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Legendary Collection 4: Joey's World Mega Pack (LCJW-EN) Card Spoiler

1. LCJW-EN186 was originally called Red-Moon Baby.
2. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Collection_4:_Joey's_World_Mega_Pack_(TCG-EN-1E)
                                                       LCJW-EN298
Imperial Iron Wall
Continuous Trap
Cards cannot be banished.
(Ultra Rare)
 
                                                       LCJW-EN297
Black Horn of Heaven
Counter Trap
When your opponent would Special Summon a monster: Negate the Special Summon, and if you do, destroy it.
(Ultra Rare)
 
                                                       LCJW-EN296
Spirit Barrier
Continuous Trap
While you control a monster, you take no battle damage.
(Common)
 
                                                       LCJW-EN295
Compulsory Evacuation Device
Normal Trap
Target 1 monster on the field; return that target to the hand.
(Secret Rare)
 
                                                       LCJW-EN294
Torrential Tribute
Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
(Secret Rare)
 
                                                       LCJW-EN293
Chain Destruction
Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
(Rare)
 
                                                       LCJW-EN292
Horn of Heaven
Counter Trap
When a monster would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster.
(Ultra Rare)
 
                                                       LCJW-EN291
Trade-In
Normal Spell
Discard 1 Level 8 monster; draw 2 cards.
(Ultra Rare)
 
                                                       LCJW-EN290
Pot of Avarice
Normal Spell
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.
(Secret Rare)
 
                                                       LCJW-EN289
Stray Lambs
Normal Spell
Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
(Ultra Rare)
 
                                                       LCJW-EN288
Book of Moon
Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
(Secret Rare)
 
                                                       LCJW-EN287
Super Rejuvenation
Quick-Play Spell
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon-Type monsters you discarded or Tributed from your hand or your side of the field this turn.
(Super Rare)
 
                                                       LCJW-EN286
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
(Ultra Rare)
 
                                                       LCJW-EN285
Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
(Secret Rare)
 
                                                       LCJW-EN284
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Ultra Rare)
 
                                                       LCJW-EN283
Dark Hole
Normal Spell
Destroy all monsters on the field.
(Secret Rare)
 
                                                       LCJW-EN282
Strike Ninja
DARK | Warrior | Level 4 | ATK 1700 | DEF 1200
Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
(Common)
 
                                                       LCJW-EN281
Berserk Dragon
DARK | Zombie | Level 8 | ATK 3500 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
(Common)
 
                                                       LCJW-EN280
Injection Fairy Lily
EARTH | Spellcaster | Level 3 | ATK 400 | DEF 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
(Common)
 
                                                       LCJW-EN279
Cave Dragon
WIND | Dragon | Level 4 | ATK 2000 | DEF 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
(Common)
 
                                                       LCJW-EN278
Chaos Trap Hole
Counter Trap
When a LIGHT or DARK monster would be Summoned: Pay 2000 Life Points, negate the Summon, and if you do, banish it.
(Common)
 
                                                       LCJW-EN277
Treacherous Trap Hole
Normal Trap
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.
(Common)
 
                                                       LCJW-EN276
Giant Trap Hole
Normal Trap
When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
(Common)
 
                                                       LCJW-EN275
D.D. Trap Hole
Normal Trap
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
(Common)
 
                                                       LCJW-EN274
Adhesion Trap Hole
Normal Trap
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
(Common)
 
                                                       LCJW-EN273
Sixth Sense
Normal Trap
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
(Common)
 
                                                       LCJW-EN272
Dice Try!
Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate that activation, and if you do, destroy it.
(Common)
 
                                                       LCJW-EN271
Dice Re-Roll
Normal Trap
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
(Common)
 
                                                       LCJW-EN270
Needle Wall
Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again.
(Common)
 
                                                       LCJW-EN269
Blind Destruction
Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
(Common)
 
                                                       LCJW-EN268
Second Coin Toss
Continuous Spell
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
(Common)
 
                                                       LCJW-EN267
Gatling Dragon
DARK | Machine-Type Fusion | Level 8 | ATK 2600 | DEF 1200
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of Heads.
(Common)
 
                                                       LCJW-EN266
Twin-Barrel Dragon
DARK | Machine | Level 4 | ATK 1700 | DEF 200
When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.
(Common)
 
                                                       LCJW-EN265
Snipe Hunter
DARK | Fiend | Level 4 | ATK 1500 | DEF 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
(Common)
 
                                                       LCJW-EN264
Blowback Dragon
DARK | Machine | Level 6 | ATK 2300 | DEF 1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
(Common)
 
                                                       LCJW-EN263
Roulette Barrel
LIGHT | Machine | Level 4 | ATK 1000 | DEF 2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
(Common)
 
                                                       LCJW-EN262
Dice Jar
LIGHT | Rock | Level 3 | ATK 200 | DEF 300
FLIP: Both players roll a six-sided die. The player with the lowest result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
(Common)
 
                                                       LCJW-EN261
Gravekeeper's Stele
Normal Spell
Target 2 "Gravekeeper's" monsters in your Graveyard; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley".
(Ultra Rare)
 
                                                       LCJW-EN260
Necrovalley
Field Spell
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
(Common)
 
                                                       LCJW-EN259
Gravekeeper's Visionary
DARK | Spellcaster | Level 8 | ATK 2000 | DEF 1800
You can Tribute Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
(Rare)
 
                                                       LCJW-EN258
Gravekeeper's Priestess
DARK | Spellcaster | Level 3 | ATK 1000 | DEF 1500
While there is no face-up Field Spell Card, the field is treated as "Necrovalley". All "Gravekeeper's" monsters gain 200 ATK and DEF.
(Rare)
 
                                                       LCJW-EN257
Gravekeeper's Vassal
DARK | Spellcaster | Level 3 | ATK 700 | DEF 500
Any battle damage this card inflicts to your opponent is treated as effect damage instead.
(Common)
 
