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Gladiator's Assault (GLAS-EN) Card Reviews

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gladiator's_Assault_(TCG-EN-1E)
Gladiator's Assault (GLAS-EN094)
Silent Doom
SPELL / Normal Spell
Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
~Rarities: Secret Rare
Pros: Easy to play, supports Normal Monsters
Cons: Prevents revived monster's attacks, no other effects
Gladiator's Assault (GLAS-EN093)
Magic Formula
SPELL / Equip Spell
Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
~Rarities: Secret Rare
Pros: Easy to play, supports Dark Magician, Dark Magician Girl and LP Gain (#27)
Cons: Low boosts, must be sent from field to Grave to gain LP
Gladiator's Assault (GLAS-EN092)
Soul Taker
SPELL / Normal Spell
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
~Rarities: Secret Rare
Pros: Easy to play, somewhat useful effect
Cons: Can't destroy Set monsters, opponent gains LP
Gladiator's Assault (GLAS-EN091)
Gil Garth
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200
(Fiend / Normal)

This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
~Rarities: Secret Rare
Pros: Easy to play, high ATK
Cons: Low DEf, Normal Monster
Gladiator's Assault (GLAS-EN090)
Necroface
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Zombie / Effect)

When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
~Rarities: Secret Rare
Pros: Easy to play, searchable, high DEF, somewhat counters Banished
Cons: Very low DEF, must be Normal Summed to shuffle cards, must be banished for last effect
Gladiator's Assault (GLAS-EN089)
Security Orb
TRAP / Normal Trap
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play
Cons: Requires attack for activation, minimal effects otherwise
Gladiator's Assault (GLAS-EN088)
Veil of Darkness
SPELL / Continuous Spell
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
~Rarities: Secret Rare
Pros: Easy to play, supports DARK
Cons: Costs DARK to draw card, no other effects
Gladiator's Assault (GLAS-EN087)
Royal Firestorm Guards
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Pyro / Effect)

When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards.
~Rarities: Secret Rare
Pros: Easy to play, supports Pyro
Cons: Low stats, must be Normal Summoned, can't shuffle from hand or Banished, no other effects
Gladiator's Assault (GLAS-EN086)
Skreech
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 400
(Reptile / Effect)

When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard.
~Rarities: Secret Rare
Pros: Easy to play, searchable, supports WATER
Cons: Very low DEF, doesn't Special Summon or add to hand, no other effects
Gladiator's Assault (GLAS-EN085)
Tongue Twister
DARK / Effect Monster / Level 6 / ATK 400 / DEF 300
(Fiend / Effect)

If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
~Rarities: Secret Rare
Pros: Easy to play, searchable
Cons: Very low DEF for Level, must be Tribute Summoned and sent from field to Grave, banishes itself afterwards, no other effects
Gladiator's Assault (GLAS-EN084)
Dragon Ice
WATER / Effect Monster / Level 5 / ATK 1800 / DEF 2200
(Dragon / Effect)

When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.
~Rarities: Secret Rare
Pros: Easy to play
Cons: Low stats for Level, doesn't negate Summon, costs card to Special Summon itself, can't have more than 1 copy out
Gladiator's Assault (GLAS-EN083)
Defensive Tactics
TRAP / Normal Trap
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, supports Gladiator Beasts, recycles itself
Cons:  Lasts only 1 turn, doesn't return to hand, no other effects
Gladiator's Assault (GLAS-EN082)
Test Tiger
EARTH / Effect Monster / Level 3 / ATK 600 / DEF 300
(Beast / Effect)

If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, searchable, supports Gladiator Beasts
Cons: Very low DEF, costs itself and other Gladiator Beast to Special Summon
Gladiator's Assault (GLAS-EN081)
Gladiator Beast Torax
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Fish / Effect)

