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Gladiator's Assault (GLAS-EN) Card Reviews
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gladiator's_Assault_(TCG-EN-1E) |
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Gladiator's Assault
(GLAS-EN094) Silent Doom SPELL / Normal Spell Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. ~Rarities: Secret Rare |
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Pros: Easy to play, supports Normal
Monsters Cons: Prevents revived monster's attacks, no other effects |
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Gladiator's Assault
(GLAS-EN093) Magic Formula SPELL / Equip Spell Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. ~Rarities: Secret Rare |
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Pros: Easy to play, supports Dark
Magician, Dark Magician Girl and
LP Gain
(#27) Cons: Low boosts, must be sent from field to Grave to gain LP |
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Gladiator's Assault
(GLAS-EN092) Soul Taker SPELL / Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. ~Rarities: Secret Rare |
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Pros: Easy to play, somewhat useful
effect Cons: Can't destroy Set monsters, opponent gains LP |
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Gladiator's Assault
(GLAS-EN091) Gil Garth DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200 (Fiend / Normal) This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. ~Rarities: Secret Rare |
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Pros: Easy to play, high ATK Cons: Low DEf, Normal Monster |
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Gladiator's Assault
(GLAS-EN090) Necroface DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Zombie / Effect) When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable, high
DEF, somewhat counters Banished Cons: Very low DEF, must be Normal Summed to shuffle cards, must be banished for last effect |
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Gladiator's Assault
(GLAS-EN089) Security Orb TRAP / Normal Trap Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easy to play Cons: Requires attack for activation, minimal effects otherwise |
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Gladiator's Assault
(GLAS-EN088) Veil of Darkness SPELL / Continuous Spell During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. ~Rarities: Secret Rare |
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Pros: Easy to play, supports DARK Cons: Costs DARK to draw card, no other effects |
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Gladiator's Assault
(GLAS-EN087) Royal Firestorm Guards FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Pyro / Effect) When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards. ~Rarities: Secret Rare |
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Pros: Easy to play, supports Pyro Cons: Low stats, must be Normal Summoned, can't shuffle from hand or Banished, no other effects |
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Gladiator's Assault
(GLAS-EN086) Skreech WATER / Effect Monster / Level 4 / ATK 1500 / DEF 400 (Reptile / Effect) When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports WATER Cons: Very low DEF, doesn't Special Summon or add to hand, no other effects |
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Gladiator's Assault
(GLAS-EN085) Tongue Twister DARK / Effect Monster / Level 6 / ATK 400 / DEF 300 (Fiend / Effect) If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable Cons: Very low DEF for Level, must be Tribute Summoned and sent from field to Grave, banishes itself afterwards, no other effects |
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Gladiator's Assault
(GLAS-EN084) Dragon Ice WATER / Effect Monster / Level 5 / ATK 1800 / DEF 2200 (Dragon / Effect) When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. ~Rarities: Secret Rare |
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Pros: Easy to play Cons: Low stats for Level, doesn't negate Summon, costs card to Special Summon itself, can't have more than 1 copy out |
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Gladiator's Assault
(GLAS-EN083) Defensive Tactics TRAP / Normal Trap Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play, supports
Gladiator Beasts, recycles itself Cons: Lasts only 1 turn, doesn't return to hand, no other effects |
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Gladiator's Assault
(GLAS-EN082) Test Tiger EARTH / Effect Monster / Level 3 / ATK 600 / DEF 300 (Beast / Effect) If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast". ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easy to play, searchable,
supports Gladiator Beasts Cons: Very low DEF, costs itself and other Gladiator Beast to Special Summon |
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Gladiator's Assault
(GLAS-EN081) Gladiator Beast Torax WATER / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Fish / Effect) If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play, searchable Cons: Very low DEF, muset be Special Summoned with Gladiator Beast effect, poor effect, no other effects |
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Gladiator's Assault
(GLAS-EN080) An Unfortunate Report TRAP / Normal Trap Your opponent conducts their next Battle Phase twice. ~Rarities: Common |
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Pros: Easy to play Cons: Very risky overall, no other effects |
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Gladiator's Assault
(GLAS-EN079) Foolish Revival TRAP / Normal Trap Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. ~Rarities: Common |
