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Structure Deck: Zombie Hoarde (SR07-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Zombie_Horde_(TCG-EN-1E)
                                                  SR07-EN041
Red-Eyes Zombie Necro Dragon
DARK | Zombie-Type Synchro | Level 7 | ATK 2400 | DEF 2000
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.
(Ultra Rare)
 
                                                  SR07-EN040
Mask of Restrict
Continuous Trap
Neither player can Tribute cards.
(Common)
 
                                                  SR07-EN039
Anti-Spell Fragrance
Continuous Trap
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
(Common)
 
                                                  SR07-EN038
Metaverse
Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
(Common)
 
                                                  SR07-EN037
Needlebug Nest
Normal Trap
Send the top 5 cards of your Deck to the GY.
(Common)
 
                                                  SR07-EN036
Trap of the Imperial Tomb
Normal Trap
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.
(Common)
 
                                                  SR07-EN035
Haunted Shrine
Normal Trap
If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
(Common)
 
                                                  SR07-EN034
Return of the Zombies
Normal Trap
Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the Graveyard of the player who controlled it, to their field in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.
(Common)
 
                                                  SR07-EN033
Shared Ride
Quick-Play Spell
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
(Common)
 
                                                  SR07-EN032
Burial from a Different Dimension
Quick-Play Spell
Target up to 3 banished monsters; return them to the GY.
(Common)
 
                                                  SR07-EN031
Dragged Down into the Grave
Normal Spell
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
(Common)
 
                                                  SR07-EN030
Monster Gate
Normal Spell
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
(Common)
 
                                                  SR07-EN029
Foolish Burial
Normal Spell
Send 1 monster from your Deck to the GY.
(Common)
 
                                                  SR07-EN028
Call of the Mummy
Continuous Spell
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
(Common)
 
                                                  SR07-EN027
Book of Life
Normal Spell
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
(Common)
 
                                                  SR07-EN026
Overpowering Eye
Normal Spell
Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.
(Common)
 
                                                  SR07-EN025
Zombie World
Field Spell
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
(Common)
 
                                                  SR07-EN024
Zombie Power Struggle
Quick-Play Spell
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn.
(Common)
 
                                                  SR07-EN023
Zombie Necronize
Normal Spell
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zomibe monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.
(Common)
 
                                                  SR07-EN022
Scapeghost
DARK | Zombie | Level 1 | ATK 0 | DEF 0
FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/
DEF 0).
(Common)
 
                                                  SR07-EN021
Beast of the Pharaoh
EARTH | Zombie | Level 3 | ATK 400 | DEF 600
If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.
(Common)
 
                                                  SR07-EN020
Marionette Mite
DARK | Zombie | Level 3 | ATK 1000 | DEF 1000
You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
(Common)
 
                                                  SR07-EN019
Uni-Zombie
DARK | Zombie-Type Tuner | Level 3 | ATK 1300 | DEF 0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
(Common)
 
                                                  SR07-EN018
Shiranui Solitaire
FIRE | Zombie | Level 4 | ATK 500 | DEF 0
You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
(Common)
 
                                                  SR07-EN017
Isolde, Belle of the Underworld
DARK | Zombie | Level 4 | ATK 1000 | DEF 0
If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
(Common)
 
                                                  SR07-EN016
Goblin Zombie
DARK | Zombie | Level 4 | ATK 1100 | DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
(Common)
 
                                                  SR07-EN015
Pyramid Turtle
EARTH | Zombie | Level 4 | ATK 1200 | DEF 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
(Common)
 
                                                  SR07-EN014
Shutendoji
EARTH | Zombie | Level 4 | ATK 1500 | DEF 800
Once per turn: You can activate 1 of these effects.
● Banish 2 Zombie monsters from your GY; draw 1 card.
● Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
(Common)
 
                                                  SR07-EN013
Gozuki
EARTH | Zombie | Level 4 | ATK 1700 | DEF 800
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.
(Common)
 
                                                  SR07-EN012
Mezuki
EARTH | Zombie | Level 4 | ATK 1700 | DEF 800
You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
(Common)
 
                                                  SR07-EN011
Tristan, Knight of the Underworld
DARK | Zombie | Level 4 | ATK 1800 | DEF 0
When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).
(Common)
 
                                                  SR07-EN010
Zombie Master
DARK | Zombie | Level 4 | ATK 1800 | DEF 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
(Common)
 
                                                  SR07-EN009
Immortal Ruler
EARTH | Zombie | Level 4 | ATK 1800 | DEF 200
Cannot be Special Summoned. You can Tribute this card, then target 1 "Zombie World" in your GY; add that target to your hand.
(Common)
 
                                                  SR07-EN008
Paladin of the Cursed Dragon
LIGHT | Zombie | Level 4 | ATK 1900 | DEF 1200
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
(Common)
 
                                                  SR07-EN007
Endless Decay
DARK | Zombie | Level 5 | ATK ? | DEF 0
If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP.
(Common)
 
                                                  SR07-EN006
Malevolent Mech - Goku En
LIGHT | Zombie | Level 6 | ATK 2400 | DEF 1400
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
(Common)
 
                                                  SR07-EN005
Red-Eyes Zombie Dragon
DARK | Zombie | Level 7 | ATK 2400 | DEF 2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
(Common)
 
                                                  SR07-EN004
Kasha
EARTH | Zombie | Level 8 | ATK ? | DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
(Common)
 
                                                  SR07-EN003
Glow-Up Bloom
DARK | Zombie-Type Tuner | Level 1 | ATK 0 | DEF 0
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or if "Zombie World" is in a Field Zone, you can Special Summon it from you Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.
(Super Rare)
 
                                                  SR07-EN002
Necroworld Banshee
DARK | Zombie | Level 4 | ATK 1800 | DEF 200
"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
(Super Rare)
 
                                                  SR07-EN001
Doomking Balerdroch
DARK | Zombie | Level 8 | ATK 2800 | DEF 2000
During your Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomkiung Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch" activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
● Negate that effect. ● Banish 1 monster from the field or GY.
(Ultra Rare)
 
                                                  SR07-EN000
Tatsunecro
DARK | Zombie-Type Tuner | Level 3 | ATK 500 | DEF 1700
If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.
(Super Rare)