*Spoiler below only includes non-duplicates. | ||
← Back to Yu-Gi-Oh Unrated Spoilers | Return to Index | Forward to TU04 Card Spoiler → |
Wanna see the Card Ratings instead? Click Here! |
Structure Deck: Marik (TCG) (SDMA-EN) Card Spoiler
1. List excludes
duplicate cards included. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Marik_(TCG-EN-1E) |
SDMA-EN038 Temple of the Kings Continuous Spell The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck. (Ultra Rare) |
SDMA-EN037 Mystical Beast of Serket EARTH | Fairy | Level 6 | ATK 2500 | DEF 2000 Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK. (Ultra Rare) |
SDMA-EN036 Dark Illusion Counter Trap Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card. (Common) |
SDMA-EN035 Malevolent Catastrophe Normal Trap Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards on the field. (Common) |
SDMA-EN034 Metal Reflect Slime Continuous Trap After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.) (Common) |
SDMA-EN033 Nightmare Wheel Continuous Trap Select 1 monster your opponent controls. It cannot attack or change its battle position. When it is removed from the field, destroy this card. During each of your Standby Phases, your opponent takes 500 damage. (Common) |
SDMA-EN032 Coffin Seller Continuous Trap Each time a Monster Card(s) is sent to your opponent's Graveyard, inflict 300 damage to your opponent. (Common) |
SDMA-EN031 Skull Invitation Continuous Trap Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent. (Common) |
SDMA-EN030 Mirror Force Normal Trap Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls. (Common) |
SDMA-EN029 Acid Trap Hole Normal Trap Select 1 face-down Defense Position monster and flip it face-up. If the monster's DEF is 2000 or less, destroy it. If the monster's DEF is more than 2000, flip the monster to face-down Defense Position. (Common) |
SDMA-EN028 Allure of Darkness Normal Spell Draw 2 cards, then remove from play 1 DARK monster from your hand. If you do not have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard. (Common) |
SDMA-EN027 Magical Stone Excavation Normal Spell Discard 2 cards to select 1 Spell Card from your Graveyard. Add it to your hand. (Common) |
SDMA-EN026 Foolish Burial Normal Spell Send 1 Monster Card from your Deck to the Graveyard. (Common) |
SDMA-EN025 Necrovalley Field Spell All "Gravekeeper's" monster gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects. (Common) |
SDMA-EN024 Dark Room of Nightmare Continuous Spell Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent. (Common) |
SDMA-EN023 Book of Moon Quick-Play Spell Select 1 face-up monster on the field and flip it into face-down Defense Position. (Common) |
SDMA-EN022 Creature Swap Normal Spell Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. (Common) |
SDMA-EN021 Nightmare's Steelcage Normal Spell This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated. (Common) |
SDMA-EN020 Mystical Space Typhoon Quick-Play Spell Select 1 Spell or Trap Card on the field. Destroy it. (Common) |
SDMA-EN019 Gravekeeper's Descendent DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1200 You can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls. (Common) |
SDMA-EN018 ravekeeper's Visionary DARK | Spellcaster | Level 8 | ATK 2000 | DEF 1800 You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead. (Common) |
SDMA-EN017 Gravekeeper's Commandant EARTH | Spellcaster | Level 4 | ATK 1600 | DEF 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. (Common) |
SDMA-EN016 Bowganian DARK | Machine | Level 3 | ATK 1300 | DEF 1000 During each of your Standby Phases, inflict 600 damage to your opponent. (Common) |
SDMA-EN015 Drillago DARK | Machine | Level 4 | ATK 1600 | DEF 1100 If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this monster can attack your opponent directly. (Common) |
SDMA-EN014 Lava Golen FIRE | Fiend | Level 8 | ATK 3000 | DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon or Set the turn you Special Summon this card. This monster's controller takes 1000 damage during each of their Standby Phases. (Ultra Rare) |
SDMA-EN013 Gravekeeper's Assailant DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. (Common) |
SDMA-EN012 Gravekeeper's Cannonholder DARK | Spellcaster | Level 4 | ATK 1400 | DEF 1200 You can Tribute 1 "Gravekeeper's" monster, expect "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent. (Common) |
SDMA-EN011 Gravekeeper's Chief DARK | Spellcaster | Level 5 | ATK 1900 | DEF 1200 You can only control 1 Gravekeeper's Chief. Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it. (Common) |
SDMA-EN010 Gravekeeper's Spear Soldier DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
SDMA-EN009 Gravekeeper's Guard DARK | Spellcaster | Level 4 | ATK 1000 | DEF 1900 FLIP: Select 1 monster your opponent controls and return it to the hand. (Common) |
SDMA-EN008 Gravekeeper's Curse DARK | Spellcaster | Level 3 | ATK 800 | DEF 800 When this card is Summoned, inflict 500 damage to your opponent. (Common) |
SDMA-EN007 Gravekeeper's Spy DARK | Spellcaster | Level 4 | ATK 1200 | DEF 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. (Common) |
SDMA-EN006 \Newdoria DARK | Fiend | Level 4 | ATK 1200 | DEF 800 When this card is destroyed by battle and sent to the Graveyard, select 1 monster on the field and destroy it. (Common) |
SDMA-EN005 Dark Jeroid DARK | Fiend | Level 4 | ATK 1200 | DEF 1500 When this card is Summoned, select 1 face-up monster on the field. It loses 800 ATK. (Common) |
SDMA-EN004 Legendary Fiend DARK | Fiend | Level 6 | ATK 1500 | DEF 1800 During each of your Standby Phases, this card gains 700 ATK. (Common) |
SDMA-EN003 Viser Des DARK | Fiend | Level 4 | ATK 500 | DEF 1200 When this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved. (Common) |
SDMA-EN002 Mystic Tomato DARK | Plant | Level 4 | ATK 1400 | DEF 1100 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position. (Common) |
SDMA-EN001 Gil Garth DARK | Fiend | Level 4 | ATK 1800 | DEF 1200 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. (Common) |