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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Yu-Gi-Oh Anime Cards (Page 19)

*Card effects below are as accurate as possible.
Episode 40: A Lying Legend
Invincible Hero
Anime Normal Trap
Monsters you control that are attacked cannot be destroyed by battle this turn.
COMMON
Rating: 2
Comments: More generic than I first thought but Threatening Roar is more versatile as it stops attacks from happening in the first place.
Episode 39: The Dark Scorpions
Dark Scorpion - Tragedy of Love
Anime Normal Spell
Activate only when you control "Dark Scorpion - Don Zaloog" and "Dark Scorpion - Meanae the Thorn". By sending "Dark Scorpion - Meanae the Thorn you control to the Graveyard, destroy all monsters your opponent controls.
COMMON
Rating: 1
Comments: With Raigeki legal again, there'd be no point in using this, even if Raigeki got rebanned later.
Retreat of the Dark Scorpions
Anime Normal Trap
You can only activate this card when you have either "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. Return them to their owner's hands.
COMMON
Rating: 1
Comments: You need one of them to be out and then you return it to the hand. If you're going to make such a bad play, you'd be better off with Compulsory Evacuation Device but I'm sure you're smarter than that and won't use this.
Episode 38: Get Yarr Game On!
Cursed Waters Level 3
Anime Normal Trap
Activate only if "Umi" is face-up on the field. You can Normal Summon more than 1 monster this turn, but their total Levels must equal 3 or less.
COMMON
Rating: 1
Comments: Not only do you need Umi to be active but then you're only allowed to Normal Summon monsters adding up to Level 3, which will be a maximum of 3 given Level 1 is as low as you can go. Though, you won't likely have more than one or two monsters to bring out, and even then, it's worse than Double Summon.
Episode 37: Duel Distractions (2)
Amazoness Trainer
Anime Quick-Play Spell
Activate only if an "Amazoness Tiger" you control attacks an opponent's monster, and that opponent's monster is still on the field at the end of the Damage Step. That "Amazoness Tiger" gains 400 ATK, and can attack once again.
COMMON
Rating: 1
Comments: Maybe the ATK boost would prove enough to take out a 2nd monster or attack directly but Amazoness Tiger is pretty weak on its own and since you can only control 1 copy at a time, it'll likely only be sitting at most 1900 ATK, when most other Amazoness monsters have more ATK than it does to start with.
Amazoness Call
Anime Normal Spell
Activate only if you control a face-up "Amazoness" monster. Select 1 face-up Fusion Monster on the field, and return it to the Fusion Deck. Then, if all of the Fusion Material Monsters that were used to Fusion Summon that monster are in the Graveyard(s), Special Summon them to their owners' sides of the field. 
COMMON
Rating: 1
Comments: Literally a cheap knock off of De-Fusion because it restrains you further by requiring you to control an Amazoness monster before applying De-Fusion's effect and isn't even a Quick-Play Spell like that card.  
Amazoness Arena
Anime Field Spell
When this card is activated, both players gain 600 Life Points. Each time a player declares an attack with a monster, they can pay 100 Life Points to inflict 100 damage to their opponent at the end of the Damage Step.
COMMON
Rating: 1
Comments: The duel featuring this card showed how tedious and pointless the effect is, especially since we have twice the LPs the anime does, which means no one would bother with this card unless it was heavily buffed.  
Amazoness Charm
Anime Normal Spell
Select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position, then it gains 200 ATK.
COMMON
Rating: 1
Comments: Another case where Stop Defense would triumph over this card because it doesn't affect the targeted monster's ATK.
Episode 36: Duel Distractions (1)
One Hundred Thousand Gauss
Anime Normal Trap
Activate only while you control a face-up Plus monster and a Minus monster. Change 1 of your opponent's face-up Defense Position monsters to Attack Position. It loses 800 ATK.
COMMON
Rating: 1
Comments: Regardless of how well Plus and Minus monsters do upon release, you can get just about the same result with Stop Defense and that's a Spell Card. If the monster is in Defense Mode, it will probably likely be weak in ATK anyway.
