| ← Back to Yu-Gi-Oh Card Reviews | Return to Index | Forward to AST-EN Reviews → |
| Learn to play the TCG. | Yu-Gi-Oh TCG Terms | IOC-EN Card Spoiler |
Invasion of Chaos (IOC-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Invasion_of_Chaos_(TCG-NA-1E) |
|
Invasion of Chaos
(IOC-111) Invader of Darkness DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2500 (Fiend / Effect) As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card. ~Rarities: Secret Rare |
|
Pros: Easy to play, high ATK,
counters Quick-Play Spells Cons: Low DEF for Level, no other effects |
|
Invasion of Chaos
(IOC-110) Trap Jammer TRAP / Counter Trap You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. ~Rarities: Super Rare |
|
Pros: Easy to play, counters Trap
Cards Cons: Can't counter Traps used in other phases, no other effects |
|
Invasion of Chaos
(IOC-109) Robbin' Zombie TRAP / Continuous Trap Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard. ~Rarities: Rare |
|
Pros: Easy to play, supports
Deck Destruction
(#1) Cons: Minimal effect, no other effects |
|
Invasion of Chaos
(IOC-108) DNA Transplant TRAP / Continuous Trap Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. ~Rarities: Common |
|
Pros: Easy to play, supports cards
involving Attriutes Cons: Minimal effect, no other effects |
|
Invasion of Chaos
(IOC-107) Begone, Knave! TRAP / Continuous Trap When a monster inflicts Battle Damage to a player, return the monster to its owner's hand. ~Rarities: Common |
|
Pros: Easy to play Cons: Doesn't counter battle damge or attacks, no other effects, applies to both players |
|
Invasion of Chaos
(IOC-106) Curse of Darkness TRAP / Continuous Trap Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. ~Rarities: Rare |
|
Pros: Easy to play Cons: Applies to both players, low burn damage |
|
Invasion of Chaos
(IOC-105) Self-Destruct Button TRAP / Normal Trap You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0. ~Rarities: Common |
|
Pros: Somewhat easy to play Cons: Steep activation requirement, applies to both players |
|
Invasion of Chaos
(IOC-104) A Hero Emerges TRAP / Normal Trap When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. ~Rarities: Common |
|
Pros: Easy to play, somewhat useful
effect Cons: Gamble effect, requires attack for activation, no other effects |
|
Invasion of Chaos
(IOC-103) Compulsory Evacuation Device TRAP / Normal Trap Return 1 monster on the field to its owner's hand. ~Rarities: Rare |
|
Pros: Easy to play Cons: Minimal effect, no other effects |
|
Invasion of Chaos
(IOC-102) Fiend's Hand Mirror TRAP / Normal Trap Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target. ~Rarities: Common |
|
Pros: Easy to play, counters Spell
and Trap Cards Cons: Doesn't counter effects that don't target, no other effects |
|
Invasion of Chaos
(IOC-101) Destruction Ring TRAP / Normal Trap Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. ~Rarities: Rare |
|
Pros: Easy to play Cons: Low burn damage, applies to both players, no other effects |
|
Invasion of Chaos
(IOC-100) Jade Insect Whistle SPELL / Normal Spell Your opponent selects 1 Insect-Type monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck. ~Rarities: Common |
|
Pros: Easy to play, supports Insects Cons: Doesn't apply to your Insects, no other effects, doesn't Special Summon |
|
Invasion of Chaos
(IOC-099) Earth Chant SPELL / Ritual Spell This card is used to Ritual Summon any EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. ~Rarities: Common |
|
Pros: Easy to play, supports EARTH
Rituals Cons: Just a Ritual Summon |
|
Invasion of Chaos
(IOC-098) Multiplication of Ants SPELL / Normal Spell Offer 1 Insect-Type monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. ~Rarities: Common |
|
Pros: Easy to play, supports
Insect Queen (#123) Cons: Costs Insect for activation, Summons weak Tokens, can't use Tokens for Tribute Summon, no other effects |
|
Invasion of Chaos
(IOC-097) Ultra Evolution Pill SPELL / Normal Spell Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type monster from your hand. ~Rarities: Rare |
|
Pros: Easy to play, supports
Dinosaurs Cons: Costs Reptile for activation, no other effects |
|
Invasion of Chaos
(IOC-096) Salvage SPELL / Normal Spell Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand. ~Rarities: Common |
|
Pros: Easy to play, supports WATER Cons: Doesn't Special Summon, can't choose monsters with over 1500 ATK, no other effects |
|
Invasion of Chaos
(IOC-095) Dedication through Light and Darkness SPELL / Quick-Play Spell You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. ~Rarities: Super Rare |
