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Dark Beginning 2

DB2-EN195 was originally called "After Genocide".
DB2-EN165 was originally called "Luster Dragon".
DB2-EN250
Card Info Black Illusion Ritual
Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand.
COMMON
DB2-EN249
Card Info Perfectly Ultimate Great Moth
EARTH / Insect  / Level 8 / ATK 3500 / DEF 3000
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
ULTRA RARE
DB2-EN248
Card Info Pharaoh's Treasure
Normal Trap
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
COMMON
DB2-EN247
Card Info Reckless Greed
Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
COMMON
DB2-EN246
Card Info Trap Dustshoot
Normal Trap
You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.
COMMON
DB2-EN245
Card Info Needle Wall
Continuous Trap
During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
COMMON
DB2-EN244
Card Info Dark Coffin
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
● Discard 1 random card in their hand.
● Select 1 monster on their side of the field and destroy it.
COMMON
DB2-EN243
Card Info Statue of the Wicked
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) on your side of the field.
RARE
DB2-EN242
Card Info Needle Ceiling
Normal Trap
You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
COMMON
DB2-EN241
Card Info Curse of Royal
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
COMMON
DB2-EN240
Card Info Bottomless Shifting Sand
Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
COMMON
DB2-EN239
Card Info Ordeal of a Traveler
Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
COMMON
DB2-EN238
Card Info Tutan Mask
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
COMMON
DB2-EN237
Card Info Pyramid Energy
Quick-Play Spell
You can select and activate 1 of the following effects:
● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
COMMON
DB2-EN236
Card Info Timidity
Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
COMMON
DB2-EN235
Card Info Call of the Mummy
Continuous Spell
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
COMMON
DB2-EN234
Card Info Secret Pass to the Treasures
Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
COMMON
DB2-EN233
Card Info Mirage of Nightmare
Continuous Spell
During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
COMMON
DB2-EN232
Card Info Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
COMMON
DB2-EN231
Card Info Book of Taiyou
Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
COMMON
DB2-EN230
Card Info Book of Life
Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster from your opponent's Graveyard.
SUPER RARE
DB2-EN229
Card Info Fushioh Richie
DARK / Zombie / Level 7 / ATK 2600 / DEF 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the conditions. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
ULTRA RARE
DB2-EN228
Card Info Don Zaloog
DARK / Warrior / Level 4 / ATK 1400 / DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
● Select 1 random card from your opponent's hand and discard it to the Graveyard.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
SUPER RARE
DB2-EN227
Card Info Dark Scorpion Burglars
DARK / Warrior / Level 4 / ATK 1000 / DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck.
COMMON
DB2-EN226
Card Info Dice Jar
LIGHT / Rock / Level 3 / ATK 200 / DEF 300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
COMMON
DB2-EN225
Card Info Pyramid Turtle
EARTH / Zombie / Level 4 / ATK 1200 / DEF 1400
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck.
RARE
DB2-EN224
Card Info Guardian Sphinx
EARTH / Rock / Level 5 / ATK 1700 / DEF 2400
You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand.
ULTRA RARE
DB2-EN223
Card Info Giant Axe Mummy
EARTH / Zombie / Level 5 / ATK 1700 / DEF 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
COMMON
DB2-EN222
Card Info Swarm of Locusts
DARK / Insect / Level 3 / ATK 1000 / DEF 500
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field.
