*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards.
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Cybernetic Horizon Rarity Changes (Page 1)

CYHO-EN059
Cyber Revsystem
Normal Spell
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
RARE
CYHO-EN058
Turning of the World
Quick-Play Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 “Turning of the World” per turn.
SUPER RARE
CYHO-EN054
Crusadia Revival
Continuous Spell
All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack.
COMMON
CYHO-EN050
Active Link Arrows Bottom-Left and Bottom-Right
Hip Hoshiningen
LIGHT / Fairy-Type Link / ATK 1400 / Link-2
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
RARE
CYHO-EN049
Active Link Arrows Bottom-Left and Bottom-Right
Wee Witch's Apprentice
DARK / Spellcaster-Type Link / ATK 1400 / Link-2
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
RARE
CYHO-EN047
Active Link Arrows Bottom-Left
Sky Striker Ace - Hayate
WIND / Machine-Type Link / ATK 1500 / Link-1
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
RARE
CYHO-EN046
Active Link Arrows Left and Bottom
Cyber Dragon Sieger
LIGHT / Machine-Type Link / ATK 2100 / Link-2
2 Machine monsters, including "Cyber Dragon"
This card’s name becomes “Cyber Dragon” while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of “Cyber Dragon Sieger” once per turn.
COMMON
CYHO-EN045
Active Link Arrows Bottom-Left and Bottom-Right
Mekk-Knight of the Morning Star
LIGHT / Machine-Type Link / ATK 2000 / Link-2
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
RARE
CYHO-EN044
Active Link Arrows Top, Bottom-Left and Bottom-Right
Crusadia Equimax
LIGHT / Cyberse-Type Link / ATK 2000 / Link-3
2+ Effect Monsters, including a Link Monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
COMMON
CYHO-EN042
Active Link Arrows Bottom
Crusadia Magius
LIGHT / Spellcaster-Type Link / ATK 100 / Link-1
1 "Crusadia" monster, except “Crusadia Magius”
Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of “Crusadia Magius” once per turn.
RARE
CYHO-EN041
Active Link Arrows Left, Right and Bottom
Vorticular Drumgon
DARK / Dragon-Type Link / ATK 1000 / Link-3
3 DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card. You can only use this effect of “Vorticular Drumgon” once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
COMMON
CYHO-EN034
Active Link Arrows Top, Left, Bottom and Bottom-Left
Borrelsword Dragon
DARK / Dragon-Type Link / ATK 3000 / Link-4
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
SUPER RARE
CYHO-EN033
Dragunity Knight - Ascalon
WIND / Dragon-Type Synchro / Level 10 / ATK 3300 / DEF 3200
1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of “Dragunity Knight - Ascalon” once per turn.
RARE
CYHO-EN026
Cyberse Magician
DARK / Cyberse-Type Ritual / Level 7 / ATK 2500 / DEF 2000
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand.
RARE
CYHO-EN021
Mana Dragon Zirnitron
DARK / Dragon / Level 6 / ATK 2200 / DEF 1200
If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step: You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.
COMMON
CYHO-EN019
Umbramirage the Elemental Lord
DARK / Fiend / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
COMMON
CYHO-EN015
Cyber Dragon Herz
LIGHT / Machine / Level 1 / ATK 100 / DEF 100
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
RARE
CYHO-EN010
Crusadia Maximus
LIGHT / Psychic / Level 4 / ATK 1600 / DEF 1000
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Maximus” once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of “Crusadia Maximus” once per turn.
RARE