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Legacy of Darkness
*LOD-086
was later
renamed "After the Struggle". **LOD-050 was later renamed "Luster Dragon #2". |
|
LOD-100 | |
Card Info | Injection Fairy Lily EARTH / Spellcaster / Level 3 / ATK 400 / DEF 1500 This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step. SECRET RARE |
LOD-099 | |
Card Info | Last Turn Normal Trap This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hand to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. ULTRA RARE |
LOD-098 | |
Card Info | Fiend Comedien Normal Trap Toss a coin and call it. If you call it right, all of your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the number of cards in your opponent's Graveyard from your Deck to your Graveyard. COMMON |
LOD-097 | |
Card Info | Drop Off Normal Trap This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately. COMMON |
LOD-096 | |
Card Info | Nutrient Z Normal Trap This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. COMMON |
LOD-095 | |
Card Info | Spirit's Invitation Continuous Trap Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. COMMON |
LOD-094 | |
Card Info | Ominous Fortunetelling Continuous Trap During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn. COMMON |
LOD-093 | |
Card Info | Bad Reaction to Simochi Continuous Trap As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points. COMMON |
LOD-092 | |
Card Info | Bottomless Trap Hole Normal Trap When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play. RARE |
LOD-091 | |
Card Info | Royal Oppression Continuous Trap Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. RARE |
LOD-090 | |
Card Info | Bubble Crash Normal Trap This card can only be activate when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. COMMON |
LOD-089 | |
Card Info | Disappear Normal Trap Select 1 card from your opponent's Graveyard and remove it from play. COMMON |
LOD-088 | |
Card Info | Blast with Chain Normal Trap After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it. RARE |
LOD-087 | |
Card Info | Magic Reflector Normal Spell Select 1 Magic Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. RARE |
LOD-086* | |
Card Info | After Genocide Normal Spell This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. RARE |
LOD-085 | |
Card Info | The Secret of the Bandit Normal Spell This card can only be activated during Main Phase 1. Select 1 monster on the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated. COMMON |
LOD-084 | |
Card Info | Convulsion of Nature Continuous Spell As long as this card remains face-up on the field, both player must turn their respective Decks upside down and continue the current Duel. COMMON |
LOD-083 | |
Card Info | Second Coin Toss Continuous Spell As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. RARE |
LOD-082 | |
Card Info | Spiritual Energy Settle Machine Continuous Spell As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately. COMMON |
LOD-081 | |
Card Info | Creature Swap Normal Spell Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. ULTRA RARE |
LOD-080 | |
Card Info | Smoke Grenade of the Thief Equip Spell When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard. COMMON |
LOD-079 | |
Card Info | Fusion Sword Murasame Blade Equip Spell This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards. COMMON |
LOD-078 | |
Card Info | A Legendary Ocean Field Spell This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. COMMON |
LOD-077 | |
Card Info | Heart of Clear Water Equip Spell If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally. COMMON |
LOD-076 | |
Card Info | Spring of Rebirth Continuous Spell Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. COMMON |
LOD-075 | |
Card Info | Fengsheng Mirror Normal Spell Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. COMMON |
LOD-074 | |
Card Info | Super Roboyarou EARTH / Machine-Type Fusion / Level 6 / ATK 1200 / DEF 500 "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster. COMMON |
LOD-073 | |
Card Info | Super Robolady EARTH / Machine-Type Fusion / Level 6 / ATK 1200 / DEF 500 "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. COMMON |
LOD-072 | |
Card Info | Fushi No Tori FIRE / Winged Beast-Type Spirit / Level 4 / ATK 1200 / DEF 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. COMMON |
LOD-071 | |
Card Info | Asura Priest LIGHT / Fairy-Type Spirit / Level 4 / ATK 1700 / DEF 1200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first. SUPER RARE |
LOD-070 | |
Card Info | Hino-Kagu-Tsuchi FIRE / Pyro-Type Spirit / Level 8 / ATK 2800 / DEF 2900 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. ULTRA RARE |
LOD-069 | |
Card Info | Otohime LIGHT / Spellcaster-Type Spirit / Level 3 / ATK 0 / DEF 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field. COMMON |
LOD-068 | |
Card Info | Great Long Nose DARK / Beast-Warrior-Type Spirit / Level 5 / ATK 1900 / DEF 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. COMMON |
LOD-067 | |
Card Info | Yamata Dragon FIRE / Dragon-Type Spirit / Level 7 / ATK 2600 / DEF 3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand. ULTRA RARE |
LOD-066 | |
Card Info | Susa Soldier EARTH / Thunder-Type Spirit / Level 4 / ATK 2000 / DEF 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. RARE |
LOD-065 | |
Card Info | Inaba White Rabbit EARTH / Beast-Type Spirit / Level 3 / ATK 700 / DEF 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. COMMON |
LOD-064 | |