COMMON
DB2-EN221
Card Info Swarm of Scarabs
DARK / Insect / Level 3 / ATK 500 / DEF 1000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
COMMON
DB2-EN220
Card Info Great Dezard
DARK / Spellcaster / Level 6 / ATK 1900 / DEF 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
SUPER RARE
DB2-EN219
Card Info Wandering Mummy
EARTH / Zombie / Level 4 / ATK 1500 / DEF 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
COMMON
DB2-EN218
Card Info Royal Keeper
EARTH / Zombie / Level 4 / ATK 1600 / DEF 1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
COMMON
DB2-EN217
Card Info Dark Dust Spirit
EARTH / Zombie-Type Spirit / Level 6 / ATK 2200 / DEF 1800
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
COMMON
DB2-EN216
Card Info Sasuke Samurai
WIND / Warrior / Level 2 / ATK 500 / DEF 800
If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
RARE
DB2-EN215
Card Info Gora Turtle
WATER / Aqua / Level 3 / ATK 1100 / DEF 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
COMMON
DB2-EN214
Card Info Moisture Creature
LIGHT / Fairy / Level 9 / ATK 2800 / DEF 2900
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
COMMON
DB2-EN213
Card Info Mucus Yolk
DARK / Aqua / Level 3 / ATK 0 / DEF 100
This card can attack your opponent's Life Points directly, Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
COMMON
DB2-EN212
Card Info Jowls of Dark Demise
WATER / Fiend / Level 2 / ATK 200 / DEF 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
COMMON
DB2-EN211
Card Info Maiden of the Aqua
WATER / Aqua / Level 4 / ATK 700 / DEF 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
COMMON
DB2-EN210
Card Info Arsenal Bug
EARTH / Insect / Level 3 / ATK 2000 / DEF 2000
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
COMMON
DB2-EN209
Card Info Kryuel
DARK / Fiend / Level 4 / ATK 1000 / DEF 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
COMMON
DB2-EN208
Card Info Birdface
WIND / Winged Beast / Level 4 / ATK 1600 / DEF 1600
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.
COMMON
DB2-EN207
Card Info King Tiger Wanghu
EARTH / Beast / Level 4 / ATK 1700 / DEF 1000
As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned.
COMMON
DB2-EN206
Card Info Last Turn
Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from their Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
RARE
DB2-EN205
Card Info Drop Off
Normal Trap
This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.
COMMON
DB2-EN204
Card Info Spirit's Invitation
Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
COMMON
DB2-EN203
Card Info Ominous Fortunetelling
Continuous Trap
During your Standby Phase, select 1 random card form your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
COMMON
DB2-EN202
Card Info Bad Reaction to Simochi
Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
COMMON
DB2-EN201
Card Info Bottomless Trap Hole
Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).
COMMON
DB2-EN200
Card Info Royal Oppression
Continuous Trap
Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect.
RARE
DB2-EN199
Card Info Bubble Crash
Normal Trap
This card can only be activated when any player has 6 or more cards on the field an/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
COMMON
DB2-EN198
Card Info Disappear
Normal Trap
Remove from play 1 card from you opponent's Graveyard.
COMMON
DB2-EN197
Card Info Blast with Chain
Normal Trap
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
RARE
DB2-EN196
Card Info Magic Reflector
Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
COMMON
DB2-EN195
Card Info After The Struggle
Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
COMMON
DB2-EN194
Card Info The Secret of the Bandit
Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monsters inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
COMMON
DB2-EN193
Card Info Convulsion of Nature
Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
COMMON
DB2-EN192
Card Info Second Coin Toss
Continuous Spell
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
COMMON
DB2-EN191
Card Info Spiritual Energy Settle Machine
Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
COMMON
DB2-EN190
Card Info Creature Swap
Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
SUPER RARE
DB2-EN189
Card Info Smoke Grenade of the Thief
Equip Spell
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
COMMON
DB2-EN188
Card Info Fusion Sword Murasame Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
COMMON
DB2-EN187
Card Info A Legendary Ocean
Field Spell
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
COMMON
DB2-EN186
Card Info Heart of Clear Water
Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
COMMON
DB2-EN185
Card Info Spring of Rebirth
Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
COMMON
DB2-EN184
Card Info Fushi No Tori
FIRE / Winged Beast-Type Spirit / Level 4 / ATK 1200 / DEF 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
COMMON
DB2-EN183
Card Info Asura Priest
LIGHT / Fairy-Type Spirit / Level 4 / ATK 1700 / DEF 1200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monster on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monster first.
COMMON
DB2-EN182
Card Info Hino-Kagu-Tsuchi
FIRE / Pyro-Type Spirit / Level 8 / ATK 2800 / DEF 2900
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw.
