← Back to Yu-Gi-Oh Unrated Spoilers | Return to Index | Forward to YS18 Card Spoiler → |
Wanna see the New Card Ratings instead? Click here. |
Battles of Legend: Relentless Revenge (BLRR-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Yu-Gi-Oh!_Advent_Calendar_(2019)_(TCG-EN-1E) |
BLRR-EN105 Trickstar Reincarnation Normal Trap Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it. (Secret Rare) |
BLRR-EN104 Unending Nightmare Continuous Trap You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. (Ultra Rare) |
BLRR-EN103 Darklord Enchantment Normal Trap Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. (Ultra Rare) |
BLRR-EN102 Solemn Strike Counter Trap When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. (Ultra Rare) |
BLRR-EN101 \Bottomless Trap Hole Normal Trap When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. (Ultra Rare) |
BLRR-EN100 Solemn Judgment Counter Trap When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. (Ultra Rare) |
BLRR-EN099 World Legacy's Heart Normal Spell Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn. (Ultra Rare) |
BLRR-EN098 World Legacy Discovery Field Spell All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. (Ultra Rare) |
BLRR-EN097 Duelist Alliance Normal Spell If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn. (Ultra Rare) |
BLRR-EN096 Dragonic Diagram Field Spell All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. (Secret Rare) |
BLRR-EN095 Foolish Burial Goods Normal Spell Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn. (Ultra Rare) |
BLRR-EN094 Darklord Contact Normal Spell Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn. (Ultra Rare) |
BLRR-EN093 Banishment of the Darklords Normal Spell Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. (Ultra Rare) |
BLRR-EN092 Union Hangar Field Spell When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. (Secret Rare) |
BLRR-EN091 The Kaiju Files Continuous Spell Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files". (Ultra Rare) |
BLRR-EN090 Pre-Preparation of Rites Normal Spell Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn. (Ultra Rare) |
BLRR-EN089 Kyoutou Waterfront Field Spell Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead. (Ultra Rare) |
BLRR-EN088 Preparation of Rites Normal Spell Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. (Ultra Rare) |
BLRR-EN087 Gaia Saber, the Lightning Shadow EARTH | Machine-Type Link | ATK 2600 | Link-3 Active Link Arrow(s): Left, Right and Bottom 2+ monsters (Ultra Rare) |
BLRR-EN086 Imduk the World Chalice Dragon WIND | Dragon-Type Link | ATK 800 | Link-1 Active Link Arrow(s): Top 1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. (Ultra Rare) |
BLRR-EN085 Number 41: Bagooska the Terribly Tired Tapir EARTH | Fiend-Type Xyz | Rank 4 | ATK 2100 | DEF 2000 2 Level 4 monsters Once per turn, during your Standby Phase, you must detach 1 material from this card (this is not optional), or destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when their effect was activated. (Ultra Rare) |
BLRR-EN084 Tornado Dragon WIND | Wyrm-Type Xyz | Rank 4 | ATK 2100 | DEF 2000 2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it. (Secret Rare) |
BLRR-EN083 Crystron Quandax WATER | Machine-Type Synchro-Type Tuner | Level 4 | ATK 1800 | DEF 2000 1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it. (Secret Rare) |
BLRR-EN082 Metalfoes Mithrilium FIRE | Psychic-Type Fusion | Level 6 | ATK 2600 | DEF 1000 1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck. (Secret Rare) |
BLRR-EN081 Fullmetalfoes Alkahest FIRE | Psychic-Type Fusion | Level 1 | ATK 0 | DEF 0 1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials. (Ultra Rare) |
BLRR-EN080 Trickstar Narkissus LIGHT | Fairy | Level 4 | ATK 1000 | DEF 1800 If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves. (Ultra Rare) |
BLRR-EN079 Elemental HERO Honest Neos LIGHT | Warrior | Level 7 | ATK 2500 | DEF 2000 (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn. (Secret Rare) |
