*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Clash of Rebellions Different Japan Card Rarities (Page 2)

*Also a Prismatic Secret Rare card.
**Also an Ultimate Rare card and a Prismatic Secret Rare card.
***Also an Ultimate Rare card, a Prismatic Secret Rare card and a Holographic Rare (TCG Ghost Rare) card.
CORE-JP079*
Storming Mirror Force
Normal Trap
Use only when a monster your opponent has in play declares an attack. Return all monsters your opponent has in play that are in Attack Mode face-up to the owner's hand.
SUPER RARE
CORE-JP075
Dried Winds
Continuous Trap
If you receive LP, choose 1 monster your opponent has in play that is face-up and destroy it.. If you have a monster in play on your field with "Aroma" in its name and your LP is at least 3000 higher than your opponent's, you can pay LP equal to the difference, then destroy monsters your opponent has in play that are face-up whose combined ATK is less than or equal to the LP you paid to use this effect. You may only use each effect of "Dried Winds" once per turn.
COMMON
CORE-JP065
Mistaken Arrest
Quick-Play Spell
Until the end of your next turn, neither player may add cards from their Deck to their hand other than by drawing them from the Deck.
RARE
CORE-JP060
Cards of the Red Stone
Normal Spell
Send 1 Level 7 monster with "Red-Eyes" in its name from your hand to the Graveyard to draw 2 cards from your Deck, then you can send 1 Level 7 monster with "Red-Eyes" in its name from your Deck to the Graveyard. You may only use 1 "Cards of the Red Stone" per turn.
COMMON
CORE-JP059
Red-Eyes Fusion
Normal Spell
Play 1 Fusion Monster that lists a monster with "Red-Eyes" in its name as Material through a Special Summon from your Extra Deck to your field, using monsters from your hand, Deck, or that you have in play as Fusion Materials, then have that monster's name counts as "Red-Eyes B. Dragon". You may not play other monsters through a Normal Summon or Special Summon the turn you use this card. You may only use 1 "Red-Eyes Fusion" per turn.
RARE
CORE-JP057
Rank-Up-Magic Raptor's Force
Quick-Play Spell
If an Xyz Monster you have in play with "Raidraptor" in its name was destroyed and sent to the Graveyard this turn, choose 1 Xyz Monster with "Raidraptor" in its name in your Graveyard and play it through a Special Summon to your field, then play 1 monster with "Raidraptor" in its name through a Special Summon from your Extra Deck that is 1 Rank higher than that monster, using it as the Xyz Material. This Special Summon counts as an Xyz Summon.
RARE
CORE-JP056
Brilliant Fusion
Continuous Spell
When you play this card, play 1 Fusion Monster with "Gem-Knight" in its name through a Fusion Summon from your Extra Deck to your field, using monsters from your Deck as Fusion Materials, but its ATK and DEF become 0. If this card is taken off the field, that monster is destroyed. Once per turn, you can discard 1 Spell Card from your hand to the Graveyard to have the monster played through a Special Summon by this card's effect receive ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You may only use 1 "Brilliant Fusion" per turn.
COMMON
CORE-JP054
Red-Eyes Flare Metal Dragon
DARK / Dragon-Type Xyz / Rank 7 / ATK 2800 / DEF 2400
2 Level 7 monsters
This card may not be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent uses a card or effect, make your opponent take 500 points of damage. Once per turn, during either player’s turn, you can remove 1 Xyz Material from this card, then choose 1 Normal Monster in your Graveyard with "Red-Eyes" in its name and play it through a Special Summon to your field.
ULTRA RARE
CORE-JP052**
D/D/D Marksman King Tell
DARK / Fiend-Type Xyz / Rank 5 / ATK 2300 / DEF 2000
2 Level 5 monsters
You may also play this card through an Xyz Summon by using a Rank 4 Xyz Monster you have in play with "D/D/D" in its name as the Xyz Material. Xyz Materials included with that monster are included with this card. Once per turn, during either player's turn, if you took any effect damage this turn, you can remove 1 Xyz Material from this card, then choose 1 monster in play that is face-up. It loses 1000 ATK and DEF, then make your opponent take 1000 points of damage. If this card is sent from the field to the Graveyard, you can send 1 card with "D/D" or "Dark Contract" in its name from your Deck to the Graveyard.
ULTRA RARE
  Pendulum Scale 4 CORE-JP051*** Pendulum Scale 4
Odd-Eyes Rebellion Dragon
DARK / Dragon-Type Xyz-Type Pendulum / Rank 7 / ATK 3000 / DEF 2500
Pendulum Text: Once per turn, if you have no cards in your other Pendulum Zone, you can place 1 Pendulum Monster from your Deck in your Pendulum Zone.

Monster Text: 2 Level 7 Dragon-Type monsters
If you can play Level 7 monsters through a Pendulum Summon and this card is face-up in your Extra Deck, you can play this card through a Pendulum Summon to your field. If this card is played through an Xyz Summon using an Xyz Monster as an Xyz Material, destroy as many Level 7 or lower monsters your opponent has in play as possible, then make your opponent take 1000 points of damage for each card destroyed, then this card can perform 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is defeated through battle or destroyed by a card effect, you can destroy as many cards in your Pendulum Zones as possible (min. 1), then, place this card in your Pendulum Zone.
ULTRA RARE
CORE-JP047
Gem-Knight Lady Brilliant Diamond
EARTH / Rock-Type Fusion / Level 10 / ATK 3400 / DEF 2000
3 monsters with "Gem-Knight" in their names
This card must be initially played through a Fusion Summon using the above Fusion Materials. You may only play "Gem-Knight Lady Brilliant Diamond(s)" through a Special Summon once per turn. Once per turn, you can send 1 monster you have in play with "Gem-Knight" in its name to the Graveyard, then play 1 Fusion Monster with "Gem-Knight" in its name through a Special Summon from your Extra Deck, regardless of its Summoning conditions.
RARE
  Pendulum Scale 7 CORE-JP042 Pendulum Scale 7
Archfiend Eccentrick
LIGHT / Fiend-Type Pendulum / Level 3 / ATK 800 / DEF 1000
Pendulum Text: You can choose 1 other Spell or Trap Card in play, then destroy it and this card. You may only use this effect of "Archfiend Eccentrick" once per turn.

Monster Text: You can Tribute this card, then choose 1 monster in play and destroy it. You may only use this effect of "Archfiend Eccentrick" once per turn.
COMMON