ULTRA RARE
DB2-EN181
Card Info Otohime
LIGHT / Spellcaster-Type Spirit / Level 3 / ATK 0 / DEF 100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
COMMON
DB2-EN180
Card Info Great Long Nose
DARK / Beast-Warrior-Type Spirit / Level 5 / ATK 1900 / DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
COMMON
DB2-EN179
Card Info Yamata Dragon
FIRE / Dragon-Type Spirit / Level 7 / ATK 2600 / DEF 3100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand.
SUPER RARE
DB2-EN178
Card Info Susa Soldier
EARTH / Thunder-Type Spirit / Level 4 / ATK 2000 / DEF 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
SUPER RARE
DB2-EN177
Card Info Yata-Garasu
WIND / Fiend-Type Spirit / Level 2 / ATK 200 / DEF 100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
COMMON
DB2-EN176
Card Info Inaba White Rabbit
EARTH / Beast-Type Spirit / Level 3 / ATK 700 / DEF 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that his card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
COMMON
DB2-EN175
Card Info Maharaghi
EARTH / Rock-Type Spirit / Level 4 / ATK 1200 / DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
COMMON
DB2-EN174
Card Info Twin-Headed Behemoth
WIND / Dragon / Level 3 / ATK 1500 / DEF 1200
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
COMMON
DB2-EN173
Card Info Airknight Parshath
LIGHT / Fairy / Level 5 / ATK 1900 / DEF 1400
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
SUPER RARE
DB2-EN172
Card Info Woodland Sprite
EARTH / Plant / Level 3 / ATK 900 / DEF 400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
COMMON
DB2-EN171
Card Info Injection Fairy Lily
EARTH / Spellcaster / Level 3 / ATK 400 / DEF 1500
This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only.
ULTRA RARE
DB2-EN170
Card Info Gradius' Option
LIGHT / Machine / Level 1 / ATK ? / DEF ?
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
COMMON
DB2-EN169
Card Info Thunder Nyan Nyan
LIGHT / Thunder / Level 4 / ATK 1900 / DEF 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
RARE
DB2-EN168
Card Info Patrician of Darkness
DARK / Zombie / Level 5 / ATK 2000 / DEF 1400
As long as this monster remains face-up on the field, the controller of this card selects the targets of their opponent's attacks.
COMMON
DB2-EN167
Card Info Serpentine Princess
WATER / Reptile / Level 4 / ATK 1400 / DEF 2000
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
COMMON
DB2-EN166
Card Info Fiber Jar
EARTH / Plant / Level 3 / ATK 500 / DEF 500
FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.
RARE
DB2-EN165
Card Info Luster Dragon #2
WIND / Dragon / Level 6 / ATK 2400 / DEF 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
COMMON
DB2-EN164
Card Info Burst Breath
Normal Trap
Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
COMMON
DB2-EN163
Card Info Dragon's Rage
Continuous Trap
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
COMMON
DB2-EN162
Card Info Super Rejuvenation
Quick-Play Spell
During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
COMMON
DB2-EN161
Card Info Stamping Destruction
Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
COMMON
DB2-EN160
Card Info Dragon's Gunfire
Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
● Inflict 800 points of damage to your opponent's Life Points.
● Destroy 1 face-up monster with a DEF of 800 points or less.
COMMON
DB2-EN159
Card Info A Wingbeat of Giant Dragon
Normal Spell
Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.
COMMON
DB2-EN158
Card Info The Dragon's Bead
Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
COMMON
DB2-EN157
Card Info Troop Dragon
WIND / Dragon / Level 2 / ATK 700 / DEF 800
If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck.
COMMON
DB2-EN156
Card Info Gray Wing
WIND / Dragon / Level 3 / ATK 1300 / DEF 700
Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
COMMON
DB2-EN155
Card Info Cave Dragon
WIND / Dragon / Level 4 / ATK 2000 / DEF 100
If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
COMMON
DB2-EN154
Card Info Fiend Skull Dragon
WIND / Dragon-Type Fusion / Level 5 / ATK 2000 / DEF 1200
"Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
RARE
DB2-EN153
Card Info Spirit Ryu
WIND / Dragon / Level 4 / ATK 1000 / DEF 1000
You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
COMMON
DB2-EN152
Card Info Spear Dragon
WIND / Dragon / Level 4 / ATK 1900 / DEF 0
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
SUPER RARE
DB2-EN151
Card Info Tyrant Dragon
FIRE / Dragon / Level 8 / ATK 2900 / DEF 2500
When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field.
