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Dark Saviors (DASA-EN) Card Spoiler
1. DASA-EN047 was previously called "Vampire Orchis". 2. DASA-EN048 was previously called "Vampire Koala". 3. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Saviors_(TCG-EN-1E) |
DASA-EN060 Horn of the Phantom Beast Normal Trap Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card. (Super Rare) |
DASA-EN059 Mirror Force Normal Trap When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. (Super Rare) |
DASA-EN058 Foolish Burial Goods Normal Spell Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn. (Super Rare) |
DASA-EN057 Quick-Booster Quick-Play Spell Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster". (Super Rare) |
DASA-EN056 Spell Power Grasp Normal Spell Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. (Super Rare) |
DASA-EN055 Magical Citadel of Endymion Field Spell Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from your field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. (Secret Rare) |
DASA-EN054 Allure of Darkness Normal Spell Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. (Super Rare) |
DASA-EN053 Reinforcement of the Army Normal Spell Add 1 Level 4 or lower Warrior monster from your Deck to your hand. (Super Rare) |
DASA-EN052 Scapegoat Quick-Play Spell Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). (Super Rare) |
DASA-EN051 Kuribandit DARK | Fiend | Level 3 | ATK 1000 | DEF 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY. (Super Rare) |
DASA-EN050 Vampire Vamp DARK | Zombie | Level 7 | ATK 2000 | DEF 2000 Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card. (Super Rare) |
DASA-EN049 Vampire Sorcerer DARK | Zombie | Level 4 | ATK 1500 | DEF 1500 If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. (Super Rare) |
DASA-EN048 Vampiric Koala EARTH | Beast | Level 4 | ATK 1800 | DEF 1500 If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted. (Super Rare) |
DASA-EN047 Vampiric Orchis EARTH | Plant | Level 4 | ATK 1700 | DEF 1000 When this card is Normal Summoned: You can Special Summon 1 "Des Dendle" from your hand. (Super Rare) |
DASA-EN046 Mystic Tomato DARK | Plant | Level 4 | ATK 1400 | DEF 1100 When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. (Super Rare) |
DASA-EN045 Drowning Mirror Force Normal Trap When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck. (Super Rare) |
DASA-EN044 The Monarchs Stormforth Quick-Play Spell Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. (Super Rare) |
DASA-EN043 Toon Table of Contents Normal Spell Add 1 "Toon" card from your Deck to your hand. (Super Rare) |
DASA-EN042 Dark Grepher DARK | Warrior | Level 4 | ATK 1700 | DEF 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY. (Super Rare) |
DASA-EN041 Plaguespreader Zombie DARK | Zombie-Type Tuner | Level 2 | ATK 400 | DEF 200 If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field. (Super Rare) |
DASA-EN040 Armageddon Knight DARK | Warrior | Level 4 | ATK 1400 | DEF 1200 When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. (Super Rare) |
DASA-EN039 Sky Striker Airspace - Area Zero Field Spell You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. (Super Rare) |
DASA-EN038 Sky Striker Mecha Modules - Multirole Continuous Spell Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field. (Secret Rare) |
DASA-EN037 Sky Striker Mecharmory - Hercules Base Equip Spell Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. (Super Rare) |
DASA-EN036 Sky Striker Mecha - Shark Cannon Quick-Play Spell If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. (Secret Rare) |
DASA-EN035 Sky Striker Mecha - Eagle Booster Quick-Play Spell If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. (Super Rare) |
DASA-EN034 Sky Striker Mecha - Widow Anchor Quick-Play Spell If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. (Secret Rare) |
DASA-EN033 Sky Striker Mecha - Hornet Drones Quick-Play Spell If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead. (Super Rare) |
DASA-EN032 Sky Striker Maneuver - Jamming Waves! Normal Spell If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. (Secret Rare) |
DASA-EN031 Sky Striker Maneuver - Afterburners! Normal Spell If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. (Secret Rare) |
DASA-EN030 Sky Striker Mobilize - Engage! Normal Spell If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. (Secret Rare) |
