← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to Multi Rarity Ratings Page 4 → | |||
*For more info on these ratings, click here. | |||||
0/5 |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Wanna see the Card Spoilers instead? Click here. |
Multi Rarity Partial Card Ratings (Page 3)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. HSRD-EN info: https://yugipedia.com/wiki/High-Speed_Riders 3. ANGU-EN info: https://yugipedia.com/wiki/Ancient_Guardians |
||||
High-Speed Riders (HSRD-EN042) Hot Red Dragon Archfiend Bane |
||||
DARK | Dragon / Synchro / Effect | Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale: |
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn. (Secret Rare) |
||||
Rating: 2 out of 5 Half of an Accel Synchro, and only worth it to revive the original or Hot Red Dragon Archfiend. |
||||
High-Speed Riders (HSRD-EN041) Hot Red Dragon Archfiend Abyss |
||||
DARK | Dragon / Synchro / Effect | Level 9 | ATK: 3200 DEF: 2500 |
Pendulum Scale: |
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Only a bit stronger than the orignal, and the effects are much weaker. |
||||
High-Speed Riders (HSRD-EN039) Goyo Predator |
||||
EARTH | Warrior / Synchro / Effect | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Goyo Guardian remains superior and it's still legal, but this is just barely worthwhile. |
||||
High-Speed Riders (HSRD-EN038) Goyo Chaser |
||||
EARTH | Warrior / Synchro / Effect | Level 5 | ATK: 1900 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved. (Ultra Rare) |
||||
Rating: 1 out of 5 The first effect is much too restrictive and even if it wins a battle, the stolen monster is weaker on your field. |
||||
High-Speed Riders (HSRD-EN037) PSY-Frame Overload |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 1 "PSY-Frame" monster from your
hand or face-up from your side of the field, then target 1 card
on the field; banish it face-down. During either player's turn,
except the turn this card was sent to the Graveyard: You can
banish this card from your Graveyard; add 1 "PSY-Frame" card
from your Deck to your hand, except "PSY-Frame Overload". (Rare) |
||||
Rating: 1 out of 5 Clearly the Deck was overloaded with too much power before being released, which explains why the member suck. |
||||
High-Speed Riders (HSRD-EN036) PSY-Frame Circuit |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a "PSY-Frame" monster(s) is Special Summoned to your side of
the field (except during the Damage Step), you can: Immediately
after this effect resolves, Synchro Summon 1 Synchro Monster,
using only "PSY-Frame" monsters you control. At the start of the
Damage Step, if a "PSY-Frame" monster you control battles an
opponent's monster: You can discard 1 "PSY-Frame" monster; your
battling monster gains ATK equal to the discarded monster's ATK
until the end of this turn. (Rare) |
||||
Rating: 0 out of 5 You'd be wasting the very best monster of the Deck just to power up one of its much weaker companions. |
||||
High-Speed Riders (HSRD-EN035) PSY-Framelord Omega |
||||
LIGHT | Psychic / Synchro / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's Main Phase: You can banish this card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in either player's Graveyard; shuffle both that card and this card from the Graveyard into the Deck. (Secret Rare) |
||||
Rating: 1 out of 5 This is where the Deck "peaks", or rather falls hardest. |
||||
High-Speed Riders (HSRD-EN034) PSY-Framelord Zeta |
||||
LIGHT | Psychic / Synchro / Effect | Level 7 | ATK: 2500 DEF: 1800 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand. (Super Rare) |
||||
Rating: 1 out of 5 Junk Archer only banishes the other monster. |
||||
High-Speed Riders (HSRD-EN033) PSY-Framegear Epsilon |
||||
LIGHT | Psychic / Tuner / Effect | Level 2 | ATK: 1500 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect, and cannot be Special Summoned by other ways.
During either player's turn, when your opponent activates a Trap
Card while you control no monsters: You can Special Summon both
this card from your hand and 1 "PSY-Frame Driver" from your
hand, Deck, or Graveyard, and if you do, negate that activation,
and if you do that, destroy that Trap Card. During the End
Phase, banish the face-up monsters Special Summoned by this
effect. (Common) |
||||
Rating: 1 out of 5 These guys are riding very low on the playability board. |
||||
High-Speed Riders (HSRD-EN032) PSY-Framegear Delta |
||||
LIGHT | Psychic / Tuner / Effect | Level 2 | ATK: 1200 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect, and cannot be Special Summoned by other ways.
During either player's turn, when your opponent activates a
Spell Card while you control no monsters: You can Special Summon
both this card from your hand and 1 "PSY-Frame Driver" from your
hand, Deck, or Graveyard, and if you do, negate that activation,
and if you do that, destroy that Spell Card. During the End
Phase, banish the face-up monsters Special Summoned by this
effect. (Rare) |
||||
Rating: 1 out of 5 I guess each is going to be a few hundred more ATK than the previous, but with otherwise carbon copied properties. |
||||
High-Speed Riders (HSRD-EN031) PSY-Framegear Gamma |
||||
LIGHT | Psychic / Tuner / Effect | Level 2 | ATK: 1000 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect, and cannot be Special Summoned by other ways.
