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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5
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Yu-Gi-Oh Anime Cards (Page 70)

*Card effects below are as accurate as possible.
Episode 53: Test Your Luck!
Neverending Nightmare
Anime Normal Trap
Activate only when an opponent's monster with 2000 or more ATK declares an attack. Negate the attack and inflict damage to your opponent equal to half that monster's ATK.
COMMON
Rating: 1
Comments: It's much more situational than other cards that negate attacks, especially Magic Cylinder, which deals the full ATK of the opponent's monster and has no activation requirements to meet other than the opponent's monster attacking.
Punishing Fire
Anime Normal Spell
Inflict 600 damage to your opponent. During your opponent's next turn after this card's activation, if your opponent Normal Summons a monster in face-up Attack Position, they take 600 damage.
COMMON 
Rating: 1
Comments: A mere 600 damage would barely cut it back in the early days but not nowadays as you can deal more with other cards like Meteor of Destruction.  
Malevolent Flash
Anime Quiick-Play Spell
Activate only when a monster with 2000 or more ATK declares an attack. Negate the attack and return that monster to the owner's hand.
COMMON
Rating: 1
Comments: Ironically, Compulsory Evacuation Device does the job better as this requires more to be activated while CED requires nothing.
Heroic Call
Anime Normal Spell
Special Summon 1 "Heroic Challenger" monster from your hand in face-up Attack Position. Its effects are negated. You cannot Normal or Special Summon other monsters the turn you activate this card.
COMMON
Rating: 1
Comments: Doesn't do much good to bring out a monster that isn't able to do much while it's on the field and Heroic Challengers aren't very strong on their own.
Episode 52: Roller Coaster Rampage!
Direct Magnet
Anime Normal Spell
Pay half your Life Points, then select 1 "Electromagnetic Magnedragon" you control. Halve its ATK. This turn, it can attack your opponent directly.
COMMON
Rating: 1
Comments: This basically takes away Electromagnetic Magnedragon's good parts and throws them away for a direct attack, and all for half your LP. Not a good trade-off IMO and you're not going to have that monster out that often anyway.
Magnet Chameleon
EARTH / Rock / Level 2 / ATK 700 / DEF 700
If there are 2 or more face-up Attack Position "Magnet Chameleon" on the field, you can select 1 face-up monster your opponent controls and negate its effect.
COMMON
Rating: 1
Comments: With Mannequin being the worst of the worst, this guy comes in close second because it doesn't even do anything until you have two more copies out and even then it does so little that it's not even worth while. Plus it's weaker than Mannequin too.
Magnet Jammer
EARTH / Rock / Level 4 / ATK 1200 / DEF 1600
At the start of the Damage Step, if this card battles an opponent's monster, you can return both monsters to the hand (without damage calculation).
COMMON
Rating: 2
Comments: Its effect is enough to trump the effects of the other Magnet monsters thus far aside from Magnedragon but with Grand Mole having the same effect and being Level 3, it's a bit better as it can get past cards this card can't.
Magnet Mannequin
EARTH / Rock / Level 3 / ATK 1000 / DEF 1000
If this card is destroyed by battle, inflict 200 damage to your opponent.
COMMON
Rating: 1
Comments: Okay, now we've gone as far as dismal for the effect as this is so bad, it makes cards like Sparks and Hinotama look good.
Eletromagnetic Magnedragon
EARTH / Rock-Type Fusion / Level 8 / ATK 3500 / DEF 1500
This card cannot be Special Summoned except with "Magnet Fusion". If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster.
COMMON
Rating: 2
Comments: Though its effect is powerful, it has to be Summoned with Magnet Fusion, which in turn requires you to Tribute the required monsters from the field, which is harder to do than Tributing them from the hand.
Magnet Fusion
Anime Normal Spell
Tribute 1 "Magnet Eagle Delta", "Magnet Ape Epsilon", and "Magnet Crocodile Zeta". Special Summon 1 "Electromagnetic Magnedragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
COMMON
Rating: 2
Comments: At least the Fusion Monster is a step above the previous string of failures but it's still not much.
