← Back to Yu-Gi-Oh Unrated Spoilers | Return to Index | → |
Wanna see the New Card Ratings instead? Click here. |
Ancient Guardians (ANGU-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Guardians_(TCG-EN-1E) |
ANGU-EN060 Offering to the Snake Deity Normal Trap Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets. (Rare) |
ANGU-EN059 Rise of the Snake Deity Normal Trap When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. (Rare) |
ANGU-EN058 Damage = Reptile Continuous Trap Once per turn, when you take damage from a battle involving a Reptile monster: You can Special Summon 1 Reptile monster from your Deck with ATK less than or equal to the damage you took. (Rare) |
ANGU-EN057 Igknight Reload Quick-Play Spell Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn. (Rare) |
ANGU-EN056 Wavering Eyes Quick-Play Spell Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. ● 1+: Inflict 500 damage to your opponent. ● 2+: You can add 1 Pendulum Monster from your Main Deck to your hand. ● 3+: You can banish 1 card on the field. ● 4: You can add 1 "Wavering Eyes" from your Deck to your hand. (Rare) |
ANGU-EN055 Pot of Riches Normal Spell Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon. (Rare) |
ANGU-EN054 Ayer's Rock Sunrise Normal Spell Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn. (Rare) |
ANGU-EN053 Viper's Rebirth Normal Spell If all monsters in your GY are Reptile: Target 1 non-Tuner in your GY; Special Summon it, but destroy it during the End Phase of this turn. (Rare) |
ANGU-EN052 Trade-In Normal Spell Discard 1 Level 8 monster; draw 2 cards. (Rare) & (Collector's Rare) |
ANGU-EN051 Snake Rain Normal Spell Discard 1 card; send 4 Reptile monsters from your Deck to the GY. (Rare) & (Collector's Rare) |
ANGU-EN050 Majester Paladin, the Ascending Dracoslayer WIND | Dragon-Type Xyz | Rank 4 | ATK 1850 | DEF 2000 2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon. (Rare) |
ANGU-EN049 King of the Feral Imps EARTH | Reptile-Type Xyz | Rank 4 | ATK 2300 | DEF 2000 2 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand. (Rare) |
ANGU-EN048 Ignister Prominence, the Blasting Dracoslayer FIRE | Dragon-Type Synchro | Level 8 | ATK 2850 | DEF 0 1 Tuner + 1+ non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as material for a Synchro Summon. (Rare) |
ANGU-EN047 Dinoster Power, the Mighty Dracoslayer WATER | Dragon-Type Fusion | Level 8 | ATK 2000 | DEF 2950 1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material. (Rare) |
ANGU-EN046 Dinowrestler Pankratops EARTH | Dinosaur | Level 7 | ATK 2800 | DEF 0 If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. (Rare) |
ANGU-EN045 Luster Pendulum, the Dracoslayer LIGHT | Dragon, Pendulm and Tuner | Level 4 | ATK 1850 | DEF 0 | Scale 5 Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters. (Rare) |
ANGU-EN044 Lightserpent LIGHT | Reptile | Level 3 | ATK 1200 | DEF 800 If this card is sent from the hand to the GY: You can Special Summon this card from your GY. Cannot be used as Synchro Material. (Rare) |
ANGU-EN043 Skull Meister DARK | Fiend | Level 4 | ATK 1700 | DEF 400 When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect. (Rare) |
ANGU-EN042 Evil Dragon Ananta DARK | Reptile | Level 8 | ATK ? | DEF ? Cannot be Normal Summoned/Set. Must be Special Summoned by banishing all Reptile monsters you control and in your GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 600. Once per turn, during your End Phase: Target 1 card on the field; destroy that target. (Rare) |
ANGU-EN041 Vennominaga the Deity of Poisonous Snakes DARK | Reptile | Level 10 | ATK 0 | DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel. (Rare) & (Collector's Rare) |
ANGU-EN040 Vennominon the King of Poisonous Snakes DARK | Reptile | Level 8 | ATK 0 | DEF 0 Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. (Rare) |
ANGU-EN039 Ursarctic Quint Charge Continuous Trap Once per turn: You can pay 700 LP, then activate 1 of the following effects; ● Add 1 "Ursarctic" monster from your GY to your hand. ● Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7. (Rare) |
ANGU-EN038 Ursarctic Big Dipper Field Spell Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. (Ultra Rare) |
ANGU-EN037 Ursarctic Slider Quick-Play Spell Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn. (Super Rare) |
ANGU-EN036 Ursarctic Departure Normal Spell Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn. (Super Rare) |
ANGU-EN035 Ursarctic Grand Chariot WATER | Beast-Warrior-Type Synchro | Level 7 | ATK 2700 | DEF 700 Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation. (Ultra Rare) & (Collector's Rare) |
ANGU-EN034 Ursarctic Septentrion WATER | Beast-Warrior-Type Synchro | Level 7 | ATK 3000 | DEF 700 Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn. (Ultra Rare) & (Collector's Rare) |
ANGU-EN033 Ursarctic Polari WATER | Beast-Type Synchro | Level 1 | ATK 700 | DEF 1000 Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn. (Ultra Rare) & (Collector's Rare) |
ANGU-EN032 Ursarctic Megabilis WATER | Beast-Warrior-Type Tuner | Level 8 | ATK 2800 | DEF 700 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn. (Rare) |
ANGU-EN031 Ursarctic Megatanus WATER | Beast-Warrior-Type Tuner | Level 8 | ATK 2400 | DEF 700 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn. (Rare) |