|
Pros: Easy to play, supports Dark
Magician of Chaos Cons: Costs Dark Magician for activation, no other effecs |
|
Invasion of Chaos
(IOC-094) Dimension Fusion SPELL / Normal Spell Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play. ~Rarities: Ultra Rare |
|
Pros: Easy to play, supports
Banished Cons: Costly to play, applies to both players, no other effects |
|
Invasion of Chaos
(IOC-093) Smashing Ground SPELL / Normal Spell Destroy 1 monster with the highest DEF on your opponent's side of the field. ~Rarities: Common |
|
Pros: Easy to play, decent effect Cons: No other effects |
|
Invasion of Chaos
(IOC-092) Stray Lambs SPELL / Normal Spell When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. ~Rarities: Rare |
|
Pros: Easy to play Cons: Summons weak Tokens, can't use Tokens for Tribute Summon, can't Summon the turn it's activated, no other effects |
|
Invasion of Chaos
(IOC-092) Gryphon's Feather Duster SPELL / Normal Spell Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x500 points. ~Rarities: Common |
|
Pros: Easy to play, supports LP Gain Cons: Low boost, costs your Spells and Trap to gain LP, no other effects |
|
Invasion of Chaos
(IOC-090) Ryu Kokki DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Zombie / Effect) If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage-Step. ~Rarities: Common |
|
Pros: Easy to play, high ATK,
counters Warriors and Spellcasters Cons: Low DEF for Level, must battle for effect, no other effects, largely copies Getsu Fuhma |
|
Invasion of Chaos
(IOC-089) Getsu Fuhma DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. ~Rarities: Rare |
|
Pros: Easy to play, counters Fiends
and Zombies Cons: Low stats, must battle for effect, no other effects |
|
Invasion of Chaos
(IOC-088) Manju of the Ten Thousand Hands LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Fairy / Effect) When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Rituals Cons: Low DEF, doesn't apply if Special Summoned, no other effects |
|
Invasion of Chaos
(IOC-087) Guardian Angel Joan LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2000 (Fairy / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster. ~Rarities: Ultra Rare |
|
Pros: Easy to play, high ATK,
supports
LP Gain Cons: Low DEF for Level, must win battle for effect, no other effects |
|
Invasion of Chaos
(IOC-086) Mataza the Zapper DARK / Effect Monster / Level 3 / ATK 1300 / DEF 800 (Warrior / Effect) This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch. ~Rarities: Rare |
|
Pros: Easy to play, searchable,
somewhat useful effects Cons: Low DEF, too weak to make attacking twice useful without help |
|
Invasion of Chaos
(IOC-085) Cannonball Spear Shellfish WATER / Effect Monster / Level 2 / ATK 1000 / DEF 1000 (Fish / Effect) As long as 'Umi' remains face-up on the field, this card is unaffected by any Spell Cards. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, no other effects, largely copies Torpedo Fish |
|
Invasion of Chaos
(IOC-084) Orca Mega-Fortress of Darkness WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1200 (Sea Serpent / Effect) Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. ~Rarities: Super Rare |
|
Pros: Easy to play, somewhat useful
effects Cons: Low stats for Level, costs monster for effects, minimal effects |
|
Invasion of Chaos
(IOC-083) Levia-Dragon - Daedalus WATER / Effect Monster / Level 7 / ATK 2600 / DEF 1500 (Sea Serpent / Effect) Send 'Umi' on your side of the field to the Graveyard to destroy all cards on the field except this card. ~Rarities: Ultra Rare |
|
Pros: Easy to play, potent effect Cons: Low stats for Level, no other effects, includes your cards |
|
Invasion of Chaos
(IOC-082) Torpedo Fish WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Fish / Effect) As long as 'Umi' remains face-up on the field, this card is unaffected by any Spell Cards. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, no other effects |
|
Invasion of Chaos
(IOC-081) Amphibious Bugroth MK-3 WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Effect) As long as 'Umi' remains face-up on the field, this card can attack your opponent's Life Points directly. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, no other effects |
|
Invasion of Chaos
(IOC-080) Insect Princess WIND / Effect Monster / Level 6 / ATK 1900 / DEF 1200 (Insect / Effect) As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the ATK of this card by 500 points. ~Rarities: Ultra Rare |
|
