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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

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5/5

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Unrated Yu-Gi-Oh Cards (Page 49)

Legendary Duelists: White Dragon Abyss
LED3-EN012
Cyber Eternity Dragon
LIGHT / Machine-Type Fusion / Level 10 / ATK 2800 / DEF 4000
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
ULTRA RARE
Rating: 2
Comments: It won't be as good as Cyber End Dragon, which has 4000 ATK and can inflict piercing battle damage but it's somewhat more versatile than CED given its Fusion Materials are less specific and can defend better than it too. Still, the effects aren't all that great as a whole.
LED3-EN005
The Ultimate Creature of Destruction
Normal Trap
Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.
SUPER RARE
Rating: 1
Comments: Just use Safe Zone and ensure your new monster is safe from pretty much all harm. It's also a Continuous Trap.
LED3-EN004
Rage with Eyes of Blue
Quick-Play Spell
Banish this card, and as many cards as possible from your hand, field and GY face-down, and if you do, Special Summon up to 3 copies of “Blue-Eyes White Dragon” from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except “Blue-Eyes White Dragon”.
SUPER RARE
Rating: 2
Comments: It'll likely be quite costly but if it's early in the Duel, it may help you get the advantage quickly.
LED3-EN003
Bingo Machine, Go!!!
Normal Spell
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
● "Blue-Eyes" monster.
● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!".
ULTRA RARE
Rating: 2
Comments: It's based on the events of Battle City where the duelists' opponents were determined by random chance but while it can basically be free access to Blue-Eyes White Dragon when you lack The White Stone of Legend, most Blue-Eyes cards and their support aren't all that great.
LED3-EN002
Blue-Eyes Solid Dragon
LIGHT / Dragon / Level 8 / ATK 2500 / DEF 2000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
ULTRA RARE
Rating: 1
Comments: It really doesn't do any good to bring this guy out, then wait until your opponent activates a card effect before you trade it in for the original Blue-Eyes and hope it sticks around. It doesn't have the stats to be that useful either.
LED3-EN001
Blue-Eyes Chaos Dragon
DARK / Dragon-Type Ritual / Level 8 / ATK 3000 / DEF 0
You can Ritual Summon this card with “Chaos Form”. Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Ritual Summoned card using a “Blue-Eyes White Dragon”, when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
ULTRA RARE
Rating: 2
Comments: It;s certainly pretty powerful but can't be Special Summoned other ways and that 0 DEF will likely cost it at some point. On top of that, the other effects are relient on you using Blue-Eyes White Dragon for its Ritual Summon.
Shadows in Valhalla (Continued)
SHVA-EN020
Active Link Arrows Bottom-Left and Bottom-Right
Aleister the Invoker of Madness
DARK / Spellcaster-Type Link / ATK 1800 / Link-2
2 monsters with different Types and different Attributes
This card's name becomes “Aleister the Invoker” while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 “Invocation” or “The Book of the Law” from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 “Omega Summon” from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: Neither card this card can grab from the Deck are all that good (neither is this card quite frankly) but they aren't so bad that this card becomes pretty much useless. The Link Materials are kinda strict though.  
SHVA-EN019
Forbidden Trapezohedron
Normal Spell
If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.
● Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.
● Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck.
● Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck.
You can only activate 1 "Forbidden Trapezohedron" per turn.
SECRET RARE
Rating: 1
Comments: All three effects are pretty strict and even if you meet the conditions, there's very little you get out of it as the monsters you bring out aren't properly Summoned and probably won't get to use their effects.
SHVA-EN018
Outer Entity Azathot
DARK / Fiend-Type Xyz / Rank 5 / ATK 2400 / DEF 0
3 Level 5 monsters
You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card;
destroy all cards your opponent controls.
SECRET RARE
Rating: 2
Comments: You'll probably end up with three Xyz Materials whether you do so normally or by Ranking Up to it. Regardless, it has pretty weak stats for your efforts and can't be Xyz Material. Plus, the effects aren't all that great either as the 1st is one time only and only prevents the opponent from using monster effects while the 2nd is MUCH more strict.
SHVA-EN017
Outer Entity Nyarla
EARTH / Fiend-Type Xyz / Rank 4 / ATK 0 / DEF 2600