                                                       LCJW-EN256
Gravekeeper's Curse
DARK | Spellcaster | Level 3 | ATK 800 | DEF 800
When this card is Summoned: Inflict 500 damage to your opponent.
(Common)
 
                                                       LCJW-EN255
Gravekeeper's Spy
DARK | Spellcaster | Level 4 | ATK 1200 | DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
(Secret Rare)
 
                                                       LCJW-EN254
The Forces of Darkness
Normal Trap
Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.
(Common)
 
                                                       LCJW-EN253
The Gates of Dark World
Field Spell
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
(Ultra Rare)
 
                                                       LCJW-EN252
Dark World Grimoire
Continuous Spell
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.
(Common)
 
                                                       LCJW-EN251
Dark World Dealings
Normal Spell
Each player draws 1 card, then each player discards 1 card.
(Super Rare)
 
                                                       LCJW-EN250
Gateway to Dark World
Quick-Play Spell
Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set).
(Secret Rare)
 
                                                       LCJW-EN249
Dark World Lightning
Normal Spell
Target 1 Set card on the field; destroy that target, then discard 1 card.
(Secret Rare)
 
                                                       LCJW-EN248
Snoww, Unlight of Dark World
DARK | Fiend | Level 4 | ATK 1700 | DEF 0
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
(Secret Rare)
 
                                                       LCJW-EN247
Scarr, Scout of Dark World
DARK | Fiend | Level 2 | ATK 500 | DEF 500
When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
(Secret Rare)
 
                                                       LCJW-EN246
Goldd, Wu-Lord of Dark World
DARK | Fiend | Level 5 | ATK 2300 | DEF 1400
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).
(Secret Rare)
 
                                                       LCJW-EN245
Sillva, Warlord of Dark World
DARK | Fiend | Level 5 | ATK 2300 | DEF 1400
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
(Secret Rare)
 
                                                       LCJW-EN244
Brron, Mad King of Dark World
DARK | Fiend | Level 4 | ATK 1800 | DEF 400
When this card inflicts battle damage to your opponent: You can discard 1 card.
(Ultra Rare)
 
                                                       LCJW-EN243
Broww, Huntsman of Dark World
DARK | Fiend | Level 3 | ATK 1400 | DEF 800
If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.
(Secret Rare)
 
                                                       LCJW-EN242
Beiige, Vanguard of Dark World
DARK | Fiend | Level 4 | ATK 1600 | DEF 1300
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
(Ultra Rare)
 
                                                       LCJW-EN241
A Deal with Dark Ruler
Quick-Play Spell
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
(Rare)
 
                                                       LCJW-EN240
Fiend Skull Dragon
WIND | Dragon-Type Fusion | Level 5 | ATK 2000 | DEF 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this monster can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
(Rare)
 
                                                       LCJW-EN239
Shadow Tamer
EARTH | Warrior | Level 3 | ATK 800 | DEF 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
(Rare)
 
                                                       LCJW-EN238
Lesser Fiend
DARK | Fiend | Level 5 | ATK 2100 | DEF 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
(Rare)
 
                                                       LCJW-EN237
Toon Summoned Skull
DARK | Fiend-Type Toon | Level 6 | ATK 2500 | DEF 1200
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
(Rare)
 
                                                       LCJW-EN236
Beast of Talwar
DARK | Fiend | Level 6 | ATK 2400 | DEF 2150
Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.


(This card is always treated as an "Archfiend" card.)
(Rare)
 
                                                       LCJW-EN235
Summoned Skull (original artwork)
DARK | Fiend | Level 6 | ATK 2500 | DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(This card is always treated as an ‟Archfiend” card.)
(Rare)
 
                                                       LCJW-EN234
Riryoku
Normal Spell
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the End Phase.
(Common)
 
                                                       LCJW-EN233
Tribute Doll
Normal Spell
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned or Normal Set. It cannot attack this turn.
(Common)
 
                                                       LCJW-EN232
Fairy Meteor Crush
Equip Spell
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
 
                                                       LCJW-EN231
Magical Labyrinth
Equip Spell
Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.
(Common)
 
                                                       LCJW-EN230
Labyrinth Tank
DARK | Machine-Type Fusion | Level 7 | ATK 2400 | DEF 2400
"Giga-Tech Wolf" + "Cannon Soldier"
(Common)
 
                                                       LCJW-EN229
Wall Shadow
DARK | Warrior | Level 7 | ATK 1600 | DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
(Common)
 
                                                       LCJW-EN228
Shadow Ghoul
DARK | Zombie | Level 5 | ATK 1600 | DEF 1300
This card gains 100 ATK for each monster in your Graveyard.
(Common)
 
                                                       LCJW-EN227
Jirai Gumo
EARTH | Insect | Level 4 | ATK 2200 | DEF 100
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your Life Points.
(Common)
 
                                                       LCJW-EN226
Suijin
WATER | Aqua | Level 7 | ATK 2500 | DEF 2400
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
(Common)
 
                                                       LCJW-EN225
Kazejin
WIND | Spellcaster | Level 7 | ATK 2400 | DEF 2200
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
(Common)
 
                                                       LCJW-EN224
Sanga of the Thunder
LIGHT | Thunder | Level 7 | ATK 2600 | DEF 2200
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
(Common)
 
                                                       LCJW-EN223
Gate Guardian
DARK | Warrior | Level 11 | ATK 3750 | DEF 3400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
(Common)
 
                                                       LCJW-EN222
Monster Tamer
EARTH | Warrior | Level 5 | ATK 1800 | DEF 1600
A master of monsters that exercises control over several creatures.
(Common)
 