During either player's turn, when your opponent activates a
monster effect while you control no monsters: You can Special
Summon both this card from your hand and 1 "PSY-Frame Driver"
from your hand, Deck, or Graveyard, and if you do, negate that
activation, and if you do that, destroy that monster. During the
End Phase, banish the face-up monsters Special Summoned by this
effect. (Ultra Rare) |
||||
Rating: 1 out of 5 Same stats as Destiny HERO - Departed, and it's going the same route. |
||||
High-Speed Riders (HSRD-EN030) PSY-Framegear Beta |
||||
LIGHT | Psychic / Tuner / Effect | Level 1 | ATK: 700 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect, and cannot be Special Summoned by other ways. When
an opponent's monster declares an attack while you control no
monsters: You can Special Summon both this card from your hand
and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and
if you do, destroy the attacking monster, then end the Battle
Phase. During the End Phase, banish the face-up monsters Special
Summoned by this effect. (Ultra Rare) |
||||
Rating: 1 out of 5 From Common to Ultra Rare and I see no justification for it. |
||||
High-Speed Riders (HSRD-EN029) PSY-Framegear Alpha |
||||
LIGHT | Psychic / Tuner / Effect | Level 1 | ATK: 500 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect, and cannot be Special Summoned by other ways. When
your opponent Normal or Special Summons a monster(s) while you
control no monsters (except during the Damage Step): You can
Special Summon both this card from your hand and 1 "PSY-Frame
Driver" from your hand, Deck, or Graveyard, and if you do, add 1
"PSY-Frame" card from your Deck to your hand, except
"PSY-Framegear Alpha". During the End Phase, banish the face-up
monsters Special Summoned by this effect. (Common) |
||||
Rating: 1 out of 5 Driver doesn't need these broken machine parts to survive. Look at it compared to this. |
||||
High-Speed Riders (HSRD-EN028) PSY-Frame Driver |
||||
LIGHT | Psychic / Normal | Level 6 | ATK: 2500 DEF: 0 |
Pendulum Scale: |
A Psychic soldier that rides into battle against the
Security Forces on currents of lightning, using an automatic
amplifier called “PSY-Frame”. (Rare) |
||||
Rating: 2 out of 5 Certainly has the ATK power to drive home victory, but that 0 DEF will be a costly downside on the field. |
||||
High-Speed Riders (HSRD-EN026) Red Cocoon |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Dragon-Type Synchro Monster you control; equip this
card to it. While it is battling an opponent's monster, until
the end of the Damage Step, negate the effects of all face-up
monsters your opponent controls. During the End Phase, if this
card is in your Graveyard because it was sent there this turn:
You can target 1 "Red Dragon Archfiend" in your Graveyard;
Special Summon it. (Common) |
||||
Rating: 3 out of 5 Specific, but about as good as Safe Zone is to your own monsters. |
||||
High-Speed Riders (HSRD-EN022) Red Wyvern |
||||
FIRE | Dragon / Synchro / Effect | Level 6 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field. (Secret Rare) |
||||
Rating: 1 out of 5 Hot Red Dragon Archfiend is certainly about 20 steps better. |
||||
High-Speed Riders (HSRD-EN019) Mirror Resonator |
||||
LIGHT | Fiend / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If your opponent controls a face-up monster(s) that was Special
Summoned from the Extra Deck and you do not, while this card is
in your hand or Graveyard: You can Special Summon this card, but
banish it when it leaves the field. You can only use this effect
of "Mirror Resonator" once per turn. Once per turn: You can
target 1 face-up monster your opponent controls; treat this
card's Level as that monster's original Level if this card is
used for a Synchro Summon this turn. (Super Rare) |
||||
Rating: 2 out of 5 A much better version of Copy Plant, but Special Summoning it by its effect will banish it once it's off the field. |
||||
High-Speed Riders (HSRD-EN018) Chain Resonator |
||||
LIGHT | Fiend / Tuner / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
When this card is Normal Summoned while a Synchro Monster is on
the field: You can Special Summon 1 "Resonator" monster from
your Deck, except "Chain Resonator". (Common) |
||||
Rating: 2 out of 5 Most of them are Tuners so that's not likely to help much outside of Red Nova Dragon. |
||||
High-Speed Riders (HSRD-EN017) Synkron Resonator |
||||
DARK | Fiend / Tuner / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
If a Synchro Monster is on the field, you can Special Summon
this card (from your hand). You can only Special Summon "Synkron
Resonator" once per turn this way. If this card is sent from the
field to the Graveyard: You can target 1 "Resonator" monster in
your Graveyard, except "Synkron Resonator"; add it to your hand. (Common) |
||||
Rating: 2 out of 5 You'll probably have to make the Synchro yourself, but it can help either way. |
