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*For info on the card rarities found below, click here.
Episode 20: Double Trouble Duel (2)

Yami and Joey start to do better but Para and Dox step up their game by changing the layout of the maze and letting their monsters attack from more than just inside the maze. However, Yami and Joey perform a perfect countermeasure and are able to take the monster responsible down. Just when it looks like they're in the clear, Para and Dox play mysterious boxes that in turn Summon their ace monster. Elsewhere, Kaiba has made it inside the tunnels with Kemo guiding him and finds himself with little hope of escape when Kemo activates the alarm system without bringing Kaiba any closer to Mokuba's location.

Episode Cards
DUEL 1: Yami: Dark Magician, Mystic Box, Magical Hats
                 Joey: Flame Swordsman, Salamandra
                 Para: ML, SotT, MT, GG (team effort)
                 Dox: Suijin, DW, Invigoration, Kazejin, GG (team effort)
Deviations from the TCG
1. Players started with only 2000 LP and could Normal Summon monsters of any Level without Tributing.
2. Gate Guardian was 3 individual monsters joined together and its ATK and DEF were those 3 monster's ATK and DEF. Plus, if one section was removed, it could stay on the field and the sections could attack as one or individually.

3. Each piece of Gate Guardian was Set as though it were Spell or Trap Card.
4. Monster Tamer could gain control of a monster on its owner's field.
5. Dungeon Worm could burrow under the labyrinth.
6. Magical Hats was a Spell Card that could hide monsters, Spells and Traps underneath the hats.
7. Flame Swordsman was played as a Normal Monster (and was in the Japanese).
Errors
1. When Celtic Guardian is destroyed, Joey is the one to call out "No, my Celtic Guardian!" when it's Yami's monster.