                                                       LCJW-EN221
Dungeon Worm
EARTH | Insect | Level 5 | ATK 1800 | DEF 1500
Hidden under the floors of a labyrinth, it swallows any who pass above.
(Common)
 
                                                       LCJW-EN220
Labyrinth Wall
EARTH | Rock | Level 5 | ATK 0 | DEF 3000
These walls form a labyrinth with no exit for enemies.
(Common)
 
                                                       LCJW-EN219
Trap of the Imperial Tomb
Normal Trap
When a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field: Target 2 cards on the field; destroy those targets.
(Common)
 
                                                       LCJW-EN218
Tutan Mask
Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie-Type monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
(Common)
 
                                                       LCJW-EN217
Call of the Haunted
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
(Super Rare)
 
                                                       LCJW-EN216
Overwpowering Eye
Normal Spell
Target 1 Zombie-Type monster you control with 2000 or less ATK; it can attack your opponent directly this turn.
(Common)
 
                                                       LCJW-EN215
Pyramid of Wonders
Continuous Spell
All Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
(Common)
 
                                                       LCJW-EN214
Everliving Underworld Cannon
Continuous Spell
Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent.
(Common)
 
                                                       LCJW-EN213
Zombie World
Field Spell
All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
(Ultra Rare)
 
                                                       LCJW-EN212
Call of the Mummy
Continuous Spell
Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
(Super Rare)
 
                                                       LCJW-EN211
Book of Life
Normal Spell
If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
(Ultra Rare)
 
                                                       LCJW-EN210
Great Mammoth of Goldfine
DARK | Zombie-Type Fusion | Level 6 | ATK 2200 | DEF 1800
"The Snake Hair" + "Dragon Zombie"
(Common)
 
                                                       LCJW-EN209
Skull Conductor
DARK | Zombie | Level 4 | ATK 2000 | DEF 0
If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
(Common)
 
                                                       LCJW-EN208
Paladin of the Cursed Dragon
LIGHT | Zombie | Level 4 | ATK 1900 | DEF 1200
Once per turn: You can target 1 Level 4 or lower Zombie-Type monster in your opponent's Graveyard, that was destroyed by battle; Special Summon that target to your side of the field.
(Common)
 
                                                       LCJW-EN207
Malevolent Mech - Goku En
LIGHT | Zombie | Level 6 | ATK 2400 | DEF 1400
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard, then take damage equal to its ATK in the Graveyard. This card must be the only Zombie-Type monster on the field to activate and to resolve this effect.
(Common)
 
                                                       LCJW-EN206
Red-Eyes Zombie Dragon
DARK | Zombie | Level 7 | ATK 2400 | DEF 2000
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field.
(Rare)
 
                                                       LCJW-EN205
Goblin Zombie
DARK | Zombie | Level 4 | ATK 1100 | DEF 1050
When this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
(Common)
 
                                                       LCJW-EN204
Vampire's Curse
DARK | Zombie | Level 6 | ATK 2000 | DEF 800
When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
(Common)
 
                                                       LCJW-EN203
Il Blud
DARK | Zombie-Type Gemini | Level 6 | ATK 2100 | DEF 800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card leaves the field, destroy all Zombie-Type monsters Special Summoned by this card's effect.
(Common)
 
                                                       LCJW-EN202
Zombie Master
DARK | Zombie | Level 4 | ATK 1800 | DEF 0
Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.
(Common)
 
                                                       LCJW-EN201
Return Zombie
DARK | Zombie | Level 4 | ATK 1000 | DEF 1600
During your Standby Phase: You can pay 500 Life Points; add this card from your Graveyard to your hand. You must have no cards in your hand to activate and to resolve this effect.
(Common)
 
                                                       LCJW-EN200
Plague Wolf
DARK | Zombie | Level 3 | ATK 1000 | DEF 1000
Once per turn: You can make this card's ATK become double its original ATK, until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.
(Common)
 
                                                       LCJW-EN199
Reborn Zombie
DARK | Zombie | Level 4 | ATK 1000 | DEF 1600
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
(Common)
 
                                                       LCJW-EN198
Vampire Genesis
DARK | Zombie | Level 8 | ATK 3000 | DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
(Common)
 
                                                       LCJW-EN197
Regenerating Mummy
DARK | Zombie | Level 4 | ATK 1800 | DEF 1500
When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
(Common)
 
                                                       LCJW-EN196
Vampire Lady
DARK | Zombie | Level 4 | ATK 1550 | DEF 1550
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
(Common)
 
                                                       LCJW-EN195
Soul-Absorbing Bone Tower
DARK | Zombie | Level 3 | ATK 400 | DEF 1500
If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.
(Common)
 
                                                       LCJW-EN194
Ryu Kokki
DARK | Zombie | Level 6 | ATK 2400 | DEF 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
(Common)
 
                                                       LCJW-EN193
Fear from the Dark
DARK | Zombie | Level 4 | ATK 1700 | DEF 1200
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
(Common)
 
                                                       LCJW-EN192
Despair from the Dark
DARK | Zombie | Level 8 | ATK 2800 | DEF 3000
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
(Common)
 
                                                       LCJW-EN191
Vampire Lord
DARK | Zombie | Level 5 | ATK 2000 | DEF 1500
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. During your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
(Common)
 
                                                       LCJW-EN190
Spirit Reaper
DARK | Zombie | Level 3 | ATK 300 | DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
(Ultra Rare)
 
                                                       LCJW-EN189
Pyramid Turtle
EARTH | Zombie | Level 4 | ATK 1200 | DEF 1400
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
(Super Rare)
 
                                                       LCJW-EN188
Dark Dust Spirit
EARTH | Zombie-Type Spirit | Level 6 | ATK 2200 | DEF 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
(Common)
 
                                                       LCJW-EN187
Patrician of Darkness
DARK | Zombie | Level 5 | ATK 2000 | DEF 1400
You choose the attack targets for your opponent's attacks.
(Common)
 