Pros: Easy to play, counters Insects Cons:Poor stats for Level, low boost, must win battle to gain ATK |
|
Invasion of Chaos
(IOC-079) Skull-Mark Ladybug EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1500 (Insect / Effect) When this card is sent to the Graveyard, increase your Life Points by 1000 points. ~Rarities: Short Print Common |
|
Pros: Easy to play, searchable,
supports LP Gain Cons: Low DEF and boost, no other effects |
|
Invasion of Chaos
(IOC-078) Pinch Hopper EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1200 (Insect / Effect) When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type monster from your hand. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Insects, somewhat decent effect Cons: Low DEF, must be sent from field for effect, no other effects, can't Special Summon from other places |
|
Invasion of Chaos
(IOC-077) Prickle Fairy EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000 (Plant / Effect) Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. ~Rarities: Common |
|
Pros: Easy to play, searchable, high
DEF, supports Insects Cons: Minimal effects |
|
Invasion of Chaos
(IOC-076) Anti-Aircraft Flower EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1600 (Plant / Effect) Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF, poor effect, no other effects |
|
Invasion of Chaos
(IOC-075) Black Tyranno EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly. ~Rarities: Ultra Rare |
|
Pros: Easy to play, somewhat useful
effect Cons: Low stats for Level, no other effects |
|
Invasion of Chaos
(IOC-074) Hyper Hammerhead EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Dinosaur / Effect) When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, must battle monster not destroyed in battle |
|
Invasion of Chaos
(IOC-073) Dark Driceratops EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Dinosaur / Effect) When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ~Rarities: Rare |
|
Pros: Easy to play, high ATK, useful
effect Cons: Low DEF for Level, no other effects |
|
Invasion of Chaos
(IOC-072) Balloon Lizard EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1900 (Reptile / Effect) Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x400 points to the controller of the card that destroyed this card. ~Rarities: Common |
|
Pros: Easy to play, searchable, high
DEF Cons: Slow to gain counters, low burn damage, must be destroyed with counters on it |
|
Invasion of Chaos
(IOC-071) Don Turtle WATER / Effect Monster / Level 3 / ATK 1100 / DEF 1200 (Reptile / Effect) When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle(s)" from your hand. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF, only Special Summons copies of itself, no other effects |
|
Invasion of Chaos
(IOC-070) Enraged Battle Ox EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Beast-Warrior / Effect) As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior, and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ~Rarities: Rare |
|
Pros: Easy to play, supports Beasts,
Beast-Warriors and Winged Beasts Cons: Low stats, largely minimal effect, no other effects |
|
Invasion of Chaos
(IOC-069) Sacred Crane LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Winged Beast / Effect) When this card is Special Summoned, the controller of this card draws 1 card. ~Rarities: Common |
|
Pros: Easy to play Cons: Low stats, minimal effect, no other effects, largely copies Molten Zombie |
|
Invasion of Chaos
(IOC-068) Stealth Bird DARK / Effect Monster / Level 3 / ATK 700 / DEF 1700 (Winged Beast / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effects Cons: Low DEF,must be Flip Summoned for effect, minimal burn damage |
|
Invasion of Chaos
(IOC-067) Manticore of Darkness FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1000 (Beast-Warrior / Effect) During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior, or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. ~Rarities: Ultra Rare |
|
Pros: Easy to play, somewhat useful
effect Cons: Low stats for Level, slow to revive itself, no other effects |
|
Invasion of Chaos
(IOC-066) Gora Turtle of Illusion WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Aqua / Effect) Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, no other effects |
|
Invasion of Chaos
(IOC-065) Dark Magician of Chaos DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Effect) When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play. ~Rarities: Ultra Rare |
|
Pros: Easy to play, high ATK,
somewhat potent effects Cons: Low DEF for Level, banishes itself if taken off field |
