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Legendary Duelists: Magical Hero (LED6-EN) Card Spoiler
1.
Product name was shortened for
space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Duelists:_Magical_Hero_(TCG-EN-1E) |
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Magical Hero (LED6-EN055) Spiral Flame Strike |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck. (Common) |
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Magical Hero (LED6-EN054) Supreme King Z-ARC |
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DARK | Dragon / Fusion Pendulum / Effect |
Level 12 | ATK: 4000 DEF: 4000 |
Pendulum
Scale: 1 |
Pendulum Text |
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). | |||
Monster Text |
4 Dragon monsters (1 Fusion, 1
Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Common) |
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Magical Hero (LED6-EN053) Harmonizing Magician |
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DARK | Spellcaster / Pendulum Tuner / Effect |
Level 4 | ATK: 0 DEF: 0 |
Pendulum
Scale: 8 |
Pendulum Text |
All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. | |||
Monster Text |
Cannot be Special Summoned from the
Extra Deck. Cannot be used as material for a Fusion, Synchro, or
Xyz Summon, unless all other materials are "Magician" Pendulum
Monsters. When this card is Pendulum Summoned from the hand: You
can Special Summon 1 "Magician" Pendulum Monster from your Deck
in Defense Position, except "Harmonizing Magician", but negate
its effects, also banish it when it leaves the field. You can
only use this effect of "Harmonizing Magician" once per turn. (Common) |
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Magical Hero (LED6-EN052) Chronograph Sorcerer |
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DARK | Spellcaster / Pendulum / Effect | Level 6 | ATK: 2000 DEF: 1700 |
Pendulum
Scale: 8 |
Pendulum Text |
During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. | |||
Monster Text |
If a card(s) you control is
destroyed by battle or card effect: You can Special Summon this
card from your hand, then you can Special Summon 1 monster from
your hand. You can banish this card you control, plus 4 monsters
from your hand, field, and/or GY (1 each with "Pendulum Dragon",
"Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their
names); Special Summon 1 "Supreme King Z-ARC" from your Extra
Deck. (This is treated as a Fusion Summon.) (Common) |
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Magical Hero (LED6-EN051) Performapal Pendulum Sorcerer |
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EARTH | Spellcaster / Pendulum / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum
Scale: 2 |
Pendulum Text |
If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). | |||
Monster Text |
If this card is Special Summoned:
You can target up to 2 cards you control; destroy them, and if
you do, add "Performapal" monsters with different names from
your Deck to your hand, except "Performapal Pendulum Sorcerer",
equal to the number of cards destroyed. You can only use this
effect of "Performapal Pendulum Sorcerer" once per turn. (Common) |
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Magical Hero (LED6-EN050) Timegazer Magician |
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DARK | Spellcaster / Pendulum / Effect | Level 3 | ATK: 1200 DEF: 600 |
Pendulum
Scale: 8 |
Pendulum Text |
You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. | |||
Monster Text |
Each turn, the first card(s) in your
Pendulum Zone that would be destroyed by an opponent's card
effect, is not destroyed. (Common) |
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Magical Hero (LED6-EN049) Pendulum Dimension |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: |
If you Special Summon any of these monsters using a Pendulum
Monster(s) as material, while this card is already face-up in
your Spell & Trap Zone: You can activate the appropriate effect.