                                                       LCJW-EN186
Vampire Baby
DARK | Zombie | Level 3 | ATK 700 | DEF 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
(Common)
 
                                                       LCJW-EN185
The Snake Hair
DARK | Zombie | Level 4 | ATK 1500 | DEF 1200
A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
(Common)
 
                                                       LCJW-EN184
Armored Zombie
DARK | Zombie | Level 3 | ATK 1500 | DEF 0
This warrior blindly swings a deadly blade with devastating force.
(Common)
 
                                                       LCJW-EN183
Dragon Zombie
DARK | Zombie | Level 3 | ATK 1600 | DEF 0
A dragon revived by sorcery. Its breath is highly corrosive.
(Common)
 
                                                       LCJW-EN182
Solemn Judgment
Counter Trap
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
(Secret Rare)
 
                                                       LCJW-EN181
Fiendish Engine Ω
DARK | Machine | Level 8 | ATK 2800 | DEF 2000
During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/
DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.
(Common)
 
                                                       LCJW-EN180
Blast Sphere
DARK | Machine | Level 4 | ATK 1400 | DEF 1400
Before damage calculation, if this face-down Defense Position card was attacked by an opponent's monster: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
(Common)
 
                                                       LCJW-EN179
Machine King
EARTH | Machine | Level 6 | ATK 2200 | DEF 2000
This card gains 100 ATK for each Machine-Type monster on the field.
(Common)
 
                                                       LCJW-EN178
Metalzoa
DARK | Machine | Level 8 | ATK 3000 | DEF 2300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph".
(Common)
 
                                                       LCJW-EN177
Barrel Dragon
DARK | Machine | Level 7 | ATK 2600 | DEF 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
(Common)
 
                                                       LCJW-EN176
Sword Slasher
DARK | Machine | Level 5 | ATK 1450 | DEF 1500
A lethal engine of destruction that wields two well-honed blades.
(Common)
 
                                                       LCJW-EN175
Giganto
DARK | Machine | Level 5 | ATK 1700 | DEF 1800
A massive steel ball that mows down anything in its path.
(Common)
 
                                                       LCJW-EN174
Ancient Tool
DARK | Machine | Level 5 | ATK 1700 | DEF 1400
A destructive machine discovered in the Ruins of the Ancients.
(Common)
 
                                                       LCJW-EN173
Zoa
DARK | Fiend | Level 7 | ATK 2600 | DEF 1900
A monster whose full potential can be achieved when outfitted with "Metalmorph".
(Common)
 
                                                       LCJW-EN172
Slot Machine
DARK | Machine | Level 7 | ATK 2000 | DEF 2300
The machine's ability is said to vary according to its slot results.
(Common)
 
                                                       LCJW-EN171
Launcher Spider
FIRE | Machine | Level 7 | ATK 2200 | DEF 2500
A mechanical spider with rocket launchers capable of random fire.
(Common)
 
                                                       LCJW-EN170
Seiyaryu
LIGHT | Dragon | Level 7 | ATK 2500 | DEF 2300
A mystical dragon that burns away the unworthy with its mystic flames.
(Common)
 
                                                       LCJW-EN169
Seismic Shockwave
Continuous Trap
Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Card Zones. Those Card Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. If you do: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
(Common)
 
                                                       LCJW-EN168
Volcanic Eruption
Normal Trap
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
(Common)
 
                                                       LCJW-EN167
Survival Instinct
Normal Trap
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card.
(Common)
 
                                                       LCJW-EN166
Hunting Instinct
Normal Trap
When a monster(s) is Special Summoned to your opponent's side of the field: Special Summon 1 Dinosaur-Type monster from your hand.
(Common)
 
                                                       LCJW-EN165
Fossil Excavation
Continuous Trap
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Its effects are negated. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)
 
                                                       LCJW-EN164
\Fossil Dig
Normal Spell
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
(Common)
 
                                                       LCJW-EN163
Jurassic World
Field Spell
All Dinosaur-Type monsters gain 300 ATK and DEF.
(Common)
 
                                                       LCJW-EN162
Tail Swipe
Normal Spell
Target 1 Level 5 or higher Dinosaur-Type monster you control; if that Dinosaur-Type monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return them to the hand.
(Common)
 
                                                       LCJW-EN161
Big Evolution Pill
Normal Spell
Tribute 1 Dinosaur-Type monster; while this card is face-up on the field, you can Normal Summon Dinosaur-Type monsters without Tributing. This card remains on the field for 3 of your opponent's turns.
(Common)
 
                                                       LCJW-EN160
Ultra Evolution Pill
Normal Spell
Tribute 1 Reptile-Type monster; Special Summon 1 Dinosaur-Type monster from your hand.
(Common)
 
                                                       LCJW-EN159
Bracchio-raidus
WATER | Dinosaur-Type Fusion | Level 6 | ATK 2200 | DEF 2000
"Two-Headed King Rex" + "Crawling Dragon #2"
(Common)
 
                                                       LCJW-EN158
Destroyersaurus
EARTH | Dinosaur | Level 4 | ATK 1800 | DEF 1100
You can discard this card to the Graveyard; add 1 "Jurassic World" from your Deck to your hand.
(Secret Rare)
 
                                                       LCJW-EN157
Babycerasaurus
EARTH | Dinosaur | Level 2 | ATK 500 | DEF 500
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
(Common)
 
                                                       LCJW-EN156
Miracle Jurassic Egg
EARTH | Dinosaur | Level 4 | ATK 0 | DEF 2000
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
(Common)
 
                                                       LCJW-EN155
Black Stego
EARTH | Dinosaur | Level 4 | ATK 1200 | DEF 2000
When this face-up Attack Position card is targeted for an attack: Change this card to Defense Position.
(Common)
 