ANGU-EN030 Ursarctic Megapolar WATER | Beast-Warrior-Type Tuner | Level 8 | ATK 2500 | DEF 700 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn. (Rare) |
ANGU-EN029 Ursarctic Mikbilis WATER | Beast | Level 7 | ATK 700 | DEF 1400 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn. (Super Rare) |
ANGU-EN028 Ursarctic Miktanus WATER | Beast | Level 7 | ATK 700 | DEF 1700 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn. (Super Rare) |
ANGU-EN027 Ursarctic Mikpolar WATER | Beast | Level 7 | ATK 700 | DEF 2000 During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn. (Super Rare) |
ANGU-EN026 Solfachord Formal Counter Trap While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell|Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects. ● Pendulum Monsters you control are unaffected by that effect. ● Cards in your Pendulum Zone cannot be destroyed by that effect. ● Cards in your Pendulum Zone cannot be banished by that effect. You can only activate 1 "Solfachord Formal" per turn. (Rare) |
ANGU-EN025 Solfachord Musica Normal Trap Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ● Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn. (Rare) |
ANGU-EN024 Solfachord Harmonia Field Spell You can activate 1 of these effects; ● Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. ● Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. ● If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn. (Super Rare) |
ANGU-EN023 Solfachord Scale Normal Spell You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. ● 3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ● 5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ● 7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn. (Rare) |
ANGU-EN022 Solfachord Elegance Normal Spell Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn. (Super Rare) |
ANGU-EN021 DoSolfachord Coolia WIND | Fairy-Type Pendulum | Level 8 | ATK 2700 | DEF 2500 | Scale 1 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster. (Ultra Rare) & (Collector's Rare) |
ANGU-EN020 TiSolfachord Beautia EARTH | Fairy-Type Pendulum | Level 7 | ATK 2500 | DEF 2400 | Scale 2 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster. (Ultra Rare) & (Collector's Rare) |
ANGU-EN019 LaSolfachord Angelia FIRE | Fairy-Type Pendulum | Level 6 | ATK 2300 | DEF 1400 | Scale 3 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn. (Super Rare) |
ANGU-EN018 SolSolfachord Gracia WATER | Fairy-Type Pendulum | Level 5 | ATK 2100 | DEF 1400 | Scale 4 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell|Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn. (Super Rare) & (Collector's Rare) |
ANGU-EN017 FaSofachord Fancia FIRE | Fairy-Type Pendulum | Level 4 | ATK 1600 | DEF 400 | Scale 5 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn. (Ultra Rare) & (Collector's Rare) |
ANGU-EN016 MiSofachord Eliteia WATER | Fairy-Type Pendulum | Level 3 | ATK 1100 | DEF 400 | Scale 6 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell|Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn. (Rare) |
ANGU-EN015 ReSofachord Dreamia WIND | Fairy-Type Pendulum | Level 2 | ATK 600 | DEF 400 | Scale 7 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn. (Rare) |
ANGU-EN014 DoSolfachord Cutia EARTH | Fairy-Type Pendulum | Level 1 | ATK 100 | DEF 400 | Scale 8 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn. (Super Rare) |
ANGU-EN013 Ogdoadic Calling Normal Trap Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead. ● Special Summon 2 Reptile monsters with different names from your GY. You can only activate 1 "Ogdoadic Calling" per turn. (Rare) |
ANGU-EN012 Ogodoadic Hollow Continuous Trap During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY. (Rare) |
ANGU-EN011 Ogdoadic Origin Field Spell If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn. (Rare) |
ANGU-EN010 Ogdoadic Water Lily Normal Spell Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn. (Super Rare) |
ANGU-EN009 Ogdoabyss, the Ogdoadic Overlord LIGHT | Reptile | Level 10 | ATK 3100 | DEF 2200 If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn. (Ultra Rare) & (Collector's Rare) |
ANGU-EN008 Amunessia, the Ogdoadic Queen DARK | Reptile | Level 8 | ATK 2700 | DEF 2100 If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn. (Ultra Rare) & (Collector's Rare) |
ANGU-EN007 Aron, the Ogdoadic King LIGHT | Reptile | Level 8 | ATK 2500 | DEF 2800 If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn. (Ultra Rare) & (Collector's Rare) |
ANGU-EN006 Aleirtt, the Ogdoadic Dark DARK | Reptile | Level 8 | ATK 2000 | DEF 800 If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn. (Super Rare) |
ANGU-EN005 Keurse, the Ogdoadic Light LIGHT | Reptile | Level 8 | ATK 400 | DEF 2400 If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn. (Super Rare) |
ANGU-EN004 Zohah, the Ogdoadic Boundless DARK | Reptile | Level 4 | ATK 1500 | DEF 1700 If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn. (Rare) |
ANGU-EN003 Flogos, the Ogdoadic Boundless LIGHT | Reptile | Level 4 | ATK 1800 | DEF 1400 If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn. (Rare) |
ANGU-EN002 Nauya, the Ogdoadic Remnant DARK | Reptile | Level 4 | ATK 0 | DEF 2000 You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn. (Ultra Rare) |
ANGU-EN001 Nunu, the Ogdoadic Remnant LIGHT | Reptile | Level 4 | ATK 0 | DEF 0 You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn. (Ultra Rare) |