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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Cybernetic Horizon (Page 2)

CYHO-EN039
Active Link Arrows Left, Right, Bottom-Left and Bottom-Right
Gouki The Giant Ogre
EARTH / Warrior-Type Link / ATK 3000 / Link-4
3+ "Gouki" monsters
Cannot be destroyed by battle, and is unaffected by the activated effects of your opponent's monsters with ATK less than or equal to this card. When your opponent activates a card or effect that targets this card, and/or a monster(s) this card points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn.
RARE
Rating: 2
Comments: Seems the higher up the hierarchy ladder these guys go, the more degraded their effects are because this guy gets weaker each time it negates card effects and can only negate Monster Effects. The ATK boost also doesn't last long and this guy specifically asks for three of its friends as Link Materials.
CYHO-EN038
Active Link Arrows Top and Bottom
Gouki Heel Ogre
EARTH / Warrior-Type Link / ATK 1000 / Link-2
2 "Gouki" monsters
Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre".
COMMON
Rating: 2
Comments: Not very strong but can take down monsters whose effects are posing a threat to you or your monsters at least. Still, it has a very limited range for when it can do so.
CYHO-EN037
Active Link Arrows Left and Bottom-Left
Restoration Point Guard
DARK / Cyberse-Type Link / ATK 1000 / Link-2
2 Cyberse monsters
Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent’s card effect while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of “Restoration Point Guard” once per turn.
COMMON
Rating: 2
Comments: Link Summoning should be becoming more popular nowadays so this card will likely stick around each turn that one makes itself known but it doesn't really have the ATK or effects to thrive on its own.
CYHO-EN036
Active Link Arrows Top
Link Devotee
EARTH / Cyberse-Type Link / ATK 500 / Link-1
1 Level 4 or lower Cyberse monster
If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.
COMMON
Rating: 1
Comments: What good is a Link-1 monster if I can't use it to Link Summon another monster that is more difficult right away? Even Link Spider has more uses than this.
CYHO-EN035
Active Link Arrows Bottom and Bottom-Left
Cyberse Witch
DARK / Cyberse-Type Link / ATK 800 / Link-2
2 Cyberse monsters
If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
RARE
Rating: 1
Comments: A pretty situational effect and with only 800 ATK, you can't really afford to have situational effects. The other effect is directly relient on the 1st effect happening, making it just as bad. On top of all that, it only works with Cyberse-Type monsters as a whole, including to Link Summon it.
CYHO-EN034
Active Link Arrows Top, Left, Bottom and Bottom-Left
Borrelsword Dragon
DARK / Dragon-Type Link / ATK 3000 / Link-4
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
SECRET RARE
Rating: 3
Comments: While you're going need multiple monsters to get this guy out, it's got battle destruction prevention and the 2nd effect works during either player's turn, allowing it to get two attacks if used during your own turn or reduce your opponent's options during their's. Plus, if it attacks a monster, it takes a page from Dark Rebellion Xyz Dragon by gaining half its opposition's ATK while also making that monster weaker.
CYHO-EN033
Dragunity Knight - Ascalon
WIND / Dragon-Type Synchro / Level 10 / ATK 3300 / DEF 3200
1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of “Dragunity Knight - Ascalon” once per turn.
ULTRA RARE
Rating: 2
Comments: Pretty generic Synchro Materials and with those high stats, it's got a good chance at defeating monsters but its effects are pretty restricted.
CYHO-EN032
Dragunity Knight - Luin
WIND / Dragon-Type Synchro-Type Tuner / Level 6 / ATK 1200 / DEF 1900
1 "Dragunity" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of “Dragunity Knight - Luin” once per turn.
RARE
Rating: 2
Comments: Since Synchro Summons count as Special Summons, you'll get to equip it with one of its friends that has been disposed of or lost a battle but it's pretty weak and even being a Tuner monster doesn't give it much use.
CYHO-EN031
Paladin of Storm Dragon
LIGHT / Cyberse-Type Ritual / Level 4 / ATK 1900 / DEF 900
You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.
RARE
Rating: 2
Comments: One could argue it's more versatile than its other in carnations and that is true but it's still restrained to its friends. The effect isn't bad either, though.
CYHO-EN030
Demise, Supreme King of Armageddon
DARK / Fiend-Type Ritual / Level 10 / ATK 3000 / DEF 3000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.