                                                       LCJW-EN154
Black Ptera
WIND | Dinosaur | Level 3 | ATK 1000 | DEF 500
When this card is sent from the field to the Graveyard, except by being destroyed by battle: Return it to the hand.
(Common)
 
                                                       LCJW-EN153
Tyranno Infinity
EARTH | Dinosaur | Level 4 | ATK ? | DEF 0
The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
(Common)
 
                                                       LCJW-EN152
Black Tyranno
EARTH | Dinosaur | Level 7 | ATK 2600 | DEF 1800
If the only cards your opponent controls are Defense Position monsters, this card can attack your opponent directly.
(Common)
 
                                                       LCJW-EN51
Hyper Hammerhead
EARTH | Dinosaur | Level 4 | ATK 1500 | DEF 1200
At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
(Common)
 
                                                       LCJW-EN150
Dark Driceratops
EARTH | Dinosaur | Level 6 | ATK 2400 | DEF 1500
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
 
                                                       LCJW-EN149
Tyrant Dragon
FIRE | Dragon | Level 8 | ATK 2900 | DEF 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card, and if you do, destroy that Trap Card. This card cannot be Special Summoned from the Graveyard, unless you Tribute 1 Dragon-Type monster.
(Common)
 
                                                       LCJW-EN148
Gilasaurus
EARTH | Dinosaur | Level 3 | ATK 1400 | DEF 400
You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.
(Common)
 
                                                       LCJW-EN147
Megazowler
EARTH | Dinosaur | Level 6 | ATK 1800 | DEF 2000
Nothing stands in the way of this spike-covered dinosaur!
(Common)
 
                                                       LCJW-EN146
Sword Arm of Dragon
EARTH | Dragon | Level 6 | ATK 1750 | DEF 2030
This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.
(Common)
 
                                                       LCJW-EN145
Little D
EARTH | Dinosaur | Level 3 | ATK 1100 | DEF 700
Yo, this tyrannosaurus tot's got a terrible temper.
(Common)
 
                                                       LCJW-EN144
Tomozaurus
EARTH | Dinosaur | Level 2 | ATK 500 | DEF 400
Small but vicious, this monster even attacks its own kind.
(Common)
 
                                                       LCJW-EN143
Sabersaurus
EARTH | Dinosaur | Level 4 | ATK 1900 | DEF 500
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
(Secret Rare)
 
                                                       LCJW-EN142
Kabuzauls
WATER | Dinosaur | Level 4 | ATK 1700 | DEF 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
(Secret Rare)
 
                                                       LCJW-EN141
Crawling Dragon #2
EARTH | Dinosaur | Level 4 | ATK 1600 | DEF 1200
A powerful dragon with teeth that can grind almost anything to dust.
(Common)
 
                                                       LCJW-EN140
Two-Headed King Rex
EARTH | Dinosaur | Level 4 | ATK 1600 | DEF 1200
A powerful monster whose two heads attack as one.
(Common)
 
                                                       LCJW-EN139
Serpent Night Dragon
DARK | Dragon | Level 7 | ATK 2350 | DEF 2400
A dragon created from the soul of a wicked knight.
(Common)
 
                                                       LCJW-EN138
Metal Reflect Slime
Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/
ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
(Common)
 
                                                       LCJW-EN137
Relieve Monster
Normal Trap
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.
(Common)
 
                                                       LCJW-EN136
Malevolent Catastrophe
Normal Trap
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
(Common)
 
                                                       LCJW-EN135
Judgment of Anubis
Counter Trap
When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
(Common)
 
                                                       LCJW-EN134
Nightmare Wheel
Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
(Common)
 
                                                       LCJW-EN133
Rope of Life
Normal Trap
When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
(Common)
 
                                                       LCJW-EN132
Coffin Seller
Continuous Trap
Each time a monster(s) is sent to your opponent's Graveyard: Inflict 300 damage to your opponent.
(Common)
 
                                                       LCJW-EN131
Jam Defender
Continuous Trap
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
(Common)
 
                                                       LCJW-EN130
Mirror Force
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
(Secret Rare)
 
                                                       LCJW-EN129
Magic Jammer
Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
(Common)
 
                                                       LCJW-EN128
Spell of Pain
Quick-Play Spell
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.
(Common)
 
                                                       LCJW-EN127
Magical Stone Excavation
Normal Spell
Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.
(Common)
 
                                                       LCJW-EN126
Card of Sanctity
Normal Spell
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
(Common)
 
                                                       LCJW-EN125
Vengeful Bog Spirit
Continuous Spell
Monsters cannot attack the turn they are Summoned.
(Common)
 
                                                       LCJW-EN124
Jam Breeding Machine
Continuous Spell
During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/Level 1/
ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
(Common)
 
                                                       LCJW-EN123
Black Pendant
Equip Spell
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
(Common)
 
                                                       LCJW-EN122
Legendary Fiend
DARK | Fiend | Level 6 | ATK 1500 | DEF 1800
During each of your Standby Phases: This card gains 700 ATK.
(Common)
 
                                                       LCJW-EN121
Makyura the Destructor
DARK | Warrior | Level 4 | ATK 1600 | DEF 1200
During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand.
(Common)
 
                                                       LCJW-EN120
Lord Poison
WATER | Plant | Level 4 | ATK 1500 | DEF 1000
If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
(Common)
 
                                                       LCJW-EN119
Lekunga
WATER | Plant | Level 4 | ATK 1700 | DEF 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token"
(Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
(Common)
 
                                                       LCJW-EN118
Drillago
DARK | Machine | Level 4 | ATK 1600 | DEF 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
(Common)
 
                                                       LCJW-EN117
Lava Golem
FIRE | Fiend | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
(Rare)
 
