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*Any Japanese cards below may be poorly translated*
Episode 136: The Forsaken Palace
We find past Vector being ambushed by spirits he tormented in spite of claiming to not meaning to do the deeds. It was just a nightmare and Don Thousand picks up on Vector's fear but hopes that Vector can handle it considering that Nash is getting closer. Vector isn't concerned and even manages to restrain Don Thousand before sending him away. Nash races through and finds Vector in human form while Astral and others forge through the portal to Barian World. Back in Barian World, Nash is ready to make Vector pay but none of his threats scare Vector at all as Vector is unable to take Nash seriously. With seemingly no other way to settle things, the duo get duel preparations underway before Vector draws and activates Contract with Don Thousand to force Nash to pay 2000 LPs, bringing his score down to 2000 but Nash isn't willing to give in just yet. Due to Contract with Don Thousand's effect, they each draw 1 card and must reveal all cards they draw. Furthermore, if either of them draw a Spell Card, that user cannot Normal Summon that turn. Nash gets a Spell Card but Vector gets Umbral Horror Golem, which he then Summons (800) in Attack Mode.
Finally, Vector sets 2 cards to end his turn, assuring that he'll win regardless of what Nash does. While Yuma and crew enter Barian World, Nash draws another Spell Card but it's one that'll get him around the Contract. With that, Nash activates Rank-Up-Magic - The Seventh One to Special Summon Number 101: Silent Honor ARK (2100) in Attack Mode, then use it as Xyz Material for Chaos Number 101: Silent Honor DARK (Number C101: Silent Honor DARK in the CG) (2800) in Attack Mode. Nash doesn't fear Umbral Horror Golem's effect as he uses Silent Honor DARK's effect to make UHG an Xyz Material on itself.  His attack brings Vector down to 1200 LPs and it's seen as far away as the airship where Yuma and crew are residing.
At the duel, Vector thanks Nash for the attack and activates Chaos Rising to Special Summon a random Chaos Xyz Monster from his Extra Deck since he took 2000 or more damage from a Chaos Number monster. His random pick yields him Chaos Number 65: King Overfiend (Number C65: King Overfiend in the CG) (1600) in Attack Mode. Nash knows something is up and sets 1 card to end his turn, knowing he needs to figure out what the strategy is. Vector draws and activates Chaos Caller to send Contract with Don Thousand to the Graveyard and Special Summon 3 Chaos Number monsters like Chaos Number 104: Umbral Horror Masquerade (Number C104: Umbral Horror Masquerade in the CG (3000), Chaos Number 102: Archfiend Seraph (Number C102: Archfiend Seraph in the CG) (2900), and Chaos Number 103: Ragnafinity (2800) in Attack Mode, each without their effects. (They also don't mention that using Chaos Caller requres you to already control a Chaos Number monster, which Vector does.)
Nash isn't so angry anymore as two of the Chaos Numbers Vector Summoned belonged to his Barian friends but with them all gone, Nash is alone but Yuma protests otherwise as he and his friends arrive from the airship and learn that Nash is not on their side. Nash assures he'll take down Vector but Vector shows just how much power he has now, including a new transformation. What's more is that this very location is where Nash hit Vector hard in the past and Vector barely escaped in one piece. It's only part of the story as Astral notes of the legend where Vector vanquished everyone else in his kingdom and was unstoppable until beaten by Nash. Regardless, Vector isn't about to let history repeat itself and takes out Silent Honor DARK with Umbral Horror Masquerade, leaving Nash down to 1800 LPs. However, due to Silent Honor DARK's effect, it's revived since it had Xyz Material and gives Nash LPs equaal to its ATK, raising his score to 4600. Vector still has attacks left and attacks with all of them, leaving Nash defenseless and down to 100 LPs. Vector is relieved Nash still has energy left and sets 2 cards to end his turn.
Nash gets up and draws before playing Split Defender to gain control of Vector's monster with the highest DEF as Nash controls no monsters, but since there are two monsters with the highest DEF, Vector now gets to choose. However, Vector activates Guard Off to make all their DEFs 0 and deal 400 damage for each monster he controls with 0 DEF, leaving Nash to take 1600 damage. However, Nash is ready and activates Xyz Charge Up to reduce the damage to 0. With Split Defender's effect, Vector gives King Overfiend to Nash but considers it a minor loss. Nash considers it plenty though and uses XCU's other effect to send it to the Graveyard and raise King Overfiend's ATK by the amount of damage it negated, raising its ATK by 1600 to 3200. Nash's attack takes out Umbral Horror Masquerade to leave Vector on the ground, down to 1000 LPs and now regaining his true memories, for better or worse.
Episode 136's Episode Cards

Card Info:

Contract with Don Thousand
Anime Continuous Spell
Pay 2000 of your opponent's Life Points. Each player draws 1 card. Each time a player(s) draws a card(s), that player must reveal it, and if it is a Spell Card, they cannot Normal Summon for the rest of this turn.
Found In: Not Yet Released
Set #: None
Rarity(s): Common
Notes: Card info is partially from Yu-Gi-Oh Wikia.
Card User: Vector

Card Info:

Umbral Horror Golem
DARK / Fiend / Level 3 / ATK 800 / DEF 1600
Once per turn, when this face-up Attack Position card is selected as an attack target, you can negate the attack.
Found In: Not Yet Released
Set #: None
Rarity(s): Common
Notes: Card info is partially from Yu-Gi-Oh Wikia.
Card User: Vector

