DP04-EN030 |
|
Fusion Guard
Counter Trap
Activate only when an effect that inflicts damage is activated. Negate
its activation and effect, and randomly send 1 Fusion Monster from your
Fusion Deck to the Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
Oddly enough, this card is worse
than Damage Polarizer as with DP, you get to draw 1 card where this
card, all you do is lose something. |
DP04-EN029 |
|
Damage Polarizer
Counter Trap
Activate only when an effect that inflicts damage is activated. Negate
its activation and effect, and each player draws 1 card.
ULTRA RARE |
Rating: |
2 |
Comments: |
Quite frankly, this card is
generally worse than Barrel Behind the Door as it doesn't give your
opponent anything but this card isn't the worst card of the set. |
DP04-EN028 |
|
Return Soul
Normal Trap
Activate only during the End Phase. You can return up to 3 monsters
destroyed this turn from the Graveyard to their owners' Decks.
SUPER RARE |
Rating: |
2 |
Comments: |
If your opponent used Lightning
Vortex or another decent card to get rid of your monsters then this card
isn't too bad but even Pot of Avarice does the job better. |
DP04-EN027 |
|
Attack Reflector Unit
Normal Trap
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from
your hand or Deck.
COMMON |
Rating: |
1 |
Comments: |
Same as DP04-EN021's comments.
|
DP04-EN026 |
|
Trap Jammer
Counter Trap
Activate only when your opponent activates a Trap Card during the Battle
Phase. Negate the activation of the Trap Card and destroy it.
COMMON |
Rating: |
3 |
Comments: |
Since most Trap Cards activate
during the Battle Phase, this card is sure to make sure your attacks go
through successfully! |
DP04-EN025 |
|
Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up
Attack Position. When this card is removed from the field, destroy the
monster. When the monster is destroyed, destroy this card.
COMMON |
Rating: |
3 |
Comments: |
Special Summon the same monster
you just lost in battle! The downside is this card can be negated or
destroyed and it can only summon in Attack Mode. |
DP04-EN024 |
|
Ruthless Denial
Normal Spell
Select 1 monster you control and send it to the Graveyard, and send 1
random card in your opponent's hand to the Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
Such a bad card that should've
traded rarities with Cyber End as CE is a much more powerful card than
this card and is therefore more worthy of being a Super Rare while this
card should be easy to get. |
DP04-EN023 |
|
Future Fusion
Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are
listed on a Fusion Monster Card, and select that 1 Fusion Monster from
your Fusion Deck. Special Summon a Fusion Monster from your Fusion Deck
with the same name as the selected Fusion Monster during your 2nd
Standby Phase after this card's activation. (This Special Summon is
treated as a Fusion Summon.) When this card is removed from the field,
destroy the monster. When the monster is destroyed, destroy this card.
COMMON |
Rating: |
2 |
Comments: |
This card does let you summon
any Fusion Monster you want but you have to wait 2 turns to bring out
and this card can easily get destroyed before your monster is summoned.
|
DP04-EN022 |
|
Overload Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion
Material Monsters that are listed on a DARK Machine-Type Fusion Monster
Card, and Special Summon that 1 Fusion Monster from your Fusion Deck.
(This Special Summon is treated as a Fusion Summon.)
COMMON |
Rating: |
3 |
Comments: |
The key card to the Future
Fusion-Overload Fusion combo to summon Chimeratech! |
DP04-EN021 |
|
Photon Generator Unit
Quick-Play Spell
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from
your hand, Deck, or Graveyard.
COMMON |
Rating: |
1 |
Comments: |
The activation requirements make
this card bad to use overall. |
DP04-EN020 |
|
Power Bond
Normal Spell
Send, from your hand or your side of the field to the Graveyard, Fusion
Material Monsters that are listed on a Machine-Type Fusion Monster Card,
and Special Summon that Fusion Monster from your Fusion Deck. (This
Special Summon is treated as a Fusion Summon). It gains ATK equal to its
original ATK. During the End Phase of this turn, you take damage equal
to its original ATK.
RARE |
Rating: |
4 |
Comments: |
A very powerful Spell Card!
Special Summon Cyber End with 8000 ATK to blow through your opponent's
defense and win the duel! It's other effect keeps this card from getting
5 stars. |
DP04-EN019 |
|
Different Dimension Capsule
Normal Spell
Select 1 card from your Deck and remove it from play face-down. During
your 2nd Standby Phase after activation, destroy this card and add the
removed card to your hand.
COMMON |
Rating: |
2 |
Comments: |
What really hurts this card is
having to stay on the field and if it's destroyed, the card permanently
stays out of play. |
DP04-EN018 |
|
Creature Swap
Normal Spell
Each player selects 1 monster they control and switches control of those
monsters with each other. Those monsters cannot change their battle
positions for the rest of this turn.
COMMON |
Rating: |
2 |
Comments: |
It can be useful if both players
have 1 monster and your monster is weaker but overall not a good card to
use. |
DP04-EN017 |
|
De-Fusion
Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. If all the
Fusion Material Monsters that were used for the Fusion Summon of that
Fusion Monster are in your Graveyard, you can Special Summon them.
COMMON |
Rating: |
3 |
Comments: |
Return your Fusion Monster and
summon back your monsters for the final assault or return your
opponent's Fusion Monster that was summoned by something like Miracle
Fusion and have the FM disappear! |
DP04-EN016 |
|
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters on your side of the
field, until the end of this turn. During the End Phase, destroy all
monsters that were affected by this effect.
COMMON |
Rating: |
2 |
Comments: |
Very situational. Your attack
can be negated and then your monsters' ATKs were doubled just to get
destroyed. |