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Magic Ruler

MRL-103
Card Info Serpent Night Dragon
DARK / Dragon / Level 7 / ATK 2350 / DEF 2400
A dragon created from the soul of a wicked knight.
SECRET RARE
MRL-102
Card Info Messenger of Peace
Continuous Spell
You must pay 100 Life Points during each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.
SUPER RARE
MRL-101
Card Info Mystic Plasma Zone
Field Spell
Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
COMMON
MRL-100
Card Info Luminous Spark
Field Spell
Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
COMMON
MRL-099
Card Info Rising Air Current
Field Spell
Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
COMMON
MRL-098
Card Info Molten Destruction
Field Spell
Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
COMMON
MRL-097
Card Info Umiiruka
Field Spell
Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
COMMON
MRL-096
Card Info Gaia Power
Field Spell
Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
COMMON
MRL-095
Card Info Kotodama
EARTH / Fairy / Level 3 / ATK 0 / DEF 1600
As long as this card remains face-up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed.
COMMON
MRL-094
Card Info Mystic Tomato
DARK / Plant / Level 4 / ATK 1400 / DEF 1100
When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
RARE
MRL-093
Card Info Sonic Bird
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1000
When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled.
COMMON
MRL-092
Card Info Ceremonial Bell
LIGHT / Spellcaster / Level 3 / ATK 0 / DEF 1850
As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
COMMON
MRL-091
Card Info Flying Kamakiri #1
WIND / Insect / Level 4 / ATK 1400 / DEF 800
When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
RARE
MRL-090
Card Info Mother Grizzly
WATER / Beast-Warrior / Level 4 / ATK 1400 / DEF 1000
When this card is sent to the Graveyard as a result of battle, you may select 1 WATER monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
RARE
MRL-089
Card Info Boar Soldier
EARTH / Beast-Warrior / Level 4 / ATK 2000 / DEF 500
This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, destroy this card. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.
COMMON
MRL-088
Card Info Shining Angel
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800
When this card is sent to the Graveyard as a result of battle, you can select 1 LIGHT monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
RARE
MRL-087
Card Info Spear Cretin
DARK / Fiend / Level 2 / ATK 500 / DEF 500
FLIP: After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position (no Tribute is required for monsters of Level 5 or more).
COMMON
MRL-086
Card Info Nimble Momonga
EARTH / Beast / Level 2 / ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.
RARE
MRL-085
Card Info Giant Germ
DARK / Fiend / Level 2 / ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.
RARE
MRL-084
Card Info Dark Zebra
EARTH / Beast / Level 4 / ATK 1800 / DEF 400
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
COMMON
MRL-083
Card Info Karate Man
EARTH / Warrior / Level 3 / ATK 1000 / DEF 1000
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
RARE
MRL-082
Card Info Flash Assailant
DARK / Fiend / Level 4 / ATK 2000 / DEF 2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
COMMON
MRL-081
Card Info UFO Turtle
FIRE / Machine / Level 4 / ATK 1400 / DEF 1200
When this card is sent to the Graveyard as a result of battle, you may select 1 FIRE monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
RARE
MRL-080
Card Info Senju of the Thousand Hands
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.
RARE
MRL-079
Card Info Giant Rat
EARTH / Beast / Level 4 / ATK 1400 / DEF 1450
When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
RARE
MRL-078
Card Info Banisher of the Light
LIGHT / Fairy / Level 3 / ATK 100 / DEF 2000
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.
SUPER RARE
MRL-077
Card Info Cyber Jar
DARK / Rock / Level 3 / ATK 900 / DEF 900
FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the players hands.
RARE
MRL-076
Card Info Toon World
Continuous Spell
This card is activated by paying 1000 of your Life Points.
SUPER RARE
MRL-075
Card Info Hyozanryu
LIGHT / Dragon / Level 7 / ATK 2100 / DEF 2800
A dragon created from a massive diamond that sparkles with blinding light.
RARE
MRL-074
Card Info Jigen Bakudan
FIRE / Pyro / Level 2 / ATK 200 / DEF 1000
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
COMMON
MRL-073
Card Info Toon Summoned Skull
DARK / Fiend-Type Toon / Level 6 / ATK 2500 / DEF 1200
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
ULTRA RARE
MRL-072
Card Info Toon Mermaid
WATER / Aqua-Type Toon / Level 4 / ATK 1400 / DEF 1500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
ULTRA RARE
MRL-071
Card Info Manga Ryu-Ran
FIRE / Dragon-Type Toon / Level 7 / ATK 2200 / DEF 2600
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
RARE
MRL-070
Card Info Ryu-Ran
FIRE / Dragon / Level 7 / ATK 2200 / DEF 2600
A vicious little dragon sheltered in an egg that looks deceptively harmless.