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Pros: Easy to play Cons: Generally only helps opponent out, doesn't Special Summon in Attack Mode, no other effects |
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Gladiator's Assault
(GLAS-EN078) Interdimensional Warp TRAP / Normal Trap Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. ~Rarities: Common |
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Pros: Easy to play, supports Aliens Cons: Largely just copies Creature Swap (#18), no other effects |
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Gladiator's Assault
(GLAS-EN077) Detonator Circle "A" TRAP / Normal Trap Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. ~Rarities: Common |
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Pros: Easy to play, supports Aliens Cons: Largely just copies Destruction Ring, no other effects |
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Gladiator's Assault
(GLAS-EN076) Cell Explosion Virus TRAP / Normal Trap Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. ~Rarities: Rare |
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Pros: Easy to play, supports Aliens,
potent effect Cons: Largely just copies Mirror Force, no other effects |
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Gladiator's Assault
(GLAS-EN075) Energy Absorbing Monolith TRAP / Normal Trap Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play, counters Burn,
supports LP Gain Cons: Doesn't apply for entire turn, no other effects |
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Gladiator's Assault
(GLAS-EN074) Double-Edged Sword Technique TRAP / Normal Trap Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s). ~Rarities: Common |
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Pros: Easy to play, supports Six
Samurais Cons: Destoys them at End Phase, deals ATK(s) to your LP |
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Gladiator's Assault
(GLAS-EN073) Swiftstrike Armor TRAP / Continuous Trap During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it. ~Rarities: Common |
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Pros: Easy to play, supports Six
Samurais Cons: Can't use effect outside Draw Phase, no other effects |
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Gladiator's Assault
(GLAS-EN072) Parry TRAP / Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it. ~Rarities: Common |
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Pros: Easy to play, supports
Gladiator Beasts, counters Trap Cards Cons: Can't return from field or Grave, largely copies Disarm, no other effects |
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Gladiator's Assault
(GLAS-EN071) Disarm TRAP / Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it. ~Rarities: Common |
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Pros: Easy to play, supports
Gladiator Beasts, counters Spell Cards Cons: Can't return from field or Grave, no other effects |
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Gladiator's Assault
(GLAS-EN070) Shadow-Imprisoning Mirror TRAP / Continuous Trap When the effect of a DARK monster activates on the field or in the Graveyard, negate it. ~Rarities: Common |
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Pros: Easy to play, counters DARK Cons: Doesn't counter effects in hand, no other effects, largely copies Light-Imprisoning Mirror |
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Gladiator's Assault
(GLAS-EN069) Light-Imprisoning Mirror TRAP / Continuous Trap When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. ~Rarities: Common |
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Pros: Easy to play, counters LIGHT Cons: Doesn't counter effects in hand, no other effects |
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Gladiator's Assault
(GLAS-EN068) Release from Stone TRAP / Continuous Trap Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. ~Rarities: Common |
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Pros: Easy tp play, supports Rocks Cons: Can't Special Summon from other places, destroys monster when destroyed, no other effects |
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Gladiator's Assault
(GLAS-EN067) Updraft TRAP / Normal Trap Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play Cons: Low burn damage, reduces potency of cards using Fog Counters, no other effects |
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Gladiator's Assault
(GLAS-EN066) Rain Storm TRAP / Normal Trap Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls. ~Rarities: Common |
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Pros: Easy to play Cons: Costs ATK to destroy Spell or Trap Cards, no other effects |
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Gladiator's Assault
(GLAS-EN065) Natural Disaster TRAP / Continuous Trap Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. ~Rarities: Common |
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Pros: Easy to play, supports
Cloudians Cons: Low burn damage, doesn't deal per card, no other effects |
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Gladiator's Assault
(GLAS-EN064) No Entry!! TRAP / Normal Trap Change all Attack Position monsters to Defense Position. ~Rarities: Common |
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Pros: Easy to play, supports Stall Cons: Applies to both players, no other effects |
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Gladiator's Assault
(GLAS-EN063) Over Limit TRAP / Normal Trap Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. ~Rarities: Common |
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Pros: Easy to play, supports Normal
