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Structure Deck: Soulburner (SDSB-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Soulburner_(TCG-EN-1E)
                                                  SDSB-EN045
Duelittle Chimera
FIRE | Beast-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
(Common)
 
                                                  SDSB-EN044
Flame Administrator
FIRE | Cyberse-Type Link | ATK 1200 | Link-2
Active Link Arrow(s): Left and Bottom-Right
2 Cyberse monsters
All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
(Common)
 
                                                  SDSB-EN043
Salamangreat Balelynx
FIRE | Cyberse-Type Link | ATK 500 | Link-1
Active Link Arrow(s): Bottom
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand. You can only use this effect of "Salamangreat Balelynx" once per turn. If a “Salamangreat” card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
(Ultra Rare)
 
                                                  SDSB-EN042
Salamangreat Miragestallio
FIRE | Cyberse-Type Xyz | Rank 3 | ATK 2000 | DEF 900
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 “Salamangreat” monster from your Deck in face-up Defense Position, also for the rest of this turn, you cannot activate monster effects, except FIRE monsters. If this Xyz Summoned card is sent to the GY for the Link Summon of a “Salamangreat” monster: You can target 1 monster on the field; return that monster to the hand. You can only use each effect of “Salamangreat Miragestallio” once per turn.
(Ultra Rare)
 
                                                  SDSB-EN041
Salamangreat Heatleo
FIRE | Cyberse-Type Link | ATK 2300 | Link 3 |
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using “Salamangreat Heatleo” as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
(Common)
 
                                                  SDSB-EN040
Salamangreat Heatleo (2nd artwork)
FIRE | Cyberse-Type Link | ATK 2300 | Link 3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using “Salamangreat Heatleo” as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
(Ultra Rare)
 
                                                  SDSB-EN039
Gozen Match
Continuous Trap
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
(Common)
 
                                                  SDSB-EN038
Backfire
Continuous Trap
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
(Common)
 
                                                  SDSB-EN037
Break Off Trap Hole
Normal Trap
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
(Common)
 
                                                  SDSB-EN036
Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
(Common)
 
                                                  SDSB-EN035
The Transmigration Prophecy
Normal Trap
Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
(Common)
 
                                                  SDSB-EN034
Salamangreat Gift
Continuous Trap
You can discard 1 “Salamangreat” monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 “Salamangreat” monster; draw 2 cards. You can only use 1 “Salamangreat Gift” effect per turn, and only once that turn.
(Common)
 
                                                  SDSB-EN033
Salamangreat Roar
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
(Super Rare)
 
                                                  SDSB-EN032
Salamangreat Rage
Normal Trap
Activate 1 of these effects.
● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
(Common)   
 
                                                  SDSB-EN031
Magic Planter
Normal Spell
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.
(Common)
 
                                                  SDSB-EN030
Link Bound
Quick-Play Spell
Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only activate 1 “Link Bound” per turn.
(Common)
 
                                                  SDSB-EN029
Transmodify
Normal Spell
Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
(Common)
 
                                                  SDSB-EN028
Circle of the Fire Kings
Quick-Play Spell
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
(Common)
 
                                                  SDSB-EN027
Monster Reincarnation
Normal Spell
Discard 1 card, then target 1 monster in your GY; add it to your hand.
(Common)
 
                                                  SDSB-EN026
Will of the Salamangreat
Continuous Spell
During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon “Salamangreat” monster(s) from the hand and/or GY in Defense Position, up to the number of that monster’s Link Rating. You can only use 1 “Will of the Salamangreat” effect per turn, and only once that turn.
(Common)
 
                                                  SDSB-EN025
Salamangreat Sanctuary
Field Spell
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
(Common)
 
                                                  SDSB-EN024
Salamangreat Claw
Equip Spell
Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
(Common)   
 
                                                  SDSB-EN023
Salamangreat Circle
Quick-Play Spell
Activate 1 of these effects.
● Add 1 "Salamangreat" monster from your Deck to your hand.
● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
(Super Rare)   
 