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, searchable
Cons: Very low DEF, muset be Special Summoned with Gladiator Beast effect, poor effect, no other effects
Gladiator's Assault (GLAS-EN080)
An Unfortunate Report
TRAP / Normal Trap
Your opponent conducts their next Battle Phase twice.
~Rarities: Common
Pros: Easy to play
Cons: Very risky overall, no other effects
Gladiator's Assault (GLAS-EN079)
Foolish Revival
TRAP / Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
~Rarities: Common
Pros: Easy to play
Cons: Generally only helps opponent out, doesn't Special Summon in Attack Mode, no other effects
Gladiator's Assault (GLAS-EN078)
Interdimensional Warp
TRAP / Normal Trap
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
~Rarities: Common
Pros: Easy to play, supports Aliens
Cons: Largely just copies Creature Swap (#18), no other effects
Gladiator's Assault (GLAS-EN077)
Detonator Circle "A"
TRAP / Normal Trap
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.
~Rarities: Common
Pros: Easy to play, supports Aliens
Cons: Largely just copies Destruction Ring, no other effects
Gladiator's Assault (GLAS-EN076)
Cell Explosion Virus
TRAP / Normal Trap
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
~Rarities: Rare
Pros: Easy to play, supports Aliens, potent effect
Cons: Largely just copies Mirror Force, no other effects
Gladiator's Assault (GLAS-EN075)
Energy Absorbing Monolith
TRAP / Normal Trap
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, counters Burn, supports LP Gain
Cons: Doesn't apply for entire turn, no other effects
Gladiator's Assault (GLAS-EN074)
Double-Edged Sword Technique
TRAP / Normal Trap
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
~Rarities: Common
Pros: Easy to play, supports Six Samurais
Cons: Destoys them at End Phase, deals ATK(s) to your LP
Gladiator's Assault (GLAS-EN073)
Swiftstrike Armor
TRAP / Continuous Trap
During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.
~Rarities: Common
Pros: Easy to play, supports Six Samurais
Cons: Can't use effect outside Draw Phase, no other effects
Gladiator's Assault (GLAS-EN072)
Parry
TRAP / Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it.
~Rarities: Common
Pros: Easy to play, supports Gladiator Beasts, counters Trap Cards
Cons: Can't return from field or Grave, largely copies Disarm, no other effects
Gladiator's Assault (GLAS-EN071)
Disarm
TRAP / Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it.
~Rarities: Common
Pros: Easy to play, supports Gladiator Beasts, counters Spell Cards
Cons: Can't return from field or Grave, no other effects
Gladiator's Assault (GLAS-EN070)
Shadow-Imprisoning Mirror
TRAP / Continuous Trap
When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
~Rarities: Common
Pros: Easy to play, counters DARK
Cons: Doesn't counter effects in hand, no other effects, largely copies Light-Imprisoning Mirror
Gladiator's Assault (GLAS-EN069)
Light-Imprisoning Mirror
TRAP / Continuous Trap
When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
~Rarities: Common
Pros: Easy to play, counters LIGHT
Cons: Doesn't counter effects in hand, no other effects
Gladiator's Assault (GLAS-EN068)
Release from Stone
TRAP / Continuous Trap
Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
~Rarities: Common
Pros: Easy tp play, supports Rocks
Cons: Can't Special Summon from other places, destroys monster when destroyed, no other effects
Gladiator's Assault (GLAS-EN067)
Updraft
TRAP / Normal Trap
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play
Cons: Low burn damage, reduces potency of cards using Fog Counters, no other effects
Gladiator's Assault (GLAS-EN066)
Rain Storm
TRAP / Normal Trap
Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
~Rarities: Common
Pros: Easy to play
Cons: Costs ATK to destroy Spell or Trap Cards, no other effects
Gladiator's Assault (GLAS-EN065)
Natural Disaster
TRAP / Continuous Trap
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
~Rarities: Common
Pros: Easy to play, supports Cloudians
Cons: Low burn damage, doesn't deal per card, no other effects
Gladiator's Assault (GLAS-EN064)
No Entry!!
TRAP / Normal Trap
Change all Attack Position monsters to Defense Position.
~Rarities: Common
Pros: Easy to play, supports Stall
Cons: Applies to both players, no other effects
Gladiator's Assault (GLAS-EN063)
Over Limit
TRAP / Normal Trap
Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters
Cons: Can't revive monsters with more than 1000 ATK or ones no destroyed in battle, no other effects
Gladiator's Assault (GLAS-EN062)
"A" Cell Incubator