Monsters Cons: Can't revive monsters with more than 1000 ATK or ones no destroyed in battle, no other effects |
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Gladiator's Assault
(GLAS-EN062) "A" Cell Incubator SPELL / Continuous Spell Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. ~Rarities: Common |
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Pros: Easy to play, supports
Aliens (#39) Cons: Minimal effects |
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Gladiator's Assault
(GLAS-EN061) Cunning of the Six Samurai SPELL / Quick-Play Spell Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play, supports Six
Samurais Cons: Costs Six Samurai to revive monster |
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Gladiator's Assault
(GLAS-EN060) Soul Devouring Bamboo Sword SPELL / Continuous Spell Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. ~Rarities: Common |
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Pros: Easy to play, supports Bamboo
Sword Equip Spells Cons: Equipped monster must inflict battle damage, destroys itself after 2nd Standby Phase from activation |
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Gladiator's Assault
(GLAS-EN059) Gladiator's Return SPELL / Normal Spell Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card. ~Rarities: Common |
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Pros: Easy to play, supports
Gladiator Beasts Cons: Largely copies Pot of Avarice, no other effects |
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Gladiator's Assault
(GLAS-EN058) Gladiator Beast's Respite SPELL / Normal Spell Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards. ~Rarities: Rare |
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Pros: Easy to play, supports
Gladiator Beasts Cons: Largely copies Pot of Avarice, no other effects |
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Gladiator's Assault
(GLAS-EN057) Gladiator Beast's Battle Manica SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. ~Rarities: Rare |
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Pros: Easy to play, supports
Gladiator Beasts, recycles itself Cons: Minimal effects , largely copes Battle Gladius |
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Gladiator's Assault
(GLAS-EN056) Gladiator Beast's Battle Gladius SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. ~Rarities: Common |
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Pros: Easy to play, supports
Gladiator Beasts, recycles itself Cons: Very low boost , largely copes Battle Halberd |
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Gladiator's Assault
(GLAS-EN055) Gladiator Beast's Battle Halberd SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. ~Rarities: Common |
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Pros: Easy to play, supports
Gladiator Beasts, recycles itself Cons: Poor other effect |
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Gladiator's Assault
(GLAS-EN054) Colosseum - Cage of the Gladiator Beasts SPELL / Field Spell Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Gladiator Beasts Cons: Very low boost, must discard other copy to prevent destruction |
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Gladiator's Assault
(GLAS-EN053) Super Double Summon SPELL / Quick-Play Spell Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. ~Rarities: Common |
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Pros: Easy to play, supports Geminis Cons: Returns monster to hand at End Phase, no other effects |
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Gladiator's Assault
(GLAS-EN052) Cloudian Squall SPELL / Continuous Spell During each of your Standby Phases, place 1 Fog Counter on every face-up monster. ~Rarities: Common |
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Pros: Easy to play, supports
Cloudians Cons: Slow to place counters, no other effects |
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Gladiator's Assault
(GLAS-EN051) Fog Control SPELL / Quick-Play Spell Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. ~Rarities: Common |
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Pros: Easy to play, somewhat
supports Cloudians Cons: Costs Cloudian to place counters, no other effects |
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Gladiator's Assault
(GLAS-EN050) Lucky Cloud SPELL / Normal Spell During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. ~Rarities: Common |
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Pros: Easy to play Cons: Doesn't apply until End Phase, Cloudian names must match, no other effects |
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Gladiator's Assault
(GLAS-EN049) Summon Cloud SPELL / Continuous Spell Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. ~Rarities: Common |
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Pros: Easy to play, supports
low-Level Cloudians Cons: Destroys itself if a monster is revived by effect, can't Special Summon Level 5+ |
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Gladiator's Assault
(GLAS-EN048) Diamond-Dust Cyclone SPELL / Quick-Play Spell Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it. ~Rarities: Rare |
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Pros: Easy to play, somewhat useful
effect Cons: Destroyed monster must have 4+ counters to draw cards, no other effects |
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Gladiator's Assault
(GLAS-EN047) Dark Fusion SPELL / Normal Spell Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, Traps this turn. ~Rarities: Rare |
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Pros: Easy to play, supports Fiend
Fusions Cons: Only protects for 1 turn |
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Gladiator's Assault
