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Yu-Gi-Oh Anime Cards (Page 18)
*Card effects below are as accurate as possible. | |
Episode 32: Field of Screams (2) | |
Illusion Gate Anime Normal Spell Offer your soul to the Sacred Beasts. Destroy all monsters that your opponent controls. Then Special Summon 1 monster from your opponent's Graveyard, ignoring the Summoning conditions. If you lose the Duel after activating this card, your soul will be owned by the Sacred Beasts. COMMON |
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Rating: | 2 |
Comments: | It is a powerful card but since inevitably there will be no soul-taking of anyone, this'll get a revamp but it's up in the air as to whether it'd be good or bad. Its anime effect is pretty risky for the characters though. |
Red Ghost Moon Anime Normal Trap Activate only during your opponent's Battle Phase. Discard 1 Zombie-Type monster. Gain Life Points equal to the ATK of 1 Attack Position monster your opponent controls. Then, end the Battle Phase. COMMON |
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Rating: | 1 |
Comments: | Draining Shield already does this better, even if it doesn't end the Battle Phase, and Negate Attack could also do this better. |
Episode 31: Field of Screams (1) | |
Zombie Bed Anime Normal Trap When this Set card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or lower Zombie-Type monster from your Deck. COMMON |
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Rating: | 2 |
Comments: | It'd work if you destroy it or your opponent and you get a Level 4 or lower Zombie out of the deal but won't do anything until then. |
Infernalvnia Anime Field Spell Once per turn, during their Main Phase, the turn player can discard 1 Zombie-Type monster to destroy all monsters on the field. The turn player cannot Normal Summon or Set during the turn this effect is used. COMMON |
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Rating: | 3 |
Comments: | In an all-Zombie monster Deck, this'd be quite powerful, especially if used with monsters that can't be destroyed by card effects but using the effect still does cost you your Normal Summon/Set that turn and only works if you discard a Zombie-Type monster. |
Vampire Bat DARK / Zombie / Level 3 / ATK 800 / DEF 800 All face-up Zombie-Type monsters you control gain 200 ATK. If this face-up card on the field would be destroyed, you can send 1 "Vampire Bat" from your Deck to the Graveyard instead. COMMON |
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Rating: | 1 |
Comments: | Might as well let it die because it's too weak to be worthwhile to let it survive, especially since it costs you a copy from your Deck, not that you should have that many anyway. |
Zombie Werewolf DARK / Zombie / Level 4 / ATK 1200 / DEF 1200 When this card is destroyed by battle, you can Special Summon a card with the same name from your Deck and it gains 500 ATK. COMMON |
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Rating: | 1 |
Comments: | Even with 500 extra ATK, it's still lower than playable limits and doesn't do anything else. |
Episode 30: Doomsday Duel (2) | |
Wild Half Anime Normal Spell Activate only if you control a face-up "Elemental Hero Wildheart". Select 1 face-up monster your opponent controls and halve its original ATK and DEF. Then, Special Summon 1 "Half Token" to your opponent's side of the field. The Token has the same Level, Type, Attribute, ATK, DEF and effect(s) as the selected monster. COMMON |
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Rating: | 1 |
Comments: | You can achieve better for less with Shrink, which'll halve the ATK of the opponent's monster, is a Quick-Play Spell, and your opponent gets nothing in return, or Darkworld Shackles will do this job even better. |
Episode 29: Doomsday Duel (1) | |
Attachment Dragon WIND / Dragon / Level 1 / ATK 100 / DEF 100 When this card is Summoned, equip this card as an Equip Card to a monster your opponent controls. Once per turn, you can change that monster's battle position. COMMON |
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Rating: | 1 |
Comments: | Never is it worthwhile to Summon a monster that'll automatically equip to an opponent's monster just to change its battle position once in a while, especially when they're this weak. |
Episode 22: The Duel-Off (2) | |
Litmus Doom Swordsman DARK / Warrior-Type Ritual / Level 8 / ATK 0 / DEF 0 This card can only be Ritual Summoned with the Ritual Spell Card, "Litmus Doom Ritual". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. This card is unaffected by Trap Cards. This card cannot be destroyed by battle. While there is a face-up Trap Card on the field, the original ATK and DEF become 3000. COMMON |
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Rating: | 2 |
Comments: | You can search it with Sangan and the like but still have to Ritual Summon it to obtain access to what little benefits its effect has to offer. |
Litmus Doom Ritual Anime Ritual Spell This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters whose Total Stars equal 8 or more from the field or your hand. COMMON |
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Rating: | 2 |
