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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Unrated Yu-Gi-Oh Cards (Page 15)
Premium Gold: Return of the Bling | |
PGL2-EN016 | |
Cat Shark WATER / Beast-Type Xyz / Rank 2 / ATK 500 / DEF 500 2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn. GOLD SECRET RARE |
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Rating: | 1 |
Comments: | In order for it to survive, it needs at least WATER Xyz Material and for that, your Rank 4 or lower Xyz Monster gets a temporary boost, which isn't all that bad but not great, much like its stats. |
PGL2-EN015 | |
Number 95: Galaxy-Eyes Dark Matter Dragon DARK / Dragon-Type Xyz / Rank 9 / ATK 4000 / DEF 0 3 Level 9 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | It's little comfort that I can use a Galaxy-Eyes Xyz Monster to Xyz Summon this card because those cards aren't easy to bring out by themselves. On top of that, this guy can't be used as Xyz Material so no Rank-Up-Magic or otherwise. The other effects aren't that bad but not good enough to offset everything else, including the 0 DEF. |
PGL2-EN014 | |
Dragocytos Corrupted Nethersoul Dragon DARK / Dragon-Type Synchro / Level 10 / ATK 4000 / DEF 2000 1 DARK Tuner + 1 Dragon-Type non-Tuner monster Cannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack on an opponent's monster in a row. During each of your Standby Phases: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK. GOLD SECRET RARE |
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Rating: | 4 |
Comments: | Strong on its own and packaged with not only indestructibility in battle, being able to take out up to two monsters in battle per Battle Phase and being able to not only weaken an opponent's monster and deal the ATK loss to your opponent is very nice but what isn't so nice are its Synchro Material requirements. |
PGL2-EN013 | |
Blackwing - Nothung the Starlight DARK / Winged Beast-Type Synchro / Level 6 / ATK 2400 / DEF 1600 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) GOLD SECRET RARE |
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Rating: | 2 |
Comments: | Being able to Normal Summon a Blackwing along with your Normal Summon is the best thing about this card, especially in a Blackwing Deck as dealing minimal burn damage and minimal ATK loss aren't too strong and neither are his stats. |
PGL2-EN012 | |
Blackwing Tamer - Obsidian Hawk Joe DARK / Warrior-Type Synchro / Level 7 / ATK 2600 / DEF 2000 1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | Just about everything it comes with is restrained to Blackwings, which are a good archetype but that also hurts this card's playability because on its own, those stats aren't all that great for its Synchro Materials. |
PGL2-EN011 | |
Masked HERO Anki DARK / Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 1200 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | Somewhat strong for your efforts and can attack directly, even if that means halving the Battle Damage but has to destroy an opponent's monster by battle and send it to the Graveyard to get the Change Quick-Play Spell. |
PGL2-EN010 | |
Isolde, Belle of the Underworld DARK / Zombie / Level 4 / ATK 1000 / DEF 0 If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | While Tristan got a more solid 2 out of 5, this one is barely scraping by because her stats and summoning restraints are dismal and while you do get Rank 5 to 8 Xyz Materials, you're limited to Special Summoning Zombies, which do have good members but not enough Zombie Xyz Monsters to really make this card worthwhile. |
PGL2-EN009 | |
Tristan, Knight of the Underworld DARK / Zombie / Level 4 / ATK 1800 / DEF 0 When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | His ATK is high for a Level 4 monster but the only monsters he can grab are Zombies that are defenseless like himself, which won't help you very much if you're facing a heavy opposition. His ATK boost may come in handy if you have multiple Zombies out, though. |
PGL2-EN008 | |
Peropero Cerperus EARTH / Beast / Level 3 / ATK 0 / DEF 1800 If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | That 1800 DEF literally is the only reason I gave this guy 2 stars as most threats start out at 1800 ATK but using the effect is pointless because it doesn't stop the damage, nor does it come to your side of the field when its effect is used. |
PGL2-EN007 | |
Blackwing - Pinaki the Waxing Moon DARK / Winged Beast-Type Tuner / Level 3 / ATK 1200 / DEF 1000 Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | It has to be Blackwing Synchro Material but you get to add any one of its friends except another copy of itself when all is said and done and is a Tuner. |
