*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Clash of Rebellions Different Japan Card Rarities

*Also a Prismatic Secret Rare card.
**Also an Ultimate Rare card and a Prismatic Secret Rare card.
***Also an Ultimate Rare, Prismatic Secret Rare card and Holographic Rare (TCG Ghost Rare) card.
CORE-JP079
Card Info Storming Mirror Force
Normal Trap
Use only when a monster your opponent has in play declares an attack. Return all monsters your opponent has in play that are in Attack Mode face-up to the owner's hand.
SUPER RARE
CORE-JP075
Card Info Dried Winds
Continuous Trap
If you receive LP, choose 1 monster your opponent has in play that is face-up and destroy it.. If you have a monster in play on your field with "Aroma" in its name and your LP is at least 3000 higher than your opponent's, you can pay LP equal to the difference, then destroy monsters your opponent has in play that are face-up whose combined ATK is less than or equal to the LP you paid to use this effect. You may only use each effect of "Dried Winds" once per turn.
COMMON
CORE-JP065
Card Info Mistaken Arrest
Quick-Play Spell
Until the end of your next turn, neither player may add cards from their Deck to their hand other than by drawing them from the Deck.
RARE
CORE-JP060
Card Info Cards of the Red Stone
Normal Spell
Send 1 Level 7 monster with "Red-Eyes" in its name from your hand to the Graveyard to draw 2 cards from your Deck, then you can send 1 Level 7 monster with "Red-Eyes" in its name from your Deck to the Graveyard. You may only use 1 "Cards of the Red Stone" per turn.
COMMON
CORE-JP059
Card Info Red-Eyes Fusion
Normal Spell
Play 1 Fusion Monster that lists a monster with "Red-Eyes" in its name as Material through a Special Summon from your Extra Deck to your field, using monsters from your hand, Deck, or that you have in play as Fusion Materials, then have that monster's name counts as "Red-Eyes B. Dragon". You may not play other monsters through a Normal Summon or Special Summon the turn you use this card. You may only use 1 "Red-Eyes Fusion" per turn.
RARE
CORE-JP057
Card Info Rank-Up-Magic Raptor's Force
Quick-Play Spell
If an Xyz Monster you have in play with "Raidraptor" in its name was destroyed and sent to the Graveyard this turn, choose 1 Xyz Monster with "Raidraptor" in its name in your Graveyard and play it through a Special Summon to your field, then play 1 monster with "Raidraptor" in its name through a Special Summon from your Extra Deck that is 1 Rank higher than that monster, using it as the Xyz Material. This Special Summon counts as an Xyz Summon.
RARE
CORE-JP056
Card Info Brilliant Fusion
Continuous Spell
When you play this card, play 1 Fusion Monster with "Gem-Knight" in its name through a Fusion Summon from your Extra Deck to your field, using monsters from your Deck as Fusion Materials, but its ATK and DEF become 0. If this card is taken off the field, that monster is destroyed. Once per turn, you can discard 1 Spell Card from your hand to the Graveyard to have the monster played through a Special Summon by this card's effect receive ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You may only use 1 "Brilliant Fusion" per turn.
COMMON
CORE-JP054**
Card Info Red-Eyes Flare Metal Dragon
DARK / Dragon-Type Xyz / Rank 7 / ATK 2800 / DEF 2400
2 Level 7 monsters
This card may not be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent uses a card or effect, make your opponent take 500 points of damage. Once per turn, during either player’s turn, you can remove 1 Xyz Material from this card, then choose 1 Normal Monster in your Graveyard with "Red-Eyes" in its name and play it through a Special Summon to your field.
ULTRA RARE
CORE-JP052**
Card Info D/D/D Marksman King Tell
DARK / Fiend-Type Xyz / Rank 5 / ATK 2300 / DEF 2000
2 Level 5 monsters
You may also play this card through an Xyz Summon by using a Rank 4 Xyz Monster you have in play with "D/D/D" in its name as the Xyz Material. Xyz Materials included with that monster are included with this card. Once per turn, during either player's turn, if you took any effect damage this turn, you can remove 1 Xyz Material from this card, then choose 1 monster in play that is face-up. It loses 1000 ATK and DEF, then make your opponent take 1000 points of damage. If this card is sent from the field to the Graveyard, you can send 1 card with "D/D" or "Dark Contract" in its name from your Deck to the Graveyard.
ULTRA RARE
CORE-JP051***
Card Info Odd-Eyes Rebellion Dragon
DARK / Dragon-Type Xyz-Type Pendulum / Rank 7 / ATK 3000 / DEF 2500 / Scale 4
Pendulum Text:
Once per turn, if you have no cards in your other Pendulum Zone, you can place 1 Pendulum Monster from your Deck in your Pendulum Zone.