SPELL / Continuous Spell
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
~Rarities: Common
Pros: Easy to play, supports Aliens (#39)
Cons: Minimal effects
Gladiator's Assault (GLAS-EN061)
Cunning of the Six Samurai
SPELL / Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, supports Six Samurais
Cons: Costs Six Samurai to revive monster
Gladiator's Assault (GLAS-EN060)
Soul Devouring Bamboo Sword
SPELL / Continuous Spell
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
~Rarities: Common
Pros: Easy to play, supports Bamboo Sword Equip Spells
Cons: Equipped monster must inflict battle damage, destroys itself after 2nd Standby Phase from activation
Gladiator's Assault (GLAS-EN059)
Gladiator's Return
SPELL / Normal Spell
Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
~Rarities: Common
Pros: Easy to play, supports Gladiator Beasts
Cons: Largely copies Pot of Avarice, no other effects
Gladiator's Assault (GLAS-EN058)
Gladiator Beast's Respite
SPELL / Normal Spell
Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.
~Rarities: Rare
Pros: Easy to play, supports Gladiator Beasts
Cons: Largely copies Pot of Avarice, no other effects
Gladiator's Assault (GLAS-EN057)
Gladiator Beast's Battle Manica
SPELL / Equip Spell
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
~Rarities: Rare
Pros: Easy to play, supports Gladiator Beasts, recycles itself
Cons:  Minimal effects , largely copes Battle Gladius
Gladiator's Assault (GLAS-EN056)
Gladiator Beast's Battle Gladius
SPELL / Equip Spell
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
~Rarities: Common
Pros: Easy to play, supports Gladiator Beasts, recycles itself
Cons: Very low boost , largely copes Battle Halberd
Gladiator's Assault (GLAS-EN055)
Gladiator Beast's Battle Halberd
SPELL / Equip Spell
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
~Rarities: Common
Pros: Easy to play, supports Gladiator Beasts, recycles itself
Cons: Poor other effect
Gladiator's Assault (GLAS-EN054)
Colosseum - Cage of the Gladiator Beasts
SPELL / Field Spell
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
~Rarities: Rare
Pros: Easy to play, searchable, supports Gladiator Beasts
Cons: Very low boost, must discard other copy to prevent destruction
Gladiator's Assault (GLAS-EN053)
Super Double Summon
SPELL / Quick-Play Spell
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
~Rarities: Common
Pros: Easy to play, supports Geminis
Cons: Returns monster to hand at End Phase, no other effects
Gladiator's Assault (GLAS-EN052)
Cloudian Squall
SPELL / Continuous Spell
During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
~Rarities: Common
Pros: Easy to play, supports Cloudians
Cons: Slow to place counters, no other effects
Gladiator's Assault (GLAS-EN051)
Fog Control
SPELL / Quick-Play Spell
Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
~Rarities: Common
Pros: Easy to play, somewhat supports Cloudians
Cons: Costs Cloudian to place counters, no other effects
Gladiator's Assault (GLAS-EN050)
Lucky Cloud
SPELL / Normal Spell
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
~Rarities: Common
Pros: Easy to play
Cons: Doesn't apply until End Phase, Cloudian names must match, no other effects
Gladiator's Assault (GLAS-EN049)
Summon Cloud
SPELL / Continuous Spell
Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
~Rarities: Common
Pros: Easy to play, supports low-Level Cloudians
Cons: Destroys itself if a monster is revived by effect, can't Special Summon Level 5+
Gladiator's Assault (GLAS-EN048)
Diamond-Dust Cyclone
SPELL / Quick-Play Spell
Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
~Rarities: Rare
Pros: Easy to play, somewhat useful effect
Cons: Destroyed monster must have 4+ counters to draw cards, no other effects
Gladiator's Assault (GLAS-EN047)
Dark Fusion
SPELL / Normal Spell
Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, Traps this turn.
~Rarities: Rare
Pros: Easy to play, supports Fiend Fusions
Cons: Only protects for 1 turn
Gladiator's Assault (GLAS-EN046)
Swing of Memories
SPELL / Normal Spell
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters
Cons: Destroys monster at End Phase, no other effects
Gladiator's Assault (GLAS-EN045)
Contact Out
SPELL / Quick-Play Spell
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
~Rarities: Common
Pros: Easy to play, supports Neos Fusions (#14)
Cons: Largely just copies De-Fusion, no other effects
Gladiator's Assault (GLAS-EN044)
Gladiator Beast Heraklinos
FIRE / Fusion Monster / Level 8 / ATK 3000 / DEF 2800
(Beast-Warrior / Fusion / Effect)