RARE
Rating: 2
Comments: Ritual Raven can help out but then you'll have to fork over 2000 LP each time you want to use the effect and your opponent will have to lose 10 cards for them to take that same amount as damage. Plus, both effects only apply to Ritual Monsters. It's certainly an improvement over the original Demise, albeit not by much though.
CYHO-EN029
Ruin, Supreme Queen of Oblivion
LIGHT / Fairy-Type Ritual / Level 10 / ATK 2900 / DEF 3000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys a monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.
RARE
Rating: 2
Comments: It has more perks than its younger sibling but will likely take more effort to get on the field, especially if you want to maximize this card's uses. The last effect is probably the best one, though.
CYHO-EN028
Demise, Agent of Armageddon
DARK / Fiend-Type Ritual / Level 4 / ATK 1800 / DEF 1000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.
COMMON
Rating: 2
Comments: Literally not much better than Ruin's younger sibling because once it hits the field and possibly destroys a monster, it's not going to do much else until it's taken off the field.
CYHO-EN027
Ruin, Angel of Oblivion
LIGHT / Fairy-Type Ritual / Level 4 / ATK 1700 / DEF 1000
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack.
COMMON
Rating: 2
Comments: Pretty weak and doesn't gain the multiple attacks each turn like its big sister does but does have a bonus effect for other Ritual Monsters you may have out. Still, even that's not going to be all that useful most of the time.
CYHO-EN026
Cyberse Magician
DARK / Cyberse-Type Ritual / Level 7 / ATK 2500 / DEF 2000
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand.
ULTRA RARE
Rating: 2
Comments: Ritual Monsters often take more effort than they end up being worth but with cards like Ritual Raven to reduce the number of monsters you need to 1, it's not so bad. Still, the effects aren't all that great for an Ultra Rare card and neither are its stats for its Level.
CYHO-EN025
Centerfrog
WATER / Aqua / Level 2 / ATK 100 / DEF 2000
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 “Centerfrog” in the Main Monster Zone, gain control of all monsters in between those 2 cards.
COMMON
Rating: 2
Comments: You won't have to worry about risking damage by Normal Summoning it because it goes right to Defense Mode. However, that's kind of the only good thing about it in addition to its DEF because the effects aren't likely going to do you much good.
CYHO-EN024
Cupid Volley
LIGHT / Fairy / Level 1 / ATK 600 / DEF 600
You can choose a number from 1 to 3 cards, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: Gain 1500 LP. You can only use each effect of “Cupid Volley” once per turn.
COMMON
Rating: 2
Comments: While it gives you an extra 500 LP over Skull-Mark Ladybug, it can't be used more than once per turn and has to be destroyed and sent to the Graveyard to get that.
CYHO-EN023
Psychic Ace
DARK / Psychic / Level 2 / ATK 1000 / DEF 0
If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.
COMMON
Rating: 1
Comments: THIS is their "ace"? It does pretty much nothing unless it is Tributed and has pitiful stats for its survival.
CYHO-EN022
Terrifying Toddler of Torment
DARK / Fiend-Type Flip / Level 3 / ATK 0 / DEF 2000
FLIP: You can send 1 Fiend monster from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
COMMON
Rating: 2
Comments: Its DEF will probably allow it to survive the attack and maybe deal some damage to your opponent but it also can dump any Fiend-Type monster from the Deck to the Graveyard, including itself. Plus that other effect is easily triggered by the 1st effect.
CYHO-EN021
Mana Dragon Zirnitron
DARK / Dragon / Level 6 / ATK 2200 / DEF 1200
If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step: You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.
SUPER RARE
Rating: 1
Comments: While it's easy to bring it out by its effect, you're not going to bring it back so eaisly considering it's banished if brought out that way. Plus without any other effects to wortk with, it's just not very good at all.
CYHO-EN020
Cosmo Brain
DARK / Spellcaster / Level 7 / ATK 1500 / DEF 2450
Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
COMMON
Rating: 2
Comments: A Level 7 monster that isn't all that difficult to bring out considering you just need a non-Effect Monster in your hand or on your field. It probably won't gain much unless it's a Level 5 or higher monster, which'll make it harder to bring out. The other effect isn't all that great either but it's not terrible.