||||
High-Speed Riders (HSRD-EN016) Red Resonator |
||||
FIRE | Fiend / Tuner / Effect | Level 2 | ATK: 600 DEF: 200 |
Pendulum Scale: |
When this card is Normal Summoned: You can Special Summon 1
Level 4 or lower monster from your hand. When this card is
Special Summoned: You can target 1 face-up monster on the field;
gain LP equal to its ATK. You can only use this effect of "Red
Resonator" once per turn. (Common) |
||||
Rating: 3 out of 5 Marauding Captain isn't a Tuner, and this can still be searched and revived pretty easily. |
||||
High-Speed Riders (HSRD-EN015) Red Sprinter |
||||
FIRE | Fiend / Effect | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale: |
When this card is Normal or Special Summoned while you control
no other monsters: You can Special Summon 1 Level 3 or lower
Fiend-Type Tuner monster from your hand or Graveyard. You can
only use this effect of "Red Sprinter" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 Kind of like the Archetype's Junk Synchron, but a bit stronger and not a Tuner. |
||||
High-Speed Riders (HSRD-EN014) Dice Roll Battle |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When an opponent's monster declares an attack: Target 1
"Speedroid" monster in your Graveyard; banish both it and 1
"Speedroid" Tuner monster in your hand, and if you do, Special
Summon from your Extra Deck, 1 Synchro Monster whose Level
equals the total original Levels of those 2 monsters. During
your opponent's Battle Step: You can banish this card from your
Graveyard, then target 1 face-up Attack Position Synchro Monster
on each side of the field; make that face-up Attack Position
monster your opponent controls attack that monster you control,
and perform damage calculation. (Rare) |
||||
Rating: 2 out of 5 The last effect is more generic and thus more worthwhile. |
||||
High-Speed Riders (HSRD-EN013) Synchro Cracker |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Synchro Monster you control; return it to the Extra
Deck, and if you do, destroy all face-up monsters your opponent
controls with ATK less than or equal to that Synchro Monster's original ATK. (Common) |
||||
Rating: 0 out of 5 Sounds good, but you're down more work than your opponent in most cases. Lightning Vortex is better. |
||||
High-Speed Riders (HSRD-EN012) Shock Surprise |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish up to 2 "Speedroid" monsters
from your Graveyard, then target that many cards on the field;
destroy them. (Rare) |
||||
Rating: 1 out of 5 The surprise is you're willing to waste 2 monsters just to destroy 2 cards on the field. |
||||
High-Speed Riders (HSRD-EN011) Speed Recovery |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Speedroid" monster in your Graveyard; Special Summon
it. During your Main Phase, except the turn this card was sent
to the Graveyard: You can banish this card from your Graveyard,
then target 1 "Speedroid" monster in your Graveyard; add it to
your hand. (Super Rare) |
||||
Rating: 1 out of 5 The Deck is pretty bad as a whole. Whether you need Tuner or non-Tuners, there are better choices. |
||||
High-Speed Riders (HSRD-EN010) Hi-Speedroid Chanbara |
||||
WIND | Machine / Synchro / Effect | Level 5 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Going to take too long just to get enough ATK to where the double attacks will mean something. |
||||
High-Speed Riders (HSRD-EN008) Speedroid Red-Eyed Dice |
||||
WIND | Machine / Tuner / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
When this card is Normal or Special Summoned: You can target 1
"Speedroid" monster you control, except "Speedroid Red-Eyed
Dice", and declare a Level from 1 to 6; it becomes that Level
until the end of this turn. (Super Rare) |
||||
Rating: 2 out of 5 Gagaga Magician for Speedroids, but it's also a Tuner. |
||||
High-Speed Riders (HSRD-EN007) Speedroid Ohajikid |
||||
WIND | Machine / Effect | Level 3 | ATK: 1000 DEF: 200 |
Pendulum Scale: |
When this card is Normal Summoned: You can target 1 Tuner
monster in either player's Graveyard; Special Summon it to your
side of the field, and if you do, immediately after this effect
resolves, Synchro Summon 1 WIND Synchro Monster, using that
monster and this card only. (Rare) |
||||
Rating: 2 out of 5 Very weak, but can revive a Tuner and isn't limited to Speedroid Synchros with the other effect. |
||||
High-Speed Riders (HSRD-EN006) Speedroid Taketomborg |
||||
WIND | Machine / Effect | Level 3 | ATK: 600 DEF: 1200 |
Pendulum Scale: |
If you control a WIND monster, you can Special Summon this card
(from your hand). You can Tribute this card; Special Summon 1
"Speedroid" Tuner monster from your Deck, also you cannot
Special Summon monsters for the rest of this turn, except WIND
monsters. You can only Special Summon "Speedroid Taketomborg(s)"
once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Tuning can get a Tuner without costing you a monster on the field. |
