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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Yu-Gi-Oh Cards (Page 50)

Legendary Duelists: White Dragon Abyss
LED3-EN038
Photon Change
Continuous Trap
Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence;
● Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster.
● Add 1 "Photon" card from your Deck to your hand, except "Photon Change".
RARE
Rating: 2
Comments: You'll only get the effect for two turns, and it will cost you a Galaxy or Photon monster on your field each time the effec tis used but the effects aren't too bad, though I wouldn't recommend sending Galaxy-Eyes Photon Dragon unless you absolutely have to.
LED3-EN037
Photon Hand
Normal Spell
If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn.
ULTRA RARE
Rating: 2
Comments: It's a marginal improvement over Brain Control after its erratum but that's not saying much when Brain Control is highly unplayable now.
LED3-EN036
Photon Orbital
LIGHT / Machine / Level 4 / ATK 500 / DEF 2000
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
ULTRA RARE
Rating: 2
Comments: Not much going for it outside its 2000 DEF as it's literally just a somewhat improved version of Orbital 7.
LED3-EN035
Photon Vanisher
LIGHT / Warrior / Level 4 / ATK 2000 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● Banish any monster destroyed by battle with this card.
RARE
Rating: 2
Comments: It's another Photon monster the likes of Photon Crusher and Photon Thrasher and that just makes it pretty much as useful, making it just as mediocre.
LED3-EN034
Starliege Photon Blast Dragon
LIGHT / Dragon-Type Xyz / Rank 4 / ATK 1800 / DEF 2500
2 Level 4 monsters
If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.
ULTRA RARE
Rating: 2
Comments: Not all that strong but you get a free Photon monster just for Xyz Summoning it, and that includes the likes of Galaxy-Eyes Photon Dragon. The other effects at least isn't specific to Galaxy-Eyes or Photon monsters, except the very last one.
LED3-EN027
Blackbird Close
Counter Trap
When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.
RARE
Rating: 1
Comments: It's pretty situational, especially when compared to Divine Wrath, which can also stop cards in the Graveyard and only costs you 1 card from your hand. Black-Winged Dragon isn't all that good and this doesn't even summon it properly so it can't be revived later.
LED3-EN026
Glowing Crossbow
Equip Spell
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
● If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
● If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand.
RARE
Rating: 2
Comments: The effects aren't all that bad but the ATK and DEF boost is quite minimal and probably won't make much of a difference.
LED3-EN025
Blackwing - Auster the South Wind
DARK / Winged Beast-Type Tuner / Level 4 / ATK 1300 / DEF 0
Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;
● Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
● Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.
RARE
Rating: 2
Comments: It's essentially a counterpart to Blizzard the Far North with its effect being quite similar, it being a Tuner and having the exact same ATK and DEF. Its Level is twice as high, though so that may be useful in some ways but since it can't be Special Summoned, it's not going to be that useful.
LED3-EN024
Blackwing - Simoon the Poison Wind
DARK / Winged Beast / Level 6 / ATK 1600 / DEF 2000
If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.
SUPER RARE
Rating: 1
Comments: Poison is right because you're poisoned with just about anything you do with this card. You lose something that'll probably be of some value just to get Black Whirlwind and even then, BW doesn't stay long and costs you 1000 LP. Its stats are also pretty bad for its Level.
LED3-EN023
Blackwing Full Armor Master
DARK / Winged Beast-Type Synchro / Level 10 / ATK 3000 / DEF 3000
1 "Blackwing" Tuner + 1+ non-Tuner monsters
Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field with a Wedge Counter.
ULTRA RARE
Rating: 3
Comments: It certainly has improvements over the original, including higher ATK and better effects. However, its ATK and DEF are still too low for its Level and you won't be able to power it up further with your cards. It's also pretty relient on Wedge Counters with its effects.
LED3-EN016
Cybernetic Revolution
Normal Trap
Tribute 1 “Cyber Dragon”; Special Summon 1 Fusion Monster from your Extra Deck that lists a “Cyber Dragon” monster as material, but it cannot attack directly, and it is destroyed during the End Phase of the next turn. You can only activate 1 “Cybernetic Revolution” per turn.
SUPER RARE
Rating: 1
Comments: What revolution is this intending to start? You're forced to get rid of Cyber Dragon to bring out a Fusion Monster that can't do much, isns't summoned properly and doesn't last long on the field.
LED3-EN015
Super Strident Blaze
Equip Spell
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
RARE
Rating: 2
Comments: Fusion Summoning takes at least three cards just to bring out so this card will help out while that monster is in play but only if it is a Machine-Type Fusion Monster. Plus, the other effect will cost your other monsters the chance to attack that turn.
LED3-EN014
Cyberload Fusion
Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
SUPER RARE
Rating: 1
Comments: Pretty pointless to use this when only the Fusion Summoned monster gets to attack that turn and you're limted on the locations where you can shuffle the Fusion Materials into the Deck.
LED3-EN013
Cyber Pharos
LIGHT / Machine / Level 1 / ATK 0 / DEF 2100
You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
RARE
Rating: 2
Comments: Power Bond is certainly the most powerful versatile Fusion Summoning card for Machine-Type Fusions and this lets you grab it by banishing itself from the Grave. However apart from the 2100 DEF, there's not a whole lot going for this card as the effects aren't all that great.