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Unrated Yu-Gi-Oh Cards (Page 54)

Legendary Duelists: Sisters of the Rose (Continued)
LED4-EN046
Card Type: Effect Monster
Card Info Lunalight Emerald Bird
DARK / Beast-Warrior / Level 4 / ATK 1200 / DEF 1000
If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.
RARE  
Rating: 2
Comments: It's obviously searchable and thus can get its 1st effect activated via Mystic Tomato but the 2nd effect is virtually pointless when the Special Summoned monster is revived in Defense Mode without its effects.   
LED4-EN045
Card Type: Fusion Monster
Card Info Lunalight Sabre Dancer
DARK / Beast-Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2600
3 "Lunalight" monsters
Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
SUPER RARE
Rating: 2
Comments: It's not that hard to summon and gets extra ATK per banished Beast-Warrior or Beast Warrior in the Grave but that's not likely going to be all that much and apart from that, it's only immune to card effeects that target.   
LED4-EN038
Card Type: Trap Card
Card Info Barrage Blast
Continuous Trap
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
ULTRA RARE  
Rating: 1
Comments: Talk about being reckless because you're throwing away your Xyz Monsters' materials just to destroy cards on the field and you may not even get that luxary. Sure there are Xyz Monsters that do that already but they don't take it away from anyone else either. The other effect isn't any better.   
LED4-EN37
Card Type: Spell Card
Card Info Urgent Schedule
Quick-Play Spell
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
ULTRA RARE  
Rating: 2
Comments: Machine Decks can certainly benefit from this but that's all that can really benefit from it. It's pretty situational even in those Decks too.   
LED4-EN036
Card Type: Effect Monster
Card Info Flying Pegasus Railroad Stampede
EARTH / Machine / Level 4 / ATK 1800 / DEF 1000
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
SUPER RARE  
Rating: 3
Comments: A beatstick that can alter its Level or the Level of another Machine you have out to become equal for Xyz Summoning. That's pretty darn good IMO and that's better than all the cards in this set so far.   
LED4-EN035
Card Type: Effect Monster
Card Info Super Express Bullet Train
EARTH / Machine / Level 10 / ATK 3000 / DEF 0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
ULTRA RARE  
Rating: 2
Comments: The cost to attack isn't too steep and its effects aren't that bad but it has 0 DEF and the effects don't give it much playability.
LED4-EN034
Card Type: Xyz Monster
Card Info Superdreadnought Rail Cannon Juggernaut Liebe
EARTH / Machine-Type Xyz / Rank 11 / ATK 4000 / DEF 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of Xyz Materials it has +1.
ULTRA RARE  
Rating: 2
Comments: It's a pretty powerful monster but getting it out is quite diffcult unless you Rank-Up to it with the likes of Gustav Max. The ATK boost helps but it's the only monster that can attack on your field that turn so that's pretty much moot.   
LED4-EN027
Card Type: Trap Card
Card Info Blooming of the Darkest Rose
Normal Trap
Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.
RARE
Rating: 1
Comments: You can get more Tokens with other cards that are also not Trap Cards and they don't get rid of a monster you could otherwise revive from the Grave either. Good thing it's winter because this rose is better off dead.   
LED4-EN026
Card Type: Spell Card
Card Info Frozen Rose
Quick-Play Spell
Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.
● Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
● Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 "Frozen Rose" per turn.
ULTRA RARE
Rating: 1
Comments: You're gonna waste a monster just to either get a bad draw-2-discard-1 effect or a Reinforcement of the Army for Plants? It'd be one thing to let you discard it from the hand but it doesn't and being a Quick-Play Spell is irrelevent here.
LED4-EN025
Card Type: Effect Monster
Card Info Red Rose Dragon
DARK / Dragon-Type Tuner / Level 3 / ATK 1000 / DEF 1800
If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
RARE
Rating: 2
Comments: Compared to the Fairly Bad Dark Rose below, this card is at least a Tuner that is better support for its Archetype.
LED4-EN024
Card Type: Effect Monster
Card Info Dark Rose Fairy
DARK / Fairy / Level 2 / ATK 800 / DEF 1000
If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
RARE
Rating: 1
Comments: Even if this is to Synchro Summon, surely you don't have better options? Plaguespreader Zombie is a Tuner with more viable uses than this.
LED4-EN023
Card Type: Synchro Monster
Card Info Garden Rose Maiden
DARK / Plant-Type Synchro / Level 5 / ATK 1600 / DEF 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
ULTRA RARE
Rating: 2
Comments: So Rose Dragon is now an Archetype but this card is probably just going to fetch Black Garden and then sit there until you're ready to do something else with it or it gets taken off the field.
LED4-EN016
Card Type: Spell Card
Card Info Magnificent Machine Angel
Quick-Play Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
RARE
Rating: 1
Comments: Why use this when Honest is still legal and just as viable as this, if not moreso?
LED4-EN015
Card Type: Spell Card
Card Info Incarnated Machine Angel
Continuous Spell
Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
RARE
Rating: 1
Comments: Even if you do get to bring out a Cyber Angel Ritual Monster that is thus Ritual Summoned for free and with no effort, the effects you get for that are pretty bad.
LED4-EN014
Card Type: Spell Card
Card Info Merciful Machine Angel
Normal Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
SUPER RARE
Rating: 1
Comments: This again? We're still releasing cards that are watered down for no good reason? All this does is reduce the field of Decks that will see play.
LED4-EN0013
Card Type: Effect Monster
Card Info Cyber Egg Angel
LIGHT / Fairy / Level 2 / ATK 200 / DEF 300
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
RARE
Rating: 2
Comments: Unlike Cyber Petit Angel, this grabs support for Cyber Angels or the necessary Ritual Spell to bring them out but it's not a whole lot better.
LED4-EN012
Card Type: Ritual Monster
Card Info Cyber Angel Izana
LIGHT / Fairy-Type Ritual / Level 8 / ATK 2500 / DEF 2600
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
SUPER RARE
Rating: 2
Comments: Being able to attack a second time when it takes down a monster is the best effect this card has to offer and that's a shame because it's new support for an old theme.
LED4-EN005
Card Type: Trap Card
Card Info Harpie Lady Elegance
Normal Trap
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn.
RARE
Rating: 2
Comments: These ladies can't fool me. I know a subpar card when I see it and this one qualifies as one because it's only barely playable and only because of the very last effect.
LED4-EN004
Card Type: Spell Card
Card Info Harpie's Feather Rest
Normal Spell
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
ULTRA RARE
Rating: 1
Comments: The Level 5+ Harpies suck so the best you're going to get is a Jar of Avarice effect and speaking of which, at least that card is generic.
LED4-EN003
Card Type: Spell Card
Card Info Alluring Mirror Split
Continuous Spell
When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY; Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn.
ULTRA RARE
Rating: 2
Comments: I've said before that I'd need to see a Deck in action to prove that it's better than I gave it credit but I've realized that it doesn't matter as I will never be convinced that Deck A is good simply because it has so few uses elsewhere. This card doesn't have much use as a whole and is going to likely be among the crop of Decks everyone and their grandma runs these days.