"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn.
~Rarities: Secret Rare
Pros: Easy to play, high stats, potent effect
Cons: Can't use materials in hand
Gladiator's Assault (GLAS-EN043)
Gladiator Beast Gaiodiaz
DARK / Fusion Monster / Level 7 / ATK 2600 / DEF 1500
(Dinosaur / Fusion / Effect)

"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
~Rarities: Rare
Pros: Easy to play somewhat useful effects
Cons: Low stats for Level, must destroy monster in battle to deal DEF
Gladiator's Assault (GLAS-EN042)
Superalloy Beast Raptinus
LIGHT / Fusion Monster / Level 8 / ATK 2200 / DEF 2200
(Dragon / Fusion / Effect)

1 Gemini Monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
~Rarities: Common
Pros: Easy to play, supports Geminis
Cons: Low stats for Level, no other effects
Gladiator's Assault (GLAS-EN041)
Super Vehicroid - Stealth Union
EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000
(Machine / Fusion / Effect)

"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.
~Rarities: Secret Rare
Pros: Easy to play, high stats, somewhat useful effects
Cons: Halves ATK when attacking, can't equip itself with machines
Gladiator's Assault (GLAS-EN040)
Evil Hero Dark Gaia
EARTH / Fusion Monster / Level 8 / ATK ? / DEF 0
(Fiend / Fusion / Effect)

1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
~Rarities: Rare
Pros: Easy to play, decent effects, counters Flip Effects
Cons: 0 DEF, ATK depends on Fusion Materials, must be Fusion Summoned with Dark Fusion
Gladiator's Assault (GLAS-EN039)
Evil Hero Lightning Golem
LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Fiend / Fusion / Effect)

"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play
Cons: Low stats for Fusion Monster Level, poor effect, must be Fusion Summoned with Dark Fusion
Gladiator's Assault (GLAS-EN038)
Evil Hero Inferno Wing
FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200
(Fiend / Fusion / Effect)

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, somewhat potent effects
Cons: Low stats for Lelvel, must be Fusion Summoned with Dark Fusion
Gladiator's Assault (GLAS-EN037)
Elemental Hero Plasma Vice
EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300
(Warrior / Fusion / Effect)

"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls.
~Rarities: Secret Rare
Pros: Easy to play, somewhat useful effects
Cons: Low stats for Level, must be Fusion Summoned
Gladiator's Assault (GLAS-EN036)
Elemental Hero Chaos Neos
DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 2500
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect:
● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated.
● 1 Head: Return all monsters you control to their owner's hand.
~Rarities: Secret Rare, Ultimate Rare and Ghost Rare
Pros: Easy to play, high ATK
Cons: Low DEF for Level, can't use materials in hand, otherwise a gamble 
Gladiator's Assault (GLAS-EN035)
Alien Hypno
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 700
(Reptile / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During your Main Phase, you can select 1 monster your opponent controls with an
A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
~Rarities: Common
Pros: Easy to play, supports Aliens
Cons: Low stats, must be Normal Summoned twice for bulleted effect
Gladiator's Assault (GLAS-EN034)
Alien Telepath
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Reptile / Effect)

Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
~Rarities: Rare
Pros: Easy to play, supports Aliens
Cons: Low stats, poor effects
Gladiator's Assault (GLAS-EN033)
Spirit of the Six Samurai
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Warrior / Union / Effect)

Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
~Rarities: Common
Pros: Easy to play, searchable, supports Six Samurais (#8)
Cons: Low DEF and boost, can't equip with more than 1 Union at a time, minimal effects
Gladiator's Assault (GLAS-EN032)
Enishi, Shien's Chancellor
LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play
Cons: Low stats for Level, Summon requirement, costs 2 Six Samurais to Special Summon itself, can't attack the turn effect is used
Gladiator's Assault (GLAS-EN031)
Gambler of Legend
DARK / Effect Monster / Level 4 / ATK 500 / DEF 1400
(Spellcaster / Effect)

Once per turn, you can toss a coin 3 times and apply the appropriate effect:
● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control. ● 3 Tails: Discard your entire hand.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, gamble effect, no other effects
Gladiator's Assault (GLAS-EN030)
Goblin Black Ops
DARK / Effect Monster / Level 4 / ATK 1300 / DEF 0
(Beast-Warrior / Effect)

