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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Yu-Gi-Oh Cards (Page 53)

Legendary Duelists: Sisters of the Rose
LED4-EN002
Harpie Oracle
WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn.
● If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand.
● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.
SUPER RARE
Rating: 1
Comments: Even if we get better support that lists Harpie Lady Sisters, there's no reason to use this card becase it's weak and its effects are bad.
LED4-EN001
Harpie Perfumer
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1300
This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
ULTRA RARE
Rating: 2
Comments: While I generally consider Harpie Lady Sisters to be awful, not all support for it is specific to it. However, what we have available is so little that this card can't do much right now.
Hidden Summoners (Continued)
HISU-EN039
Mayakashi Metamorphosis
Normal Trap
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn.
SUPER RARE
Rating: 2
Comments: I'm really hoping we get better members of this Archetype because right now, this card is pretty well pointless.
HISU-EN038
Mayakashi Return
Normal Spell
Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.
SECRET RARE
Rating: 2
Comments: This is a start in making them more playable but we need good members too
HISU-EN037
Active Link Arrows Bottom-Left and Bottom-Right
Yuki-Onna, the Ice Mayakashi
WATER / Zombie-Type Link / ATK 1900 / Link-2
2 "Mayakashi" monsters
You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.
SECRET RARE
Rating: 1
Comments: Even the Link Monster is bad. Sure it has generic Link Materials but they're specific to an Archetype that clearly hasn't trained its members very well at all, at least not in a way that would make them useful. Good thing she's the Ice Mayakashi because she might as well be encased in it until the family gets more formidable members.
HISU-EN036
Gashadokuro, the Skeletal Mayakashi
DARK / Zombie-Type Synchro / Level 11 / ATK 3300 / DEF 2600
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.
SECRET RARE
Rating: 2
Comments: Sad that it took until this guy to get even a subpar Extra Deck Monster for the Archetype because it's also Level 11 so it's not going to be easy to bring out and its effects are still situational. I'll bet Star Eater is laughing at this guy right now given how much better it is in comparison to this guy.
HISU-EN035
Yoko, the Graceful Mayakashi
FIRE / Zombie-Type Synchro / Level 9 / ATK 2900 / DEF 2400
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
SECRET RARE
Rating: 1
Comments: What'd these guys do, take a page from Gimmick Puppets because they're clearly nothing more than a silly gimmick at this point.
HISU-EN034
Tengu, the Winged Mayakashi
WIND / Zombie-Type Synchro / Level 7 / ATK 2600 / DEF 1500
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.
SECRET RARE
Rating: 1
Comments: So is this really how Mayakashi Synchros work because this is pathetic. Why would I bring out a monster that offers me a very situational 1st effect and a bad 2nd effect and with 2600 ATK and 1500 DEF no less? I wouldn't.
HISU-EN033
Tsuchigumo, the Poisonous Mayakashi
EARTH / Zombie-Type Synchro / Level 5 / ATK 2000 / DEF 1800
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
SECRET RARE
Rating: 1
Comments: There's just no point in using this when its weak ATK and DEF aren't made-up in any way by either of its effects.
HISU-EN032
Oboro-Guruma, the Wheeled Mayakashi
EARTH / Zombie-Type Synchro / Level 3 / ATK 800 / DEF 2100
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.
SECRET RARE
Rating: 2
Comments: The 1st bulleted effect triggers the 2nd but it doesn't do much and it's not very strong either. At least it has generic Synchro Material requirements.
HISU-EN031
Yasha, the Skeletal Mayakashi
DARK / Zombie / Level 5 / ATK 2000 / DEF 0
You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
SUPER RARE
Rating: 1
Comments: All the accessories in the world can't hide his lack of DEF and playability.
HISU-EN030
Shafu, the Wheeled Mayakashi
EARTH / Zombie / Level 3 / ATK 1200 / DEF 400
If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
SECRET RARE
Rating: 1
Comments: Maybe he should wheel his way back home because he's unfit for this world as he's so picky about who he wants to be with. Then again, there seems to be only one working wheel on his wagon because his effects have crippled him entirely.
HISU-EN029
Hajun, the Winged Mayakashi
WIND / Zombie / Level 1 / ATK 600 / DEF 400
If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
SECRET RARE
Rating: 1
Comments: Given that the Tuners revealed so far are restrained to the Archetype, they don't give this guy a whole lot of playability, especailly when he prevents you from Special Summoning anything from the Extra Deck that isn't one of its friends.
HISU-EN028
Tsukahagi, the Poisonous Mayakashi
EARTH / Zombie-Type Tuner / Level 2 / ATK 0 / DEF 2000
You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
SUPER RARE
Rating: 2
Comments: At least I can use him as material for other monsters or to defend my LP but its uses beyond that are quite limited.
HISU-EN027
Dakki, the Graceful Mayakashi
FIRE / Zombie-Type Tuner / Level 3 / ATK 1000 / DEF 0
You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
SECRET RARE
Rating: 2
Comments: A Tuner that can revive itself from the Grave when you Special Summon one of its friends from the Extra Deck. It's not too bad, except that I can't control more than one and it's limited to Mayakashis, not to mention it's pretty weak.
HISU-EN026
Prank-Kids Plan
Continuous Trap
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
SUPER RARE
Rating: 2
Comments: It doesn't have a whole lot to offer but assuming we get more and better Prank-Kids monsters and support, this'll probably get more uses but for now, it's pretty limited.
HISU-EN025
Prank-Kids Pandemonium
Quick-Play Spell
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
SUPER RARE
Rating: 2
Comments: At least Battle Buttler is good, though this isn't really much better than Polymerization, especially since you're limited to Summoning Prank-Kids monsters.
HISU-EN024
Prank-Kids Pranks
Continuous Spell
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
SUPER RARE
Rating: 2
Comments: Well it's not like you're going to get much out of Prank-Kids as a whole so this'll certainly help but not by much.
HISU-EN023
Prank-Kids Place
Field Spell
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
SECRET RARE
Rating: 2
Comments: Can't give it much credit since the ATK boost and loss are both pretty lame and from what we have thus far, there's little that you can search with the effect that is actually good.