COMMON
MRL-069
Card Info Crab Turtle
WATER / Aqua-Type Ritual / Level 8 / ATK 2550 / DEF 2500
This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
COMMON
MRL-068
Card Info Hungry Burger
DARK / Warrior-Type Ritual / Level 6 / ATK 2000 / DEF 1850
This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
COMMON
MRL-067
Card Info Performance of Sword
EARTH / Warrior-Type Ritual / Level 6 / ATK 1950 / DEF 1850
This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
COMMON
MRL-066
Card Info Turtle Oath
Ritual Spell
This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
COMMON
MRL-065
Card Info Eatgaboon
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
COMMON
MRL-064
Card Info House of Adhesive Tape
Normal Trap
If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
COMMON
MRL-063
Card Info Hamburger Recipe
Ritual Spell
This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
COMMON
MRL-062
Card Info Commencement Dance
Ritual Spell
This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
COMMON
MRL-061
Card Info Megamorph
Equip Spell
If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.
ULTRA RARE
MRL-060
Card Info Eternal Rest
Normal Spell
Destroys all monsters equipped with Equip Cards.
COMMON
MRL-059
Card Info Magical Labyrinth
Equip Spell
Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.
COMMON
MRL-058
Card Info Stone Ogre Grotto
EARTH / Rock / Level 5 / ATK 1600 / DEF 1500
A behemoth shaped by giant boulders.
COMMON
MRL-057
Card Info Twin Long Rods #2
WATER / Aqua / Level 3 / ATK 850 / DEF 700
An amphibious creature with two whip-like tails.
COMMON
MRL-056
Card Info Wall Shadow
DARK / Warrior / Level 7 / ATK 1600 / DEF 3000
You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.
COMMON
MRL-055
Card Info Labyrinth Wall
EARTH / Rock / Level 5 / ATK 0 / DEF 3000
These walls form a labyrinth with no exit for enemies.
COMMON
MRL-054
Card Info Horn of the Unicorn
Equip Spell
A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
RARE
MRL-053
Card Info Psychic Kappa
WATER / Aqua / Level 2 / ATK 400 / DEF 1000
An amphibian with a myriad of powers to shield it from enemy attacks.
COMMON
MRL-052
Card Info Octoberser
WATER / Aqua / Level 5 / ATK 1600 / DEF 1400
With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
COMMON
MRL-051
Card Info Black Illusion Ritual
Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your as a Tribute.
SUPER RARE
MRL-050
Card Info Snake Fang
Normal Trap
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated.
COMMON
MRL-049
Card Info Painful Choice
Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.
SUPER RARE
MRL-048
Card Info Giant Trunade
Normal Spell
Returns all Magic and Trap Cards on the field to the respective owner's hands.
SUPER RARE
MRL-047
Card Info Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Magic or Trap Card on the field.
ULTRA RARE
MRL-046
Card Info Chain Energy
Continuous Spell
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands.
COMMON
MRL-045
Card Info The Forceful Sentry
Normal Spell
Look at your opponent's hand, then select 1 card and return it to his/her Deck. The Deck is then shuffled.
ULTRA RARE
MRL-044
Card Info The Reliable Guardian
Quick-Play Spell
Increase 1 monster's DEF by 700 points during the turn this card is activated.
COMMON
MRL-043
Card Info Rush Recklessly
Quick-Play Spell
Increase 1 monster's ATK by 700 points during the turn this card is activated.
RARE
MRL-042
Card Info Tailor of the Fickle
Quick-Play Spell
Select 1 equipped Equip Card and switch it to another correct target.
COMMON
MRL-041
Card Info Fairy's Hand Mirror
Normal Trap
Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
COMMON
MRL-040
Card Info Darkness Approaches
Normal Spell
Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.
COMMON
MRL-039
Card Info Delinquent Duo
Normal Spell
Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand.
ULTRA RARE
MRL-038
Card Info Confiscation
Normal Spell
Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.
SUPER RARE
MRL-037
Card Info Chorus of Sanctuary
Field Spell
Increases the DEF of all Defense Position monsters by 500 points.
COMMON
MRL-036
Card Info Snatch Steal
Equip Spell
Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
ULTRA RARE
MRL-035
Card Info Final Destiny
Normal Spell
Discard 5 cards from your hand to destroy all the cards on the field.
COMMON
MRL-034
Card Info Toll
Continuous Spell
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack.
COMMON
MRL-033
Card Info Upstart Goblin
Normal Spell
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
COMMON
MRL-032
Card Info Curse of Fiend
Normal Spell
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.
COMMON
MRL-031
Card Info Gravekeeper's Servant
Continuous Spell
Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.
SHORT PRINT COMMON
MRL-030
Card Info Red Archery Girl
WATER / Aqua / Level 4 / ATK 1400 / DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
COMMON
MRL-029
Card Info Relinquished
DARK / Spellcaster-Type Ritual / Level 1 / ATK 0 / DEF 0
This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster when "Relinquished" is equipped is also inflicted on your opponent.