||||
High-Speed Riders (HSRD-EN005) Speedroid Menko |
||||
WIND | Machine / Effect | Level 4 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
When an opponent's monster declares a direct attack while this
card is in your hand: You can Special Summon this card in Attack
Position, and if you do, change all face-up monsters your
opponent controls to Defense Position. (Common) |
||||
Rating: 2 out of 5 Helpful for sure, but not as good as Battle Fader. |
||||
High-Speed Riders (HSRD-EN004) Speedroid Razorang |
||||
WIND | Machine / Effect | Level 4 | ATK: 2000 DEF: 0 |
Pendulum Scale: |
Cannot attack the turn it is Normal Summoned. Once per turn: You can
target 1 face-up monster on the field; change this card to Defense
Position, and if you do, that target loses 800 ATK until the end of this
turn. (Rare) |
||||
Rating: 2 out of 5 Marauding Captain can help bypass the Summoning Sickness or you can play it during the first turn of the Duel. |
||||
High-Speed Riders (HSRD-EN003) Speedroid Double Yoyo |
||||
WIND | Machine / Effect | Level 4 | ATK: 1400 DEF: 1400 |
Pendulum Scale: |
When this card is Normal Summoned: You can target 1 Level 3 or
lower "Speedroid" monster in your Graveyard; Special Summon it. (Common) |
||||
Rating: 2 out of 5 Reviving a Tuner will be your best bet at making this be useful. |
||||
High-Speed Riders (HSRD-EN002) Speedroid Tri-Eyed Dice |
||||
WIND | Machine / Tuner / Effect | Level 3 | ATK: 300 DEF: 1500 |
Pendulum Scale: |
During your opponent's turn: You can banish this card from your
Graveyard; negate the next attack this turn from a monster your
opponent controls (this is a Quick Effect). (Common) |
||||
Rating: 2 out of 5 A bit like Necro Gardna, but it's also a Tuner. |
||||
High-Speed Riders (HSRD-EN001) Speedroid Terrortop |
||||
WIND | Machine / Effect | Level 3 | ATK: 1200 DEF: 600 |
Pendulum Scale: |
If you control no monsters, you can Special Summon this card
(from your hand). When this card is Normal or Special Summoned:
You can add 1 "Speedroid" monster from your Deck to your hand,
except "Speedroid Terrortop". You can only use this effect of
"Speedroid Terrortop" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 Probably going to be getting a Tuner or this'll prove mostly to be a waste. |
||||
Ancient
Guardians (ANGU-EN039) Ursarctic Quint Charge |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can pay 700 LP, then activate 1 of the
following effects; ● Add 1 "Ursarctic" monster from your GY to your hand. ● Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7. (Rare) |
||||
Rating: 1 out of 5 They're charging 700 LP for a card supporting a Deck of rejects. |
||||
Ancient Guardians (ANGU-EN038) Ursarctic Big Dipper |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, if your "Ursarctic" monster would Tribute a
monster(s) to activate its effect, you can banish 1 Level 7 or
higher "Ursarctic" monster from your GY instead. Each time a
monster(s) is Special Summoned, place 1 counter on this card.
Once per turn, if a monster(s) is Special Summoned and an
"Ursarctic" Synchro Monster is on the field (except during the
Damage Step): You can remove all counters from this card (min.
7), then target 1 monster your opponent controls; take control
of it. (Ultra Rare) |
||||
Rating: 1 out of 5 If you have to bypass a requirement from an Archetype member, then maybe you'd be better off with a different Deck? |
||||
Ancient Guardians (ANGU-EN037) Ursarctic Slider |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 of your "Ursarctic" monsters that is banished or in
your GY; Special Summon it, but it cannot attack, also destroy
it during the End Phase. For the rest of this turn after this
card resolves, you cannot Special Summon, except monsters with a
Level. You can only activate 1 "Ursarctic Slider" per turn. (Super Rare) |
||||
Rating: 1 out of 5 The Synchros are out of the question so that leaves the equally bad Main Deck members. |
||||
Ancient Guardians (ANGU-EN036) Ursarctic Departure |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to
your hand. If you would Tribute a monster(s) to activate an
"Ursarctic" monster's effect, except the turn this card was sent
to the GY, you can banish this card from your GY instead. You
can only use each effect of "Ursarctic Departure" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 If only it were true, but they will depart the field faster than any express train leaves the station. |
||||
Ancient Guardians (ANGU-EN035) Ursarctic Grand Chariot |
||||
WATER | Beast-Warrior / Synchro / Effect | Level 7 | ATK: 2700 DEF: 700 |
Pendulum Scale: |
Cannot be Synchro Summoned. Must be Special Summoned (from your
Extra Deck) by sending 2 monsters you control with a Level
difference of 7 to the GY (1 Level 8 or higher Tuner and 1
non-Tuner Synchro Monster). If this card is Special Summoned:
You can target up to 2 other cards on the field; destroy them.