You cannot apply that same effect of "Pendulum Dimension" for
the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it. (Common) |
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Magical Hero (LED6-EN048) Smile Action |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: |
When this card is activated: Each player can banish up to 5
Spells from their own GY, face-down. If a monster declares an
attack: The attacked player activates this effect; ● You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). (Common) |
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Magical Hero (LED6-EN047) Performapal Popperup |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Send up to 3 cards from your hand to the GY; draw that many
cards, then you can Special Summon up to that many monsters from
your hand, with different names, that are "Performapal"
monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes"
monsters, each with a Level between the Pendulum Scales of the 2
cards in your Pendulum Zones. If you did not Special Summon by
this effect, you lose 1000 LP for each card in your hand. You
can only activate 1 "Performapal Popperup" per turn. (Rare) |
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Magical Hero (LED6-EN046) Odd-Eyes Wizard Dragon |
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DARK | Dragon / Effect | Level 7 | ATK: 2500 DEF: 2500 |
Pendulum
Scale: |
If this card is in your hand: You can Tribute 1 DARK monster;
send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field
to the GY, and if you do, Special Summon this card. If this card
in your possession is destroyed by an opponent's card and sent
to your GY: You can Special Summon 1 "Odd-Eyes" monster from
your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can
add 1 "Spiral Flame Strike" from your Deck to your hand. (Rare) |
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Magical Hero (LED6-EN045) Performapal Celestial Magician |
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DARK | Spellcaster / Pendulum / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum
Scale: 8 |
Pendulum Text |
When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. | |||
Monster Text |
During your Main Phase, if this card
was Normal or Special Summoned this turn: You can apply the
following effect(s) for the rest of this turn, based on the
other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn. (Super Rare) |
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Magical Hero (LED6-EN044) Halfway to Forever |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Target 2 monsters in your GY; Special Summon both, but negate
their effects (if any), and if you do, immediately after this
effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz
Monster using only those 2 monsters. (Common) |
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Magical Hero (LED6-EN043) Onomatopaira |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
You can only activate 1 "Onomatopaira" per turn. Send 1 card
from your hand to the GY; add up to 2 of these monsters from
your Deck to your hand (you cannot add 2 from the same
category). ● 1 "Zubaba" monster ● 1 "Gagaga" monster ● 1 "Gogogo" monster ● 1 "Dododo" monster (Common) |
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Magical Hero (LED6-EN042) Dododo Buster |
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EARTH | Warrior / Effect | Level 6 | ATK: 1900 DEF: 800 |
Pendulum
Scale: |
If only your opponent controls a monster, you can Special Summon
this card (from your hand). If Summoned this way, its Level
becomes 4. When this card is Tribute Summoned: You can target 1
"Dododo" monster in your GY; Special Summon that target in
Defense Position. (Common) |
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Magical Hero (LED6-EN041) Gogogo Giant |
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EARTH | Rock / Effect | Level 4 | ATK: 2000 DEF: 0 |
Pendulum
Scale: |
When this card is Normal Summoned: You can target 1 "Gogogo"
monster in your GY; Special Summon that target in Defense
Position, then change this card to Defense Position. If this
card attacks, it is changed to Defense Position at the end of
the Battle Phase. (Common) |
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Magical Hero (LED6-EN040) Gagaga Samurai |
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EARTH | Warrior / Xyz / Effect | Rank 4 | ATK: 1900 DEF: 1600 |
Pendulum
Scale: |
2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation. (Common) |
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Magical Hero (LED6-EN039) Number F0: Utopic Future |
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LIGHT | Warrior / Xyz / Effect | No Rank | ATK: 0 DEF: 0 |
Pendulum
Scale: |
2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead. (Common) |
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Magical Hero (LED6-EN038) Future Drive |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Target 1 "Utopic Future" Xyz Monster you control; apply the
following effect(s) to that monster you control for the rest of
this turn. ● It can attack all monsters your opponent controls once each. ● If it battles an opponent's monster, that monster's effects are negated during the Damage Step only. ● Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Future Drive" per turn. (Rare) |
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Magical Hero (LED6-EN037) Onomatopickup |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: |
When this card is activated: You can add 1 "Onomat" card from
your Deck to your hand, except "Onomatopickup". You can target 1
"Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control;
all monsters you currently control become that monster's Level
until the end of this turn (even if this card leaves the field).
You can only use this effect of "Onomatopickup" once per turn.
