*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards.
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Absolute Powerforce Rarity Changes (Page 2)

ABPF-EN048
Zeman the Ape King
EARTH / Beast-Type Synchro / Level 7 / ATK 2500 / DEF 1800
1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack.
SUPER RARE
ABPF-EN096
Underground Arachnid
EARTH / Insect-Type Synchro / Level 6 / ATK 2400 / DEF 1200
1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
SUPER RARE
ABPF-EN095
Shield Wing
WIND / Winged Beast / Level 2 / ATK 0 / DEF 900
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
RARE
ABPF-EN089
Core Transport Unit
Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
RARE
ABPF-EN088
Earthbound Linewalker
DARK / Fiend / Level 4 / ATK 1200 / DEF 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
RARE
ABPF-EN087
Djinn Disserere of Rituals
DARK / Fiend / Level 1 / ATK 200 / DEF 200
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
ULTRA RARE
ABPF-EN086
The Dragon Dwelling in the Deep
WATER / Sea Serpent / Level 4 / ATK 1700 / DEF 1400
Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
COMMON
ABPF-EN085
Dragonic Guard
FIRE / Dragon / Level 4 / ATK 1500 / DEF 1800
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.
RARE
ABPF-EN084
Cactus Bouncer
EARTH / Plant / Level 4 / ATK 1800 / DEF 300
This card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither player can Special Summon monsters.
RARE
ABPF-EN082
Alchemist of Black Spells
WIND / Spellcaster / Level 4 / ATK 1200 / DEF 1800
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
COMMON
ABPF-EN081
XX-Saber Emmersblade
EARTH / Insect / Level 3 / ATK 1300 / DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
RARE
ABPF-EN075
Alien Brain
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
SUPER RARE
ABPF-EN073
Saber Hole
Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it.
RARE
ABPF-EN067
Meteor Flare
Normal Trap
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
SUPER RARE
ABPF-EN064
Fiendish Chain
Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
RARE
ABPF-EN062
Synchro Control
Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
RARE
ABPF-EN058
Ritual of Destruction
Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
SUPER RARE
ABPF-EN055
Iron Core Specimen Lab
Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
RARE