DANE-EN019 |
|
Deus-X-Krawler
EARTH / Insect-Type Flip / Level 9 / ATK 2000 / DEF 3000
When your opponent activates a card or effect that targets this
face-down monster (Quick Effect): You can change this card to face-up
Defense Position; negate the activation, and if you do, destroy that
card. After this card was flipped face-up, while it is in the Monster
Zone, negate all monster effects activated on your opponent's field. If
this card on the field is destroyed by battle or card effect: You can
add, from your Deck to your hand, 1 Level 9 monster with a different
original Type and Attribute than this card. You can only use this effect
of "Deus X-Krawler" once per turn.
COMMON |
DANE-EN018 |
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World Legacy Guardragon Mardark
WIND / Dragon / Level 9 / ATK 2600 / DEF 3000
All monsters your opponent controls lose 500 ATK/DEF for each Dragon
monster you control. You can only use each of the following effects of
"World Legacy Guardragon Mardark" once per turn.
● You can banish 2 Normal Monsters from your hand or GY; Special Summon
this card from your hand.
● If this card on the field is destroyed by battle or card effect: You
can add, from your GY to your hand, 1 Level 9 monster with a different
original Type and Attribute than this card.
RARE |
DANE-EN017 |
|
Knightmare Incarnation Idlee
DARK / Fairy / Level 9 / ATK 2100 / DEF 2100
Level 9 monsters you control cannot be destroyed by card effects. You
can only use each of the following effects of "Knightmare Incarnation
Idlee" once per turn.
● If the total Link Rating of the monsters on the field is 8 or more
(Quick Effect): You can Special Summon this card from your hand.
● If this card is Special Summoned, while your opponent controls more
Link Monsters than you do: You can send all Link Monsters on the field
to the GY.
SECRET RARE |
DANE-EN016 |
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Yuki-Musume, the Ice Mayakashi
WATER / Zombie / Level 1 / ATK 0 / DEF 1900
If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice
Mayakashi" while this card is in your hand or GY: You can Special Summon
this card, then send 1 Zombie monster from your Deck to the GY. You can
only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn.
You cannot Special Summon monsters from the Extra Deck, except
"Mayakashi" monsters.
COMMON |
DANE-EN015 |
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Filo, Messenger Fur Hire
WIND / Winged Beast / Level 1 / ATK 0 / DEF 0
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from
your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is
Special Summoned to your field while you control this monster (except
during the Damage Step): You can target 1 monster "Fur Hire" in your GY;
Special Summon it in Defense Position, but place it on the bottom of the
Deck if it leaves the field. You can only use each effect of "Filo,
Messenger Fur Hire" once per turn.
RARE |
DANE-EN014 |
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Neo Flamvell Lady
FIRE / Pyro / Level 4 / ATK 1600 / DEF 200
(Quick Effect): You can send 1 FIRE monster from your hand to the GY,
then target 1 card in your opponent's GY; banish that card. If a card is
banished from your opponent's GY, while you control this monster (except
during the Damage Step): You can send 1 FIRE monster with 200 or less
DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only
use each effect of "Neo Flamvell Lady" once per turn.
COMMON |
DANE-EN013 |
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Super Quantum White Layer
LIGHT / Fairy / Level 7 / ATK 2400 / DEF 2400
You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up
field to the GY; Special Summon this card from your hand in Defense
Position. When this card is Normal or Special Summoned: You can send 1
"Super Quant" monster from your Deck to the GY, and if you do, this
card's Attribute and Level become the same as that monster's. If this
card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from
your Deck or GY to your hand. You can only use each effect of "Super
Quantum White Layer" once per turn.
RARE |
DANE-EN012 |
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T.G. Halberd Cannon/Assault Mode
EARTH / Machine / Level 12 / ATK 4500 / DEF 4500
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault
Mode Activate". You can only use each of the following effects of "T.G.
Halberd Cannon/Assault Mode" once per turn.
● When your opponent would Summon a monster (Quick Effect): You can
negate the Summon, and if you do, banish that monster and all Special
Summoned monsters your opponent controls.
● When this card on the field is destroyed: You can target 1 "T.G.
Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning
conditions.
RARE |
DANE-EN011 |
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Assault Sentinel
EARTH / Beast-Warrior / Level 4 / ATK 1600 / DEF 800
You can Tribute this card; Special Summon 1 monster from your hand or
Deck that specifically lists "Assault Mode Activate" in its text, except
"Assault Sentinel", also you cannot Special Summon monsters from the
Extra Deck for the rest of this turn, except Synchro Monsters. You can
target 1 face-up monster you control; reveal 1 Synchro Monster in your
Extra Deck, and if you do, the targeted monster's Type and Attribute
become the same as the revealed monster's, until the end of this turn.
You can only use each effect of "Assault Sentinel" once per turn.