You can only activate 1 "Onomatopickup" per turn. (Rare) |
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Magical Hero (LED6-EN036) Dodododwarf Gogogoglove |
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EARTH | Rock / Effect | Level 4 | ATK: 0 DEF: 1800 |
Pendulum
Scale: |
During your Main Phase: You can Special Summon 1 "Zubaba" or
"Gagaga" monster from your hand. If you control a "Gogogo" or
"Dododo" monster except "Dodododwarf Gogogoglove", while this
card is in your GY: You can Special Summon this card, but banish
it when it leaves the field. You can only use each effect of
"Dodododwarf Gogogoglove" once per turn. (Rare) |
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Magical Hero (LED6-EN035) Zubabababancho Gagagacoat |
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EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 100 |
Pendulum
Scale: |
If you control a "Zubaba" or "Gagaga" monster except
"Zubababancho Gagagacoat", while this card is in your hand: You
can Special Summon this card. You can target 1 "Gogogo" or
"Dododo" monster in your GY; Special Summon it, also you cannot
Special Summon monsters from the Extra Deck for the rest of this
turn, except Xyz Monsters. You can only use each effect of
"Zubababancho Gagagacoat" once per turn. (Rare) |
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Magical Hero (LED6-EN034) Gagagaga Magician |
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DARK | Spellcaster / Xyz / Effect | Rank 4 | ATK: 2000 DEF: 2000 |
Pendulum
Scale: |
2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects. (Super Rare) |
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Magical Hero (LED6-EN033) Tuning |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Add 1 "Synchron" Tuner from your Deck to your hand, then send
the top card of your Deck to the GY. (Common) |
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Magical Hero (LED6-EN032) Quickdraw Synchron |
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WIND | Machine / Tuner / Effect | Level 5 | ATK: 700 DEF: 1400 |
Pendulum
Scale: |
You can Special Summon this card (from your hand) by sending 1
monster from your hand to the GY. For a Synchro Summon, you can
substitute this card for any 1 "Synchron" Tuner. Cannot be used
as a Synchro Material, except for the Synchro Summon of a
monster that lists a "Synchron" Tuner as material. (Common) |
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Magical Hero (LED6-EN032) Doppelwarrior |
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DARK | Warrior / Effect | Level 2 | ATK: 800 DEF: 800 |
Pendulum
Scale: |
When a monster(s) is Special Summoned from your GY (except
during the Damage Step): You can Special Summon this card from
your hand. If this card is sent to the GY as a Synchro Material:
You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level
1/ATK 400/DEF 400) in Attack Position. (Common) |
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Magical Hero (LED6-EN031) Jet Synchron |
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FIRE | Machine / Tuner / Effect | Level 1 | ATK: 500 DEF: 0 |
Pendulum
Scale: |
If this card is sent to the GY as Synchro Material: You can add
1 "Junk" monster from your Deck to your hand. If this card is in
your GY: You can send 1 card from your hand to the GY; Special
Summon this card, but banish it when it leaves the field. You
can only use 1 "Jet Synchron" effect per turn, and only once
that turn. (Common) |
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Magical Hero (LED6-EN029) Cosmic Blazar Dragon |
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WIND | Dragon / Synchro / Effect | Level 12 | ATK: 4000 DEF: 4000 |
Pendulum
Scale: |
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase. (Common) |
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Magical Hero (LED6-EN028) Accel Synchron |
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DARK | Machine / Synchro / Tuner / Effect |
Level 5 | ATK: 500 DEF: 2100 |
Pendulum
Scale: |
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn. (Common) |
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Magical Hero (LED6-EN027) Scrap-Iron Signal |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: |
When your opponent activates a monster effect, while you control
a Synchro Monster that lists a Synchro Monster as material:
Negate the activation, also, after that, Set this card face-down
instead of sending it to the GY. You can only activate 1
"Scrap-Iron Signal" per turn. (Rare) |
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Magical Hero (LED6-EN026) Synchro Chase |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Your opponent cannot activate cards or effects in response to
the effect activations of your Synchro Monsters with "Warrior",
"Synchron", or "Stardust" in their original names. If you
Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro
Monster: You can target 1 monster in your GY used as its
material; Special Summon it in Defense Position. You can only
use this effect of "Synchro Chase" once per turn. (Ultra Rare) |
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Magical Hero (LED6-EN025) Satellite Synchron |
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DARK | Machine / Tuner / Effect | Level 2 | ATK: 700 DEF: 100 |
Pendulum
Scale: |
If a monster(s) is Special Summoned from your GY (except during
the Damage Step): You can Special Summon this card from your
hand. If you have a Synchro Monster with "Warrior", "Synchron",
or "Stardust" in its original name on your field or GY: You can
make this card's Level become 4 until the end of this turn. You
can only use each effect of "Satellite Synchron" once per turn.