Once per turn, when a card or effect is activated that targets
an "Ursarctic" card you control (Quick Effect): You can Tribute
1 monster from your hand or field; negate the activation. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 2 out of 5 They sure like the number 700, but at least I can Tribute any monster from my hand. |
||||
Ancient Guardians (ANGU-EN034) Ursarctic Septentrion |
||||
WATER | Beast-Warrior / Synchro / Effect | Level 7 | ATK: 3000 DEF: 700 |
Pendulum Scale: |
Cannot be Synchro Summoned. Must be Special Summoned (from your
Extra Deck) by sending 2 monsters you control with a Level
difference of 7 to the GY (1 Level 8 or higher Tuner and 1
non-Tuner Synchro Monster). Negate the effects of face-up
monsters without a Level that were Special Summoned from the
Extra Deck. If your opponent Special Summons a monster(s)
(except during the Damage Step): You can add 1 "Ursarctic" card
from your Deck to your hand. You can only use this effect of
"Ursarctic Septentrion" once per turn. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 2 out of 5 The strongest member so far, but not exactly a whole lot better. |
||||
Ancient Guardians (ANGU-EN033) Ursarctic Polari |
||||
WATER | Beast-Warrior / Synchro / Effect | Level 1 | ATK: 700 DEF: 1000 |
Pendulum Scale: |
Cannot be Synchro Summoned. Must be Special Summoned (from your
Extra Deck) by sending 2 monsters you control with a Level
difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this
card is Special Summoned: You can activate 1 "Ursarctic Big
Dipper" directly from your Deck. You can Tribute 1 Level 7 or
higher monster; add to your hand, or Special Summon, 1
"Ursarctic" monster from your GY. You can only use each effect
of "Ursarctic Polari" once per turn. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 0 out of 5 A Level 1 Synchro with Summoning requirements is about the worst you can get for any monster. |
||||
Ancient Guardians (ANGU-EN032) Ursarctic Megabilis |
||||
WATER | Beast-Warrior / Tuner / Effect | Level 8 | ATK: 2800 DEF: 700 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can Tribute 1 other
Level 7 or higher monster from your hand; Special Summon this
card from your hand, also you cannot Special Summon for the rest
of this turn, except monsters with a Level. If this card is
Special Summoned while you control another "Ursarctic" monster:
You can target 1 card in your opponent's GY; banish it. You can
only use each effect of "Ursarctic Megabilis" once per turn. (Rare) |
||||
Rating: 1 out of 5 At least Emissary from Pandemonium will have some company in the trash. |
||||
Ancient Guardians (ANGU-EN031) Ursarctic Megatanus |
||||
WATER | Beast-Warrior / Tuner / Effect | Level 8 | ATK: 2400 DEF: 700 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can Tribute 1 other
Level 7 or higher monster from your hand; Special Summon this
card from your hand, also you cannot Special Summon for the rest
of this turn, except monsters with a Level. If this card is
Special Summoned while you control another "Ursarctic" monster:
You can target 1 face-up monster your opponent controls; change
it to face-down Defense Position. You can only use each effect
of "Ursarctic Megatanus" once per turn. (Rare) |
||||
Rating: 1 out of 5 They might as well be in Antarctica because their name sure implies that. |
||||
Ancient Guardians (ANGU-EN030) Ursarctic Megapolar |
||||
WATER | Beast-Warrior / Tuner / Effect | Level 8 | ATK: 2500 DEF: 700 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can Tribute 1 other
Level 7 or higher monster from your hand; Special Summon this
card from your hand, also you cannot Special Summon for the rest
of this turn, except monsters with a Level. If this card is
Special Summoned while you control another "Ursarctic" monster:
You can target 1 Spell/Trap your opponent controls; destroy it.
You can only use each effect of "Ursarctic Megapolar" once per
turn. (Rare) |
||||
Rating: 1 out of 5 Bearly andy DEF and pretty much no good effects. |
||||
Ancient Guardians (ANGU-EN029) Ursarctic Mikbilis |
||||
WATER | Beast / Effect | Level 7 | ATK: 700 DEF: 1400 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can Tribute 1 other
Level 7 or higher monster from your hand; Special Summon this
card from your hand, also you cannot Special Summon for the rest
of this turn, except monsters with a Level. If this card is
Special Summoned: You can Special Summon 1 "Ursarctic" monster
from your hand, except "Ursarctic Mikbilis". You can only use
each effect of "Ursarctic Mikbilis" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 These are the stats of a Level 3 monster, which at least then would be able to be Set without a fuss. |
||||
Ancient Guardians (ANGU-EN028) Ursarctic Miktanus |
||||
WATER | Beast / Effect | Level 7 | ATK: 700 DEF: 1700 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can Tribute 1 other
Level 7 or higher monster from your hand; Special Summon this
card from your hand, also you cannot Special Summon for the rest
of this turn, except monsters with a Level. If this card is
Special Summoned: You can target 1 "Ursarctic" monster in your
GY, except "Ursarctic Miktanus"; add it to your hand. You can
only use each effect of "Ursarctic Miktanus" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Let's just shave off 300 DEF for each new member revealed. I'm sure that'll be enough to make them better. /s |
||||
