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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Yu-Gi-Oh Cards (Page 16)

Synchron Extreme Structure Deck
SDSE-EN026
Starlight Junktion
Field Spell
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
COMMON
Rating: 2
Comments: Shuffling an opponent's card into the Deck isn't that great but the first effect isn't too bad since you can Tribute any Tuner monster and replace it with pretty much any Synchron monster you want and this is a Field Spell.
SDSE-EN025
Limit Overdrive
Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Level the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
COMMON
Rating: 1
Comments: It's always better to Synchro Summon normally than to bring out a Synchro Monster by ignoring its summoning conditions and this clearly is a prime example of why because you're not doing yourself any favors here.
SDSE-EN024
Scrap Fist
Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
● Your opponent cannot activate cards or effects until the end of the Damage Step.
● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Double any battle damage your opponent takes.
● It cannot be destroyed by battle.
● Destroy the opponent's monster that battled it at the end of the Damage Step.
SUPER RARE
Rating: 2
Comments: Although Junk Warrior is pretty mediocre on its own, this does help it out a bit by giving it 5 additional bonuses for that turn and is a Quick-Play Spell.
SDSE-EN003
Synchron Carrier
EARTH / Machine / Level 2 / ATK 0 / DEF 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
COMMON
Rating: 1
Comments: How can it be a "carrier" with those stats? It clearly can't even hold its own on the field and won't activate its effect unless you use another Synchro monster as Synchro Material and even then, all you get is a Token.
SDSE-EN002
Rush Warrior
WIND / Warrior / Level 2 / ATK 300 / DEF 1200
During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
COMMON
Rating: 2
Comments: Don't you rush out and try to get this card because it only works on "Warrior" Synchro Monsters like Junk Warrior and not any Warrior-Type Synchro Monster like Goyo Guardian and Colossal Fighter but for that, your Synchro Monster will still likely overpower the other monster.
SDSE-EN001
Jet Synchron
FIRE / Machine-Type Tuner / Level 1 / ATK 500 / DEF 0
If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: Regardless of what you do with it, you're not going to get much out of it because you can't use both effects during the same turn, nor can you use the same effect twice using two copies of itself so it's basically just a mediocre Tuner monster.
Duelist Pack: Battle City
DPBC-EN005
Multiple Destruction
Normal Trap
If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn.
ULTRA RARE
Rating: 1
Comments: You're taking a minimum of 1800 damage from this card's effect and it's no more than a risk. I don't see why it needed to be watered down from the anime when it was a mere 100 damage per card you discarded and it had the same activation requirements.
DPBC-EN004
Anti-Magic Arrows
Quick-Play Spell
At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
ULTRA RARE
Rating: 3
Comments: One may consider this a better version of Cold Wave because not only is it Quick-Play but its activation cannot be chained to!
DPBC-EN003
Legion the Fiend Jester
DARK / Spellcaster / Level 4 / ATK 1300 / DEF 1500
During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
SUPER RARE
Rating: 3
Comments: It can be quite useful in a Spellcaster Deck because not only can you bring out monsters like Dark Magician Girl but also other iconic monsters like Arkana's Dark Magician and I'm sure Arkana would've loved the buff this card got as he'd have his Dark Magician out a little sooner.
DPBC-EN002
Juragedo
DARK / Fiend / Level 4 / ATK 1700 / DEF 1300
During either player's Battle Step: You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
SUPER RARE
Rating: 2
Comments: It got a major buff from the anime as the anime had it as a Normal Monster and both effects work during either player's turn and aren't all that bad, just not great either.
DPBC-EN001
The Winged Dragon of Ra - Sphere Mode
DIVINE / Divine-Beast / Level 10 / ATK ? / DEF ?
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000.
ULTRA RARE
Rating: 2
Comments: It's acquired Effect Ra's inability to be Special Summoned but while it cannot attack, it also cannot be targeted for attacks or effects and you do get to Special Summon a beefed up Effect Ra but that still doesn't completely make up for the disaster Effect Ra has become and Tribute Summoning it to your opponent's field isn't a good idea either.