Monster Text:
2 Level 7 Dragon-Type monsters
If you can play Level 7 monsters through a Pendulum Summon and this card is face-up in your Extra Deck, you can play this card through a Pendulum Summon to your field. If this card is played through an Xyz Summon using an Xyz Monster as an Xyz Material, destroy as many Level 7 or lower monsters your opponent has in play as possible, then make your opponent take 1000 points of damage for each card destroyed, then this card can perform 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is defeated through battle or destroyed by a card effect, you can destroy as many cards in your Pendulum Zones as possible (min. 1), then, place this card in your Pendulum Zone.
ULTRA RARE
CORE-JP047
Card Info Gem-Knight Lady Brilliant Diamond
EARTH / Rock-Type Fusion / Level 10 / ATK 3400 / DEF 2000
3 monsters with "Gem-Knight" in their names
This card must be initially played through a Fusion Summon using the above Fusion Materials. You may only play "Gem-Knight Lady Brilliant Diamond(s)" through a Special Summon once per turn. Once per turn, you can send 1 monster you have in play with "Gem-Knight" in its name to the Graveyard, then play 1 Fusion Monster with "Gem-Knight" in its name through a Special Summon from your Extra Deck, regardless of its Summoning conditions.
RARE
CORE-JP042
Card Info Archfiend Eccentrick
LIGHT / Fiend-Type Pendulum / Level 3 / ATK 800 / DEF 1000 / Scale 7
Pendulum Text:
You can choose 1 other Spell or Trap Card in play, then destroy it and this card. You may only use this effect of "Archfiend Eccentrick" once per turn.


Monster Text:
You can Tribute this card, then choose 1 monster in play and destroy it. You may only use this effect of "Archfiend Eccentrick" once per turn.
COMMON
CORE-JP039
Card Info Infernoid Decatron
FIRE / Fiend-Type Tuner / Level 1 / ATK 500 / DEF 200
If this card is played through a Normal Summon or Special Summon, you can send 1 monser with "Infernoid" in its name from your Deck to the Graveyard, other than "Infernoid Decatron", then increase this card's Level by the Level of the sent monster and this card's name is and effects are counted as that monster's name and effects.
RARE
CORE-JP036
Card Info Aromage Rosemary
WATER / Plant / Level 4 / ATK 1800 / DEF 700
While your LP is higher than your opponent's, if a Plant-Type monster you have in play attacks, your opponent may not use monster effects until the the Damage Step ends. Once per turn, if you receive LP, choose 1 monster in play that is face-up and change its battle position.
COMMON
CORE-JP034
Card Info Aromage Jasmine
LIGHT / Plant / Level 2 / ATK 100 / DEF 1900
During your Main Phase, while your LP is higher than your opponent's, you can play 1 Plant-Type monster through a Normal Summon in addition to your Normal Summon or Set, other than "Aromage Jasmine". You may only receive this effect once per turn. Once per turn, if you receive LP, draw 1 card from your Deck.
SUPER RARE
CORE-JP033*
Card Info Igknight Champion
FIRE / Warrior / Level 8 / ATK 2800 / DEF 2300
While this card is in your hand, you can choose 3 cards you have in play with "Igknight" in their names and destroy them, then play this card through a Special Summon from your hand to your field. Once per turn, you can choose 1 other card you have in play with "Igknight" in its name and return it to the owner's hand, then, place 1 monster your opponent has in play at the bottom of the Deck.
SUPER RARE
CORE-JP028
Card Info Igknight Templar
FIRE / Warrior-Type Pendulum / Level 4 / ATK 1700 / DEF 1300 / Scale 7
Pendulum Text:
If you have a card with "Igknight" in its name in your other Pendulum Zone, you can destroy both cards in your Pendulum Zones, then choose 1 FIRE Warrior-Type monster in your Deck or Graveyard and add it to your hand.