BLRR-EN078 Eater of Millions DARK | Fiend | Level 1 | ATK ? | DEF ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. (Ultra Rare) |
BLRR-EN077 Darklord Nasten DARK | Fairy | Level 7 | ATK 2600 | DEF 2600 You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn. (Ultra Rare) |
BLRR-EN076 Darklord Ixchel DARK | Fairy | Level 10 | ATK 2500 | DEF 2900 You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn. (Secret Rare) |
BLRR-EN075 Gameciel, the Sea Turtle Kaiju WATER | Aqua | Level 8 | ATK 2200 | DEF 3000 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. (Secret Rare) |
BLRR-EN074 Uni-Zombie DARK | Zombie-Type Tuner | Level 3 | ATK 1300 | DEF 0 ou can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn. (Ultra Rare) |
BLRR-EN073 Merlin DARK | Spellcaster | Level 3 | ATK 1400 | DEF 500 You can only use each effect of "Merlin" once per turn. ● You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. ● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. ● (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control. (Secret Rare) |
BLRR-EN072 Noble Knight Brothers LIGHT | Warrior | Level 4 | ATK 1200 | DEF 2400 This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. (Ultra Rare) |
BLRR-EN071 Noble Knight Medraut LIGHT | Warrior | Level 4 | ATK 1700 | DEF 1000 This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect. ● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control. (Ultra Rare) |
BLRR-EN070 Windrose the Elemental Lord WIND | Winged Beast | Level 8 | ATK 2800 | DEF 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. (Ultra Rare) |
BLRR-EN069 Pyrorex the Elemental Lord FIRE | Dinosaur | Level 8 | ATK 2800 | DEF 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. (Ultra Rare) |
BLRR-EN068 PSY-Frame Driver LIGHT | Psychic | Level 6 | ATK 2500 | DEF 0 A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame". (Ultra Rare) |
BLRR-EN067 Altergeist Manifestation Normal Trap Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn. (Ultra Rare) |
BLRR-EN066 Altergeist Hextia FIRE | Spellcaster-Type Link | ATK 1500 | Link-2 Active Link Arrow(s): Right and Bottom 2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn. (Ultra Rare) |
BLRR-EN065 The Phantom Knights' Fog Blade Continuous Trap Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When that monster leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. (Secret Rare) |
BLRR-EN064 Brilliant Fusion Continuous Spell When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn. (Secret Rare) |
BLRR-EN063 Supreme King Dragon Darkwurm DARK | Dragon-Type Pendulum | Level 4 | ATK 1800 | DEF 1200 | Scale 5 Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn. (Secret Rare) |
BLRR-EN062 The Phantom Knights of Silent Boots DARK | Warrior | Level 3 | ATK 200 | DEF 1200 If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. (Secret Rare) |
BLRR-EN061 The Phamtom Knights of Ancient Cloak DARK | Warrior | Level 3 | ATK 800 | DEF 1000 If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. (Secret Rare) |
BLRR-EN060 Performage Trick Clown LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1200 If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF becomes 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn. (Ultra Rare) |
BLRR-EN059 Performage Damage Juggler LIGHT | Spellcaster | Level 4 | ATK 1500 | DEF 1000 When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn. (Ultra Rare) |
BLRR-EN058 Norito the Moral Leader LIGHT | Spellcaster-Type Xyz | Rank 6 | ATK 2700 | DEF 2000 2 Level 6 Spellcaster monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. (Ultra Rare) |
BLRR-EN057 T.G. Wonder Magician LIGHT | Spellcaster-Type Synchro-Type Tuner | Level 5 | ATK 1900 | DEF 0 1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. (Ultra Rare) |
BLRR-EN056 Sephylon, the Ultimate Timelord LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000. (Ultra Rare) |
BLRR-EN055 Convert Contact Normal Spell If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards. (Ultra Rare) |