(Super Rare) |
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Magical Hero (LED6-EN024) Junk Converter |
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EARTH | Warrior / Effect | Level 2 | ATK: 400 DEF: 200 |
Pendulum
Scale: |
You can discard this card and 1 Tuner; add 1 "Synchron" monster
from your Deck to your hand. If this card is sent to the GY as
Synchro Material: You can target 1 Tuner in your GY; Special
Summon it in Defense Position, but it cannot activate its
effects this turn. You can only use each effect of "Junk
Converter" once per turn. (Super Rare) |
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Magical Hero (LED6-EN023) Satellite Warrior |
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DARK | Warrior / Synchro / Effect | Level 10 | ATK: 2500 DEF: 2000 |
Pendulum
Scale: |
1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn. (Ultra Rare) |
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Magical Hero (LED6-EN022) A Hero Lives |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If you control no face-up monsters: Pay half your LP; Special
Summon 1 Level 4 or lower "Elemental HERO" monster from your
Deck. (Common) |
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Magical Hero (LED6-EN021) Skyscraper |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If an "Elemental HERO" monster attacks a monster that has a
higher ATK, the attacking monster gains 1000 ATK during damage
calculation only. (Common) |
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Magical Hero (LED6-EN020) Miracle Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra
Deck, by banishing Fusion Materials listed on it from your field
or your GY. (Common) |
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Magical Hero (LED6-EN019) Elemental HERO Honest Neos |
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LIGHT | Warrior / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum
Scale: |
(Quick Effect): You can discard this card, then target 1 "HERO"
monster on the field; it gains 2500 ATK until the end of this
turn. (Quick Effect): You can discard 1 "HERO" monster; this
card gains ATK equal to the discarded monster's ATK until the
end of this turn. You can only use each effect of "Elemental
HERO Honest Neos" once per turn. (Super Rare) |
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Magical Hero (LED6-EN018) Neo-Spacian Aqua Dolphin |
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WATER | Warrior / Effect | Level 3 | ATK: 600 DEF: 800 |
Pendulum
Scale: |
Once per turn: You can discard 1 card; look at your opponent's
hand and choose 1 monster. If you control a monster with ATK
greater than or equal to the ATK of the chosen card, destroy the
chosen card, and if you do, inflict 500 damage to your opponent.
Otherwise, take 500 damage. (Common) |
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Magical Hero (LED6-EN017) Winged Kuriboh |
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LIGHT | Fairy / Effect | Level 1 | ATK: 300 DEF: 200 |
Pendulum
Scale: |
If this card on the field is destroyed and sent to the GY: For
the rest of this turn, you take no battle damage. (Common) |
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Magical Hero (LED6-EN016) Magistery Alchemist |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Banish 4 "HERO" monsters from your GY and/or face-up field, then
target 1 "HERO" monster in your GY; Special Summon it, ignoring
its Summoning conditions. If you banished EARTH, WATER, FIRE,
and WIND Attributes to activate this effect, the monster's
original ATK becomes doubled, also negate the effects of all
face-up cards your opponent currently controls. You can only
activate 1 "Magistery Alchemist" per turn. (Super Rare) |
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Magical Hero (LED6-EN015) Favorite Hero |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Equip only to a Level 5 or higher "HERO" monster. If you control
a card in your Field Zone, the equipped monster gains ATK equal
to its original DEF, also your opponent cannot target it with
card effects. At the start of the Battle Phase: You can activate
1 Field Spell directly from your hand or Deck. You can only use
this effect of "Favorite Hero" once per turn. When the equipped
monster attacks and destroys an opponent's monster by battle:
You can send this card to the GY; the attacking monster can make
a second attack in a row. (Ultra Rare) |
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Magical Hero (LED6-EN014) Generation Next |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If your LP are lower than your opponent's: Add to your hand, or
Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster,
or "Neo-Spacian" monster from your Deck or GY, with ATK less
than or equal to the difference in LPs, also for the rest of
this turn, you cannot activate cards, or the effects of cards,
with the same name as that card. You can only activate 1
"Generation Next" per turn. (Super Rare) |
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Magical Hero (LED6-EN013) Elemental HERO Liquid Soldier |
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WATER | Warrior / Effect | Level 4 | ATK: 1400 DEF: 1300 |
Pendulum
Scale: |
When this card is Normal Summoned: You can target 1 Level 4 or
lower "HERO" monster in your GY, except "Elemental HERO Liquid
Soldier"; Special Summon it. If this card is used as Fusion
Material for a "HERO" monster, and sent to the GY or banished:
You can draw 2 cards, then discard 1 card. You can only use 1
"Elemental HERO Liquid Soldier" effect per turn, and only once
that turn. (Ultra Rare) |
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Magical Hero (LED6-EN012) Elemental HERO Sunrise |
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LIGHT | Warrior / Fusion / Effect | Level 7 | ATK: 2500 DEF: 1200 |
Pendulum
Scale: |
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. (Ultra Rare) |
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Magical Hero (LED6-EN011) Magician Navigation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Special Summon 1 "Dark Magician" from your hand, then Special
Summon 1 Level 7 or lower DARK Spellcaster monster from your
Deck. If you control "Dark Magician", except the turn this card
was sent to the GY: You can banish this card from your GY, then
target 1 face-up Spell/Trap your opponent controls; negate its
effects until the end of this turn. (Rare) |
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Magical Hero (LED6-EN010) Illusion Magic |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark
Magician" from your Deck and/or GY to your hand. You can only
activate 1 "Illusion Magic" per turn. (Common) |
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Magical Hero (LED6-EN009) Dark Magical Circle |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: |
When this card is activated: Look at the top 3 cards of your
Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that
specifically lists the card "Dark Magician" in its text, among
them, and add it to your hand, also place the remaining cards on
top of your Deck in any order. If "Dark Magician" is Normal or
Special Summoned to your field (except during the Damage Step):
You can target 1 card your opponent controls; banish it. You can
only use each effect of "Dark Magical Circle" once per turn.