                                                       LCJW-EN116
Helpoemer
DARK | Fiend | Level 5 | ATK 2000 | DEF 1400
Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
(Common)
 
                                                       LCJW-EN115
Newdoria
DARK | Fiend | Level 4 | ATK 1200 | DEF 800
When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
(Common)
 
                                                       LCJW-EN114
Dark Jeroid
DARK | Fiend | Level 4 | ATK 1200 | DEF 1500
When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
(Common)
 
                                                       LCJW-EN113
Revival Jam
WATER | Aqua | Level 4 | ATK 1500 | DEF 500
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
(Common)
 
                                                       LCJW-EN112
Hysteric Party
Continuous Trap
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
(Super Rare)
 
                                                       LCJW-EN111
Trap Jammer
Counter Trap
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
(Secret Rare)
 
                                                       LCJW-EN110
Gryphon Wing
Normal Trap
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls.
(Common)
 
                                                       LCJW-EN109
Shadow of Eyes
Normal Trap
When a monster(s) is Set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
(Common)
 
                                                       LCJW-EN108
Gravity Bind
Continuous Trap
Level 4 or higher monsters cannot attack.
(Common)
 
                                                       LCJW-EN107
Mirror Wall
Continuous Trap
Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card.
(Common)
 
                                                       LCJW-EN106
Fairy's Hand Mirror
Normal Trap
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
(Common)
 
                                                       LCJW-EN105
Cyber Shield
Equip Spell
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
(Common)
 
                                                       LCJW-EN104
Amazoness Village
Field Spell
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
(Common)
 
                                                       LCJW-EN103
Triangle Ecstasy Spark
Normal Spell
Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field.
(Common)
 
                                                       LCJW-EN102
Harpies' Hunting Ground
Field Spell
All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
(Super Rare)
 
                                                       LCJW-EN101
Spell Reproduction
Normal Spell
Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
(Common)
 
                                                       LCJW-EN100
Amazoness Spellcaster
Normal Spell
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
(Common)
 
                                                       LCJW-EN099
Harpie's Feather Duster (original artwork)
Normal Spell
Destroy all Spell and Trap Cards your opponent controls.
(Secret Rare)
 
                                                       LCJW-EN098
Elegant Egotist
Normal Spell
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
(Super Rare)
 
                                                       LCJW-EN097
Harpie Dancer
WIND | Winged Beast | Level 4 | ATK 1200 | DEF 1000
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
(Ultra Rare)
 
                                                       LCJW-EN096
Cyber Harpie Lady
WIND | Winged Beast | Level 4 | ATK 1800 | DEF 1300
(This card's name is always treated as "Harpie Lady".)
(Common)
 
                                                       LCJW-EN095
Amazoness Scouts
EARTH | Warrior | Level 2 | ATK 500 | DEF 1100
During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects.
(Common)
 
                                                       LCJW-EN094
Harpie Queen
WIND | Winged Beast | Level 4 | ATK 1900 | DEF 1200
You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
(Ultra Rare)
 
                                                       LCJW-EN093
Harpie's Pet Baby Dragon
WIND | Dragon | Level 4 | ATK 1200 | DEF 600
This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
● 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
● 2 or more: Double the original ATK and DEF of this card.
● 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
(Common)
 
                                                       LCJW-EN092
Harpie Lady 3
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
(Super Rare)
 
                                                       LCJW-EN091
Harpie Lady 2
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip Effect monsters this card destroys by battle.
(Super Rare)
 
                                                       LCJW-EN090
Harpie Lady 1
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
(Super Rare)
 
                                                       LCJW-EN089
Amazoness Tiger
EARTH | Beast | Level 4 | ATK 1100 | DEF 1500
You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
(Ultra Rare)
 
                                                       LCJW-EN088
Amazoness Fighter
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1300
You take no battle damage from attacks involving this card.
(Common)
 
                                                       LCJW-EN087
Amazoness Paladin
EARTH | Warrior | Level 4 | ATK 1700 | DEF 300
This card gains 100 ATK for each "Amazoness" monster you control.
(Super Rare)
 
                                                       LCJW-EN086
Harpie's Pet Dragon
WIND | Dragon | Level 7 | ATK 2000 | DEF 2500
This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
(Ultra Rare)
 
                                                       LCJW-EN085
Harpie Lady Sisters
WIND | Winged Beast | Level 6 | ATK 1950 | DEF 2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
(Common)
 
                                                       LCJW-EN084
Dunames Dark Witch
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1050
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
(Ultra Rare)
 
                                                       LCJW-EN083
Harpie Girl
WIND | Winged Beast | Level 2 | ATK 500 | DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
(Common)
 
                                                       LCJW-EN082
Harpie Lady
WIND | Winged Beast | Level 4 | ATK 1300 | DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
(Super Rare)
 
                                                       LCJW-EN081
Kunai with Chain (original artwork)
Normal Trap
Activate 1 or both of these effects (simultaneously).
● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
(Common)
 
                                                       LCJW-EN080
Magical Arm Shield
Normal Trap
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
(Common)
 
                                                       LCJW-EN079
Drop Off
Normal Trap
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
(Common)
 
                                                       LCJW-EN078
Bottomless Trap Hole
Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
(Secret Rare)
 
                                                       LCJW-EN077
Collected Power
Normal Trap
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
(Common)
 
                                                       LCJW-EN076
Fairy Box
Continuous Trap
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
(Common)
 
                                                       LCJW-EN075
Metalmorph (original artwork)
Normal Trap
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
(Common)
 
                                                       LCJW-EN074
Skull Dice
Normal Trap
Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
(Common)
 
                                                       LCJW-EN073
\Trap Hole
Normal Trap
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
(Common)
 