|
Invasion of Chaos
(IOC-064) Molten Zombie FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Zombie / Effect) When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. ~Rarities: Common |
|
Pros: Easy to play Cons: Low stats, minimal effect, no other effects |
|
Invasion of Chaos
(IOC-063) The Thing in the Crater FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1200 (Pyro / Effect) When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type monster from your hand. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Pyro, somewhat decent effect Cons: Low DEF, no other effects, can't Special Summon from other places, must be sent from field for effect |
|
Invasion of Chaos
(IOC-062) Burning Algae FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Plant / Effect) When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. ~Rarities: Common |
|
Pros: Cons: |
|
Invasion of Chaos
(IOC-061) Blazing Inpachi FIRE / Normal Monster / Level 4 / ATK 1850 / DEF 0 (Pyro / Normal) A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. ~Rarities: Common |
|
Pros: Easy to play, high ATK Cons: 0 DEF, Normal Monster |
|
Invasion of Chaos
(IOC-060) Terrorking Salmon WATER / Normal Monster / Level 5 / ATK 2400 / DEF 1000 (Fish / Normal) A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. ~Rarities: Common |
|
Pros: Easy to play, high ATK for
Level Cons: Low DEF for Level, Normal Monster |
|
Invasion of Chaos
(IOC-059) Sea Serpent Warrior of Darkness WATER / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Sea Serpent / Normal) A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. ~Rarities: Common |
|
Pros: Easy to play, high ATK Cons: Low DEF, Normal Monster |
|
Invasion of Chaos
(IOC-058) Neo Bug EARTH / Normal Monster / Level 4 / ATK 1800 / DEF 1700 (Insect / Normal) A huge bug-like monster said to come from another planet. It gathers in swarms. ~Rarities: Common |
|
Pros: Easy to play, high ATK Cons: Low DEF, Normal Monster |
|
Invasion of Chaos
(IOC-057) Mad Dog of Darkness DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1400 (Beast / Normal) He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. ~Rarities: Rare |
|
Pros: Easy to play, high ATK Cons: Low DEF, Normal Monster |
|
Invasion of Chaos
(IOC-056) Giga Gagagigo WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500 (Reptile / Normal) In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. ~Rarities: Common |
|
Pros: Easy to play, high ATK for
Level Cons: Low DEF, Normal Monster |
|
Invasion of Chaos
(IOC-055) Energy Drain TRAP / Normal Trap Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase. ~Rarities: Common |
|
Pros: Easy to play Cons: Very low boot, relies on cards in opponent's hand, only lasts 1 turn, no other effects |
|
Invasion of Chaos
(IOC-054) Dark Mirror Force TRAP / Normal Trap You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. ~Rarities: Ultra Rare |
|
Pros: Easy to play, counters Stall Cons: Doesn't negate attacks or destroy Attack Position monsters, requires attack for activation, no other effects |
|
Invasion of Chaos
(IOC-053) Zero Gravity TRAP / Normal Trap Change the battle positions of all face-up monsters on you and your opponent's sides of the field. ~Rarities: Common |
|
Pros: Easy to play, somewhat
counters Stall and
Beatdown
(#1) Cons: Applies to both players, no other effects, doesn't apply to Set monsters |
|
Invasion of Chaos
(IOC-052) Chain Disappearance TRAP / Normal Trap You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled. ~Rarities: Rare |
|
Pros: Easy to play, counters 1000 or
less ATK and Banished Cons: Doesn't negate Summon, can't be used against Flip or Special Summons, no other effects |
|
Invasion of Chaos
(IOC-051) Spatial Collapse TRAP / Continuous Trap You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5. ~Rarities: Common |
|
Pros: Easy to play Cons: Poor effect, no other effects |
|
Invasion of Chaos
(IOC-050) Tower of Babel TRAP / Continuous Trap Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time. ~Rarities: Common |
|
Pros: Easy to play, supports Burn Cons: Risky to play, not limited to opponent |
|
Invasion of Chaos
(IOC-049) Cursed Seal of the Forbidden Spell TRAP / Counter Trap Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel. ~Rarities: Common |
|
Pros: Easy to play, counters Spell
Cards, potent effect Cons: Costs Spell Card to negate, no other effects |
|
Invasion of Chaos
(IOC-048) Blasting the Ruins TRAP / Normal Trap You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Somewhat easy to play,