BLRR-EN054 Rainbow Dark Dragon DARK | Dragon | Level 10 | ATK 4000 | DEF 0 (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. (Ultra Rare) |
BLRR-EN053 Card Tropper EARTH | Machine | Level 3 | ATK 400 | DEF 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. (Secret Rare) |
BLRR-EN052 Neo-Spacian Dark Panther DARK | Beast | Level 3 | ATK 1000 | DEF 500 Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any). (Ultra Rare) |
BLRR-EN051 Neo-Spacian Grand Mole EARTH | Rock | Level 3 | ATK 900 | DEF 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. (Ultra Rare) |
BLRR-EN050 Neo-Spacian Air Hummingbird WIND | Winged Beast | Level 3 | ATK 800 | DEF 600 Once per turn: You can gain 500 LP for each card in your opponent's hand. (Ultra Rare) |
BLRR-EN049 Neo-Spacian Aqua Dolphin WATER | Warrior | Level 3 | ATK 600 | DEF 800 Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage. (Ultra Rare) |
BLRR-EN048 Cyber Dragon (original artwork) LIGHT | Machine | Level 5 | ATK 2100 | DEF 1600 If only your opponent controls a monster, you can Special Summon this card (from your hand). (Ultra Rare) |
BLRR-EN047 Torrential Tribute Normal Trap When a monster(s) is Summoned: Destroy all monsters on the field. (Ultra Rare) |
BLRR-EN046 Monster Reborn Normal Spell Target 1 monster in either player's GY; Special Summon it. (Ultra Rare) |
BLRR-EN045 Flash Charge Dragon DARK | Dragon-Type Link | ATK 2300 | Link-3 Active Link Arrow(s): Top, Top-Left and Top-Right Link Arrows 2+ Dragon monsters You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal or Special Summoned, to a zone(s) this card points to (except during the Damage Step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation. (Secret Rare) |
BLRR-EN044 Borrelguard Dragon DARK | Dragon-Type Link | ATK 3000 | Link-4 Active Link Arrow(s): Top, Right, Bottom and Bottom-Right Link Arrows 3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation. (Secret Rare) |
BLRR-EN043 Topologic Gumblar Dragon DARK | Cyberse-Type Link | ATK 3000 | Link-4 Active Link Arrow(s): Top, Left, Right and Bottom 2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn. (Secret Rare) |
BLRR-EN042 Triggering Wurm DARK | Dragon | Level 2 | ATK 600 | DEF 600 If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn. (Secret Rare) |
BLRR-EN041 Hibernation Dragon DARK | Dragon | Leverl 3 | ATK 600 | DEF 1500 If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn. (Secret Rare) |
BLRR-EN040 Shura the Combat Star DARK | Warrior-Type Fusion | Level 12 | ATK 0 | DEF 0 "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.) (Ultra Rare) |
BLRR-EN039 Idaten the Conqueror Star LIGHT | Warrior-Type Fusion | Level 10 | ATK 3000 | DEF 2200 2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. (Ultra Rare) |
BLRR-EN038 Kaiki the Unity Star LIGHT | Warrior | Level 5 | ATK 1000 | DEF 2100 If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn. (Ultra Rare) |
BLRR-EN037 Tenma the Sky Star LIGHT | Warrior | Level 5 | ATK 2100 | DEF 1000 If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card. (Ultra Rare) |
BLRR-EN036 Hayate the Earth Star EARTH | Warrior | Level 5 | ATK 2100 | DEF 0 If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack. (Ultra Rare) |
BLRR-EN035 Glorious Numbers Normal Spell If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn. (Secret Rare) |
BLRR-EN034 Iron Draw Normal Spell If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn. (Secret Rare) |
BLRR-EN033 Number 90: Galaxy-Eyes Photon Lord LIGHT | Warrior-Type Xyz | Rank 8 | ATK 2500 | DEF 3000 2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material. (Secret Rare) |
BLRR-EN032 Number 75: Bamboozling Gossip Shadow WIND | Spellcaster-Type Xyz | Rank 3 | ATK 1000 | DEF 2600 2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn. (Secret Rare) |
BLRR-EN031 Number 67: Pair-a-Dice Smasher LIGHT | Fairy-Type Xyz | Rank 5 | ATK 2100 | DEF 2100 2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. (Secret Rare) |
BLRR-EN030 Number 27: Dreadnought Dreadnoid WATER | Machine-Type Xyz | Rank 4 | ATK 2200 | DEF 1000 2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. (Secret Rare) |