                                                       LCJW-EN072
Dangerous Machine Type-6
Continuous Spell
During each of your Standby Phases: Roll a six-sided die and apply the result.
● 1: Discard 1 card.
● 2: Your opponent discards 1 card.
● 3: Draw 1 card.
● 4: Your opponent draws 1 card.
● 5: Destroy 1 monster your opponent controls.
● 6: Destroy this card.
(Common)
 
                                                       LCJW-EN071
Silent Doom
Normal Spell
Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack.
(Super Rare)
 
                                                       LCJW-EN070
Foolish Burial
Normal Spell
Send 1 monster from your Deck to the Graveyard.
(Secret Rare)
 
                                                       LCJW-EN069
Release Restraint
Normal Spell
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
(Common)
 
                                                       LCJW-EN068
Meteor of Destruction
Normal Spell
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
(Common)
 
                                                       LCJW-EN067
The Warrior Returning Alive
Normal Spell
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
(Common)
 
                                                       LCJW-EN066
Scapegoat
Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
(Secret Rare)
 
                                                       LCJW-EN065
Graceful Dice
Quick-Play Spell
Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
(Common)
 
                                                       LCJW-EN064
Premature Burial
Equip Spell
Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
 
                                                       LCJW-EN063
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to the hand.
(Common)
 
                                                       LCJW-EN062
Salamandra
Equip Spell
Equip only to a FIRE monster. It gains 700 ATK.
(Common)
 
                                                       LCJW-EN061
Pot of Greed
Normal Spell
Draw 2 cards.
(Secret Rare)
 
                                                       LCJW-EN060
Monster Reborn
Normal Spell
Target 1 monster in either player's Graveyard; Special Summon it.
(Ultra Rare)
 
                                                       LCJW-EN059
Polymerization (original artwork)
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
(Super Rare)
 
                                                       LCJW-EN058
Hinotama
Normal Spell
Inflict 500 damage to your opponent.
(Common)
 
                                                       LCJW-EN057
Raigeki
Normal Spell
Destroy all monsters your opponent controls.
(Secret Rare)
 
                                                       LCJW-EN056
Alligator's Sword Dragon
WIND | Dragon-Type Fusion | Level 5 | ATK 1700 | DEF 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
(Common)
 
                                                       LCJW-EN055
Thousand Dragon (original artwork)
WIND | Dragon-Type Fusion | Level 7 | ATK 2400 | DEF 2000
"Time Wizard" + "Baby Dragon"
(Common)
 
                                                       LCJW-EN054
B. Skull Dragon
DARK | Dragon-Type Fusion | Level 9 | ATK 3200 | DEF 2500
"Summoned Skull" + "Red-Eyes B. Dragon"



(This card is always treated as an "Archfiend" card.)
(Rare)
 
                                                       LCJW-EN053
Flame Swordsman (original artwork)
FIRE | Warrior-Type Fusion | Level 5 | ATK 1800 | DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
(Common)
 
                                                       LCJW-EN052
Lightray Gearfried
LIGHT | Warrior | Level 8 | ATK 2800 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
(Common)
 
                                                       LCJW-EN051
Phoenix Gearfried
FIRE | Warrior-Type Gemini | Level 8 | ATK 2800 | DEF 2200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
(Common)
 
                                                       LCJW-EN050
Red-Eyes Darkness Metal Dragon
DARK | Dragon | Level 10 | ATK 2800 | DEF 2400
You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
(Secret Rare)
 
                                                       LCJW-EN049
\Red-Eyes Wyvern
WIND | Dragon | Level 4 | ATK 1800 | DEF 1600
During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
(Common)
 
                                                       LCJW-EN048
Comrade Swordsman of Landstar
EARTH | Warrior-Type Tuner | Level 3 | ATK 500 | DEF 1200
All Warrior-Type monsters you control gain 400 ATK.
(Common)
 
                                                       LCJW-EN047
Maximum Six
EARTH | Warrior | Level 6 | ATK 1900 | DEF 1600
When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.
(Common)
 
                                                       LCJW-EN046
Divine Knight Ishzark
LIGHT | Warrior | Level 6 | ATK 2300 | DEF 1800
After damage calculation, when this card destroys a monster by battle: Banish that monster.
(Common)
 
                                                       LCJW-EN045
Copycat
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0
When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF.
(Common)
 
                                                       LCJW-EN044
Gilford the Legend
EARTH | Warrior | Level 8 | ATK 2600 | DEF 2000
Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.
(Common)
 
                                                       LCJW-EN043
Panther Warrior (original artwork)
EARTH | Beast-Warrior | Level 4 | ATK 2000 | DEF 1600
This card cannot declare an attack unless you Tribute 1 monster.
(Common)
 
                                                       LCJW-EN042
Rocket Warrior
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1300
During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase.
(Common)
 
                                                       LCJW-EN041
Gilford the Lightning (original artwork)
LIGHT | Warrior | Level 8 | ATK 2800 | DEF 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
(Common)
 
                                                       LCJW-EN040
Gearfried the Swordmaster
LIGHT | Warrior | Level 7 | ATK 2600 | DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
(Common)
 
                                                       LCJW-EN039
Red-Eyes Darkness Dragon
DARK | Dragon | Level 9 | ATK 2400 | DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
(Common)
 
                                                       LCJW-EN038
Red-Eyes B. Chick
DARK | Dragon | Level 1 | ATK 800 | DEF 500
You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.
(Super Rare)
 
                                                       LCJW-EN037
Insect Queen
EARTH | Insect | Level 7 | ATK 2200 | DEF 2400
This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/
DEF 100) in Attack Position.
(Common)
 
                                                       LCJW-EN036
Little-Winguard
WIND | Warrior | Level 4 | ATK 1400 | DEF 1800
Once per turn, during your End Phase: You can change the battle position of this card.
(Common)
 
                                                       LCJW-EN035
Neko Mane King
EARTH | Beast | Level 1 | ATK 0 | DEF 0
During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
(Common)
 