Magnet Warrior Sigma Minus
EARTH / Rock-Type Minus / Level 4 / ATK 1500 / DEF 1800
This card cannot declare an attack targeting a Minus monster. If your opponent controls a Plus monster, this card must attack it, if able.
COMMON
Rating: 1
Comments: Unlike Omega Minus, this would need a HUGE buff to be any good because it's effect is otherwise literally the exact same as Omega Minus'.
Magnet Warrior Omega Minus
EARTH / Rock-Type Minus / Level 4 / ATK 1900 / DEF 600
This card cannot declare an attack targeting a Minus monster. If your opponent controls a Plus monster, this card must attack it, if able.
COMMON
Rating: 3
Comments: Even if left as is, it'd be a pretty decent start to your turn, though it may be out matched if we got Plus monsters and your opponent had a stronger one out.
Power Off
Anime Quick-Play Spell
Send 1 face-up Plus Minus monster you control that was Special Summoned by its effect to the Graveyard. Special Summon the monsters used to Special Summon it from your Graveyard.
COMMON
Rating: 2
Comments: Much like the previous card, we'd need to see how Plus and Minus monsters end up as real cards, or having this card be more generic before we'd consider them playable but as is, it's pretty medocire.
Conduction Linear Warrior Magnum Plus Minus
EARTH / Rock-Type Plus Minus / Level 7 / ATK 2700 / DEF 1300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Plus monster and 1 Minus monster from your hand or your side of the field to the Graveyard. When this card attacks, you can select 1 face-up Plus monster or Minus monster on the field to have this card gain ATK equal to half that monster's ATK, until the End Phase. If your opponent controls a Plus monster and/or Minus monster, this card must attack that monster, if able.
COMMON
Rating: 2
Comments: Somewhat easy to summon but to determine whether it'd be playable or not as a real card requires Plus and Minus monsters to be released as well, and/or to have this card receive changes to take out the need for those monsters and thus make this card more generic. Either way, it'd need quite a buff to be even remotely playable.
Magnet Conductor Plus
Anime Normal Spell
Add 1 Plus monster from your Graveyard to your hand.
COMMON
Rating: 2
Comments: If Plus monsters ever get released and turn out to be better than their anime counterparts, this may see play but not much.
Magnet Force Minus
Anime Continuous Trap
Equip this card to a monster. The equipped monster is treated as a Minus monster. Battles between the equipped monster and other Minus monsters are negated.
COMMON
Rating: 2
Comments: It'd combo with the Plus monsters just as Bastion Misawa did when he used them but still a pretty mediocre card.
Pride of Tribe
Anime Normal Trap
Activate when an "Amazoness" monster you control is destroyed and sent to the Graveyard. Special Summon 1 "Amazoness" monster from your Deck.
COMMON
Rating: 2
Comments: Amazoness monsters don't really see any play as is so this might help but probably still won't make them top tier.
Magnet Warrior Sigma Plus
EARTH / Rock-Type Plus / Level 4 / ATK 1800 / DEF 1500
This card cannot declare an attack targeting a Plus monster. If your opponent controls a Minus monster, this card must attack it, if able.
COMMON
Rating: 3
Comments: Since you wouldn't likely see Plus and Minus monsters, even if they get released, you'll have no problem using this card as normal Beatstick.
Episode 33: Field of Screams (3)
Insurance
Anime Normal Trap
Select 1 face-down Spell or Trap Card on the field, and return it to the hand. If this card is returned from the field to your hand, gain 500 Life Points.
COMMON
Rating: 1
Comments: It's better to destroy it than return it to the hand as then the threat is gone and likely won't trigger and all this does for being returned to the hand is a mere 500 LP bonus.
Genesis Crisis
Anime Continuous Spell
If you do not control "Vampire Genesis", destroy this card and all face-up Zombie-Type monsters you control. Once per turn, you can add 1 Zombie-Type monster from your Deck to your hand.
COMMON
Rating: 2
Comments: Vampire Geneis isn't that hard to get out nowadays but as is, it's not a great card with or without VG.
Cross Heart
Anime Normal Trap
Activate only when you take Battle Damage. Take control of your opponent's monster.
COMMON
Rating: 2
Comments: Obviously better options exist, but they're all banned or watered down to the point where they're about as good as this, which isn't necessarily a bad thing.