                                                  SDSB-EN022
Formud Skipper
LIGHT | Cyberse | Level 1 | ATK 0 | DEF 0
During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.
(Common)   
 
                                                  SDSB-EN021
Volcanic Shell
FIRE | Pyro | Level 1 | ATK 100 | DEF 0
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
(Common)
 
                                                  SDSB-EN020
Red Resonator
FIRE | Fiend-Type Tuner | Level 2 | ATK 600 | DEF 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
(Common)
 
                                                  SDSB-EN019
Ash Blossom & Joyous Spring
FIRE | Zombie-Type Tuner | Level 3 | ATK 0 | DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
(Common)
 
                                                  SDSB-EN018
Inferno
FIRE | Pyro | Level 4 | ATK 1100 | DEF 1900
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
(Common)
 
                                                  SDSB-EN017
Fencing Fire Ferret
FIRE | Beast | Level 4 | ATK 1700 | DEF 600
If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
(Common)
 
                                                  SDSB-EN016
Flamvell Firedog
FIRE | Beast | Level 4 | ATK 1900 | DEF 200
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
(Common)
 
                                                  SDSB-EN015
Dogoran, the Mad Flame King Kaiju
FIRE | Dinosaur | Level 8 | ATK 3000 | DEF 1200
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
(Common)
 
                                                  SDSB-EN014
True King Agnimazud, the Vanisher
FIRE | Wyrm | Level 9 | ATK 2900 | DEF 1900
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
(Common)
 
                                                  SDSB-EN013
Salamangreat Foxer
FIRE | Cyberse | Level 3 | ATK 1200 | DEF 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent’s Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
(Common)
 
                                                  SDSB-EN012
Salamangreat Parro
FIRE | Cyberse | Level 5 | ATK 2000 | DEF 1000
When an opponent’s monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card’s ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
(Common)
 
                                                  SDSB-EN011
Salamangreat Wolvie
FIRE | Cyberse | Level 4 | ATK 1700 | DEF 1000
A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
(Common)
 
                                                  SDSB-EN010
Salamangreat Jack Jaguar
FIRE | Cyberse | Level 4 | ATK 1800 | DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a “Salamangreat” Link Monster, while this card is in your GY: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your “Salamangreat” Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
(Common)
 
                                                  SDSB-EN009
Salamangreat Falco
FIRE | Cyberse | Level 4 | ATK 1200 | DEF 1600
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
(Common)
 
                                                  SDSB-EN008
Salamangreat Foxy
FIRE | Cyberse | Level 3 | ATK 1000 | DEF 1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Salamangreat” card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 “Salamangreat” card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
(Common)
 
                                                  SDSB-EN007
Salamangreat Meer
FIRE | Cyberse | Level 2 | ATK 800 | DEF 600
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn
(Common)
 
                                                  SDSB-EN006
Salamangreat Beat Bison
FIRE | Cyberse | Level 8 | ATK 2800 | DEF 1000
If you have 3 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of “Salamangreat Beat Bison” once per turn.
(Common)   
 
                                                  SDSB-EN005
Salamangreat Fowl
FIRE | Cyberse | Level 4 | ATK 1800 | DEF 200
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
(Common)   
 
                                                  SDSB-EN004
Salamangreat Spinny
FIRE | Cyberse | Level 3 | ATK 1000 | DEF 1500
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
(Super Rare)
 
                                                  SDSB-EN003
Salamangreat Gazelle
FIRE | Cyberse | Level 3 | ATK 1500 | DEF 1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
(Super Rare)
 
                                                  SDSB-EN002
Salamangreat Mole
FIRE | Cyberse | Level 1 | ATK 0 | DEF 0
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 “Salamangreat” cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
(Common)
 
                                                  SDSB-EN001
Salamangreat Raccoon
FIRE | Cyberse | Level 1 | ATK 400 | DEF 800
When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster's, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn.
(Common)