ULTRA RARE
MRL-028
Card Info Slot Machine
DARK / Machine / Level 7 / ATK 2000 / DEF 2300
The machine's ability is said to vary according to its slot results.
COMMON
MRL-027
Card Info Whiptail Crow
DARK / Fiend / Level 4 / ATK 1650 / DEF 1600
Attacks from the skies with a whip-like tail.
COMMON
MRL-026
Card Info Invader of the Throne
EARTH / Warrior / Level 3 / ATK 1350 / DEF 1700
FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
SUPER RARE
MRL-025
Card Info High Tide Gyojin
WATER / Aqua / Level 4 / ATK 1650 / DEF 1300
A very agile half-fish warrior known for its relentless attacks.
COMMON
MRL-024
Card Info Hiro's Shadow Scout
DARK / Fiend / Level 2 / ATK 650 / DEF 500
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.
RARE
MRL-023
Card Info Liquid Beast
WATER / Aqua / Level 3 / ATK 950 / DEF 800
A liquid life form that thrives on water.
COMMON
MRL-022
Card Info Giant Turtle Who Feeds on Flames
WATER / Aqua / Level 5 / ATK 1400 / DEF 1800
A crimson-shelled tortoise that feeds on flames.
COMMON
MRL-021
Card Info Mechanical Snail
DARK / Machine / Level 3 / ATK 800 / DEF 1000
A cyborg snail that still travels at a slow pace.
COMMON
MRL-020
Card Info Weather Report
WATER / Aqua / Level 4 / ATK 950 / DEF 1500
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).
COMMON
MRL-019
Card Info Dark Witch
LIGHT / Fairy / Level 5 / ATK 1800 / DEF 1700
A popular creature in mythology that delivers fatal attacks with a sharp spear.
COMMON
MRL-018
Card Info Ancient One of the Deep Forest
EARTH / Beast / Level 6 / ATK 1800 / DEF 1900
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
COMMON
MRL-017
Card Info Typhone #2
FIRE / Dragon / Level 6 / ATK 1700 / DEF 1900
A crimson dragon that spits fireballs to create a blazing sea of fire.
COMMON
MRL-016
Card Info Griggle
EARTH / Plant / Level 1 / ATK 350 / DEF 300
When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only by used once as long as this card remains face-up on the field.
COMMON
MRL-015
Card Info Minar
EARTH / Insect / Level 3 / ATK 850 / DEF 750
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
COMMON
MRL-014
Card Info Fire Kraken
FIRE / Aqua / Level 4 / ATK 1600 / DEF 1500
A squid that thrives on fire and heat.
COMMON
MRL-013
Card Info Guardian of the Throne Room
LIGHT / Machine / Level 4 / ATK 1650 / DEF 1600
A robot guard built to protect throne rooms, it is armed with homing missiles.
COMMON
MRL-012
Card Info Maha Vailo
LIGHT / Spellcaster / Level 4 / ATK 1550 / DEF 1400
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
SUPER RARE
MRL-011
Card Info Peacock
WIND / Winged Beast / Level 5 / ATK 1700 / DEF 1500
A large peacock that launches its feathers in a lethal attack.
COMMON
MRL-010
Card Info Ameba
WATER / Aqua / Level 1 / ATK 300 / DEF 350
When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
RARE
MRL-009
Card Info Queen Bird
WIND / Winged Beast / Level 5 / ATK 1200 / DEF 2000
This monster attacks enemies using its huge beak.
COMMON
MRL-008
Card Info Electric Snake
LIGHT / Thunder / Level 3 / ATK 800 / DEF 900
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, you can draw 2 cards from your Deck.
COMMON
MRL-007
Card Info Metal Fish
WATER / Fish / Level 5 / ATK 1600 / DEF 1900
A metal fish with a razor-sharp caudal fin.
COMMON
MRL-006
Card Info Spellbinding Circle
Continuous Trap
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap or Effect Monster Card. When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.
ULTRA RARE
MRL-005
Card Info Malevolent Nuzzler
Equip Spell
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
COMMON
MRL-004
Card Info Horn of Light
Equip Spell
A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
COMMON
MRL-003
Card Info Black Pendant
Equip Spell
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
SUPER RARE
MRL-002
Card Info Axe of Despair
Equip Spell
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck.
ULTRA RARE
MRL-001
Card Info Penguin Knight
WATER / Aqua / Level 3 / ATK 900 / DEF 800
When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
COMMON
MRL-000
Card Info Blue-Eyes Toon Dragon
LIGHT / Dragon-Type Toon / Level 8 / ATK 3000 / DEF 2500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
SECRET RARE