(GLAS-EN046) Swing of Memories SPELL / Normal Spell Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. ~Rarities: Common |
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Pros: Easy to play, supports Normal
Monsters Cons: Destroys monster at End Phase, no other effects |
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Gladiator's Assault
(GLAS-EN045) Contact Out SPELL / Quick-Play Spell Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. ~Rarities: Common |
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Pros: Easy to play, supports
Neos Fusions (#14) Cons: Largely just copies De-Fusion, no other effects |
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Gladiator's Assault
(GLAS-EN044) Gladiator Beast Heraklinos FIRE / Fusion Monster / Level 8 / ATK 3000 / DEF 2800 (Beast-Warrior / Fusion / Effect) "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. ~Rarities: Secret Rare |
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Pros: Easy to play, high stats,
potent effect Cons: Can't use materials in hand |
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Gladiator's Assault
(GLAS-EN043) Gladiator Beast Gaiodiaz DARK / Fusion Monster / Level 7 / ATK 2600 / DEF 1500 (Dinosaur / Fusion / Effect) "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". ~Rarities: Rare |
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Pros: Easy to play somewhat useful
effects Cons: Low stats for Level, must destroy monster in battle to deal DEF |
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Gladiator's Assault
(GLAS-EN042) Superalloy Beast Raptinus LIGHT / Fusion Monster / Level 8 / ATK 2200 / DEF 2200 (Dragon / Fusion / Effect) 1 Gemini Monster + 1 Gemini Monster All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. ~Rarities: Common |
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Pros: Easy to play, supports Geminis Cons: Low stats for Level, no other effects |
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Gladiator's Assault
(GLAS-EN041) Super Vehicroid - Stealth Union EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000 (Machine / Fusion / Effect) "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. ~Rarities: Secret Rare |
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Pros: Easy to play, high stats,
somewhat useful effects Cons: Halves ATK when attacking, can't equip itself with machines |
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Gladiator's Assault
(GLAS-EN040) Evil Hero Dark Gaia EARTH / Fusion Monster / Level 8 / ATK ? / DEF 0 (Fiend / Fusion / Effect) 1 Fiend-Type monster + 1 Rock-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) ~Rarities: Rare |
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Pros: Easy to play, decent effects,
counters Flip Effects Cons: 0 DEF, ATK depends on Fusion Materials, must be Fusion Summoned with Dark Fusion |
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Gladiator's Assault
(GLAS-EN039) Evil Hero Lightning Golem LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Fiend / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Clayman" This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easy to play Cons: Low stats for Fusion Monster Level, poor effect, must be Fusion Summoned with Dark Fusion |
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Gladiator's Assault
(GLAS-EN038) Evil Hero Inferno Wing FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Fiend / Fusion / Effect) "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easy to play, somewhat potent
effects Cons: Low stats for Lelvel, must be Fusion Summoned with Dark Fusion |
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Gladiator's Assault
(GLAS-EN037) Elemental Hero Plasma Vice EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300 (Warrior / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls. ~Rarities: Secret Rare |
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Pros: Easy to play, somewhat useful
effects Cons: Low stats for Level, must be Fusion Summoned |
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Gladiator's Assault
(GLAS-EN036) Elemental Hero Chaos Neos DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand. ~Rarities: Secret Rare, Ultimate Rare and Ghost Rare |
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Pros: Easy to play, high ATK Cons: Low DEF for Level, can't use materials in hand, otherwise a gamble |
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Gladiator's Assault
(GLAS-EN035) Alien Hypno WATER / Effect Monster / Level 4 / ATK 1600 / DEF 700 (Reptile / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. ~Rarities: Common |
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Pros: Easy to play, supports Aliens Cons: Low stats, must be Normal Summoned twice for bulleted effect |
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Gladiator's Assault
(GLAS-EN034) Alien Telepath FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Reptile / Effect) Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) ~Rarities: Rare |
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Pros: Easy to play, supports Aliens Cons: Low stats, poor effects |
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Gladiator's Assault
(GLAS-EN033) Spirit of the Six Samurai EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Warrior / Union / Effect) Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) ~Rarities: Common |
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Pros: Easy to play, searchable,
supports
Six Samurais
(#8) Cons: Low DEF and boost, can't equip with more than 1 Union at a time, minimal effects |
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Gladiator's Assault