This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
~Rarities: Rare
Pros: Easy to play, searchable, somewhat useful effects
Cons: 0 DEF, changes to Defense Mode after Battle Phase if it attacked
Gladiator's Assault (GLAS-EN029)
Ancient Gear Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Machine / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
~Rarities: Common
Pros:
Cons:
Gladiator's Assault (GLAS-EN028)
Magical Reflect Slime
WATER / Effect Monster / Level 3 / ATK 700 / DEF 1200
(Aqua / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
~Rarities: Common
Pros: Easy to play, searchable, somewhat potent bonus effect
Cons: Low DEF, must be Normal Summoned twice for bonus effect
Gladiator's Assault (GLAS-EN027)
Infinity Dark
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Gladiator's Assault (GLAS-EN026)
Witch Doctor of Sparta
EARTH / Effect Monster / Level 4 / ATK 400 / DEF 2000
(Spellcaster / Effect)

Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
~Rarities: Common
Pros: Easy to play, searchable, high DEF
Cons: Low burn damage, no other effects
Gladiator's Assault (GLAS-EN025)
Test Ape
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300
(Beast / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports low-Level Gladiator Beasts
Cons: Can't Special Summon Level 5+, no other effects
Gladiator's Assault (GLAS-EN024)
Gladiator Beast Secutor
WIND / Effect Monster / Level 4 / ATK 400 / DEF 300
(Reptile / Effect)

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacks or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
~Rarities: Common
Pros: Easy to play, searchable, supports Gladiator Beasts
Cons: Very low DEF, partly must be Special Summoned with Gladiator Beast, no other effects, slow to Special Summon, can't Special Summon another copy
Gladiator's Assault (GLAS-EN023)
Gladiator Beast Dimacari
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Beast / Effect)

If this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during the same Battle Phase. If this card attacked or was attacked, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
~Rarities: Common
Pros: Easy to play, supports Gladiator Beasts
Cons: Low stats, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy
Gladiator's Assault (GLAS-EN022)
Gladiator Beast Hoplomus
EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100
(Rock / Effect)

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Gladiator Beasts
Cons: Slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy
Gladiator's Assault (GLAS-EN021)
Gladiator Beast Laquari
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 400
(Beast-Warrior / Effect)

If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
~Rarities: Rare
Pros: Easy to play, high ATK, supports Gladiator Beasts
Cons: Very low DEF, sow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy
Gladiator's Assault (GLAS-EN020)
Gladiator Beast Bestiari
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Winged Beast / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
~Rarities: Common
Pros: Easy to play, searchable, supports Gladiator Beasts
Cons: Low DEF, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy
Gladiator's Assault (GLAS-EN019)
Gladiator Beast Murmillo
WATER / Effect Monster / Level 3 / ATK 800 / DEF 400
(Fish / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
~Rarities: Rare
Pros: Easy to play, searchable, supports Gladiator Beasts
Cons: Very low DEF, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy
Gladiator's Assault (GLAS-EN018)
Gladiator Beast Spartacus
EARTH / Effect Monster / Level 5 / ATK 2200 / DEF 1600
(Dinosaur / Effect)

This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
~Rarities: Rare
Pros: Somewhat easy to play, supports Gladiator Beasts
Cons: Low stats for Level, must be Special Summoned with Hoplomus, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy
Gladiator's Assault (GLAS-EN017)
Gladiator Beast Alexander
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 600
(Beast / Effect)

This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card is Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
~Rarities: Super Rare and Ultimate Rare
Pros: Somewhat easy to play, high ATK, supports Gladiator Beasts
Cons: Low DEF for Level, must be Special Summoned with Dimacari, slow to Special Summon, partly must be Special Summoned with Gladiator Beast, can't Special Summon another copy
Gladiator's Assault (GLAS-EN016)
Expressroid
EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600
(Machine / Effect)

When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
~Rarities: Rare
Pros: Easy to play, searchable, supports roids
Cons: Low DEF, doesn't Special Summon, can't add from other places, no other effects
Gladiator's Assault (GLAS-EN015)
Stealthroid
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 0
(Machine / Effect)

