*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Text card ratings | Visual ratings | Visual Spoiler | Card spoiler | Improved Effects |
Dark Neostorm Rarity Changes (Page 2)
DANE-EN099 | |
Memories of Hope Normal Spell Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn. COMMON |
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DANE-EN097 | |
Pendulum Halt Normal Spell If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves. COMMON |
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DANE-EN095 | |
Cherubini, Ebon Angel of the Burning Abyss DARK / Fairy-Type Link / ATK 500 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn. RARE |
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DANE-EN094 | |
Mermail Abyssalacia WATER / Sea Serpent-Type Link / ATK 1600 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position. RARE |
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DANE-EN093 | |
Number XX: Utopic Dark Infinity DARK / Warrior-Type Xyz / Rank 10 / ATK 4000 / DEF 4000 2+ Level 10 monsters When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn. RARE |
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DANE-EN092 | |
Number 5: Doom Chimera Dragon DARK / Dragon-Type Xyz / Rank 5 / ATK 0 / DEF 0 2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. ● Target 1 monster in your GY; attach it to this card as material. ● Target 1 card in your opponent's GY; place it on top of their Deck. RARE |
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DANE-EN091 | |
Loge's Flame Continuous Trap While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck. RARE |
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DANE-EN089 | |
Valkyrie's Embrace Normal Spell If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. COMMON |
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DANE-EN087 | |
Valkyrie Erda LIGHT / Fairy / Level 8 / ATK 2000 / DEF 2200 You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead. RARE |
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DANE-EN083 | |
Danger! Excitement! Mystery! Normal Spell Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn. RARE |
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DANE-EN079 | |
Snowman Effect Normal Trap Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn. SUPER RARE |
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DANE-EN078 | |
Crackdown Continuous Trap Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. ULTRA RARE |
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DANE-EN077 | |
Chain Hole Normal Trap When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. RARE |
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DANE-EN074 | |
Orcust Crescendo Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. RARE |
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DANE-EN065 | |
Mordschlag Equip Spell Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only. SUPER RARE |
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DANE-EN064 | |
Mystic Mine Field Spell If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. RARE |
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DANE-EN060 | |
Dirge of the Lost Dragon Continuous Spell Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects. COMMON |
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DANE-EN059 | |
World Legacy Monstrosity Quick-Play Spell Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn. COMMON |