Ancient Guardians (ANGU-EN027) Ursarctic Mikpolar |
||||
WATER | Beast / Effect | Level 7 | ATK: 700 DEF: 2000 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can Tribute 1 other
Level 7 or higher monster from your hand; Special Summon this
card from your hand, also you cannot Special Summon for the rest
of this turn, except monsters with a Level. If this card is
Special Summoned: You can add 1 "Ursarctic" monster from your
Deck to your hand, except "Ursarctic Mikpolar". You can only use
each effect of "Ursarctic Mikpolar" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 So this is where we start, eh? Well it's quite the low bar to set for the rest of the team. |
||||
Ancient
Guardians (ANGU-EN026) Solfachord Formal |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
While you have a "Solfachord" card(s) in your Pendulum Zone,
when your opponent activates a Spell|Trap Card, or monster
effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck
into the Deck, then apply these effects. ● Pendulum Monsters you control are unaffected by that effect. ● Cards in your Pendulum Zone cannot be destroyed by that effect. ● Cards in your Pendulum Zone cannot be banished by that effect. You can only activate 1 "Solfachord Formal" per turn. (Rare) |
||||
Rating: 2 out of 5 Their recital proved about as lackluster as Lyrilucs years ago. |
||||
Ancient
Guardians (ANGU-EN025) Solfachord Musica |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these effects, based on the Pendulum Scales of
"Solfachord" Pendulum Monster Cards you control; ● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ● Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn. (Rare) |
||||
Rating: 1 out of 5 Melodious monsters didn't even need Pendulums to be good. |
||||
Ancient Guardians (ANGU-EN024) Solfachord Harmonia |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can activate 1 of these effects; ● Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. ● Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. ● If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 I suppose this is one time they'll have at least a few notes in the right places. |
||||
Ancient Guardians (ANGU-EN023) Solfachord Scale |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can apply any of the following effects, in sequence, based
on the number of "Solfachord" Pendulum Monster Cards you control
with different names. ● 3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ● 5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ● 7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn. (Rare) |
||||
Rating: 1 out of 5 Scales are mostly for beginner singers and instrument players. I guess that sums up "pro" players too. |
||||
Ancient Guardians (ANGU-EN022) Solfachord Elegance |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn. (Super Rare) |
||||
Rating: 2 out of 5 They all have different Scales, which means they can work with other members, but that's really their only highlight. |
||||
Ancient Guardians (ANGU-EN021) DoSolfachord Coolia |
||||
WIND | Fairy / Pendulum / Effect | Level 8 | ATK: 2700 DEF: 2500 |
Pendulum Scale: 1 |
Pendulum Text: Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. | ||||
Monster Text:
You can Special Summon this
card (from your hand) by Tributing 2 Pendulum Monsters. You can
only use each of the following effects of "DoSolfachord Coolia"
once per turn. You can target 1 face-up card your opponent
controls, or up to 2 cards if you have an odd Pendulum Scale in
your Pendulum Zone; negate its effects until the end of your
opponent's turn. When an effect of a monster on the field is
activated, with an equal or lower ATK than the highest Pendulum
Scale in your Pendulum Zone x 300: You can destroy that monster. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 2 out of 5 Quite a few strings attached, but none of them render the Scale useless. |
||||
Ancient Guardians (ANGU-EN020) TiSolfachord Beautia |
||||
EARTH | Fairy / Pendulum / Effect | Level 7 | ATK: 2500 DEF: 2400 |
Pendulum Scale: 2 |
Pendulum Text: Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. | ||||
Monster Text:
(Quick Effect): You can
target 1 Effect Monster your opponent controls, or, if you have
an even Pendulum Scale in your Pendulum Zone, you can target 1
face-up Spell/Trap your opponent controls; this turn, banish it
when it leaves the field. You can only use this effect of
"TiSolfachord Beautia" once per turn. Once per turn, at the
start of the Damage Step, if this card battles a monster with an
equal or higher ATK than the lowest Pendulum Scale in your
Pendulum Zone x 300: Destroy that monster. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 2 out of 5 Seems the trend is to raise stats and lower the Scale. Too bad that's about the only changes going on here. |
||||
Ancient Guardians (ANGU-EN019) LaSolfachord Angelia |
||||
FIRE | Fairy / Pendulum / Effect | Level 6 | ATK: 2300 DEF: 1400 |
Pendulum Scale: 3 |
Pendulum Text: Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. | ||||
Monster Text: While you have an odd
Pendulum Scale in your Pendulum Zone, if your "Solfachord"
Pendulum Monster attacks, your opponent cannot activate
Spell/Trap Cards or effects until the end of the Damage Step.
During your Main Phase: You can Tribute 1 "Solfachord" Pendulum
Monster (even if face-down), and if you do, Special Summon 1
"Solfachord" Pendulum Monster from your Deck whose Pendulum