ULTRA RARE
DB2-EN150
Card Info Emergency Provisions
Quick-Play Spell
Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
RARE
DB2-EN149
Card Info The Warrior Returning Alive
Normal Spell
Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
COMMON
DB2-EN148
Card Info Array of Revealing Light
Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
COMMON
DB2-EN147
Card Info Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
RARE
DB2-EN146
Card Info The A. Forces
Continuous Spell
Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.
COMMON
DB2-EN145
Card Info Dragon Manipulator
EARTH / Warrior / Level 3 / ATK 700 / DEF 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
COMMON
DB2-EN144
Card Info Shadow Tamer
EARTH / Warrior / Level 3 / ATK 800 / DEF 700
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
COMMON
DB2-EN143
Card Info Exiled Force
EARTH / Warrior / Level 4 / ATK 1000 / DEF 1000
Tribute this face-up card. Destroy 1 monster on the field.
COMMON
DB2-EN142
Card Info Frontier Wiseman
EARTH / Spellcaster / Level 3 / ATK 1600 / DEF 800
As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
COMMON
DB2-EN141
Card Info Mysterious Guard
EARTH / Spellcaster / Level 3 / ATK 800 / DEF 1200
FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
COMMON
DB2-EN140
Card Info Warrior Dai Grepher
EARTH / Warrior / Level 4 / ATK 1700 / DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
COMMON
DB2-EN139
Card Info Ryu Senshi
EARTH / Warrior-Type Fusion / Level 6 / ATK 2000 / DEF 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
RARE
DB2-EN138
Card Info Marauding Captain
EARTH / Warrior / Level 3 / ATK 1200 / DEF 400
As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.
RARE
DB2-EN137
Card Info Freed the Matchless General
EARTH / Warrior / Level 5 / ATK 2300 / DEF 1700
Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck.
ULTRA RARE
DB2-EN136
Card Info Double Snare
Normal Spell
Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects.
COMMON
DB2-EN135
Card Info Soul Demolition
Continuous Trap
You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
COMMON
DB2-EN134
Card Info The Puppet Magic of Dark Ruler
Normal Spell
Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
COMMON
DB2-EN133
Card Info Fatal Abacus
Continuous Trap
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
COMMON
DB2-EN132
Card Info Bark of Dark Ruler
Normal Trap
You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn.
COMMON
DB2-EN131
Card Info Opticlops
DARK / Fiend / Level 4 / ATK 1800 / DEF 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
COMMON
DB2-EN130
Card Info Twin-Headed Wolf
DARK / Fiend / Level 4 / ATK 1500 / DEF 1000
When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
COMMON
DB2-EN129
Card Info Skull Knight #2
DARK / Fiend / Level 3 / ATK 1000 / DEF 1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
COMMON
DB2-EN128
Card Info Winged Minion
DARK / Fiend / Level 2 / ATK 700 / DEF 700
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
COMMON
DB2-EN127
Card Info Possessed Dark Soul
DARK / Fiend / Level 3 / ATK 1200 / DEF 800
Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field.
COMMON
DB2-EN126
Card Info Lesser Fiend
DARK / Fiend / Level 5 / ATK 2100 / DEF 1000
As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
COMMON
DB2-EN125
Card Info Dark Balter the Terrible
DARK / Fiend-Type Fusion / Level 5 / ATK 2000 / DEF 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
RARE
DB2-EN124
Card Info Dark Ruler Ha Des
DARK / Fiend / Level 6 / ATK 2450 / DEF 1600
As long as this card remains face-up on the field, the effects of Effect Monsters destroyed as a result of battle by Fiend-Type monsters on your side of the field are negated. This card cannot be Special Summoned from the Graveyard.
ULTRA RARE
DB2-EN123
Card Info Insect Queen
EARTH / Insect / Level 7 / ATK 2200 / DEF 2400
You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.
