*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards.
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Rising Rampage Rarity Changes (Page 2)

RIRA-EN098
Dragunity Knight - Romulus
WIND / Dragon-Type Link / ATK 1200 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Dragon and/or Winged Beast monsters, except Tokens
If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
COMMON
RIRA-EN096
White Howling
Normal Trap
If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.
RARE
RIRA-EN095
White Aura Monoceros
WATER / Fish-Type Synchro / Level 7 / ATK 2500 / DEF 1500
1 WATER Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
COMMON
RIRA-EN090
Dream Mirror of Terror
Field Spell
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.
COMMON
RIRA-EN089
Dream Mirror of Joy
Field Spell
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster.
COMMON
RIRA-EN088
Morpheus, the Dream Mirror Black Knight
DARK / Warrior / Level 8 / ATK 2800 / DEF 1000
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn.
COMMON
RIRA-EN087
Morpheus, the Dream Mirror White Knight
LIGHT / Warrior / Level 8 / ATK 1000 / DEF 2800
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn.
COMMON
RIRA-EN086
Ikelos, the Dream Mirror Mara
DARK / Fairy / Level 1 / ATK 500 / DEF 0
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.
COMMON
RIRA-EN085
Ikelos, the Dream Mirror Sprite
LIGHT / Fairy / Level 1 / ATK 0 / DEF 500
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn.
COMMON
RIRA-EN077
Storm Dragon's Return
Normal Trap
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
COMMON
RIRA-EN076
Get Out!
Normal Trap
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.
SUPER RARE
RIRA-EN068
Marincess Wave
Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
RARE
RIRA-EN063
Hypernova Burst
Normal Spell
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.
COMMON
RIRA-EN056
Fortune Lady Calling
Normal Spell
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.
COMMON
RIRA-EN053
Rising Fire
Equip Spell
(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
SUPER RARE
RIRA-EN048
Apollousa, Bow of the Goddess
WIND / Fairy-Type Link / ATK ? / Link-4
Active Link Arrow(s): Top, Bottom, Bottom-Left and Bottom-Right
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
COMMON
RIRA-EN047
Linkmail Archfiend
DARK / Cyberse-Type Link / ATK 2800 / Link-4
Active Link Arrow(s): Left, Top-Left, Bottom-Left and Bottom-Right
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
COMMON