2 Level 4 monsters
When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by 1 for each card discarded. Once per turn, if this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that monster to this card as material, and if you do that, this card's Type and Attribute become that material's original Type and Attribute.
SECRET RARE
Rating: 2
Comments: Generic Xyz Materials but apart from having 2600 DEF, the effects aren't going to be that useful. Plus, the 1st effect only works when it's Xyz Summoned while the other effect leaves it with half the Xyz Material it starts with just to change its Type and Attribute.
SHVA-EN016
Old Entity Chthugua
FIRE / Pyro-Type Synchro / Level 4 / ATK 2200 / DEF 200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
SECRET RARE
Rating: 1
Comments: Your efforts are practically in vain because both effects are either specific and/or just offer you a free draw. Plus those stats aren't all that great, even with generic Synchro Materials.
SHVA-EN015
Ninjitsu Art of Mirage-Transformation
Continuous Trap
Tribute 1 “Ninja” monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY you can only activate 1 “Ninjitsu Art of Mirage-Transformation” per turn.
SECRET RARE
Rating: 1
Comments: If you want a Ninja monster so badly, either use the one that you would've otherwise had before using this or revive one with better cards.
SHVA-EN014
Hidden Village of Ninjitsu Arts
Field Spell
If a “Ninja” monster is Summoned to your field: You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a “Ninja” monster(s) or “Ninjitsu Art” card(s) you control would be destroyed by battle or an opponent’s card effect, you can banish 1 “Ninja” monster from your GY instead. You can only use each effect of “Hidden Village of Ninjitsu Arts” once per turn.
SECRET RARE
Rating: 2
Comments: The 1st effect is pretty versatile but prevents you from using any cards with the name of the card you retrieve from your Graveyard. The other effect isn't that bad but it costs you a Ninja monster in your Grave.
SHVA-EN013
Yellow Dragon Ninja
WIND / Dinosaur / Level 8 / ATK 3000 / DEF 1500
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the GY, then target up to 2 Spells/Traps on the field; destroy them.
SECRET RARE
Rating: 2
Comments: The effect is pretty bad, especially the side-effect that prevents it from being Special Summoned outside of with Ninja cards. It still has 3000 ATK to use as a beatstick, though.
SHVA-EN012
Yellow Ninja
WIND / Warrior / Level 4 / ATK 1900 / DEF 1800
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower “Ninja” monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Ninja” monsters. You can only use this effect of “Yellow Ninja” once per turn.
SUPER RARE
Rating: 3
Comments: Whether you use the effect or not, this guy has the ATK and DEF to withstand most monsters its Level and has no side-effects for using it on its own.
SHVA-EN011
Active Link Arrows Bottom-Left and Bottom-Right
Ninja Grandmaster Saizo
LIGHT / Warrior-Type Link / ATK 2000 / Link-2
2 "Ninja" monsters
During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), that card cannot be targeted for an attack, also your opponent cannot target it with card effects.
SECRET RARE
Rating: 2
Comments: Not very strong but it also doesn't requre anything too strict for Link Materials. Still, the card you Set by its effect will be pretty obvious.
SHVA-EN010
Goddess Urd's Verdict
Continuous Spell
Your opponent cannot target “Valkyrie” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.
SUPER RARE
Rating: 3
Comments: Even if you don't have the other two, this card still has some good uses, notably with its 1st effect and any card they or you revealed earlier.
SHVA-EN009
Goddess Verdande's Guidance
Continuous Spell
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd's Verdict” from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 “Goddess Verdande's Guidance” per turn.
SUPER RARE
Rating: 2
Comments: I wouldn't recommend trying to guess the opponent's top card, unless you're using Convulsion of Nature (and even that's not all that great of a strategy). Plus, it still has the same pitfalls as Skuld.
SHVA-EN008
Goddess Skuld's Oracle
Continous Spell
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande's Guidance” from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 “Goddess Skuld's Oracle” once per turn.
SUPER RARE
Rating: 2
Comments: In a Fairy Deck (notably one with Valkyries), this will probably prove useful but the effect is most useful with the other two cards.
SHVA-EN007
Mischief of the Time Goddess
Quick-Play Spell
Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.
SECRET RARE
Rating: 3
Comments: Konami restrained it to Valkyries, making Prince Ojin's Zero Turn Kill impossible here (not that it's all that likely anyway) but with the right cards in hand, this is still pretty good.