Comments: | The Ritual Monster this brings out becomes a beatstick but only there is a Trap Card out. At least it cannot be destroyed by battle and is unaffected by Trap Cards though. |
Last Magnet Anime Normal Trap Activate only when an opponent's monster destroys a monster you control by battle. Equip this card to that monster. It loses 800 ATK. COMMON |
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Rating: | 1 |
Comments: | You could have the equipped monster lose much more with Darkworld Shackles, though since that didn't exist at the time, I'm sure there are still other better options than this. |
Episode 21: The Duel-Off (1) | |
Living Fossil Anime Equip Spell Select 1 monster in your Graveyard, Special Summon it, and equip it with this card. It loses 1000 ATK and its effects are negated. When this card is destroyed, destroy the equipped monster. COMMON |
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Rating: | 2 |
Comments: | Obviously it's a weaker Monster Reborn, though a better Premature Burial as it allows Attack or Defense Position, which is good because you'd probably need it in Defense Mode if you can't do anything else. |
Episode 20: The Maiden in Love | |
Happy Marriage Anime Equip Spell Equip only to "Maiden in Love". Select 1 opponent's monster you control. The equipped monster gains ATK equal to that monster's ATK. COMMON |
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Rating: | 1 |
Comments: | Not even gaining ATK warrents using such a pitiful monster like Maiden in Love. |
Defense Maiden Anime Continuous Trap You can only activate this card while there is a face-up "Maiden in Love" on your side of the field. When your opponent attacks one of your monsters, you can change the target of that attack to a face-up "Maiden in Love" on your side of the field. COMMON |
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Rating: | 1 |
Comments: | Any card that involves the Maiden in Love card is no good at all, even if anything else it offers is better because that still forces you to use her just to play it. |
Cupid's Kiss Anime Equip Spell If the equipped monster attacks a monster with a "Maiden Counter" on it and the controller of the equipped monster takes Battle Damage, take control of the monster that inflicts Battle Damage to a player's Life Points at the end of the Damage Step. COMMON |
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Rating: | 1 |
Comments: | The fact that this deals with Maiden in Love is all you need to know to not bother with this card unless it ends up far better than this upon release. |
Maiden in Love LIGHT / Spellcaster / Level 2 / ATK 400 / DEF 300 This card cannot be destroyed by battle while in Attack Position (Damage Calculation is applied normally.) If this card is attacked, place 1 Love Counter on the attacking monster. COMMON |
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Rating: | 1 |
Comments: | Even with the combos Blair used with this, better options exist. |
Episode 17: Nature of the Draw | |
Drawber Anime Normal Spell Declare a card name. Your opponent draws 1 card and reveals it. If it is the declared card, your opponent must return all cards from their hand and their side of the field to the Deck. COMMON |
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Rating: | 1 |
Comments: | Much like Miracle Draw, you'd have to manipulate the opponent's Deck to have the best chance but that'd mean including a pretty poor combination of cards. |
Card Loan Anime Normal Spell Pay 1000 Life Points. Draw 1 card, and your opponent gains 1000 Life Points. During the End Phase, place that card at the bottom of your Deck. COMMON |
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Rating: | 1 |
Comments: | You can tell that Daimon isn't the brightest duelist after having been out in the wild all those years and using cards like this to Duel. |
Miracle Draw Anime Continuous Trap During each of your Draw Phases, before you conduct your normal draw, declare a card name. Then, reveal the card you draw. If you guessed correctly, inflict 1000 damage to your opponent. If not, take 1000 damage. COMMON |
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Rating: | 1 |
Comments: | Even Joey Wheeler isn't this risky. While Daimon, this card's owner, did get lucky for a while, even he got it wrong eventually and you won't even remotely be as lucky unless you can manipulate the results. Of course, basing a Deck on risky cards and only having cards to manipulate those risky cards is going to lead to your defeat usually. |
Drawler EARTH / Rock / Level 3 / ATK ? / DEF ? When this card is Normal Summoned, you can return any number of cards from your hand to the Deck to have this card gain 500 ATK and DEF for each card returned. If this card destroys an Attack Position monster by battle, send the destroyed monster to the bottom of the Deck instead of the Graveyard. COMMON |
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Rating: | 1 |
Comments: | Though it can be quite strong, that means you'll be relying on this card next turn pretty heavily or you can leave it with 0 ATK and DEF and be of little protection at all. Not even its other effect is enough to bump up its rating. |