supports Burn Cons: Must have 30+ cards in Grave for activation, no other effects |
|
Invasion of Chaos
(IOC-047) Big Burn TRAP / Normal Trap You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play. ~Rarities: Super Rare |
|
Pros: Easy to play, supports
Banished Cons: Doesn't work if multiple cards are targeted, no other effects |
|
Invasion of Chaos
(IOC-046) Soul Absorption SPELL / Continuous Spell Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points. ~Rarities: Common |
|
Pros: Easy to play, supports
Banished and LP Gain Cons: Low boost, no other effects |
|
Invasion of Chaos
(IOC-045) Reload SPELL / Quick-Play Spell Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. ~Rarities: Super Rare |
|
Pros: Easy to play Cons: Returns all cards in hand for activation, no other effects |
|
Invasion of Chaos
(IOC-044) Dimension Distortion SPELL / Normal Spell You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field. ~Rarities: Common |
|
Pros: Easy to play, supports
Banished Cons: Must have no cards in Grave for activation, no other effects |
|
Invasion of Chaos
(IOC-043) Thunder Crash SPELL / Normal Spell Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x300 points. ~Rarities: Common |
|
Pros: Easy to play Cons: Destroys all your monsters, low burn damage, no other effects, doesn't destroy opponent's monsters |
|
Invasion of Chaos
(IOC-042) Primal Seed SPELL / Normal Spell You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand. ~Rarities: Common |
|
Pros: Easy to play, supports Chaos, counters Banished Cons: Doesn't Special Summon, no other effects |
|
Invasion of Chaos
(IOC-041) Recycle SPELL / Continuous Spell During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. ~Rarities: Common |
|
Pros: Easy to play Cons: Can't use effect in other turn phases, no other effects, doesn't Special Summon |
|
Invasion of Chaos
(IOC-040) D. D. Borderline SPELL / Continuous Spell When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase. ~Rarities: Common |
|
Pros: Easy to play, supports
Banished and Stall Cons: Must have no Spells in Grave, applies to both players, no other effects |
|
Invasion of Chaos
(IOC-039) D. D. Designator SPELL / Normal Spell Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play. ~Rarities: Super Rare |
|
Pros: Easy to play, supports Hand
Destruction and Banished Cons: Risky to play, minimal effect, no other effects |
|
Invasion of Chaos
(IOC-038) Chaos Greed SPELL / Normal Spell You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. ~Rarities: Common |
|
Pros: Easy to play, supports
Banished Cons: Must have empty Grave and 4+ banished cards for activation, no other effects |
|
Invasion of Chaos
(IOC-037) Yellow Luster Shield SPELL / Continuous Spell Increase the DEF of all monsters on your side of the field by 300 points. ~Rarities: Common |
|
Pros: Easy to play, supports Stall
and high DEF Cons: Low boost, no other effects |
|
Invasion of Chaos
(IOC-036) Chaos End SPELL / Normal Spell You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field. ~Rarities: Common |
|
Pros: Easy to play, potent effect,
supports Banished Cons: Destroys both players' monsters, no other effects |
|
Invasion of Chaos
(IOC-035) Stumbling SPELL / Continuous Spell As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position. ~Rarities: Common |
|
Pros: Easy to play, supports Stall
and high DEF Cons: Doesn't apply the turn after they're Summoned, includes your monsters, no other effects |
|
Invasion of Chaos
(IOC-034) Ojama Delta Hurricane!! SPELL / Normal Spell You can only activate this card when "Ojama Green", "Ojama Yellow", and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. ~Rarities: Common |
|
Pros: Easy to play, supports
Ojamas
(#2),
potent effect Cons: Can't have Ojamas in hand or Grave, no other effects |
|
Invasion of Chaos
(IOC-033) Wild Nature's Release SPELL / Normal Spell Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase. ~Rarities: Super Rare |
|
Pros: Easy to play, supports Beasts
and Beast-Warriors, somewhat decent effect Cons: Destroys monster at End Phase, no other effects |
|
Invasion of Chaos
(IOC-032) Heart of the Underdog SPELL / Continuous Spell During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent. ~Rarities: Common |
|
Pros: Easy to play, supports Normal
Monsters Cons: Doesn't Special Summon, no other effects |
|
Invasion of Chaos
(IOC-031) Fuhma Shuriken SPELL / Equip Spell This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points. ~Rarities: Rare |
|
Pros: Easy to play, supports Ninjas Cons: Low boost and burn damage, must be sent to Grave to deal damage |
