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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings No DJCR No DJCR Text  Visual spoiler Card spoiler

Dragons of Legend 2 (Page 2)

DRL2-EN030
Prediction Princess Coinorma
EARTH / Fairy-Type Flip / Level 3 / ATK 800 / DEF 1400
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
SUPER RARE
Rating: 2
Comments: You could bring out another copy or any Shaddoll monster but you won't be activating their effects this turn unless it's a Prediction Princess effect.
DRL2-EN029
Toon Briefcase
Normal Trap
When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
SUPER RARE
Rating: 1
Comments: Negating the Summoning is always better than shuffling it into the Deck because your opponent not only has to retrieve it but then bring it out all over again. This card is just a pitiful stall card.
DRL2-EN028
Toon Mask
Normal Trap
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
SECRET RARE
Rating: 1
Comments: Since all Toon monsters come with what's known as Summoning Sickness (cannot attack the turn it is Summoned), there's no point in even bothering with this card because you'll just obtain a monster that can't attack regardless of when it's activated.
DRL2-EN027
Mimicat
Normal Spell
If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your side of the field, or if it is a Spell/Trap Card, Set it to your side of the field. You can only activate 1 "Mimicat" per turn.
SECRET RARE
Rating: 2
Comments: Obviously there'd have been confusion if they called this card Doppelganger due to a Trap Card having the same name but regardless of its name, you need a Toon monster and Toon World just to activate it and all to take a card your opponent will know about and place it on the field.
DRL2-EN026
Comic Hand
Equip Spell
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
SECRET RARE
Rating: 2
Comments: Same as DRL2-EN025's comments.
DRL2-EN025
Shadow Toon
Normal Spell
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
SUPER RARE
Rating: 2
Comments: It needs Toon World on your field for its activation but with Toon Kingdom released and being treated as such, this card got more playability than it would otherwise.
DRL2-EN024
Toon Rollback
Normal Spell
Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
SUPER RARE
Rating: 2
Comments: Unless the affected Toon monster is the likes of Toon Ancient Gear Golem and Toon Goblin Attack Force, which have no fee for attacking, then this'll likely do more hurt than good, especially if the attack is negated and/or you lose your monsters.
DRL2-EN023
Toon Kingdom
Field Spell
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
SECRET RARE
Rating: 3
Comments: Heaps better than Toon World because although it still has an activation requirement, it's not out of your LP and offers what the original TW does not, protection for your Toon monsters!
DRL2-EN022
Toon Ancient Gear Golem
EARTH / Machine-Type Toon / Level 8 / ATK 3000 / DEF 3000
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
SUPER RARE
Rating: 4
Comments: A card that wasn't actually a card in the anime as it was regular AGG converted into a Toon monster but unlike the original, this guy can be Special Summoned any way you like and since it comes with the original's other effects, not being able to attack right away is a very minor setback, especially if you bring it out during the first turn of the Duel!
DRL2-EN021
Red-Eyes Burn
Normal Trap
If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
SUPER RARE
Rating: 1
Comments: You have to lose your Red-Eyes monster via destruction and while your opponent is only out LP, you're out LP and a monster and it may be your only monster.
DRL2-EN020
Red-Eyes Spirit
Normal Trap
Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
SUPER RARE
Rating: 3
Comments: You wouldn't want to revive Red-Eyes B. Chick anyway and since this card can revive all the better choices, I give it 3 stars.
DRL2-EN019
Dark Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: Most of the Red-Eyes support in this set is really all that good but that doesn't mean we're not getting additional better support later.
DRL2-EN018
Paladin of Dark Dragon
DARK / Dragon-Type Ritual / Level 4 / ATK 1900 / DEF 1200
You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn.
SECRET RARE
Rating: 3
Comments: Certainly better than Paladin of White Dragon because while PoWD prevents Blue-Eyes from attacking that turn and can only bring out Blue-Eyes, this card not only does not prevent the Red-Eyes monster from attacking but it can be just about any Red-Eyes monster you want, including Darkness Metal Dragon!
DRL2-EN017
Red-Eyes Transmigration
Ritual Spell
This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.
SUPER RARE
Rating: 2
Comments: Usually Ritual Spells get the same rating as the Ritual Monster they Summon but when they have more restraints than the Ritual Monster like this card does when banishing from the Graveyard, their rating drops accordingly.
DRL2-EN016
Lord of the Red
FIRE / Dragon-Type Ritual / Level 8 / ATK 2400 / DEF 2100
You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
SECRET RARE
Rating: 3
Comments: It's a bit better than the anime because its effect is triggered during either player's turn and takes out a threat!