COMMON |
DANE-EN010 |
|
Psi-Reflector
DARK / Psychic-Type Tuner / Level 1 / ATK 400 / DEF 300
If this card is Normal or Special Summoned: You can add 1 "Assault Mode
Activate", or 1 card that specifically lists "Assault Mode Activate" in
its text, from your Deck to your hand, except "Psi-Reflector". You can
reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in
your GY that specifically lists "Assault Mode Activate" in its text,
except "Psi-Reflector"; Special Summon it, and if you do, increase its
Level by 1 to 4. You can only use each effect of "Psi-Reflector" once
per turn.
RARE |
DANE-EN009 |
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Destiny HERO - Drawhand
DARK / Warrior / Level 4 / ATK 1600 / DEF 800
If this card is Special Summoned by the effect of a "HERO" monster: You
can make each player draw 1 card. During the next Standby Phase after
this card was sent to the GY: You can Special Summon this card from your
GY, but banish it when it leaves the field. You can only use each effect
of "Destiny HERO - Drawhand" once per turn.
COMMON |
DANE-EN008 |
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Dinowrestler Martial Anga
EARTH / Dinosaur / Level 5 / ATK 1600 / DEF 0
During damage calculation, when your "Dinowrestler" monster battles a
monster with an equal or higher ATK (Quick Effect): You can send this
card from your hand to the GY; your battling monster cannot be destroyed
by that battle, also end the Battle Phase after the Damage Step. Once
per turn, during the End Phase, if this card is in the GY because it was
sent there to activate this effect this turn, and your opponent controls
more monsters than you do: You can Special Summon this card.
COMMON |
DANE-EN007 |
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Dinowrestler Coelasilat
EARTH / Dinosaur-Type Tuner / Level 2 / ATK 100 / DEF 800
If you control no monsters, you can Special Summon this card (from your
hand). If Summoned this way, this card cannot be used as Link Material,
except for the Link Summon of a "Dinowrestler" monster. You can only
Special Summon "Dinowrestler Coelasilat" once per Duel this way.
COMMON |
DANE-EN006 |
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Dinowrestler Eskrimamenchi
EARTH / Dinosaur / Level 6 / ATK 2200 / DEF 0
If you control a "Dinowrestler" monster, you can Normal Summon this card
without Tributing. During your turn, if your opponent Special Summons a
monster(s) while this card is in your GY (except during the Damage
Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your
GY; Special Summon it, then add this card to your hand. You can only use
this effect of "Dinowrestler Eskrimamenchi" once per turn.
COMMON |
DANE-EN005 |
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Altergeist Fifinellag
DARK / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 1000
Monsters your opponent controls cannot target "Altergeist" monsters you
control for attacks, except "Altergeist Fifinellag", also your opponent
cannot target "Altergeist" monsters you control with card effects,
except "Altergeist Fifinellag".
COMMON |
DANE-EN004 |
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Overflow Dragon
DARK / Dragon / Level 1 / ATK 0 / DEF 0
When a monster(s) on the field is destroyed by card effect (except
during the Damage Step): You can Special Summon this card from your
hand, then, if 2 or more monsters on the field were destroyed by that
card effect, you can Special Summon 1 "Overflow Token"
(Dragon/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of
"Overflow Dragon" once per turn.
COMMON |
DANE-EN003 |
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Salamangreat Fennec
FIRE / Cyberse / Level 3 / ATK 1600 / DEF 200
If a Cyberse monster(s) you control that was Special Summoned from the
Extra Deck is destroyed by battle or an opponent's card effect: You can
Special Summon this card from the GY (if it was there when the monster
was destroyed) or hand (even if not), but banish it when it leaves the
field. If this card is sent to the GY as material for the Link Summon of
a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat"
Normal Spell from your Deck to your hand. You can only use each effect
of "Salamangreat Fennec" once per turn.
COMMON |
DANE-EN002 |
|
Grid Sweeper
LIGHT / Cyberse / Level 4 / ATK 100 / DEF 2000
If a face-up Field Spell is in any Field Zone: You can Special Summon
this card from your hand. You can banish this card in your GY and 1 Link
Monster you control; destroy 1 card your opponent controls. You can only
use each effect of "Grid Sweeper" once per turn.
COMMON |
DANE-EN001 |
|
Firewall Guardian
DARK / Cyberse / Level 4 / ATK 100 / DEF 2000
If this card is sent to the GY as material for the Link Summon of a
Cyberse monster: You can Special Summon this card, but banish it when it
leaves the field. When an attack is declared involving your Link Monster
and an opponent's Link Monster: You can banish this card from your GY;
negate that attack, and if you do, until the end of this turn, the
original ATK of that opponent's monster becomes 0, also it is unaffected
by other card effects, except its own. You can only use each effect of
"Firewall Guardian" once per turn.
COMMON |
DANE-EN000 |
|
Gnomaterial
EARTH / Fairy / Level 1 / ATK 0 / DEF 1000
If your opponent Special Summons a monster(s) while you control no
cards: You can discard this card, then target 1 face-up monster your
opponent controls; this turn, that monster cannot be Tributed, or used
as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use
this effect of "Gnomaterial" once per turn.
SECRET RARE |