Card Info:

Rank-Up-Magic - The Seventh One
Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.
Found In: 2015 Mega Tins Mega Pack
Set #: MP15-EN033
Rarity(s): Secret Rare
Notes: Zexal Anime: It ranked up to any Over One Hundred Number monster and didn't require it to be activated during the Draw Phase it was drawn.
Card User: Nash

Card Info:

Number 101: Silent Honor ARK
WATER / Aqua-Type Xyz / Rank 4 / ATK 2100 / DEF 1000
2 Level 4 monsters
Once during each of your turns, you can detach 2 Xyz Materials from this card to choose a monster your opponent has in play in Attack Mode that was Special Summoned. It becomes an Xyz Material to this card. If this card would be destroyed, you can detach an Xyz Material from this card instead.
Found In: Japanese Gold Pack 2016
Set #: GP16-JP015
Rarity(s): Gold Rare and Gold Secret Rare
Notes: Special Summoned by Rank-Up-Magic - The Seventh One's effect.
Card User: Nash

Card Info:

Number C101: Silent Honor DARK
WATER / Aqua-Type Xyz / Rank 5 / ATK 2800 / DEF 1500
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
Found In: 2014 Mega Tins Mega Pack
Set #: MP14-EN218
Rarity(s): Ultra Rare
Notes: Zexal US: Called "Chaos Number 101: Silent Honor DARK".
Card User: Nash

Card Info:

Chaos Rising
Anime Normal Trap
Activate only if you take 2000 or more battle damage from an attack involving a "Number C" monster your opponent controls. Special Summon 1 random "Number C" monster from your Extra Deck.
Found In: Not Yet Released
Set #: None
Rarity(s): Common
Notes: Card info is partially from Yu-Gi-Oh Wikia.
Card User: Vector

Card Info:

Number C65: King Overfiend
DARK / Fiend-Type Xyz / Rank 3 / ATK 1600 / DEF 0
3 Level 3 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
● Effect Monsters your opponent controls cannot activate their effects.
Found In: Shadow Specters
Set #: SHSP-EN048
Rarity(s): Rare
Notes: Special Summoned by Chaos Rising's effect.
            Zexal US:
Called "Chaos Number 65: King Overfiend".
Card User: Number 96: Dark Mist

Card Info:

Chaos Caller
Anime Normal Spell
Activate only if you control a "Number C" monster. Send 1 "Contract with Don Thousand" you control to the Graveyard, then Special Summon 3 "Number C10X" Xyz Monsters from your Extra Deck, ignoring the Summoning conditions (X is any number from 1 to 7). Their effects are negated.
Found In: Not Yet Released
Set #: None
Rarity(s): Common
Notes: Card info is partially from Yu-Gi-Oh Wikia.
Card User: Vector

Card Info:

Number C104: Umbral Horror Masquerade
DARK / Spellcaster-Type Xyz / Rank 5 / ATK 3000 / DEF 1500
4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz Material, it gains this effect.
● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
Found In: Judgment of the Light
Set #: JOTL-EN056
Rarity(s): Super Rare and Ultimate Rare
Notes: Special Summoned by Chaos Caller's effect.
           Zexal US: Called "Chaos Number 104: Umbral Horror Masquerade".
Card User: Vector

Card Info:

Number C102: Archfiend Seraph
LIGHT / Fairy-Type Xyz / Rank 5 / ATK 2900 / DEF 2400
4 Level 5 LIGHT monsters
If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
Found In: 2015 Mega Tins Mega Pack
Set #: MP15-EN024
Rarity(s): Super Rare
Notes: Special Summoned by Chaos Caller's effect.
            Zexal US: Called "Chaos Number 102: Archfiend Seraph".
Card User: Vector

Card Info:

Number C103: Ragnafinity
WATER / Fairy-Type Xyz / Rank 5 / ATK 2800 / DEF 2400
3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
Found In: Primal Origin
Set #: PRIO-EN043
Rarity(s): Rare
Notes: Special Summoned by Chaos Caller's effect.
            Zexal US:
Called "Chaos Number 103: Ragnafinity".
Card User: Vector

Card Info:

Split Defender
Anime Normal Spell
Activate only if your opponent controls 2 or more monsters and you control no monsters. Take control of the 1 face-up monster your opponent controls that has the highest DEF (If it is a tie, your opponent gets to choose).
Found In: Not Yet Released
Set #: None
Rarity(s): Common
Notes: Card info is partially from Yu-Gi-Oh Wikia.
Card User: Nash

Card Info:

Guard Off
Anime Normal Trap
The DEF of all monsters on the field becomes 0, then inflict 400 damage to your opponent for each monster you control that has 0 DEF.
Found In: Not Yet Released
Set #: None
Rarity(s): Common
Notes: Card info is partially from Yu-Gi-Oh Wikia.
Card User: Vector

Card Info:

Xyz Charge Up
Anime Continuous Trap
Activate only if you would take damage from a card effect. Make that damage 0. You can send this face-up card to the Graveyard, then select 1 face-up Xyz Monster you control. It gains ATK equal to the amount of damage you would have taken at the activation of this card.
Found In: Not Yet Released
Set #: None
Rarity(s): Common
Notes: Card info is partially from Yu-Gi-Oh Wikia.
Card User: Nash