ULTRA RARE
DB2-EN122
Card Info Toon Defense
Continuous Trap
When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
COMMON
DB2-EN121
Card Info Toon Table of Contents (original artwork)
Normal Spell
Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
COMMON
DB2-EN120
Card Info Toon Masked Sorcerer
DARK / Spellcaster-Type Toon / Level 4 / ATK 900 / DEF 1400
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
COMMON
DB2-EN119
Card Info Toon Gemini Elf
EARTH / Spellcaster-Type Toon / Level 4 / ATK 1900 / DEF 900
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
COMMON
DB2-EN118
Card Info Toon Cannon Soldier
DARK / Machine-Type Toon / Level 4 / ATK 1400 / DEF 1300
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
COMMON
DB2-EN117
Card Info Toon Goblin Attack Force
EARTH / Warrior-Type Toon / Level 4 / ATK 2300 / DEF 0
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
COMMON
DB2-EN116
Card Info Vampire Lord
DARK / Zombie / Level 5 / ATK 2000 / DEF 1500
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
ULTRA RARE
DB2-EN115
Card Info Kaiser Sea Horse
LIGHT / Sea Serpent / Level 4 / ATK 1700 / DEF 1650
If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
COMMON
DB2-EN114
Card Info Command Knight
FIRE / Warrior / Level 4 / ATK 1200 / DEF 1600
As long as at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type by 400 points.
SUPER RARE
DB2-EN113
Card Info Luminous Soldier
LIGHT / Warrior / Level 5 / ATK 2100 / DEF 1400
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
COMMON
DB2-EN112
Card Info Obnoxious Celtic Guard
EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
ULTRA RARE
DB2-EN111
Card Info Swift Gaia the Fierce Knight
DARK / Warrior / Level 7 / ATK 2300 / DEF 2100
If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
ULTRA RARE
DB2-EN110
Card Info Total Defense Shogun
DARK / Warrior / Level 6 / ATK 1550 / DEF 2500
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
SUPER RARE
DB2-EN109
Card Info Fusion Sage
Normal Spell
Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
COMMON
DB2-EN108
Card Info Restructer Revolution
Normal Spell
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
COMMON
DB2-EN107
Card Info Magical Thorn
Continuous Trap
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
COMMON
DB2-EN106
Card Info Royal Decree
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card.
SUPER RARE
DB2-EN105
Card Info Penguin Soldier
WATER / Aqua / Level 2 / ATK 750 / DEF 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
RARE
DB2-EN104
Card Info Morphing Jar
EARTH / Rock / Level 2 / ATK 700 / DEF 600
FLIP: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks.
RARE
DB2-EN103
Card Info Greenkappa
DARK / Warrior / Level 3 / ATK 650 / DEF 900
FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
COMMON
DB2-EN102
Card Info Needle Worm
EARTH / Insect / Level 2 / ATK 750 / DEF 600
FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.
COMMON
DB2-EN101
Card Info Dragon Seeker
DARK / Fiend / Level 6 / ATK 2000 / DEF 2100
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
COMMON
DB2-EN100
Card Info Cyber-Stein
DARK / Machine / Level 2 / ATK 700 / DEF 500
Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
RARE
DB2-EN099
Card Info Machine King
EARTH / Machine / Level 6 / ATK 2200 / DEF 2000
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
COMMON
DB2-EN098
Card Info Lord of the Lamp
DARK / Fiend / Level 4 / ATK 1400 / DEF 1200
This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
COMMON
DB2-EN097
Card Info Goddess with the Third Eye
LIGHT / Fairy / Level 4 / ATK 1200 / DEF 1000
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
COMMON
DB2-EN096
Card Info Two-Headed King Rex
EARTH / Dinosaur / Level 4 / ATK 1600 / DEF 1200
A powerful monster whose two heads attack as one.
COMMON
DB2-EN095
Card Info Graceful Charity
Normal Spell
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
RARE
DB2-EN094
Card Info Gemini Elf (original artwork)
EARTH / Spellcaster / Level 4 / ATK 1900 / DEF 900
Elf twins that alternate their attacks.
COMMON
DB2-EN093
Card Info Mechanicalchaser
DARK / Machine / Level 4 / ATK 1850 / DEF 800
A hunter that relentlessly pursues its target by order of the Machine King.