Scale is 2 higher or 2 lower than that monster, except
"LaSolfachord Angelia". You can only use this effect of
"LaSolfachord Angelia" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 The Scale has finally hit the right note, but the stats are still needing work. |
||||
Ancient Guardians (ANGU-EN018) SolSolfachord Gracia |
||||
WATER | Fairy / Pendulum / Effect | Level 5 | ATK: 2100 DEF: 1400 |
Pendulum Scale: 4 |
Pendulum Text: Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. | ||||
Monster Text: While you have an even
Pendulum Scale in your Pendulum Zone, if your "Solfachord"
Pendulum Monster attacks, your opponent cannot activate monster
effects until the end of the Damage Step. If this card is Normal
or Special Summoned: You can add 1 "Solfachord" Spell/Trap from
your Deck to your hand. You can only use this effect of
"SolSolfachord Gracia" once per turn. (Super Rare) & (Collector's Rare) |
||||
Rating: 1 out of 5 Less than so-so for this music player. |
||||
Ancient Guardians (ANGU-EN017) FaSolfachord Fancia |
||||
FIRE | Fairy / Pendulum / Effect | Level 4 | ATK: 1600 DEF: 400 |
Pendulum Scale: 5 |
Pendulum Text: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. | ||||
Monster Text:
While you have an odd
Pendulum Scale in your Pendulum Zone, if your "Solfachord"
Pendulum Monster would be destroyed by battle, you can destroy
this card instead. During your Main Phase: You can add 1
"Solfachord" Pendulum Monster from your Deck to your Extra Deck
face-up, except "FaSolfachord Fancia". You can only use this
effect of "FaSolfachord Fancia" once per turn. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 1 out of 5 I get it. They're Pendulum Monsters and are based on music scales. That's basic music though and it's boring. |
||||
Ancient Guardians (ANGU-EN016) MiSolfachord Eliteia |
||||
WATER | Fairy / Pendulum / Effect | Level 3 | ATK: 1100 DEF: 400 |
Pendulum Scale: 6 |
Pendulum Text: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. | ||||
Monster Text: While you have an even
Pendulum Scale in your Pendulum Zone, you take no damage from
battles involving your "Solfachord" Pendulum Monsters. If this
card is Normal or Special Summoned: You can target 1 Spell|Trap
your opponent controls; return it to the hand. You can only use
this effect of "MiSolfachord Eliteia" once per turn. (Rare) |
||||
Rating: 1 out of 5 After being on the high end of the Scale, they're trending downward, which means lower ratings too. |
||||
Ancient Guardians (ANGU-EN015) ReSolfachord Dreamia |
||||
WIND | Fairy / Pendulum / Effect | Level 2 | ATK: 600 DEF: 400 |
Pendulum Scale: 7 |
Pendulum Text: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. | ||||
Monster Text: While you have an odd
Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum
Monster Card(s) you control would be destroyed by your
opponent's card effect, you can destroy this card instead of 1
of those cards. If you control a "Solfachord" card in your
Pendulum Zone: You can Special Summon this card from your hand.
You can only use this effect of "ReSolfachord Dreamia" once per
turn. (Rare) |
||||
Rating: 2 out of 5 Dreaming of success perhaps? Not likely with such weak stats and mediocre effects. |
||||
Ancient Guardians (ANGU-EN014) DoSolfachord Cutie |
||||
EARTH | Fairy / Pendulum / Effect | Level 1 | ATK: 100 DEF: 400 |
Pendulum Scale: 8 |
Pendulum Text: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. | ||||
Monster Text: While you have an even
Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum
Monsters you control gain ATK equal to 100 x their own Pendulum
Scale. If this card is Normal or Special Summoned: You can add 1
"Solfachord" Pendulum Monster from your Deck to your hand,
except "DoSolfachord Cutia". You can only use this effect of
"DoSolfachord Cutia" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 When they're this weak, with those effects, there's nothing to worry about. |
||||
Ancient
Guardians (ANGU-EN013) Ogdoadic Calling |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK
0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with
different names in your GY, you can apply this effect instead. ● Special Summon 2 Reptile monsters with different names from your GY. You can only activate 1 "Ogdoadic Calling" per turn. (Rare) |
||||
Rating: 1 out of 5 Suddenly Venom Decks seem a whole lot better by comparison. |
||||
Ancient
Guardians (ANGU-EN012) Ogdoadic Hollow |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
During the Main Phase: You can Tribute 1 Reptile Effect Monster,
then target 1 monster in your opponent's GY; Special Summon it
to your field, but send it to the GY during the End Phase. You
can only use this effect of "Ogdoadic Hollow" once per turn. If
this face-up card is sent from the Spell & Trap Zone to the GY:
Send all face-up non-Reptile monsters you control to the GY. (Rare) |
||||
Rating: 1 out of 5 Hollow like a dead tree in the woods. |
||||
Ancient Guardians (ANGU-EN011) Ogdoadic Origin |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a face-up Reptile monster(s) you control is destroyed by
battle or an opponent's card effect: You can target 1 card your
opponent controls; send it to the GY. If this card in the Field
Zone is destroyed by your opponent's card effect: You can send
cards from the top of your opponent's Deck to the GY, equal to
the number of Reptile monsters with different names in your GY.
