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Starter Deck: Joey

SDJ-050
Card Info Reverse Trap
Normal Trap
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
COMMON
SDJ-049
Card Info Fake Trap
Normal Trap
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
COMMON
SDJ-048
Card Info Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
COMMON
SDJ-047
Card Info Ultimate Offering
Continuous Trap
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
COMMON
SDJ-046
Card Info Waboku
Normal Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
COMMON
SDJ-045
Card Info Castle Walls
Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
COMMON
SDJ-044
Card Info Reinforcements
Normal Trap
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
COMMON
SDJ-043
Card Info Trap Hole
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
COMMON
SDJ-042
Card Info Just Desserts
Normal Trap
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
COMMON
SDJ-041
Card Info Scapegoat
Quick-Play Spell
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
SUPER RARE
SDJ-040
Card Info Shield & Sword
Normal Spell
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
COMMON
SDJ-039
Card Info Eternal Rest
Normal Spell
Destroys all monsters equipped with Equip Cards.
COMMON
SDJ-038
Card Info Dragon Treasure
Equip Spell
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
COMMON
SDJ-037
Card Info Mountain
Field Spell
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
COMMON
SDJ-036
Card Info Polymerization (original artwork)
Normal Spell
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
COMMON
SDJ-035
Card Info Monster Reborn
Normal Spell
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
COMMON
SDJ-034
Card Info Remove Trap
Normal Spell
Destroys 1 face-up Trap Card on the field.
COMMON
SDJ-033
Card Info The Reliable Guardian
Quick-Play Spell
Increase 1 monster's DEF by 700 points during the turn this card is activated.
COMMON
SDJ-032
Card Info Giant Trunade
Normal Spell
Returns all Magic and Trap Cards on the field to the respective owner's hands.
COMMON
SDJ-031
Card Info Block Attack
Normal Spell
Select 1 of your opponent's monsters and shift it to Defense Position.
COMMON
SDJ-030
Card Info Change of Heart
Normal Spell
Select and control 1 opposing monster (regardless of position) on the field until end of your turn.
COMMON
SDJ-029
Card Info De-Spell
Normal Spell
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
COMMON
SDJ-028
Card Info Fissure
Normal Spell
Destroys 1 opponent's face-up monster with the lowest ATK.
COMMON
SDJ-027
Card Info Dian Keto the Cure Master
Normal Spell
Increases your Life Points by 1000 points.
COMMON
SDJ-026
Card Info Dark Hole
Normal Spell
Destroys all monsters on the field.
COMMON
SDJ-025
Card Info Malevolent Nuzzler
Equip Spell
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
COMMON
SDJ-024
Card Info Flame Swordsman (original artwork)
FIRE / Warrior-Type Fusion / Level 5 / ATK 1800 / DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
COMMON
SDJ-023
Card Info Thousand Dragon (original artwork)
WIND / Dragon-Type Fusion / Level 7 / ATK 2400 / DEF 2000
"Time Wizard" + "Baby Dragon"
COMMON
SDJ-022
Card Info Penguin Soldier
WATER / Aqua / Level 2 / ATK 750 / DEF 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
SUPER RARE
SDJ-021
Card Info White Magical Hat
LIGHT / Spellcaster / Level 3 / ATK 1000 / DEF 700
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
COMMON
SDJ-020
Card Info Princess of Tsurugi
WIND / Warrior / Level 3 / ATK 900 / DEF 700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
COMMON
SDJ-019
Card Info Sangan
DARK / Fiend / Level 3 / ATK 1000 / DEF 600
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
COMMON
SDJ-018
Card Info Big Eye
DARK / Fiend / Level 4 / ATK 1200 / DEF 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
COMMON
SDJ-017
Card Info Magician of Faith
LIGHT / Spellcaster / Level 1 / ATK 300 / DEF 400
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
COMMON
SDJ-016
Card Info Maha Vailo
LIGHT / Spellcaster / Level 4 / ATK 1550 / DEF 1400
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
COMMON
SDJ-015
Card Info Time Wizard
LIGHT / Spellcaster / Level 2 / ATK 500 / DEF 400
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
COMMON
SDJ-014
Card Info Milus Radiant
EARTH / Beast / Level 1 / ATK 350 / DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
COMMON
SDJ-013
Card Info Karate Man
EARTH / Warrior / Level 3 / ATK 1000 / DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
COMMON
SDJ-012
Card Info Gearfried the Iron Knight
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1600
Any Equip Card this card is equipped with is automatically destroyed.
COMMON
SDJ-011
Card Info Harpie's Brother
WIND / Winged Beast / Level 4 / ATK 1800 / DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
COMMON
SDJ-010
Card Info Darkfire Soldier #1
FIRE / Pyro / Level 4 / ATK 1700 / DEF 1150
An explosive expert from a special elite force.
COMMON
SDJ-009
Card Info Armored Lizard
EARTH / Reptile / Level 4 / ATK 1500 / DEF 1200
A lizard with a very tough hide and a vicious bite.
COMMON
SDJ-008
Card Info 7 Colored Fish
WATER / Fish / Level 4 / ATK 1800 / DEF 800
A rare rainbow fish that has never been caught by mortal man.
COMMON
SDJ-007
Card Info Masaki the Legendary Swordsman
EARTH / Warrior / Level 4 / ATK 1100 / DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
COMMON
SDJ-006
Card Info Flame Manipulator
FIRE / Spellcaster / Level 3 / ATK 900 / DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
COMMON
SDJ-005
Card Info Island Turtle
WATER / Aqua / Level 4 / ATK 1100 / DEF 2000
A huge turtle that is often mistaken for an island.
COMMON
SDJ-004
Card Info Spirit of the Harp
LIGHT / Fairy / Level 4 / ATK 800 / DEF 2000
A spirit that soothes the soul with the music of its heavenly harp.
COMMON
SDJ-003
Card Info Baby Dragon
WIND / Dragon / Level 3 / ATK 1200 / DEF 700
Much more than just a child, this dragon is gifted with untapped power.
COMMON
SDJ-002
Card Info Swordsman of Landstar
EARTH / Warrior / Level 3 / ATK 500 / DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
COMMON
SDJ-001
Card Info Red-Eyes B. Dragon (original artwork)
DARK / Dragon / Level 7 / ATK 2400 / DEF 2000
A ferocious dragon with a deadly attack.
ULTRA RARE