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 Typo'd Yu-Gi-Oh Cards (Page 6)

*Card errors below are intentional and as such are not present on the real card.
TAEV-EN080
Counter Counter
Counter Trap
Negate the activation of a Trap Card, and destroy it.
COMMON
REDU-EN052
Overlay Regen
Normal Spell
Target 1 face-up Monster on the field; attach this card to it as an Xyz Material.
COMMON
GENF-EN044
Tiras, Keeper of Genesis
LIGHT / Fairy-Type Xyz / Rank 5 / ATK 2600 / DEF 1700
2 Level 5 monsters
This card's effects cannot be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
SECRET RARE
PGD-107
Lava Golem
FIRE / Fiend / Level 8 / ATK 3000 / DEF 2500
This monster must be Special Summoned on your opponent's side of the field by offering 2 monsters on your opponent's side of the field as a Tribute. This card inflicts 10000 points of Direct Damage to the Life Points of this card's controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
SECRET RARE
STBL-EN057
Darkworld Shackles
Equip Spell
The equipped monster cannot attack, and its ATK and DEF become 1000. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
COMMON
TDGS-EN098
Kunai with Chain (original artwork)
Normal Trap
Choose 1 or both of these effects:
● Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
● Equip this card to a monster you control. It gains 5000 ATK.
SUPER RARE
DUEA-EN010
Pendulum Scale 3 Performapal Turn Toad
WATER / Aqua-Type Pendulum / Level 2 / ATK 0 / DEF 8000
Pendulum Text: Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.

Monster Text: Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
RARE
ANPR-EN091
Armityle the Chaos Phantom
DARK / Fiend-Type Fusion / Level 12 / ATK 0 / DEF 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 1000 ATK during your turn only.
SECRET RARE
RATE-EN038
Shinobaron Peacock
WIND / Winged Beast-Type Ritual-Type Spirit / Level 8 / ATK 300 / DEF 2500
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/
DEF 1500).
RARE
POTD-EN034
Chimeratech Overdragon
DARK / Machine-Type Fusion / Level 9 / ATK ? / DEF ?
"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion-Material Monsters you used for the Fusion Summon of this card x 8 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion-Material Monsters you used for the Fusion Summon of this card.
ULTRA RARE
YS11-EN043
Grenosaurus
FIRE / Dinosaur-Type Xyz / Rank 3 / ATK 2000 / DEF 1900
2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 10000 damage to your opponent.
SUPER RARE
COTD-EN047
Active Link Arrows Top
Imduk the World Chalice Dragon
WIND / Dragon-Type Link / ATK 8000 / Link 1
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
RARE
CRV-EN056
Rising Energy
Continuous Trap
Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.
RARE
LODT-EN061
Ribbon of Rebirth
Equip Spell
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field.
RARE
MFC-082
Ultimate Obedient Fiend
FIRE / Fiend / Level 10 / ATK 350 / DEF 3000
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
COMMON
SOD-EN053
Enervating Mist
Continuous Trap
Your opponent's hand size limit becomes 50.
RARE
TAEV-EN077
Trap Reclamation
Continuous Trap
Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
RARE
TLM-EN009
Millennium Scorpion
EARTH / Insect / Level 4 / ATK 2000 / DEF 1000
Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
RARE
EP1-EN000
Card of Sanctity
Normal Spell
Each player draws until they have 6 cards in their hand.
COMMON
DP1-EN009
Elemental Hero Bubbleman
WATER / Warrior / Level 4 / ATK 8000 / DEF 1200
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
COMMON