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Structure Deck: Soulburner (SDSB-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Soulburner_(TCG-EN-1E) |
SDSB-EN045 Duelittle Chimera FIRE | Beast-Type Link | ATK 1400 | Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn. (Common) |
SDSB-EN044 Flame Administrator FIRE | Cyberse-Type Link | ATK 1200 | Link-2 Active Link Arrow(s): Left and Bottom-Right 2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator". (Common) |
SDSB-EN043 Salamangreat Balelynx FIRE | Cyberse-Type Link | ATK 500 | Link-1 Active Link Arrow(s): Bottom 1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand. You can only use this effect of "Salamangreat Balelynx" once per turn. If a “Salamangreat” card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. (Ultra Rare) |
SDSB-EN042 Salamangreat Miragestallio FIRE | Cyberse-Type Xyz | Rank 3 | ATK 2000 | DEF 900 2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 “Salamangreat” monster from your Deck in face-up Defense Position, also for the rest of this turn, you cannot activate monster effects, except FIRE monsters. If this Xyz Summoned card is sent to the GY for the Link Summon of a “Salamangreat” monster: You can target 1 monster on the field; return that monster to the hand. You can only use each effect of “Salamangreat Miragestallio” once per turn. (Ultra Rare) |
SDSB-EN041 Salamangreat Heatleo FIRE | Cyberse-Type Link | ATK 2300 | Link 3 | Active Link Arrow(s): Top, Bottom-Left and Bottom-Right 2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using “Salamangreat Heatleo” as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. (Common) |
SDSB-EN040 Salamangreat Heatleo (2nd artwork) FIRE | Cyberse-Type Link | ATK 2300 | Link 3 Active Link Arrow(s): Top, Bottom-Left and Bottom-Right 2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using “Salamangreat Heatleo” as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. (Ultra Rare) |
SDSB-EN039 Gozen Match Continuous Trap Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY. (Common) |
SDSB-EN038 Backfire Continuous Trap If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent. (Common) |
SDSB-EN037 Break Off Trap Hole Normal Trap When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. (Common) |
SDSB-EN036 Threatening Roar Normal Trap Your opponent cannot declare an attack this turn. (Common) |
SDSB-EN035 The Transmigration Prophecy Normal Trap Target 2 cards in the GY(s); shuffle those targets into the Deck(s). (Common) |
SDSB-EN034 Salamangreat Gift Continuous Trap You can discard 1 “Salamangreat” monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 “Salamangreat” monster; draw 2 cards. You can only use 1 “Salamangreat Gift” effect per turn, and only once that turn. (Common) |
SDSB-EN033 Salamangreat Roar Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn. (Super Rare) |
SDSB-EN032 Salamangreat Rage Normal Trap Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn. (Common) |
SDSB-EN031 Magic Planter Normal Spell Send 1 face-up Continuous Trap you control to the GY; draw 2 cards. (Common) |
SDSB-EN030 Link Bound Quick-Play Spell Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only activate 1 “Link Bound” per turn. (Common) |
SDSB-EN029 Transmodify Normal Spell Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn. (Common) |
SDSB-EN028 Circle of the Fire Kings Quick-Play Spell Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn. (Common) |
SDSB-EN027 Monster Reincarnation Normal Spell Discard 1 card, then target 1 monster in your GY; add it to your hand. (Common) |
SDSB-EN026 Will of the Salamangreat Continuous Spell During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon “Salamangreat” monster(s) from the hand and/or GY in Defense Position, up to the number of that monster’s Link Rating. You can only use 1 “Will of the Salamangreat” effect per turn, and only once that turn. (Common) |
SDSB-EN025 Salamangreat Sanctuary Field Spell If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. (Common) |
SDSB-EN024 Salamangreat Claw Equip Spell Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw". (Common) |
SDSB-EN023 Salamangreat Circle Quick-Play Spell Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn. (Super Rare) |
SDSB-EN022 Formud Skipper LIGHT | Cyberse | Level 1 | ATK 0 | DEF 0 During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn. (Common) |
SDSB-EN021 Volcanic Shell FIRE | Pyro | Level 1 | ATK 100 | DEF 0 Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. (Common) |
SDSB-EN020 Red Resonator FIRE | Fiend-Type Tuner | Level 2 | ATK 600 | DEF 200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. (Common) |
SDSB-EN019 Ash Blossom & Joyous Spring FIRE | Zombie-Type Tuner | Level 3 | ATK 0 | DEF 1800 When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. (Common) |
SDSB-EN018 Inferno FIRE | Pyro | Level 4 | ATK 1100 | DEF 1900 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent. (Common) |
SDSB-EN017 Fencing Fire Ferret FIRE | Beast | Level 4 | ATK 1700 | DEF 600 If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent. (Common) |
SDSB-EN016 Flamvell Firedog FIRE | Beast | Level 4 | ATK 1900 | DEF 200 When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". (Common) |
SDSB-EN015 Dogoran, the Mad Flame King Kaiju FIRE | Dinosaur | Level 8 | ATK 3000 | DEF 1200 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated. (Common) |
SDSB-EN014 True King Agnimazud, the Vanisher FIRE | Wyrm | Level 9 | ATK 2900 | DEF 1900 If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. (Common) |
SDSB-EN013 Salamangreat Foxer FIRE | Cyberse | Level 3 | ATK 1200 | DEF 1000 If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent’s Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn. (Common) |
SDSB-EN012 Salamangreat Parro FIRE | Cyberse | Level 5 | ATK 2000 | DEF 1000 When an opponent’s monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card’s ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn. (Common) |
SDSB-EN011 Salamangreat Wolvie FIRE | Cyberse | Level 4 | ATK 1700 | DEF 1000 A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. ● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand. (Common) |
SDSB-EN010 Salamangreat Jack Jaguar FIRE | Cyberse | Level 4 | ATK 1800 | DEF 1200 If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a “Salamangreat” Link Monster, while this card is in your GY: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your “Salamangreat” Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn. (Common) |
SDSB-EN009 Salamangreat Falco FIRE | Cyberse | Level 4 | ATK 1200 | DEF 1600 If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. (Common) |
SDSB-EN008 Salamangreat Foxy FIRE | Cyberse | Level 3 | ATK 1000 | DEF 1200 When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Salamangreat” card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 “Salamangreat” card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. (Common) |
SDSB-EN007 Salamangreat Meer FIRE | Cyberse | Level 2 | ATK 800 | DEF 600 If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn (Common) |
SDSB-EN006 Salamangreat Beat Bison FIRE | Cyberse | Level 8 | ATK 2800 | DEF 1000 If you have 3 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of “Salamangreat Beat Bison” once per turn. (Common) |
SDSB-EN005 Salamangreat Fowl FIRE | Cyberse | Level 4 | ATK 1800 | DEF 200 If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. (Common) |
SDSB-EN004 Salamangreat Spinny FIRE | Cyberse | Level 3 | ATK 1000 | DEF 1500 If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn. (Super Rare) |
SDSB-EN003 Salamangreat Gazelle FIRE | Cyberse | Level 3 | ATK 1500 | DEF 1000 If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn. (Super Rare) |
SDSB-EN002 Salamangreat Mole FIRE | Cyberse | Level 1 | ATK 0 | DEF 0 During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 “Salamangreat” cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn. (Common) |
SDSB-EN001 Salamangreat Raccoon FIRE | Cyberse | Level 1 | ATK 400 | DEF 800 When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster's, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn. (Common) |