(GLAS-EN032) Enishi, Shien's Chancellor LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easy to play Cons: Low stats for Level, Summon requirement, costs 2 Six Samurais to Special Summon itself, can't attack the turn effect is used |
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Gladiator's Assault
(GLAS-EN031) Gambler of Legend DARK / Effect Monster / Level 4 / ATK 500 / DEF 1400 (Spellcaster / Effect) Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control. ● 3 Tails: Discard your entire hand. ~Rarities: Common |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, gamble effect, no other effects |
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Gladiator's Assault
(GLAS-EN030) Goblin Black Ops DARK / Effect Monster / Level 4 / ATK 1300 / DEF 0 (Beast-Warrior / Effect) This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ~Rarities: Rare |
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Pros: Easy to play, searchable,
somewhat useful effects Cons: 0 DEF, changes to Defense Mode after Battle Phase if it attacked |
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Gladiator's Assault
(GLAS-EN029) Ancient Gear Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Machine / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. ~Rarities: Common |
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Pros: Cons: |
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Gladiator's Assault
(GLAS-EN028) Magical Reflect Slime WATER / Effect Monster / Level 3 / ATK 700 / DEF 1200 (Aqua / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card. ~Rarities: Common |
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Pros: Easy to play, searchable,
somewhat potent bonus effect Cons: Low DEF, must be Normal Summoned twice for bonus effect |
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Gladiator's Assault
(GLAS-EN027) Infinity Dark DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Fiend / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. ~Rarities: Common |
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Pros: Easy to play, searchable Cons: Low DEF, poor effects |
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Gladiator's Assault
(GLAS-EN026) Witch Doctor of Sparta EARTH / Effect Monster / Level 4 / ATK 400 / DEF 2000 (Spellcaster / Effect) Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF Cons: Low burn damage, no other effects |
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Gladiator's Assault
(GLAS-EN025) Test Ape EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports low-Level Gladiator Beasts Cons: Can't Special Summon Level 5+, no other effects |
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Gladiator's Assault
(GLAS-EN024) Gladiator Beast Secutor WIND / Effect Monster / Level 4 / ATK 400 / DEF 300 (Reptile / Effect) If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacks or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Gladiator Beasts Cons: Very low DEF, partly must be Special Summoned with Gladiator Beast, no other effects, slow to Special Summon, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN023) Gladiator Beast Dimacari EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast / Effect) If this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during the same Battle Phase. If this card attacked or was attacked, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". ~Rarities: Common |
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Pros: Easy to play, supports
Gladiator Beasts Cons: Low stats, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN022) Gladiator Beast Hoplomus EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100 (Rock / Effect) If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF, supports Gladiator Beasts Cons: Slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN021) Gladiator Beast Laquari FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Beast-Warrior / Effect) If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". ~Rarities: Rare |
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Pros: Easy to play, high ATK,
supports Gladiator Beasts Cons: Very low DEF, sow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN020) Gladiator Beast Bestiari WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Gladiator Beasts Cons: Low DEF, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN019) Gladiator Beast Murmillo WATER / Effect Monster / Level 3 / ATK 800 / DEF 400 (Fish / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Gladiator Beasts Cons: Very low DEF, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN018) Gladiator Beast Spartacus EARTH / Effect Monster / Level 5 / ATK 2200 / DEF 1600 (Dinosaur / Effect) This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". ~Rarities: Rare |
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Pros: Somewhat easy to play,
supports Gladiator Beasts Cons: Low stats for Level, must be Special Summoned with Hoplomus, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN017) Gladiator Beast Alexander LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 600 (Beast / Effect) This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card is Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". ~Rarities: Super Rare and Ultimate Rare |
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Pros: Somewhat easy to play, high
ATK, supports Gladiator Beasts Cons: Low DEF for Level, must be Special Summoned with Dimacari, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy |
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Gladiator's Assault
(GLAS-EN016) Expressroid EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Machine / Effect) When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports roids Cons: Low DEF, doesn't Special Summon, can't add from other places, no other effects |
