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The Skipped Collection Card Ratings (Page 5)
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1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Skipped Collection 5
(SC05-EN100) Lucius the Shadow Vassal DARK / Effect Monster / Level 1 / ATK 800 / DEF 1000 (Fiend / Effect) You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn. ~Rarities: Common (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, searchable,
supports Tribute Summons Cons: Low DEF, costs a Level 5 or higher monster to Special Sumon itself, minimal other effects |
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Skipped Collection 5
(SC05-EN099) Erebus the Underworld Monarch DARK / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Zombie / Effect) You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. ~Rarities: Ultra Rare (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, high ATK,
supports
Monarch
(#8)
and monsters with 2400+ ATK and 1000
DEF Cons: Low DEF, minimal effects, doesn't Special Summon, largely a copy of Ehther |
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Skipped Collection 5
(SC05-EN098) Ehther the Heavenly Monarch LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Fairy / Effect) You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). ~Rarities: Ultra Rare (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, high ATK,
supports Monarch and monsters with
2400+ ATK and 1000 DEF Cons: Low DEF, Special Summoned monster doesn't stay long |
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Skipped Collection 5
(SC05-EN097) Sky Iris SPELL / Field Spell "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot be targeted by an opponent's card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn. ~Rarities: Common (from the Master of Pendulum Structure Deck) |
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Pros: Easy to play, searchable,
supports Magician, Odd-Eyes and Performapal Cons: Protection only applies in the Pendulum Zones, doesn't Special Summon |
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Skipped
Collection 5
(SC05-EN096) Jet Warrior FIRE / Synchro Monster / Level 5 / ATK 2100 / DEF 1200 (Warrior / Synchro / Effect) "Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn. ~Rarities: Ultra Rare (from the Synchron Extreme Structure Deck) |
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Pros: Easy to play Cons: Poor stats for Level, poor effects |
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Skipped
Collection 5
(SC05-EN095) Starlight Junktion SPELL / Field Spell You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn. ~Rarities: Common (from the Synchron Extreme Structure Deck) |
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Pros: Easy to play, searchable,
supports Synchron Cons: Can't Special Summon monsters with the same Level, minimal other effect |
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Skipped
Collection 5
(SC05-EN094) Limit Overdrive SPELL / Quick-Play Spell Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Level the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn. ~Rarities: Common (from the Synchron Extreme Structure Deck) |
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Pros: Supports Synchros, is a
Quick-Play Spell Cons: Not a Synchro Summon, strict effect requirement, no other effects |
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Skipped
Collection 5
(SC05-EN093) Scrap Fist SPELL / Quick-Play Spell Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ● Your opponent cannot activate cards or effects until the end of the Damage Step. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Double any battle damage your opponent takes. ● It cannot be destroyed by battle. ● Destroy the opponent's monster that battled it at the end of the Damage Step. ~Rarities: Super Rare (from the Synchron Extreme Structure Deck) |
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Pros: Easy to play, supports
Junk
Warrior
(5DS1 #41),
is a Quick-Play Spell Cons: Must battle a monster to apply effects, can't be used with other Synchros |
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Skipped
Collection 5
(SC05-EN092) Synchron Carrier EARTH / Effect Monster / Level 2 / ATK 0 / DEF 1000 (Machine / Effect) During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/ DEF 0). You can only use this effect of "Synchron Carrier" once per turn. ~Rarities: Common (from the Synchron Extreme Structure Deck) |
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Pros: Easy to play, searchable,
supports Synchron and Warrior and Machine Synchros Cons: Low DEF, doesn't apply if used as Synchro Material itself |
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Skipped
Collection 5
(SC05-EN091) Masked HERO Divine Wind WIND / Fusion Monster / Level 8 / ATK 2700 / DEF 1900 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. ~Rarities: Super Rare (from the HERO Strike Structure Deck) |
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Pros: Easy to play, largely pretty
potent effects Cons: Low stats for Level, Summon requirement, can't be Special Summoned other ways |
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Skipped
Collection 5
(SC05-EN090) Masked HERO Koga LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 1800 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect. ~Rarities: Super Rare (from the HERO Strike Structure Deck) |