Card Info | Maharaghi EARTH / Rock-Type Spirit / Level 4 / ATK 1200 / DEF 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck. COMMON |
LOD-063 | |
Card Info | Twin-Headed Behemoth WIND / Dragon / Level 3 / ATK 1500 / DEF 1200 If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel. SUPER RARE |
LOD-062 | |
Card Info | Airknight Parshath LIGHT / Fairy / Level 5 / ATK 1900 / DEF 1400 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. ULTRA RARE |
LOD-061 | |
Card Info | Woodland Sprite EARTH / Plant / Level 3 / ATK 900 / DEF 400 Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points. COMMON |
LOD-060 | |
Card Info | Gradius's Option LIGHT / Machine / Level 1 / ATK ? / DEF ? This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed. COMMON |
LOD-059 | |
Card Info | Thunder Nyan Nyan LIGHT / Thunder / Level 4 / ATK 1900 / DEF 800 If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed. RARE |
LOD-058 | |
Card Info | Patrician of Darkness DARK / Zombie / Level 5 / ATK 2000 / DEF 1400 As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. COMMON |
LOD-057 | |
Card Info | Serpentine Princess WATER / Reptile / Level 4 / ATK 1400 / DEF 2000 If this face-up card is returned directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck. COMMON |
LOD-056 | |
Card Info | Fiber Jar EARTH / Plant / Level 3 / ATK 500 / DEF 500 FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. ULTRA RARE |
LOD-055 | |
Card Info | Roboyarou EARTH / Machine / Level 3 / ATK 900 / DEF 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady". COMMON |
LOD-054 | |
Card Info | Robolady EARTH / Machine / Level 3 / ATK 450 / DEF 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". COMMON |
LOD-053 | |
Card Info | The Illusory Gentleman DARK / Spellcaster / Level 4 / ATK 1500 / DEF 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. COMMON |
LOD-052 | |
Card Info | Wolf Axwielder EARTH / Beast-Warrior / Level 4 / ATK 1650 / DEF 1000 Once it has started battle, this monster attacks fiercely and cannot stop. COMMON |
LOD-051 | |
Card Info | Robotic Knight FIRE / Machine / Level 4 / ATK 1600 / DEF 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. COMMON |
LOD-050** | |
Card Info | Luster Dragon WIND / Dragon / Level 6 / ATK 2400 / DEF 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. SUPER RARE |
LOD-049 | |
Card Info | Burst Breath Normal Trap Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster. COMMON |
LOD-048 | |
Card Info | Dragon's Rage Continuous Trap As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict difference as Battle Damage to opponent's Life Points. COMMON |
LOD-047 | |
Card Info | Super Rejuvenation Quick-Play Spell During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn. COMMON |
LOD-046 | |
Card Info | Stamping Destruction Normal Spell You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. COMMON |
LOD-045 | |
Card Info | Dragon's Gunfire Normal Spell You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: ● Inflict 800 points of Direct Damage to your opponent's Life Points. ● Destroy 1 face-up monster with a DEF of 800 points or less. COMMON |
LOD-044 | |
Card Info | A Wingbeat of Giant Dragon Normal Spell Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Spell and Trap Cards on the field. COMMON |
LOD-043 | |
Card Info | The Dragon's Bead Continuous Trap Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it. RARE |
LOD-042 | |
Card Info | Troop Dragon WIND / Dragon / Level 2 / ATK 700 / DEF 800 When this card is destroyed and sent to the Graveyard, take 1 “Troop Dragon” from your Deck and Special Summon it to face-up Attack or Defense Position. The Deck is then shuffled. COMMON |
LOD-041 | |
Card Info | Gray Wing WIND / Dragon / Level 3 / ATK 1300 / DEF 700 Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used. COMMON |
LOD-040 | |
Card Info | Cave Dragon WIND / Dragon / Level 4 / ATK 2000 / DEF 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monster except this card on your side of the field, this monster cannot attack. COMMON |
LOD-039 | |
Card Info | Fiend Skull Dragon WIND / Dragon-Type Fusion / Level 5 / ATK 2000 / DEF 1200 "Cave Dragon" + "Lesser Fiend" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it. SUPER RARE |
LOD-038 | |
Card Info | Lizard Soldier WIND / Dragon / Level 3 / ATK 1100 / DEF 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. COMMON |
LOD-037 | |
Card Info | The Dragon Dwelling in the Cave WIND / Dragon / Level 4 / ATK 1300 / DEF 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. COMMON |
LOD-036 | |
Card Info | Spirit Ryu WIND / Dragon / Level 4 / ATK 1000 / DEF 1000 Each time you discard 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this monster by 1000 points until the End Step of that turn. COMMON |
LOD-035 | |
Card Info | Spear Dragon WIND / Dragon / Level 4 / ATK 1900 / DEF 0 If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step. SUPER RARE |
LOD-034 | |
Card Info | Tyrant Dragon FIRE / Dragon / Level 8 / ATK 2900 / DEF 2500 When there is a monster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that specifically designates this card as a target and destroy it. If this monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type monster on your side of the field as a Tribute. ULTRA RARE |
LOD-033 | |
Card Info | Emergency Provisions Quick-Play Spell Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded. COMMON |
LOD-032 | |