COMMON
DB2-EN092
Card Info Axe Raider
EARTH / Warrior / Level 4 / ATK 1700 / DEF 1150
An axe-wielding monster of tremendous strength and agility.
COMMON
DB2-EN091
Card Info Tiger Axe (original artwork)
EARTH / Beast-Warrior / Level 4 / ATK 1300 / DEF 1100
A fast and powerful axe-wielding beast-warrior.
COMMON
DB2-EN090
Card Info The Wicked Worm Beast
EARTH / Beast / Level 3 / ATK 1400 / DEF 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
COMMON
DB2-EN089
Card Info Shining Friendship
LIGHT / Fairy / Level 4 / ATK 1300 / DEF 1100
The peacemaker among monsters.
COMMON
DB2-EN088
Card Info The Statue of Easter Island
EARTH / Rock / Level 4 / ATK 1100 / DEF 1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
COMMON
DB2-EN087
Card Info Dark-Piercing Light
Normal Spell
Flip all face-down monsters on your opponent's side on the field face-up.
COMMON
DB2-EN086
Card Info Soul of the Pure
Normal Spell
Increase your Life Points by 800 points.
COMMON
DB2-EN085
Card Info Oscillo Hero #2
LIGHT / Thunder / Level 3 / ATK 1000 / DEF 500
A creature that electrocutes opponents with bolts of lightning.
COMMON
DB2-EN084
Card Info Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
SUPER RARE
DB2-EN083
Card Info Share the Pain
Normal Spell
Tribute 1 monster on your side of the field. Your opponent must Tribute one monster on his/her side of the field.
COMMON
DB2-EN082
Card Info Ring of Magnetism
Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
RARE
DB2-EN081
Card Info Mirror Force
Normal Trap
You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.
SUPER RARE
DB2-EN080
Card Info Robbin' Goblin
Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
COMMON
DB2-EN079
Card Info The Unhappy Maiden
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
COMMON
DB2-EN078
Card Info Block Attack
Normal Spell
Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
COMMON
DB2-EN077
Card Info Shield & Sword
Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
COMMON
DB2-EN076
Card Info Horn of Heaven
Counter Trap
Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
RARE
DB2-EN075
Card Info Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
SUPER RARE
DB2-EN074
Card Info Magic Jammer
Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
SUPER RARE
DB2-EN073
Card Info Solemn Judgment
Counter Trap
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
SUPER RARE
DB2-EN072
Card Info Barrel Dragon
DARK / Machine / Level 7 / ATK 2600 / DEF 2200
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase.
ULTRA RARE
DB2-EN071
Card Info Gazelle the King of Mythical Beasts
EARTH / Beast / Level 4 / ATK 1500 / DEF 1200
This monster moves so fast that it looks like an illusion to mortal eyes.
COMMON
DB2-EN070
Card Info Witch's Apprentice
DARK / Spellcaster / Level 2 / ATK 550 / DEF 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
COMMON
DB2-EN069
Card Info Twin-Headed Thunder Dragon
LIGHT / Thunder-Type Fusion / Level 7 / ATK 2800 / DEF 2100
"Thunder Dragon" + "Thunder Dragon"
COMMON
DB2-EN068
Card Info Bladefly
WIND / Insect / Level 2 / ATK 600 / DEF 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
COMMON
DB2-EN067
Card Info Little Chimera
FIRE / Beast / Level 2 / ATK 600 / DEF 550
As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
COMMON
DB2-EN066
Card Info Witch of the Black Forest
DARK / Spellcaster / Level 4 / ATK 1100 / DEF 1200
When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
RARE
DB2-EN065
Card Info Milus Radiant
EARTH / Beast / Level 1 / ATK 300 / DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
COMMON
DB2-EN064
Card Info Star Boy
WATER / Aqua / Level 2 / ATK 550 / DEF 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
COMMON
DB2-EN063
Card Info The Bistro Butcher
DARK / Fiend / Level 4 / ATK 1800 / DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
COMMON
DB2-EN062
Card Info Muka Muka
EARTH / Rock / Level 2 / ATK 600 / DEF 300
As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
COMMON
DB2-EN061
Card Info Cannon Soldier
DARK / Machine / Level 4 / ATK 1400 / DEF 1300
Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
SUPER RARE
DB2-EN060
Card Info Hoshiningen
LIGHT / Fairy / Level 2 / ATK 500 / DEF 700
As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
COMMON
DB2-EN059
Card Info The Immortal of Thunder
LIGHT / Thunder / Level 4 / ATK 1500 / DEF 1300
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
COMMON
DB2-EN058
Card Info Thunder Dragon
LIGHT / Thunder / Level 5 / ATK 1600 / DEF 1500
Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase.