If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
~Rarities: Common
Pros: Easy to play, searchable, supports roids
Cons: 0 DEF, poor effect, no other effects
Gladiator's Assault (GLAS-EN014)
Truckroid
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Machine / Effect)

When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).
~Rarities: Common
Pros: Easy to play, searchable, high DEF, somewhat decent effect
Cons: Must win battle to equip itself, can't choose equipped monster
Gladiator's Assault (GLAS-EN013)
Cloudian - Turbulence
WATER / Effect Monster / Level 4 / ATK 800 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
~Rarities: Common
Pros: Easy to play, searchable, supports Cloudians, somewhat useful effects
Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise
Gladiator's Assault (GLAS-EN012)
Cloudian - Altus
WATER / Effect Monster / Level 4 / ATK 1300 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
~Rarities: Rare
Pros: Easy to play, searchable, supports Cloudians, somewhat useful effects
Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise
Gladiator's Assault (GLAS-EN011)
Cloudian - Cirrostratus
WATER / Effect Monster / Level 4 / ATK 900 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
~Rarities: Rare
Pros: Easy to play, searchable, supports Cloudians, somewhat useful effects
Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise
Gladiator's Assault (GLAS-EN010)
Cloudian - Acid Cloud
WATER / Effect Monster / Level 4 / ATK 500 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
~Rarities: Rare
Pros: Easy to play, searchable, supports Cloudians, somewhat useful effects
Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise
Gladiator's Assault (GLAS-EN009)
Cloudian - Poison Cloud
WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000
(Fiend / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
~Rarities: Rare
Pros: Easy to play, searchable, supports Cloudians, somewhat useful effects
Cons: 0 DEF, destroys itself if face-up in Defense Mode, minimal effects otherwise
Gladiator's Assault (GLAS-EN008)
Cloudian - Sheep Cloud
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, searchable, supports Cloudians, somewhat useful effects
Cons: 0 DEF, can't use Tokens for Tribute Summon of non-Cloudian, must be destoryed by battle to Special Summon, Special Summons weak Tokens
Gladiator's Assault (GLAS-EN007)
Cloudian - Nimbusman
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Fairy / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
~Rarities: Common
Pros: Easy to play, searchable, supports WATER
Cons: Low DEF for Level, destroys itself if face-up in Defense Mode, relies on Fog Counters to gain ATK
Gladiator's Assault (GLAS-EN006)
Cloudian - Ghost Fog
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
~Rarities: Common
Pros: Easy to play, searchable, supports Cloudians, somewhat useful effects
Cons: 0 DEF, can't be Special Summoned, makes both players' battle damage from its battles 0, must be destroyed by battle to give counters
Gladiator's Assault (GLAS-EN005)
Cloudian - Eye of the Typhoon
WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000
(Aqua / Effect)

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, high ATK, supports Cloudians, somewhat decent effects
Cons: Low DEF for Level, destroys itself if face-up in Defense Mode,
Gladiator's Assault (GLAS-EN004)
Evil Hero Infernal Gainer
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0
(Fiend / Effect)

During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
~Rarities: Rare
Pros: Easy to play, supports Fiends
Cons: Low stats, banishes itself to allow extra attacks, slow to return itself, can't return in Defense Mode
Gladiator's Assault (GLAS-EN003)
Evil Hero Malicious Edge
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Fiend / Effect)

If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
~Rarities: Super Rare and Ultimate Rare
Pros: Easy to play, somewhat useful effects
Cons: Low stats for Level, can't Special Summon itself
Gladiator's Assault (GLAS-EN002)
Cloudian - Smoke Ball
WATER / Normal Monster / Level 1 / ATK 200 / DEF 600
(Fairy / Normal)

Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, Normal Monster
Gladiator's Assault (GLAS-EN001)
Chamberlain of the Six Samurai
EARTH / Normal Monster / Level 3 / ATK 200 / DEF 2000
(Warrior / Normal)

The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
~Rarities: Common
Pros: Easy to play, searchable, high DEF
Cons: Normal Monster
Gladiator's Assault (GLAS-EN000)
Gladiator Beast Octavius
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1200
(Winged Beast / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.
~Rarities: Secret Rare
Pros: Easy to play, supports Gladiator Beasts
Cons: Low stats for Level, slow to Special Summon, partly must be Special Summoned with Gladiator Beast