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Gladiator's Assault
(GLAS-EN015) Stealthroid DARK / Effect Monster / Level 4 / ATK 1200 / DEF 0 (Machine / Effect) If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports roids Cons: 0 DEF, poor effect, no other effects |
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Gladiator's Assault
(GLAS-EN014) Truckroid EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Machine / Effect) When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s). ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF, somewhat decent effect Cons: Must win battle to equip itself, can't choose equipped monster |
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Gladiator's Assault
(GLAS-EN013) Cloudian - Turbulence WATER / Effect Monster / Level 4 / ATK 800 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Cloudians, somewhat useful effects Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise |
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Gladiator's Assault
(GLAS-EN012) Cloudian - Altus WATER / Effect Monster / Level 4 / ATK 1300 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Cloudians, somewhat useful effects Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise |
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Gladiator's Assault
(GLAS-EN011) Cloudian - Cirrostratus WATER / Effect Monster / Level 4 / ATK 900 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Cloudians, somewhat useful effects Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise |
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Gladiator's Assault
(GLAS-EN010) Cloudian - Acid Cloud WATER / Effect Monster / Level 4 / ATK 500 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Cloudians, somewhat useful effects Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise |
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Gladiator's Assault
(GLAS-EN009) Cloudian - Poison Cloud WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Fiend / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. ~Rarities: Rare |
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Pros: Easy to play, searchable,
supports Cloudians, somewhat useful effects Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise |
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Gladiator's Assault
(GLAS-EN008) Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play, searchable,
supports Cloudians, somewhat useful effects Cons: 0 DEF, can't use Tokens for Tribute Summon of non-Cloudian, must be destoryed by battle to Special Summon, Special Summons weak Tokens |
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Gladiator's Assault
(GLAS-EN007) Cloudian - Nimbusman WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports WATER Cons: Low DEF for Level, destroys itself if face-up in Defense Mode, relies on Fog Counters to gain ATK |
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Gladiator's Assault
(GLAS-EN006) Cloudian - Ghost Fog WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. ~Rarities: Common |
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Pros: Easy to play, searchable,
supports Cloudians, somewhat useful effects Cons: 0 DEF, can't be Special Summoned, makes both players' battle damage from its battles 0, must be destroyed by battle to give counters |
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Gladiator's Assault
(GLAS-EN005) Cloudian - Eye of the Typhoon WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play, high ATK,
supports Cloudians, somewhat decent effects Cons: Low DEF for Level, destroys itself if face-up in Defense Mode, |
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Gladiator's Assault
(GLAS-EN004) Evil Hero Infernal Gainer EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Fiend / Effect) During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect. ~Rarities: Rare |
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Pros: Easy to play, supports Fiends Cons: Low stats, banishes itself to allow extra attacks, slow to return itself, can't return in Defense Mode |
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Gladiator's Assault
(GLAS-EN003) Evil Hero Malicious Edge EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Fiend / Effect) If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easy to play, somewhat useful
effects Cons: Low stats for Level, can't Special Summon itself |
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Gladiator's Assault
(GLAS-EN002) Cloudian - Smoke Ball WATER / Normal Monster / Level 1 / ATK 200 / DEF 600 (Fairy / Normal) Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. ~Rarities: Common |
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Pros: Easy to play, searchable Cons: Low DEF, Normal Monster |
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Gladiator's Assault
(GLAS-EN001) Chamberlain of the Six Samurai EARTH / Normal Monster / Level 3 / ATK 200 / DEF 2000 (Warrior / Normal) The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. ~Rarities: Common |
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Pros: Easy to play, searchable, high
DEF Cons: Normal Monster |
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Gladiator's Assault
(GLAS-EN000) Gladiator Beast Octavius LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1200 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card. ~Rarities: Secret Rare |
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Pros: Easy to play, supports
Gladiator Beasts Cons: Low stats for Level, slow to Special Summon, partly must be Special Summoned with Gladiator Beast |