COMMON
DB2-EN057
Card Info Launcher Spider
FIRE / Machine / Level 7 / ATK 2200 / DEF 2500
A mechanical spider with rocket launchers capable of random fire.
COMMON
DB2-EN056
Card Info Ryu-Kishin Powered
DARK / Fiend / Level 4 / ATK 1600 / DEF 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
COMMON
DB2-EN055
Card Info Shadow Ghoul
DARK / Zombie / Level 5 / ATK 1600 / DEF 1300
Increase the ATK of this monster by 100 points for each monster in your Graveyard.
COMMON
DB2-EN054
Card Info Jirai Gumo
EARTH / Insect / Level 4 / ATK 2200 / DEF 100
When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking.
COMMON
DB2-EN053
Card Info Tremendous Fire
Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
COMMON
DB2-EN052
Card Info Princess of Tsurugi
WIND / Warrior / Level 3 / ATK 900 / DEF 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
COMMON
DB2-EN051
Card Info Dream Clown
EARTH / Warrior / Level 3 / ATK 1200 / DEF 900
When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
COMMON
DB2-EN050
Card Info Crass Clown
DARK / Fiend / Level 4 / ATK 1350 / DEF 1400
When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
COMMON
DB2-EN049
Card Info Rabid Horseman
EARTH / Beast-Warrior-Type Fusion / Level 6 / ATK 2000 / DEF 1700
"Battle Ox" + "Mystic Horseman"
COMMON
DB2-EN048
Card Info Mystic Horseman
EARTH / Beast / Level 4 / ATK 1300 / DEF 1550
Half man and half horse, this monster is known for its extreme speed.
COMMON
DB2-EN047
Card Info Catapult Turtle
WATER / Aqua / Level 5 / ATK 1000 / DEF 2000
Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.
SUPER RARE
DB2-EN046
Card Info King of Yamimakai
DARK / Fiend / Level 5 / ATK 2000 / DEF 1530
Wields the power of darkness to destroy its enemies.
COMMON
DB2-EN045
Card Info Thousand Dragon (original artwork)
WIND / Dragon-Type Fusion / Level 7 / ATK 2400 / DEF 2000
"Time Wizard" + "Baby Dragon"
COMMON
DB2-EN044
Card Info Kuriboh (original artwork)
DARK / Fiend / Level 1 / ATK 300 / DEF 200
Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
RARE
DB2-EN043
Card Info Great Moth
EARTH / Insect / Level 8 / ATK 2600 / DEF 2500
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
COMMON
DB2-EN042
Card Info Sangan
DARK / Fiend / Level 3 / ATK 1000 / DEF 600
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
RARE
DB2-EN041
Card Info Illusionist Faceless Mage
DARK / Spellcaster / Level 5 / ATK 1200 / DEF 2200
Manipulates enemy attacks with the power of illusion.
COMMON
DB2-EN040
Card Info Dragon Piper
FIRE / Pyro / Level 3 / ATK 200 / DEF 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
COMMON
DB2-EN039
Card Info Saggi the Dark Clown
DARK / Spellcaster / Level 3 / ATK 600 / DEF 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
COMMON
DB2-EN038
Card Info Time Wizard
LIGHT / Spellcaster / Level 2 / ATK 500 / DEF 400
Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn during your Main Phase.