|
Invasion of Chaos
(IOC-030) Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) When this monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. ~Rarities: Common |
|
Pros: Easy to play, high ATK,
somewhat supports LP Gain Cons: Deals you 2000 damage if destroyed and sent to Grave |
|
Invasion of Chaos
(IOC-029) Bowganian DARK / Effect Monster / Level 3 / ATK 1300 / DEF 1000 (Machine / Effect) During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Burn Cons: Low DEF and burn damage, no other effects, slow to deal damage |
|
Invasion of Chaos
(IOC-028) Lord Poison WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Plant / Effect) When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Plants Cons: Low DEF, can't revive other copies, no other effects, must be destoryed by battle to Special Summon |
|
Invasion of Chaos
(IOC-027) Lekunga WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field. ~Rarities: Rare |
|
Pros: Easy to play, supports Tribute
Summons and Banished Cons: Low stats, costs 2 WATER in Grave, Summons weak Token in Attack Mode, no other effects, can't banish from other places |
|
Invasion of Chaos
(IOC-026) Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly. ~Rarities: Rare |
|
Pros: Easy to play, somewhat useful
effect Cons: Low stats, situational effect, no other effects |
|
Invasion of Chaos
(IOC-025) Black Luster Soldier - Envoy of the Beginning LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Effect) This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: ● Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn. ● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. ~Rarities: Ultra Rare |
|
Pros: Easy to play, high ATK,
somewhat potent effects, supports Chaos Cons: Low DEF for Level, Summon requirement, poor 1st bullet |
|
Invasion of Chaos
(IOC-024) Gren Maju Da Eiza FIRE / Effect Monster / Level 3 / ATK ? / DEF ? (Fiend / Effect) The ATK and the DEF of this card become the number of your cards removed from play x 400 points. ~Rarities: Common |
|
Pros: Easy to play, supports
Banished Cons: Undefined stats, no effects, low stat amount |
|
Invasion of Chaos
(IOC-023) Chaos Sorcerer DARK / Effect Monster / Level 6 / ATK 2300 / DEF 2000 (Spellcaster / Effect) This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn. ~Rarities: Common |
|
Pros: Easy to play, supports
Banished and Chaos Cons: Low stats for Level, Summon requirement, poor effect, no other effects |
|
Invasion of Chaos
(IOC-022) Silpheed WIND / Effect Monster / Level 4 / ATK 1700 / DEF 700 (Fairy / Effect) This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand. ~Rarities: Common |
|
Pros: Easy to play, supports WIND
and Hand Destruction Cons: Low stats, Summon requirement, minimal effect, no other effects, must be destroyed by battle for effect, largely copies Gigantes |
|
Invasion of Chaos
(IOC-021) Gigantes EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1300 (Rock / Effect) This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field. ~Rarities: Common |
|
Pros: Easy to play, high ATK,
supports EARTH, potent effect Cons: Low DEF, Summon requirement, must be destroyed by battle for effect, largely copies Fenrir, no other effects |
|
Invasion of Chaos
(IOC-020) Fenrir WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Beast / Effect) This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports WATER, counters
Exodia (#22) Cons: Low DEF, Summon requirement, costs 2 WATER to Special Summon, must win battle for effect, no other effects, largely copies Inferno |
|
Invasion of Chaos
(IOC-019) Inferno FIRE / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Pyro / Effect) This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports FIRE and Burn, high damage amount and DEF Cons: Summon requirement, must win battle for effect, no other effects |
|
Invasion of Chaos
(IOC-018) Chaosrider Gustaph WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1500 (Warrior / Effect) You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn. ~Rarities: Super Rare |
|
Pros: Easy to play, searchable,
supports Banished Cons: Low DEF, very low boost, costs 2 Spells to gain ATK, boost only lasts until opponent's next turn ends, no other effects |
|
Invasion of Chaos
(IOC-017) Chaos Necromancer DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: 0 DEF, very low boost, no other effects |
|
Invasion of Chaos
(IOC-016) Witch Doctor of Chaos DARK / Effect Monster / Level 2 / ATK 500 / DEF 500 (Spellcaster / Flip / Effect) FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. ~Rarities: Common |
