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Astral Pack Three (AP03-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Astral_Pack_Three_(TCG-EN-UE) |
AP03-EN026 Heavy Slump Normal Trap Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn. (Common) |
AP03-EN025 Archfiend's Roar Normal Trap Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn. (Common) |
AP03-EN024 Super Solar Nutrient Continuous Spell Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. (Common) |
AP03-EN023 Deck Lockdown Continuous Spell Neither player can add cards from their Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation. (Common) |
AP03-EN022 Gladiator Beast's Battle Archfiend Shield Equip Spell Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand. (Common) |
AP03-EN021 Kamionwizard DARK | Spellcaster-Type Fusion | Level 4 | ATK 1300 | DEF 1100 "Mystical Elf" + "Curtain of the Dark Ones" (Short Print Common) |
AP03-EN020 Vampire Dragon DARK | Zombie | Level 6 | ATK 2400 | DEF 0 When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand. (Common) |
AP03-EN019 Imprisoned Queen Archfiend DARK | Fiend | Level 8 | ATK 2600 | DEF 1700 During each of your Standby Phases, you must pay 1000 Life Points (this is not optional), or this card is destroyed. During your Standby Phase: Target 1 Level 4 or lower Fiend-Type monster on the field; that target gains 1000 ATK until the End Phase. "Pandemonium" must be on the field and this card must be in your Graveyard to activate and to resolve this effect. (Common) |
AP03-EN018 Des Lacooda EARTH | Zombie | Level 3 | ATK 500 | DEF 600 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card. (Common) |
AP03-EN017 Swarm of Locusts DARK | Insect | Level 3 | ATK 1000 | DEF 500 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target. (Common) |
AP03-EN016 Swarm of Scarabs DARK | Insect | Level 3 | ATK 500 | DEF 1000 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target. (Common) |
AP03-EN015 Jowgen the Spiritualist LIGHT | Spellcaster | Level 3 | ATK 200 | DEF 1300 You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters. (Common) |
AP03-EN014 Curtain of the Dark Ones DARK | Spellcaster | Level 2 | ATK 600 | DEF 500 A curtain that a spellcaster made, it is said to raise a dark power. (Common) |
AP03-EN013 Wall of Thorns Normal Trap When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls. (Super Rare) |
AP03-EN012 Pollinosis Counter Trap When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant-Type monster; negate the Summon or activation, and if you do, destroy that card. (Super Rare) |
AP03-EN011 Spellbook Star Hall Continuous Spell Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card. (Super Rare) |
AP03-EN010 Noble Arms - Arfeudutyr Equip Spell You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. (Super Rare) |
AP03-EN009 Spellbook Library of the Crescent Normal Spell If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. (Super Rare) |
AP03-EN008 Noble Arms - Gallatin Equip Spell You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn. (Super Rare) |
AP03-EN007 Miracle Fertilizer Continuous Spell Once per turn: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card. (Super Rare) |
AP03-EN006 Falling Down Equip Spell Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage. (Super Rare) |
AP03-EN005 Mermail Abyssgunde WATER | Aqua | Level 3 | ATK 1400 | DEF 800 If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn. (Super Rare) |
AP03-EN004 Serene Psychic Witch EARTH | Psychic | Level 3 | ATK 1400 | DEF 1200 When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect. (Super Rare) |
AP03-EN003 Fire Formation - Tenki Continuous Spell When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. (Ultimate Rare) |
AP03-EN002 Maestroke the Symphony Djinn DARK | Fiend-Type Xyz | Rank 4 | ATK 1800 | DEF 2300 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. (Ultimate Rare) |
AP03-EN001 Atlantean Marksman WATER | Sea Serpent | Level 3 | ATK 1400 | DEF 0 When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. (Ultimate Rare) |