(Common) |
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Magical Hero (LED6-EN008) Magician's Rod |
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DARK | Spellcaster / Effect | Level 3 | ATK: 1600 DEF: 100 |
Pendulum
Scale: |
When this card is Normal Summoned: You can add 1 Spell/Trap from
your Deck to your hand, that specifically lists the card "Dark
Magician" in its text. During your opponent's turn, if you
activate a Spell/Trap Card or effect while this card is in your
GY (except during the Damage Step): You can Tribute 1
Spellcaster monster; add this card to your hand. You can only
use each effect of "Magician's Rod" once per turn. (Common) |
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Magical Hero (LED6-EN007) Apprentice Illusion Magician |
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DARK | Spellcaster / Effect | Level 6 | ATK: 2000 DEF: 1700 |
Pendulum
Scale: |
You can Special Summon this card (from your hand) by discarding
1 card. If this card is Normal or Special Summoned: You can add
1 "Dark Magician" from your Deck to your hand. During damage
calculation, if your other DARK Spellcaster monster battles an
opponent's monster (Quick Effect): You can send this card from
your hand or face-up field to the GY; that monster you control
gains 2000 ATK/DEF during that damage calculation only. (Super Rare) |
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Magical Hero (LED6-EN006) Magician of Dark Illusion |
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DARK | Spellcaster / Effect | Level 7 | ATK: 2100 DEF: 2500 |
Pendulum
Scale: |
This card's name becomes "Dark Magician" while on the field. You
can only use each of these effects of "Magician of Dark
Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. (Rare) |
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Magical Hero (LED6-EN005) Magicians' Combination |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Once per turn, when a card or effect is activated (except during
the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark
Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark
Magician Girl" from your hand or GY, with a different name from
the Tributed monster, and if you do, negate that activated
effect. If this face-up card is sent from the Spell & Trap Zone
to the GY: You can destroy 1 card on the field. (Ultra Rare) |
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Magical Hero (LED6-EN004) Secrets of Dark Magic |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster. (Rare) |
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Magical Hero (LED6-EN003) Soul Servant |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Place 1 card on top of the Deck from your hand, Deck, or GY,
that is "Dark Magician" or specifically lists "Dark Magician" or
"Dark Magician Girl" in its text, except "Soul Servant". During
your Main Phase: You can banish this card from your GY; draw
cards equal to the number of "Palladium" monsters, "Dark
Magician", and/or "Dark Magician Girl", with different names, on
the field and in the GYs. You can only use this effect of "Soul
Servant" once per turn. (Ultra Rare) |
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Magical Hero (LED6-EN002) Magicians' Souls |
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DARK | Spellcaster / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum
Scale: |
You can send up to 2 Spells/Traps from your hand and/or field to
the GY; draw that many cards. If this card is in your hand: You
can send 1 Level 6 or higher Spellcaster monster from your Deck
to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn. (Ultra Rare) |
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Magical Hero (LED6-EN001) The Dark Magicians |
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DARK | Spellcaster / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2300 |
Pendulum
Scale: |
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY. (Ultra Rare) |
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Magical Hero (LED6-EN000) Dark Magician Girl (3rd artwork) |
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DARK | Spellcaster / Effect | Level 6 | ATK: 2000 DEF: 1700 |
Pendulum
Scale: |
Gains 300 ATK for every "Dark Magician" or "Magician of Black
Chaos" in the GY. (Common) |