|
Pros: Easy to play,s earchable,
supports Banished Cons: Very low DEF, must be Set for effect, minimal effect, no ther effects |
|
Invasion of Chaos
(IOC-015) Coach Goblin EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1500 (Fiend / Effect) As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF, slow to use effect, costs Normal Monster to draw card |
|
Invasion of Chaos
(IOC-014) Freed the Brave Wanderer LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn. ~Rarities: Super Rare |
|
Pros: Easy to play, somewhat useful
effect Cons: Low stats, costs 2 LIGHT to destroy, no other effects, can't banish from other places |
|
Invasion of Chaos
(IOC-013) Berserk Gorilla EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000 (Beast / Effect) If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible. ~Rarities: Rare |
|
Pros: Easy to play, high ATK for
Level Cons: Low DEF, must attack if able, destroys itself if in Defense Mode |
|
Invasion of Chaos
(IOC-012) D. D. Scout Plane DARK / Effect Monster / Level 2 / ATK 800 / DEF 1200 (Machine / Effect) If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn. ~Rarities: Super Rare |
|
Pros: Easy to play, searchable,
supports Banished Cons: Low DEF, must be banished for effect, slow to Special Summon itself, no other effects, Special Summons in Attack Mode |
|
Invasion of Chaos
(IOC-011) Sasuke Samurai #3 LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards. ~Rarities: Rare |
|
Pros: Easy to play, searchable,
somewhat supports Hand Destruction Cons: Low DEF, must deal battle damage for effect, largely helps opponent, no other effects |
|
Invasion of Chaos
(IOC-010) Chopman the Desperate Outlaw DARK / Effect Monster / Level 3 / ATK 1100 / DEF 500 (Zombie / Effect) When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card. ~Rarities: Common |
|
Pros: Easy to play,s earchable,
supports Equip Spells Cons: Very low DEF, must equip Equip Spell to itself, no other effects, doesn't apply if Normal or Special Summoned |
|
Invasion of Chaos
(IOC-009) Spirit of the Pot of Greed LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fairy / Effect) When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports
Pot of Greed (#14) Cons: Very low DEF, must be in Attack Mode, no other effects |
|
Invasion of Chaos
(IOC-008) Gale Lizard WATER / Effect Monster / Level 4 / ATK 1400 / DEF 700 (Reptile / Flip / Effect) FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF, must be Set for effect, minimal effect, no other effects |
|
Invasion of Chaos
(IOC-007) Strike Ninja DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn. ~Rarities: Ultra Rare |
|
Pros: Easy to play, supports Chaos
and Banished Cons: Low stats, banishes itself, no other effects |
|
Invasion of Chaos
(IOC-006) Crimson Ninja EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Flip / Effect) FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. ~Rarities: Common |
|
Pros: Easy to play, searchable,
counters Traps Cons: Very low DEF, must be Set for effect, gamble effect, minimal effect, no other effects |
|
Invasion of Chaos
(IOC-005) Des Kangaroo DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1700 (Beast / Effect) When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat counters attacking monsters Cons: Low DEF, must be attacked for effect, no other effects |
|
Invasion of Chaos
(IOC-004) Big Koala EARTH / Normal Monster / Level 7 / ATK 2700 / DEF 2000 (Beast / Normal) A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. ~Rarities: Common |
|
Pros: Easy to play Cons: Low stats for Level, Normal Monster |
|
Invasion of Chaos
(IOC-003) Soul Tiger EARTH / Normal Monster / Level 4 / ATK 0 / DEF 2100 (Beast / Normal) The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. ~Rarities: Common |
|
Pros: Easy to play, searchable, high
DEF Cons: Normal Monster |
|
Invasion of Chaos
(IOC-002) Ojama Black LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF, Normal Monster, largely copies Ojama Yellow |
|
Invasion of Chaos
(IOC-001) Ojama Yellow LIGHT / Normal Monster / Level 2 / ATK 0 / DEF 1000 (Beast / Normal) He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF, Normal Monster |
|
Invasion of Chaos
(IOC-000) Chaos Emperor Dragon - Envoy of the End DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect. ~Rarities: Secret Rare |
|
Pros: Easy to play, high ATK, very
potent effects, supports Chaos and Banished Cons: Low DEF for Level, very low burn damage, sends both players' cards to Grave |