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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Yu-Gi-Oh Cards (Page 52)

Hidden Summoners
HISU-EN022
Active Link Arrows Top, Bottom, Left and Right
Prank-Kids Rip-Roarin-Roaster
WATER / Aqua-Type Link / ATK 3000 / Link-4
2+ "Prank-Kids" monsters
Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
SECRET RARE
Rating: 1
Comments: All that effort is wasted if you Tribute it by its effect just to clear your opponent's Spell and Trap Card Zones. It's pretty meaningless that the Link Materials are pretty generic when the effects don't really make even that worthwhile.
HISU-EN021
Active Link Arrows Right and Bottom
Prank-Kids Bow-Wow-Bark
FIRE / Pyro-Type Link / ATK 2000 / Link-2
2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
SUPER RARE
Rating: 2
Comments: Prank-Kids have proven to be mostly pretty weak so this ATK boost will likely only get as high as 2500 (with Lampses) as most are Extra Deck monsters and this probably won't be on the field when this guy is. The Extra Deck members all seem to have this pointless decision to waste the effort that was used to bring them out just to build up your defenses. Still, at least in this case, it's not all that bad a decision.
HISU-EN020
Active Link Arrows Left and Bottom
Prank-Kids Dodo-Doodle-Doo
WIND / Thunder-Type Link / ATK 2000 / Link-2
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
SECRET RARE
Rating: 2
Comments: Don't bother with the 2nd effect as it's just wasted effort. At least the 1st effect gets you support, though it's plainly obvious support.
HISU-EN019
Prank-Kids Battle Butler
WIND / Thunder-Type Fusion / Level 10 / ATK 3000 / DEF 3000
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
SECRET RARE
Rating: 3
Comments: While the Fusion Materials are rather specific and it needs three of them, it has some pretty good effects, though it can't be revived later.
HISU-EN018
Prank-Kids Weather Washer
WATER / Aqua-Type Fusion / Level 5 / ATK 2000 / DEF 0
2 "Prank-Kids" monsters
If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick
Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
SUPER RARE
Rating: 2
Comments: Its 1st effect includes itself and its Fusion Materials aren't all that specific but its stats are no higher than Rocket Ride and it too has the poor option to trade itself in for 2 Prank-Kids monsters. At least those new Prank-Kids will likely be around that turn, though that's not really going to mean much.
HISU-EN017
Prank-Kids Rocket Ride
FIRE / Pyro-Type Fusion / Level 5 / ATK 2000 / DEF 0
2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
SUPER RARE
Rating: 1
Comments: Here we go again, another Fusion Monster that can pointlessly de-fuse to bring out likely Fusion Materials from the Grave but now it's got additional downsides just to make sure it's as unplayable as possible.
HISU-EN016
Prank-Kids Dropsies
WATER / Aqua / Level 2 / ATK 1000 / DEF 1000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
SUPER RARE
Rating: 2
Comments: Seems these guys don't pack much of a punch at all considering they're generally all pretty weak one way or another.
HISU-EN015
Prank-Kids Lampsies
FIRE / Pyro / Level 3 / ATK 1500 / DEF 500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
SUPER RARE
Rating: 2
Comments: The minimal burn damage isn't going to be much of a factor but getting a new Prank-Kids monster may. This guy is also searchable too.
HISU-EN014
Prank-Kids Fansies
WIND / Thunder / Level 1 / ATK 0 / DEF 2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
SUPER RARE
Rating: 2
Comments: It packs 2000 DEF and at least one okay effect, though it's going to cost you one of its friends too.
HISU-EN011
Awakening of Nephthys
Continuous Trap
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
SUPER RARE
Rating: 2
Comments: It's quite prone to Spell/Trap destruction so it's bound to get its 2nd effect triggered but the 1st one isn't going to help at all. Plus, even when you do bring out the Nephthys monster, it doesn't stay long and you don't get it back right away usually.
HISU-EN010
Last Hope of Nephthys
Normal Spell
Target 1 "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.
SUPER RARE
Rating: 2
Comments: Unfortunate that I can't destroy 1 Nephthys card in the hand but I suppose it's not the worst Archetype support card.
HISU-EN009
Rebirth of Nephthys
Ritual Spell
This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.
SUPER RARE
Rating: 2
Comments: While the family has proven thus far to be underwhelming, that doesn't mean they're done breeding and I'd hope that the ones of the future are worth it.
HISU-EN008
Active Link Arrows Bottom, Bottom-Left and Bottom-Right
Nephthys, the Sacred Flame
FIRE / Winged Beast-Type Link / ATK 2400 / Link-3
2+ monsters, including a Ritual Monster
While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon.
● 1+: Cannot be destroyed by battle.
● 2+: Cannot be destroyed by card effects, also it gains 1200 ATK.
● 3: Neither player can target this card with card effects, also it gains 1200 ATK.
SECRET RARE
Rating: 1
Comments: Yeah, good luck getting this guy out and getting the most out of it. Even though it doesn't need a specific RItual Monster, this guy is WAY more effort than it's worth.
HISU-EN007
Active Link Arrows Bottom and Bottom-Right
Nephthys, the Sacred Preserver
FIRE / Winged Beast-Type Link / ATK 1200 / Link-2
2 "Nephthys" monsters
You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects;
● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
SECRET RARE
Rating: 1
Comments: Welp, I can pretty much say this Archetype is a bust so far as the've only registered 2/5 at best thanks to all effects being specific to each other for the most part. This guy doesn't really help things either with only 1200 ATK and continuing the trend.
HISU-EN006
Cerulean Sacred Phoenix of Nephthys
FIRE / Winged Beast-Type Ritual / Level 8 / ATK 3000 / DEF 1000
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.
● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.
SECRET RARE
Rating: 2
Comments: It's the strongest Nephthys so far, moreso than even the original Sacred Phoenix but it's effects aren't much to speak of.
HISU-EN005
Devotee of Nephthys
WIND / Spellcaster-Type Ritual / Level 2 / ATK 1200 / DEF 1200
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn.
● If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" monster from your Deck, also destroy this card during the End Phase of this turn.
● If this card is in your GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card.
SECRET RARE
Rating: 1
Comments: There's just no point in Ritual Summoning someone as weak as this just to trigger the effect of a certain card that won't even stay on the field long. It means you'll have less defenses for your opponent's next turn.
HISU-EN004
Defender of Nephthys
WIND / Spellcaster / Level 2 / ATK 1400 / DEF 200
During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.
SUPER RARE
Rating: 2
Comments: This might actually have some uses, though I don't see many of them being all that good, even if it is to bring out a relatively strong monster.
HISU-EN003
Chronicler of Nephthys
WIND / Spellcaster / Level 2 / ATK 300 / DEF 1200
You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
SUPER RARE
Rating: 2
Comments: It's not going to last long on the field (and in some cases your hand) but I guess it's not too bad.
HISU-EN002
Disciple of Nephthys
WIND / Spellcaster / Level 2 / ATK 0 / DEF 2000
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
SECRET RARE
Rating: 2
Comments: So far, not seeing much with these guys, though the 1st effect isn't restrained to members of its new family and it has 2000 DEF.
HISU-EN001
Matriarch of Nephthys
WIND / Spellcaster / Level 2 / ATK 600 / DEF 600
You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Matriarch of Nephthys" once per turn.
SUPER RARE
Rating: 2
Comments: So I'm pretty sure the intent is to trigger the effects of its new family members but not many of them are probably going to be worthwhile and this guy doesn't offer much more than its original counterpart.