BLRR-EN029 Infinite Light Continuous Trap Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions. (Secret Rare) |
BLRR-EN028 Infinite Machine Continuous Trap Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck. (Secret Rare) |
BLRR-EN027 Empty Machine Continuous Trap The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. (Secret Rare) |
BLRR-EN026 Metaion, the Timelord FIRE | Fairy | Level 10 | ATK 0 | DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
BLRR-EN025 Sandaion, the Timelord LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000 Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. Neither player takes battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
BLRR-EN024 Gabrion, the Timelord WATER | Fairy | Level 10 | ATK 0 | DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
BLRR-EN023 Raphion, the Timelord WIND | Fairy | Level 10 | ATK 0 | DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
BLRR-EN022 Hailon, the Timelord EARTH | Fairy | Level 10 | ATK 0 | DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
BLRR-EN021 Michion, the Timelord FIRE | Fairy | Level 10 | ATK 0 | DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck. (Ultra Rare) |
BLRR-EN020 Slash Draw Normal Spell Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. (Ultra Rare) |
BLRR-EN019 Cyber Larva LIGHT | Machine | Level 1 | ATK 400 | DEF 600 If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck. (Ultra Rare) |
BLRR-EN018 Cyber Eltanin LIGHT | Machine | Level 10 | ATK ? | DEF ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY. (Ultra Rare) |
BLRR-EN017 Born from Draconis Normal Trap Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card. (Ultra Rare) |
BLRR-EN016 Cyber Emergency Normal Spell Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn. (Secret Rare) |
BLRR-EN015 Living Fossil Equip Spell Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. (Secret Rare) |
BLRR-EN014 Litmus Doom Ritual Ritual Spell This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn. (Ultra Rare) |
BLRR-EN013 Litmus Doom Swordsman DARK | Warrior-Type Ritual | Level 8 | ATK 0 | DEF 0 You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone. (Ultra Rare) |
BLRR-EN012 Iron Cage Continuous Spell When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn. (Ultra Rare) |
BLRR-EN011 Glass Slippers Equip Spell If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn. (Secret Rare) |
BLRR-EN010 Golden Castle of Stromberg Field Spell Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. (Secret Rare) |
BLRR-EN009 Hexe Trude DARK | Spellcaster | Level 8 | ATK 2600 | DEF 2100 If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK. (Secret Rare) |
BLRR-EN008 Glife the Phantom Bird WIND | Winged Beast | Level 4 | ATK 1500 | DEF 1500 You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. (Secret Rare) |
BLRR-EN007 Iron Knight EARTH | Warrior | Level 4 | ATK 1700 | DEF 700 Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn. (Ultra Rare) |
BLRR-EN006 Iron Hans EARTH | Warrior | Level 4 | ATK 1200 | DEF 800 If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone. (Ultra Rare) |
BLRR-EN005 Pumpkin Carriage EARTH | Plant | Level 3 | ATK 0 | DEF 300 "Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects. (Ultra Rare) |
BLRR-EN004 Prinzessin LIGHT | Fairy | Level 4 | ATK 300 | DEF 600 If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target. (Secret Rare) |
BLRR-EN003 Flying Elephant WIND | Beast | Level 4 | ATK 1850 | DEF 1300 Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel. (Secret Rare) |
BLRR-EN002 Summon Dice Normal Spell Pay 1000 LP; roll a six-sided die and apply the result. ● 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. ● 3 or 4: You can Special Summon 1 monster from your GY. ● 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn. (Ultra Rare) |
BLRR-EN001 Orgoth the Relentless EARTH | Warrior | Level 7 | ATK 2500 | DEF 2450 Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn. (Secret Rare) |