DASA-EN029 Sky Striker Ace - Raye DARK | Warrior | Level 4 | ATK 1500 | DEF 1500 You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. (Super Rare) |
DASA-EN028 Sky Striker Ace - Shizuku WATER | Machine-Type Link | ATK 1500 | Link 1 Active Link Arrow(s): Top-Right 1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. (Super Rare) |
DASA-EN027 Sky Striker Ace - Kagari FIRE | Machine-Type Link | ATK 1500 | Link 1 Active Link Arrow(s): Top-Left 1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn. (Super Rare) |
DASA-EN026 Training Fur Hire, Fur All Your Training Needs Continuous Trap If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. (Secret Rare) |
DASA-EN025 Mayhem Fur Hire Quick-Play Spell Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. (Secret Rare) |
DASA-EN024 Fandora, the Flying Furtress Field Spell During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. (Super Rare) |
DASA-EN023 Rafale, Champion Fur Hire LIGHT | Dragon | Level 8 | ATK 2800 | DEF 2200 If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. (Secret Rare) |
DASA-EN022 Wiz, Sage Fur Hire WATER | Spellcaster | Level 7 | ATK 1600 | DEF 2800 If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. (Secret Rare) |
DASA-EN021 Dyna, Hero Fur Hire EARTH | Beast-Warrior | Level 6 | ATK 2500 | DEF 1400 If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one. (Secret Rare) |
DASA-EN020 Sagitta, Maverick Fur Hire WIND | Winged Beast | Level 5 | ATK 1200 | DEF 2400 If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. (Secret Rare) |
DASA-EN019 Bravo, Fighter Fur Hire FIRE | Reptile | Level 4 | ATK 1900 | DEF 200 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. (Super Rare) |
DASA-EN018 Seal, Strategist Fur Hire DARK | Beast-Warrior | Level 4 | ATK 1600 | DEF 1000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. (Super Rare) |
DASA-EN017 Beat, Bladesman Fur Hire EARTH | Warrior | Level 3 | ATK 1200 | DEF 500 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. (Secret Rare) |
DASA-EN016 Helmer, Helmsman Fur Hire WATER | Aqua | Level 3 | ATK 0 | DEF 2000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. (Super Rare) |
DASA-EN015 Recon, Scout Fur Hire WIND | Beast | Level 2 | ATK 1000 | DEF 500 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. (Super Rare) |
DASA-EN014 Donpa, Marksman Fur Hire WIND | Beast | Level 2 | ATK 500 | DEF 1000 During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. (Super Rare) |
DASA-EN013 Crimson Knight Vampire Bram DARK | Zombie-Type Xyz | Rank 5 | ATK 2500 | DEF 0 2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position. (Super Rare) |
DASA-EN012 Shadow Vampire DARK | Zombie | Level 5 | ATK 2000 | DEF 0 Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. (Super Rare) |
DASA-EN011 Vampire Domination Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. (Secret Rare) |
DASA-EN010 Vampire Awakening Normal Trap Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn. (Super Rare) |
DASA-EN009 Vampire's Domain Continuous Spell Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP. (Secret Rare) |
DASA-EN008 Vampire's Desire Normal Spell Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.You can only activate 1 "Vampire's Desire" per turn. (Secret Rare) |
DASA-EN007 Dhampir Vampire Sheridan DARK | Zombie-Type Xyz | Rank 6 | ATK 2600 | DEF 1000 2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. (Secret Rare) |
DASA-EN006 Vampire Red Baron DARK | Zombie | Level 6 | ATK 2400 | DEF 1000 Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. (Super Rare) |
DASA-EN005 Vampire Scarlet Scourge DARK | Zombie | Level 6 | ATK 2200 | DEF 2200 If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. (Secret Rare) |
DASA-EN004 Vampire Grimson DARK | Zombie | Level 5 | ATK 2000 | DEF 1400 If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. (Super Rare) |
DASA-EN003 Vampire Fraulein DARK | Zombie | Level 5 | ATK 600 | DEF 2000 When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, when your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); that monster you control gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. (Secret Rare) |
DASA-EN002 Vampire Retainer DARK | Zombie | Level 2 | ATK 1200 | DEF 0 If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. (Super Rare) |
DASA-EN001 Vampire Familiar DARK | Zombie | Level 1 | ATK 500 | DEF 0 If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. (Super Rare) |