Monster Text:
An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.

COMMON
CORE-JP027
Card Info Igknight Crusader
FIRE / Warrior-Type Pendulum / Level 3 / ATK 1600 / DEF 300 / Scale 2
Pendulum Text:
If you have a card with "Igknight" in its name in your other Pendulum Zone, you can destroy both cards in your Pendulum Zones, then choose 1 FIRE Warrior-Type monster in your Deck or Graveyard and add it to your hand.


Monster Text:
This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.

COMMON
CORE-JP021
Card Info The Black Stone of Legend
DARK / Dragon / Level 1 / ATK 0 / DEF 0
You can Tribute this card to play 1 Level 7 or lower monster with "Red-Eyes" in its name through a Special Summon from your Deck to your field, other than "Red-Eyes B. Chick". If this card is in your Graveyard, you can choose 1 Level 7 or lower monster in your Graveyard with "Red-Eyes" in its name, other than "Red-Eyes B. Chick" and shuffle it into the Deck, then add this card to your hand. You may only use 1 "The Black Stone of Legend" effect per turn, and only once during the turn.
RARE
CORE-JP019
Card Info Performage Stilts Launcher
EARTH / Spellcaster / Level 6 / ATK 2200 / DEF 0
If there are no monsters in play on the field, you can play this card through a Special Summon from your hand to your field, but you may not play monsters through a Normal Summon or Set for the rest of this turn. During either player's turn, when a card or card effect is used that makes your opponent take damage while you have another monster in your Graveyard with "Performage" in its name, ou can remove this card in your Graveyard from play to make your opponent take 2000 points of damage. You may only use this effect of "Performage Stilts Launcher" once per turn.
RARE
CORE-JP016
Card Info Performage Flame Eater
FIRE / Spellcaster / Level 4 / ATK 1200 / DEF 1600
During either player's turn, when a card or card effect is used that inflicts damage to you, you can play this card through a Special Summon from your hand to your field and make the effect damage 0, but you may not play monsters through a Special Summon for the rest of this turn, other than monsters with "Performage" in its name. If this card is played face-up by this effect, it is removed from play it when it is taken off the field. If this card is played through a Normal Summon or Special Summon, make both players take 500 points of damage.
RARE
CORE-JP013
Card Info Raidraptor - Fuzzy Lanius
DARK / Winged Beast / Level 4 / ATK 500 / DEF 1500
If you have a monster with "Raidraptor" in its name in play on your field, other than "Raidraptor - Fuzzy Lanius", you can play this card though a Special Summon from your hand to your field. If this card is sent to the Graveyard, you can choose 1 "Raidraptor - Fuzzy Lanius" in your Deck and add it to your hand. You may only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You may not play monsters through a Special Summon during the turn you use either of this card's effects, other than monsters with "Raidraptor" in its name.
RARE
CORE-JP012
Card Info Crystal Rose
LIGHT / Rock / Level 2 / ATK 500 / DEF 500
Once per turn:, you can send 1 monster with "Gem-Knight" or "Melodious" in its name from your hand or Deck to the Graveyard to have this card's name count as the sent monster's name, until the End Phase. If this card is in your Graveyard, you can remove 1 Fusion Monster in your Graveyard from play to play this card through a Special Summon to your field in Defense Mode.You may only use this effect of "Crystal Rose" once per turn.
COMMON
CORE-JP010
Card Info Fluffal Mouse
EARTH /  Fairy / Level 1 / ATK 100 / DEF 100
During your Main Phase, you can play up to 2 "Fluffal Mouse" through a Special Summon from your Deck to your field. This effect may only be used once while this card is in play face-up. You may not play monsters through a Special Summon from the Extra Deck during the turn you use this effect, other than monsters with "Frightfur" in its name.
COMMON
CORE-JP001
Card Info Mystery Shell Dragon
DARK / Wyrm / Level 4 / ATK 2000 / DEF 0
Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.
RARE