You can only use each effect of "Ogdoadic Origin" once per turn. (Rare) |
||||
Rating: 2 out of 5 Pretty poor effects, but not limited to Ogdoadics in any way. |
||||
Ancient Guardians (ANGU-EN010) Ogdoadic Water Lily |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 Reptile monster from your Deck to the GY, then if you
have 5 or more Reptile monsters with different names in your GY,
you can Special Summon 1 Reptile monster from your GY. You can
only activate 1 "Ogdoadic Water Lily" per turn. (Super Rare) |
||||
Rating: 1 out of 5 Like Snake Reign, but for Monster Reborn, and much worse too. |
||||
Ancient Guardians (ANGU-EN009) Ogdoabyss, the Ogdoadic Overlord |
||||
LIGHT | Reptile / Effect | Level 10 | ATK: 3100 DEF: 2200 |
Pendulum Scale: |
If this card is in your GY: You can Tribute 3 monsters; Special
Summon this card. Once, while this card is face-up on the field
(Quick Effect): You can send all monsters from the field to the
GY, except face-up monsters Special Summoned from the GY. You
can only use each effect of "Ogdoabyss, the Ogdoadic Overlord"
once per turn. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 3 out of 5 The effect reads like that of a Wind-Up monster, but there's no need to use it with any Archetype. |
||||
Ancient Guardians (ANGU-EN008) Amunessia, the Ogdoadic Queen |
||||
DARK | Reptile / Effect | Level 8 | ATK: 2700 DEF: 2100 |
Pendulum Scale: |
If this card is in your GY: You can Tribute 2 monsters; Special
Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 2 out of 5 Minor uses in a Reptile Deck, but overall not great. |
||||
Ancient Guardians (ANGU-EN007) Aron, the Ogdoadic King |
||||
LIGHT | Reptile / Effect | Level 8 | ATK: 2500 DEF: 2800 |
Pendulum Scale: |
If this card is in your GY: You can Tribute 2 monsters; Special
Summon this card. If your opponent adds a card(s) to their hand
(except during the Draw Phase or Damage Step): You can send 1
random card from their hand to the GY. If a monster(s) your
opponent controls is sent to the GY (except during the Damage
Step): You can add 1 LIGHT or DARK Reptile monster from your
Deck or GY to your hand, except "Aron, the Ogdoadic King". You
can only use each effect of "Aron, the Ogdoadic King" once per
turn. (Ultra Rare) & (Collector's Rare) |
||||
Rating: 2 out of 5 Really doesn't do much for its Level, though the last effect is okay. |
||||
Ancient Guardians (ANGU-EN006) Aleirtt, the Ogdoadic Dark |
||||
DARK | Reptile / Effect | Level 8 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
If this card is in your GY: You can Tribute 1 monster; Special
Summon this card, then your opponent can add 1 monster from
their GY to their hand. If this card is Special Summoned: You
can target 2 of your banished monsters, including a Reptile
monster; return them to the GY. You can only use each effect of
"Aleirtt, the Ogdoadic Dark" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Appropriately named because it doesn't have a bright future with this info. |
||||
Ancient Guardians (ANGU-EN005) Keurse, the Ogdoadic Light |
||||
LIGHT | Reptile / Effect | Level 8 | ATK: 400 DEF: 2400 |
Pendulum Scale: |
If this card is in your GY: You can Tribute 1 monster; Special
Summon this card, then your opponent can Special Summon 1
monster from their GY, but negate its effects. If this card is
Special Summoned: You can target 1 Level 4 or lower "Ogdoadic"
monster in your GY; Special Summon it, but banish it when it
leaves the field. You can only use each effect of "Keurse, the
Ogdoadic Light" once per turn. (Super Rare) |
||||
Rating: 2 out of 5 Special Summoning it allows you a 2nd member to revive, but most aren't very good. |
||||
Ancient Guardians (ANGU-EN004) Zohah, the Ogdoadic Boundless |
||||
DARK | Reptile / Effect | Level 4 | ATK: 1500 DEF: 1700 |
Pendulum Scale: |
If this card is sent from the field to the GY, or Special
Summoned from the GY: You can activate this effect; your
opponent draws 1 card, and if they do, you add 1 "Ogdoadic"
monster from your Deck to your hand, except "Zohah, the Ogdoadic
Boundless", then, each player sends 1 card from their hand to
the GY. If this card is in your GY: You can send 1 card from
your hand to the GY; add this card to your hand. You can only
use each effect of "Zohah, the Ogdoadic Boundless" once per
turn. (Rare) |
||||
Rating: 1 out of 5 You're losing 2 cards for ever 1 card your opponent loses. There's no need to run this even once. |
||||
Ancient Guardians (ANGU-EN003) Flogos, the Ogdoadic Boundless |
||||
LIGHT | Reptile / Effect | Level 4 | ATK: 1800 DEF: 1400 |
Pendulum Scale: |
If this card is sent from the field to the GY, or Special
Summoned from the GY: You can target 1 face-up monster your
opponent controls, and 1 monster in their GY with an equal or
higher ATK than that target; Special Summon that monster from
the GY to their field, and if you do, send that other monster
they control to the GY. If this card is in your GY: You can send
1 card from your hand to the GY; add this card to your hand. You
can only use each effect of "Flogos, the Ogdoadic Boundless"
once per turn. (Rare) |
||||
Rating: 3 out of 5 Strong and the very last effect allows you to retrive it fairly easily. |
||||
Ancient Guardians (ANGU-EN002) Nauya, the Ogdoadic Remnant |
||||
DARK | Reptile / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
You can send this card from your hand to the GY; send 1 LIGHT
Reptile monster from your Deck to the GY. If this card is Normal
or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from
your Deck to your hand. You can only use each effect of "Nauya,
the Ogdoadic Remnant" once per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 2000 more DEF than Nunu, but that's the only highlight. |
||||
Ancient Guardians (ANGU-EN001) Nunu, the Ogdoadic Remnant |
||||
LIGHT | Reptile / Effect | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can send this card from your hand to the GY; send 1 DARK
Reptile monster from your Deck to the GY. If you control no
monsters, or you control an "Ogdoadic" monster: You can Special
Summon this card from your GY, but banish it when it leaves the
field, also you cannot Special Summon monsters, except Reptile
monsters, while this card is face-up in the Monster Zone. You
can only use each effect of "Nunu, the Ogdoadic Remnant" once
per turn. (Ultra Rare) |
||||
Rating: 2 out of 5 Easily send Vennominon or Vennominaga to the Graveyard, but that's about it. |