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OTS Tournament Pack 1

OP01-EN027
Card Info Advance Zone
Continuous Spell
Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.
● 1 or more: Destroy 1 Set card your opponent controls.
● 2 or more: Draw 1 card.
● 3 or more: Add 1 monster from your Graveyard to your hand.
COMMON
OP01-EN026
Card Info Summoning Curse
Continuous Spell
If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.
COMMON
OP01-EN025
Card Info Allure of Darkness
Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.
COMMON
OP01-EN024
Card Info Monster Gate
Normal Spell
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.
COMMON
OP01-EN023
Card Info Offerings to the Doomed
Quick-Play Spell
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
COMMON
OP01-EN022
Card Info Mage Power
Equip Spell
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
COMMON
OP01-EN021
Card Info Cyber Dragon Nova
LIGHT / Machine-Type Xyz / Rank 5 / ATK 2100 / DEF 1600
2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
COMMON
OP01-EN020
Card Info Michael, the Arch-Lightsworn
LIGHT / Dragon-Type Synchro / Level 7 / ATK 2600 / DEF 2000
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your
End Phase: Send the top 3 cards of your Deck to the Graveyard.
COMMON
OP01-EN019
Card Info Zombie Warrior
DARK / Zombie-Type Fusion / Level 3 / ATK 1200 / DEF 900
"Skull Servant" + "Battle Warrior"
COMMON
OP01-EN018
Card Info Flying "C"
EARTH / Insect / Level 3 / ATK 700 / DEF 700
When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.
COMMON
OP01-EN017
Card Info The White Stone of Legend
LIGHT / Dragon-Type Tuner / Level 1 / ATK 300 / DEF 250
If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
COMMON
OP01-EN016
Card Info Mezuki
EARTH / Zombie / Level 4 / ATK 1700 / DEF 800
You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
COMMON
OP01-EN015
Card Info Battle Warrior
EARTH / Warrior / Level 3 / ATK 700 / DEF 1000
A warrior that fights with his bare hands!!!
COMMON
OP01-EN014
Card Info Skull Servant
DARK / Zombie / Level 1 / ATK 300 / DEF 200
A skeletal ghost that isn't strong, but can mean trouble in large numbers.
COMMON
OP01-EN013
Card Info Typhoon
Normal Trap
Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.
SUPER RARE
OP01-EN012
Card Info Imperial Iron Wall
Continuous Trap
Neither player can banish cards.
SUPER RARE
OP01-EN011
Card Info Anti-Spell Fragrance
Continuous Trap
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
SUPER RARE
OP01-EN010
Card Info Dinoster Power, the Mighty Dracoslayer
WATER / Dragon-Type Fusion / Level 8 / ATK 2000 / DEF 2950
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
SUPER RARE
OP01-EN009
Card Info Performapal Guitartle
WATER / Aqua-Type Pendulum / Level 1 / ATK 300 / DEF 400 / Scale 6
If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn.

Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.
SUPER RARE
OP01-EN008
Card Info Performapal Monkeyboard
EARTH / Beast-Type Pendulum / Level 6 / ATK 1000 / DEF 2400 / Scale 1
Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of
"Performapal Monkeyboard" once per turn.

You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).
SUPER RARE
OP01-EN007
Card Info Performapal Skullcrobat Joker
DARK / Spellcaster-Type Pendulum / Level 4 / ATK 1800 / DEF 100 / Scale 8
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.

When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
SUPER RARE
OP01-EN006
Card Info Performapal Lizardraw
EARTH / Reptile-Type Pendulum / Level 3 / ATK 1200 / DEF 600 / Scale 6
If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.

If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
SUPER RARE
OP01-EN005
Card Info Infernoid Patrulea
FIRE / Fiend / Level 4 / ATK 1800 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
SUPER RARE
OP01-EN004
Card Info Droll & Lock Bird
WIND / Spellcaster / Level 1 / ATK 0 / DEF 0
During either player's turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase): You can send this card from your hand to the Graveyard; for the rest of this turn, neither player can add a card(s) from their Deck to their hand.
SUPER RARE
OP01-EN003
Card Info Masked HERO Dark Law
DARK / Warrior-Type Fusion / Level 6 / ATK 2400 / DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
ULTIMATE RARE
OP01-EN002
Card Info Vanity's Fiend
DARK / Fiend / Level 6 / ATK 2400 / DEF 1200
Cannot be Special Summoned. Neither player can Special Summon monsters.
ULTIMATE RARE
OP01-EN001
Card Info Bountiful Artemis
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1700
Each time a Counter Trap Card is activated, draw 1 card immediately after it resolves.
ULTIMATE RARE