PGL2-EN006 | |
Blackwing - Kris the Crack of Dawn DARK / Winged Beast / Level 4 / ATK 1900 / DEF 300 If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects. GOLD SECRET RARE |
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Rating: | 4 |
Comments: | A nerf was inevitable for this card but the end result was not strong enough to hinder this card's uses! |
PGL2-EN005 | |
Ghost Charon, the Underworld Boatman DARK / Zombie-Type Tuner / Level 2 / ATK 500 / DEF 0 If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | A pretty wimpy Tuner that Special Summons Synchros from your Extra Deck but it's not a Synchro Summon and in which case, you're better off Synchro Summoning normally, especially since you have a Tuner right on the field. |
PGL2-EN004 | |
Rose Paladin EARTH / Warrior / Level 4 / ATK 1800 / DEF 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn. GOLD SECRET RARE |
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Rating: | 3 |
Comments: | A good addition to any EARTH, Warrior, EARTH Warrior or even Plant or EARTH Plant Deck as nothing in its effect hurts you in doing so! |
PGL2-EN003 | |
Rose Lover EARTH / Plant / Level 1 / ATK 800 / DEF 800 You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | Like Back Jack, this guy has no preference how it's sent to the Graveyard and protects your new Plant-Type, which it also isn't specific on, from Trap effects but only for that turn. |
PGL2-EN002 | |
Absolute King Back Jack DARK / Fiend / Level 1 / ATK 0 / DEF 0 During your opponent's turn: You can banish this card from your Graveyard (this is a Quick Effect); excavate the top card of your Deck, and if it is a Normal Trap Card, Set it to your side of the field. Otherwise, send it to the Graveyard. That Set card can be activated during this turn. If this card is sent to the Graveyard: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | Since you'll want to use the effect as a whole, it doesn't matter how it gets sent to the Graveyard but you have a pretty slim chance at getting a Normal Trap Card, even if your Deck's Trap Cards are all Normal Traps and you do reveal whatever surprise you could've otherwise Set normally but at least it can be activated right away. |
PGL2-EN001 | |
Junk Giant EARTH / Machine / Level 6 / ATK 2000 / DEF 2400 If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. GOLD SECRET RARE |
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Rating: | 2 |
Comments: | Having a Level 5 or higher monster out is pretty rare these days considering Xyz Monsters are still a popular thing and even though some Pendulums are appearing, they're less likely to stick around, especially since Qliphorts are so restrictive, not to mention they make it harder for this guy's effect to be played his way. The other effect isn't all that bad either and it does have 2400 DEF if nothing else. |
The Secret Forces (Continued) | |
THSF-EN032 | |
Ritual Beast Steeds Normal Trap If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control. SUPER RARE |
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Rating: | 2 |
Comments: | It's only as good as the number of Ritual Beasts you control, which means you may not have enough Ritual Beasts to take out your opponent's threats. |
THSF-EN031 | |
Ritual Beast's Bond Quick-Play Spell Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. SUPER RARE |
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Rating: | 1 |
Comments: | It's pretty well pointless to use this because it takes the same effort to bring out the Fusion Monster by this card's effect as it does to bring out the Fusion Monster itself! |
THSF-EN030 | |
Ritual Beast Ulti-Cannahawk WIND / Thunder-Type Fusion / Level 6 / ATK 1400 / DEF 1600 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. SECRET RARE |
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Rating: | 2 |
Comments: | The weakest of the Ritual Beast Fusions in terms of low ATK and DEF and while you do get a mini Burial from a Different Dimension-Reinforcement of the Army hybrid effect, you won't be able to use it that often. |
THSF-EN029 | |
Ritual Beast Ulti-Pettlephin WIND / Aqua-Type Fusion / Level 6 / ATK 200 / DEF 2800 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. SECRET RARE |
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Rating: | 2 |
Comments: | It'll serve as a wall between your opponent and your LPs but undoing that is just pointless. |