SUPER RARE
DB2-EN037
Card Info Battle Steer
EARTH / Beast-Warrior / Level 5 / ATK 1800 / DEF 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
COMMON
DB2-EN036
Card Info Blackland Fire Dragon
DARK / Dragon / Level 4 / ATK 1500 / DEF 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
COMMON
DB2-EN035
Card Info Baby Dragon
WIND / Dragon / Level 3 / ATK 1200 / DEF 700
Much more than just a child, this dragon is gifted with untapped power.
COMMON
DB2-EN034
Card Info Blade Knight
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1000
If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
ULTRA RARE
DB2-EN033
Card Info Vengeful Bog Spirit
Continuous Spell
No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned.
COMMON
DB2-EN032
Card Info Miracle Dig
Normal Spell
If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
COMMON
DB2-EN031
Card Info Ekibyo Drakmord
Equip Spell
A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
COMMON
DB2-EN030
Card Info Fusion Gate
Field Spell
As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.
RARE
DB2-EN029
Card Info De-Fusion
Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
COMMON
DB2-EN028
Card Info Cyclon Laser
Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
COMMON
DB2-EN027
Card Info Spiritualism
Normal Spell
Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
RARE
DB2-EN026
Card Info The Dark Door
Continuous Spell
Both players can only attack with 1 monster during their respective Battle Phases.
COMMON
DB2-EN025
Card Info Spirit Message - "L"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
DB2-EN024
Card Info Spirit Message - "A"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
DB2-EN023
Card Info Spirit Message - "N"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
DB2-EN022
Card Info Spirit Message - "I"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
DB2-EN021
Card Info Destiny Board
Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.
COMMON
DB2-EN020
Card Info The Emperor's Holiday
Continuous Trap
Negate the effects of all Equip Cards.
COMMON
DB2-EN019
Card Info Blind Destruction
Continuous Trap
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
COMMON
DB2-EN018
Card Info Destruction Punch
Normal Trap
If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
COMMON
DB2-EN017
Card Info Graverobber's Retribution
Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
COMMON
DB2-EN016
Card Info Skull Lair
Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
COMMON
DB2-EN015
Card Info Riryoku Field
Counter Trap
Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
RARE
DB2-EN014
Card Info Royal Command
Continuous Trap
Negate the activation and effects of all Flip Effect monsters' effects.
RARE
DB2-EN013
Card Info Dark Spirit of the Silent
Normal Trap
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)
COMMON
DB2-EN012
Card Info The Last Warrior from Another Planet
EARTH / Warrior-Type Fusion / Level 7 / ATK 2350 / DEF 2300
"Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster.
SUPER RARE
DB2-EN011
Card Info Maryokutai
WATER / Aqua / Level 3 / ATK 900 / DEF 900
You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
COMMON
DB2-EN010
Card Info Zombyra the Dark
DARK / Warrior / Level 4 / ATK 2100 / DEF 500
This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points.
COMMON
DB2-EN009
Card Info Tornado Bird
WIND / Winged Beast / Level 4 / ATK 1100 / DEF 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
COMMON
DB2-EN008
Card Info Gilasaurus
EARTH / Dinosaur / Level 3 / ATK 1400 / DEF 400
You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard.
COMMON
DB2-EN007
Card Info The Rock Spirit
EARTH / Rock / Level 4 / ATK 1700 / DEF 1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
COMMON
DB2-EN006
Card Info Aqua Spirit
WATER / Aqua / Level 4 / ATK 1600 / DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phase, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
COMMON
DB2-EN005
Card Info Soul of Purity and Light
LIGHT / Fairy / Level 6 / ATK 2000 / DEF 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase.
COMMON
DB2-EN004
Card Info Dark Necrofear
DARK / Fiend / Level 8 / ATK 2200 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
ULTRA RARE
DB2-EN003
Card Info Bazoo the Soul Eater
EARTH / Beast / Level 4 / ATK 1600 / DEF 900
You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn.
RARE
DB2-EN002
Card Info Kycoo the Ghost Destroyer
DARK / Spellcaster / Level 4 / ATK 1800 / DEF 700
Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard.
RARE
DB2-EN001
Card Info Jowgen the Spiritualist
LIGHT / Spellcaster / Level 3 / ATK 200 / DEF 1300
Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned.
RARE