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Pros: Easy to play, supports HERO Cons: Low stats for Level and ATK boost, Summon requirement, can't be Special Summoned other ways |
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Skipped
Collection 5
(SC05-EN089) Contrast HERO Chaos DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 2600 (Warrior / Fusion / Effect) 2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. ~Rarities: Ultra Rare (from the HERO Strike Structure Deck) |
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Pros: Easy to play, high ATK Cons: Low DEF for Level, Summon requirement, can't be Special Summoned other ways, minimal effects |
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Skipped
Collection 5
(SC05-EN088) Mask Charge SPELL / Normal Spell Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add those targets to your hand. ~Rarities: Common (from the HERO Strike Structure Deck) |
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Pros: Easy to play, supports HERO
and Change Quick-Play Spells Cons: Minimal effect, no other effects, doesn't Special Summon |
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Skipped
Collection 5
(SC05-EN087) Form Change SPELL / Quick-Play Spell Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) ~Rarities: Common (from the HERO Strike Structure Deck) |
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Pros: Easy to play, supports Masked
HERO, is a Quick-Play Spell, is a Fusion Summon Cons: Costs a HERO Fusion, no other effects |
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Skipped
Collection 5
(SC05-EN086) Elemental HERO Shadow Mist DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Warrior / Effect) If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. ~Rarities: Super Rare (from the HERO Strike Structure Deck) |
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Pros: Easy to play, searchable,
supports
Change Quick-Play Spells
(#97)
and HERO Cons: Low DEF, can't use both effects in the same turn, must be Special Summoned to add from the Deck to the hand |
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Skipped
Collection 5
(SC05-EN085) Geargiagear Gigant XG EARTH / Xyz Monster / Rank 3 / ATK 2500 / DEF 1300 (Machine / Xyz / Effect) 3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. ~Rarities: Ultra Rare (from the Geargia Rampage Structure Deck) |
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Pros: Easy to play, high ATK for
Rank, supports Machine and
Geargia (#28) Cons: Low DEF, can't use both effects in the same turn, must be Special Summoned to add from the Deck to the hand |
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Skipped
Collection 5
(SC05-EN084) Geargiauger EARTH / Effect Monster / Level 4 / ATK 500 / DEF 500 (Machine / Effect) When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn. ~Rarities: Ultra Rare (from the Geargia Rampage Structure Deck) |
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Pros: Easy to play, searchable,
supports EARTH Machines Cons: Low DEF, must be Normal Summoned to do anything, doesn't Special Summon, no other effects |
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Skipped
Collection 5
(SC05-EN083) Geargiattacker EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 100 (Machine / Effect) Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control. ~Rarities: Super Rare (from the Geargia Rampage Structure Deck) |
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Pros: Easy to play, high ATK,
supports Geargia Cons: Very low DEF, must be flipped face-up to do anything, minimal effects |
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Skipped
Collection 5
(SC05-EN082) Geargiano Mk-III EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters. ~Rarities: Super Rare (from the Geargia Rampage Structure Deck) |
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Pros: Easy to play, searchable,
supports Geargia Cons: Low DEF, must be Special Summoned with a Geargia card to do anything, can't Special Summon non-Geargia monsters that turn |
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Skipped
Collection 5
(SC05-EN081) Michael, the Arch-Lightsworn LIGHT / Synchro Monster / Level 7 / ATK 2600 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. ~Rarities: Ultra Rare (from the Realm of Light Structure Deck) |
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Pros: Easy to play, supports
Lightsworn (#25) Cons: Low stats for Level, low LP boost, minimal effets otherwise |
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Skipped
Collection 5
(SC05-EN080) Lightsworn Sanctuary SPELL / Continuous Spell Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead. ~Rarities: Ultra Rare (from the Realm of Light Structure Deck) |
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Pros: Easy to play, supports
Lightsworn Cons: Poor effects |
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Skipped
Collection 5
(SC05-EN079) Minerva, Lightsworn Maiden LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 200 (Spellcaster / Tuner / Effect) When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. ~Rarities: Super Rare (from the Realm of Light Structure Deck) |
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Pros: Easy to play, searchable,
supports Lightsworn and LIGHT Dragons, is a Tuner Cons: Low DEF, doesn't Special Summon, adds based on Levels of Lightsworns in your Grave |