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Turbo Pack: Booster Five (TU05-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Turbo_Pack:_Booster_Five_(TCG-EN-UE)
Royal Command
Continuous Trap
Negate the activation and effects of all Flip Effects.
Seven Tools of the Bandit
Counter Trap
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
Shield Crush
Normal Spell
Select 1 Defense Position monster on the field and destroy it.
Miracle Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an "Elemental Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
Darkness Neosphere
DARK | Fiend | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
Black Salvo
DARK | Machine-Type Tuner | Level 3 | ATK 100 | DEF 1100
When this card is Normal Summoned, you can select 1 Level 4 DARK Machine-Type monster from your Graveyard, and Special Summon it in face-up Defense Position. Its effect(s) is negated.
Spirit of the Six Samurai
EARTH | Warrior-Type Union | Level 3 | ATK 500 | DEF 500
Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
Abyssal Kingshark
WATER | Fish | Level 4 | ATK 1700 | DEF 600
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
Manju of the Ten Thousand Hands
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000
When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
Zoma the Spirit
Continuous Trap
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.)
Escape from the Dark Dimension
Continuous Trap
Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card.
Torrential Tribute
Normal Trap
Activate only when a monster is Summoned. Destroy all monsters on the field.
Cyber Eltanin
LIGHT | Machine | Level 10 | ATK ? | DEF ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
Wulf, Lightsworn Beast
LIGHT | Beast-Warrior | Level 4 | ATK 2100 | DEF 300
This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it.
Puppet Plant
EARTH | Plant | Level 3 | ATK 1000 | DEF 1000
You can discard this card to the Graveyard to select 1 face-up Warrior or Spellcaster-Type monster your opponent controls, and take control of it until the End Phase of this turn.
Spell Shattering Arrow
Quick-Play Spell
Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
(Super Rare)
Six Samurai United
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.
(Super Rare)
Snowman Eater
WATER | Aqua | Level 3 | ATK 0 | DEF 1900
When this card is flipped face-up, select 1 face-up monster on the field and destroy it.
(Super Rare)
Gladiator Beast Laquari
FIRE | Beast-Warrior | Level 4 | ATK 1800 | DEF 400
If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
(Super Rare)
Dark Hole
Normal Spell
Destroy all monsters on the field.
(Ultra Rare)
Colossal Fighter
DARK | Warrior-Type Synchro | Level 8 | ATK 2800 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can select 1 Warrior-Type monster from either player's Graveyard, and Special Summon it.
(Ultimate Rare)