Card Info | A Feint Plan Normal Trap A player cannot attack face-down monsters during this turn. COMMON |
LOD-031 | |
Card Info | Ready for Intercepting Normal Trap Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. COMMON |
LOD-030 | |
Card Info | The Warrior Returning Alive Normal Spell Select 1 Warrior-Type monster in your Graveyard and return it to your hand. RARE |
LOD-029 | |
Card Info | Array of Revealing Light Field Spell Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon). RARE |
LOD-028 | |
Card Info | Reinforcement of the Army Normal Spell Move 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled. SUPER RARE |
LOD-027 | |
Card Info | The A. Forces Continuous Spell For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. RARE |
LOD-026 | |
Card Info | Dragon Manipulator EARTH / Warrior / Level 3 / ATK 700 / DEF 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn. COMMON |
LOD-025 | |
Card Info | Shadow Tamer EARTH / Warrior / Level 3 / ATK 800 / DEF 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn. RARE |
LOD-024 | |
Card Info | The Hunter with 7 Weapons EARTH / Warrior / Level 3 / ATK 1000 / DEF 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. COMMON |
LOD-023 | |
Card Info | Exiled Force EARTH / Warrior / Level 4 / ATK 1000 / DEF 1000 Offer face-up this card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated. SUPER RARE |
LOD-022 | |
Card Info | Frontier Wiseman EARTH / Spellcaster / Level 3 / ATK 1600 / DEF 800 As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroy the Magic Card. COMMON |
LOD-021 | |
Card Info | Mysterious Guard EARTH / Spellcaster / Level 3 / ATK 800 / DEF 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. COMMON |
LOD-020 | |
Card Info | Warrior Dai Grepher EARTH / Warrior / Level 4 / ATK 1700 / DEF 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. COMMON |
LOD-019 | |
Card Info | Ryu Senshi EARTH / Warrior / Level 6 / ATK 2000 / DEF 1200 "Warrior Dai Grepher" + "Spirit Ryu" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of a Trap Card by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and destroys it. SUPER RARE |
LOD-018 | |
Card Info | Marauding Captain EARTH / Warrior / Level 3 / ATK 1200 / DEF 400 As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 level 4 or lower monster from your hand. ULTRA RARE |
LOD-017 | |
Card Info | Throwstone Unit EARTH / Warrior / Level 4 / ATK 900 / DEF 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or less than the ATK of this monster. COMMON |
LOD-016 | |
Card Info | Freed the Matchless General EARTH / Warrior / Level 5 / ATK 2300 / DEF 1700 Negate effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card is face-up on the field, you can add 1 level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card during your Draw Phase. The Deck is then shuffled. ULTRA RARE |
LOD-015 | |
Card Info | Double Snare Normal Spell Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it. COMMON |
LOD-014 | |
Card Info | Soul Demolition Continuous Trap You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and removes them from play. COMMON |
LOD-013 | |
Card Info | The Puppet Magic of Dark Ruler Normal Spell Select 1 Fiend Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. COMMON |
LOD-012 | |
Card Info | Life Absorbing Machine Continuous Trap As long as this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your very last turn. COMMON |
LOD-011 | |
Card Info | Fatal Abacus Continuous Trap As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points. RARE |
LOD-010 | |
Card Info | Bark of Dark Ruler Normal Trap You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn. COMMON |
LOD-009 | |
Card Info | Opticlops DARK / Fiend / Level 4 / ATK 1800 / DEF 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. COMMON |
LOD-008 | |
Card Info | Twin-Headed Wolf DARK / Fiend / Level 4 / ATK 1500 / DEF 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect monsters destroyed by this card in battle. COMMON |
LOD-007 | |
Card Info | Ryu-Kishin Clown DARK / Fiend / Level 2 / ATK 800 / DEF 500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. COMMON |
LOD-006 | |
Card Info | Skull Knight #2 DARK / Fiend / Level 3 / ATK 1000 / DEF 1200 If you Tribute Summon a Fiend-Type monster by offering this monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your deck is then shuffled. COMMON |
LOD-005 | |
Card Info | Winged Minion DARK / Fiend / Level 2 / ATK 700 / DEF 700 Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field. COMMON |
LOD-004 | |
Card Info | Possessed Dark Soul DARK / Fiend / Level 3 / ATK 1200 / DEF 800 Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field. COMMON |
LOD-003 | |
Card Info | Lesser Fiend DARK / Fiend / Level 5 / ATK 2100 / DEF 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard. RARE |
LOD-002 | |
Card Info | Dark Balter the Terrible DARK / Fiend-Type Fusion / Level 5 / ATK 2000 / DEF 1200 "Possessed Dark Soul" + "Frontier Wiseman" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Normal Magic Card is activated, negate the effects by paying 1000 Life Points. Also negate the effect of and Effect Monster that is destroyed by this monster in battle. SUPER RARE |
LOD-001 | |
Card Info | Dark Ruler Ha Des DARK / Fiend / Level 6 / ATK 2450 / DEF 1600 As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard. ULTRA RARE |
LOD-000 | |
Card Info | Yata-Garasu WIND / Fiend-Type Spirit / Level 2 / ATK 200 / DEF 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. SECRET RARE |