                                                       LCJW-EN034
Sasuke Samurai
WIND | Warrior | Level 2 | ATK 500 | DEF 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
(Common)
 
                                                       LCJW-EN033
Fiber Jar
EARTH | Plant | Level 3 | ATK 500 | DEF 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
(Common)
 
                                                       LCJW-EN032
Marauding Captain
EARTH | Warrior | Level 3 | ATK 1200 | DEF 400
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
(Common)
 
                                                       LCJW-EN031
Red-Eyes Black Metal Dragon (original artwork)
DARK | Machine | Level 8 | ATK 2800 | DEF 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
(Common)
 
                                                       LCJW-EN030
Gearfried the Iron Knight
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1600
When an Equip Card(s) is equipped to this card: Destroy the Equip Card(s).
(Common)
 
                                                       LCJW-EN029
The Fiend Megacyber
DARK | Warrior | Level 6 | ATK 2200 | DEF 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
(Common)
 
                                                       LCJW-EN028
Goblin Attack Force
EARTH | Warrior | Level 4 | ATK 2300 | DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
(Common)
 
                                                       LCJW-EN027
Mad Sword Beast
EARTH | Dinosaur | Level 4 | ATK 1400 | DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
 
                                                       LCJW-EN026
Hayabusa Knight
EARTH | Warrior | Level 3 | ATK 1000 | DEF 700
This card can make a second attack during each Battle Phase.
(Common)
 
                                                       LCJW-EN025
Sword Hunter
EARTH | Warrior | Level 7 | ATK 2450 | DEF 1700
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
● The equipped monster gains 200 ATK.
(Common)
 
                                                       LCJW-EN024
The Legendary Fisherman
WATER | Warrior | Level 5 | ATK 1850 | DEF 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
(Common)
 
                                                       LCJW-EN023
Jinzo (original artwork)
DARK | Machine | Level 6 | ATK 2400 | DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
(Rare)
 
                                                       LCJW-EN022
Lava Battleguard
EARTH | Warrior | Level 5 | ATK 1550 | DEF 1800
This card gains 500 ATK for each "Swamp Battleguard" you control.
(Common)
 
                                                       LCJW-EN021
Time Wizard
LIGHT | Spellcaster | Level 2 | ATK 500 | DEF 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
(Common)
 
                                                       LCJW-EN020
Swamp Battleguard
EARTH | Warrior | Level 5 | ATK 1800 | DEF 1500
This card gains 500 ATK for each "Lava Battleguard" you control.
(Common)
 
                                                       LCJW-EN019
Hero of the East
EARTH | Warrior | Level 3 | ATK 1100 | DEF 1000
Feel da strength ah dis sword-swingin' samurai from da Far East.
(Common)
 
                                                       LCJW-EN018
Wolf
EARTH | Beast | Level 3 | ATK 1200 | DEF 800
Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks!
(Common)
 
                                                       LCJW-EN017
Skull Stalker
DARK | Warrior | Level 3 | ATK 900 | DEF 800
Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
(Common)
 
                                                       LCJW-EN016
Anthrosaurus
EARTH | Dinosaur | Level 3 | ATK 1000 | DEF 850
Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
(Common)
 
                                                       LCJW-EN015
Stone Armadiller
EARTH | Rock | Level 3 | ATK 800 | DEF 1200
Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!
(Common)
 
                                                       LCJW-EN014
Kageningen
DARK | Warrior | Level 2 | ATK 800 | DEF 600
He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat!
(Common)
 
                                                       LCJW-EN013
Meotoko
EARTH | Beast | Level 2 | ATK 700 | DEF 600
Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha!
(Common)
 
                                                       LCJW-EN012
Alligator's Sword
EARTH | Beast | Level 4 | ATK 1500 | DEF 1200
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
(Common)
 
                                                       LCJW-EN011
Cyber-Tech Alligator
WIND | Machine | Level 5 | ATK 2500 | DEF 1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
(Common)
 
                                                       LCJW-EN010
Swordsman of Landstar
EARTH | Warrior | Level 3 | ATK 500 | DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
(Common)
 
                                                       LCJW-EN009
Garoozis
FIRE | Beast-Warrior | Level 5 | ATK 1800 | DEF 1500
An axe-swinging beast-warrior with the head of a dragon.
(Common)
 
                                                       LCJW-EN008
Tiger Axe
EARTH | Beast-Warrior | Level 4 | ATK 1300 | DEF 1100
A fast and powerful axe-wielding beast-warrior.
(Common)
 
                                                       LCJW-EN007
Axe Raider
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1150
An axe-wielding monster of tremendous strength and agility.
(Common)
 
                                                       LCJW-EN006
Baby Dragon
WIND | Dragon | Level 3 | ATK 1200 | DEF 700
Much more than just a child, this dragon is gifted with untapped power.
(Super Rare)
 
                                                       LCJW-EN005
Rock Ogre Grotto #1
EARTH | Rock | Level 3 | ATK 800 | DEF 1200
Protected by a solid body of rock, this monster throws a bone-shattering punch.
(Common)
 
                                                       LCJW-EN004
Rude Kaiser
EARTH | Beast-Warrior | Level 5 | ATK 1800 | DEF 1600
With an axe in each hand, this monster delivers heavy damage.
(Common)
 
                                                       LCJW-EN003
Red-Eyes B. Dragon (4th artwork)
DARK | Dragon | Level 7 | ATK 2400 | DEF 2000
A ferocious dragon with a deadly attack.
(Ultra Rare)
 
                                                       LCJW-EN002
Masaki the Legendary Swordsman
EARTH | Warrior | Level 4 | ATK 1100 | DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
(Common)
 
                                                       LCJW-EN001
Flame Manipulator
FIRE | Warrior | Level 3 | ATK 900 | DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
(Common)