Astral Pack Seven
AP07-EN021
Soul Hunter
DARK / Fiend-Type Fusion / Level 6 / ATK 2200 / DEF 1800
"Lord of the Lamp" + "Invader from Another Dimension"
SHORT PRINT COMMON
Rating: 1
Comments: He had a shot way back when Yu-Gi-Oh was in its infancy but not anymore because Fusion Monsters without effects stand no chance against the more current cards.
AP07-EN014
Invader from a Different Dimension
DARK / Fiend / Level 4 / ATK 950 / DEF 1400
An extraterrestrial monster that came from a distant galaxy.
COMMON
Rating: 1
Comments: He's come to the wrong dimension because his stats make him too weak to be around at all.
Saber Force Starter Deck
YS15-ENF00
Odd-Eyes Saber Dragon
LIGHT / Dragon / Level 7 / ATK 2800 / DEF 2000
If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls.
SECRET RARE
Rating: 2
Comments: Marginally better than Pendragon because it can take out two threats in a single turn and is the stronger of the two.
Dark Legion Starter Deck
YS15-ENL00
D/D/D Dragon King Pendragon
DARK / Fiend / Level 7 / ATK 2600 / DEF 2400
If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.
SECRET RARE
Rating: 2
Comments: It asks for a fair bit to Special Summon it by its effect but you can do so from the hand as well as the field but the last effect is pretty poor since you have to discard another card just to get rid of a Spell/Trap Card and the ATK boost doesn't last long.
Premium Gold: Return of the Bling (Continued)
PGL2-EN021
Santa Claws
LIGHT / Fiend / Level 6 / ATK 1200 / DEF 2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.
GOLD SECRET RARE
Rating: 1
Comments: Sometimes you get bad gifts on Christmas/Hanukah and this card is only good for your opponent because they get a monster they didn't even have to work for and all you get to do is draw 1 card during the End Phase and your opponent can do whatever they want to with their gift.  
PGL2-EN020
Stardust Re-Spark
Normal Trap
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
GOLD SECRET RARE
Rating: 2
Comments: Pretty situational since it requires a direct attack from an opponent's Special Summoned monster and even then, you negate the attack and draw 1 card. The only saving grace is getting a Stardust monster from your Extra Deck or Graveyard, though Defense Draw works in many more ways and unless that Stardust monster was summoned properly before, it can't come back. 
PGL2-EN019
Parallel Twister
Normal Spell
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.
GOLD SECRET RARE
Rating: 2
Comments: It doesn't ask for much and then lets you get rid of any threat on the field, plus you can make use of the cost by sending a card that benefits you like Magic Formula.  
PGL2-EN018
Number 21: Frozen Lady Justice
WATER / Aqua-Type Xyz / Rank 6 / ATK 500 / DEF 500
2 Level 6 monsters
You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.
GOLD SECRET RARE
Rating: 2
Comments: Much like my review of the actual movie Frozen, this card is sub par at best, even if you decide to follow the summoning method in its text but as far as I know, this card isn't hyped up into oblivion and it shouldn't because while it gains 1000 ATK per attached Xyz Material, it loses that amount each time its 2nd effect is used. On top of that, with stats of 500 ATK and DEF and no built-in protection, as its Xyz Materials run out, so does it's time on the field. 
PGL2-EN017
Number 14: Greedy Sarameya
DARK / Beast-Type Xyz / Rank 5 / ATK 2500 / DEF 1500
2 Level 5 monsters
Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.
GOLD SECRET RARE
Rating: 2
Comments: Effect Damage doesn't appear that often these days and won't have much more now that Ring of Destruction got errata'd and becoming legal again but if you're careful with the 2nd effect, it's not all that bad for the effort it needs to be Xyz Summoned.