Magnet Reborn
Anime Normal Spell
Pay 500 Life Points. Special Summon 1 "Magnet" monster from your Graveyard.
COMMON
Rating: 2
Comments: While the ones so far have been equally poor, that doesn't mean the entire archetype is (and it would include ones not from the anime too I bet). Still, that minor fee can cost you when you need it most and there are better alternatives.
Magnet Crocodile Zeta
WATER / Rock / Level 4 / ATK 1600 / DEF 1200
When a "Magnet" monster on the field is destroyed, this card gains 400 ATK, until the end of this turn.
COMMON
Rating: 1
Comments: This croc has no teeth or anything to make it a threat because the effect is too slow and its stats are weak.
Magnet Ape Epsilon
EARTH / Rock / Level 4 / ATK 1700 / DEF 500
When a "Magnet" monster on the field is destroyed, this card gains 400 ATK, until the end of this turn.
COMMON
Rating: 1
Comments: Not even 1700 ATK is enough to offset the poor effect this guy has taken from its comrades revealed so far.
Episode 51: Roller Duel
Magnet Saucer
WIND / Rock / Level 3 / ATK 1400 / DEF 200
When a "Magnet" monster on the field is destroyed, this card gains 400 ATK, until the End Phase.
COMMON
Rating: 1
Comments: So they basically got lazy and copied much of Delta's info to this guy. It won't make it any more playable though.
Magnet Eagle Delta
WIND / Rock / Level 4 / ATK 1200 / DEF 1400
When a "Magnet" monster on the field is destroyed, this card gains 400 ATK, until the End Phase.
COMMON
Rating: 1
Comments: Regardless of how many Magnet monsters are destroyed, the boost only lasts one turn and with such low ATK and DEF, it won't last long enough to survive to use the effect again.
Infernal Sun
Anime Normal Trap
Activate only when you control no monsters and an opponent's monster with 2000 or more ATK declares an attack. Inflict 800 damage to your opponent for each card in their hand.
COMMON
Rating: 2
Comments: You're bound to meet this card's activation requirements at some point but it's still risky to use. Plus, we have twice the LP the anime does so you'd most likely have to run two copies to win with it.
Episode 49: Crestfallen
Final Prophecy
Anime Continuous Trap
Activate only when an opponent's Trap Card is activated. Destroy 1 Equip Card you control to negate the effect of that Trap Card and destroy it. During your next Standby Phase, inflict damage to both players equal to the change in ATK of the equipped monster when the Equip Card was destroyed to activate this card, then destroy this card.
COMMON
Rating: 1
Comments: Getting the bonus effects is going to be pretty difficult and even if successful, you take the damage too. It also doesn't help that the activation requirements are somewhat strict too.
Thunder Pot
Anime Normal Trap
Activate only when a "Chronomaly" monster you control is selected as an attack target. Negate that attack and end the Battle Phase. The activation of this card cannot be negated.
COMMON
Rating: 2
Comments: It could've been good it was more generic but it's not and thus isn't going to be rated as high as Negate Attack, which does pretty much the same thing this does but without the restraint.
Episode 48: Exit: Astral
Heart of Stone
Anime Quick-Play Spell
Activate only at the end of the Damage Step if a "Chronomaly" monster you control attacked an opponent's monster and that monster was not destroyed by the battle. The monster that attacked can attack once again in a row this turn.
COMMON
Rating: 2
Comments: There's a handful of monsters that can survive destruction from battle at least once and other cards can help monsters that can't do it on their own so this'd have some uses but as with Palenque Sarcophagus, only a few Chronomaly monsters that aren't Xyz Monsters are worth using.
Episode 47: Sky's the Limit (Continued)
Stone Bola
Anime Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack. The attacking monster cannot attack during your opponent's next Battle Phase.
COMMON
Rating: 2
Comments: While not as powerful as Negate Attack, Negate Attack doesn't stop the monsters from attacking next turn like this card does.