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Generation Force (GENF-EN) Card Reviews

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Generation_Force_(TCG-EN-1E)
Generation Force (GENF-EN099)
Steelswarm Roach
DARK / Xyz Monster / Rank 4 / ATK 1900 / DEF 0
(Fiend / Xyz / Effect)

2 Level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.
~Rarities: Secret Rare
Pros: Easy to play, counters Level 5+ Special Summons
Cons: Low stats for Rank, doesn't negate Normal Summons, no other effects
Generation Force (GENF-EN098)
A Hero Lives
SPELL / Normal Spell
When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, supports low-Level Elemental HEROs
Cons: Costly to play, can't Special Summon Level 5+, multiple HEROs or from other places, no other effects
Generation Force (GENF-EN097)
Mask Change
SPELL / Quick-Play Spell
Target 1 face-up "HERO" monster you control; send it to the Graveyard. Then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attrribute.
~Rarities: Common
Pros: Easy to play, supports HEROs
Cons: Costs HERO to Special Summon, no other effects
Generation Force (GENF-EN096)
Vision HERO Adoration
DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Warrior / Fusion / Effect)

2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, supports HEROs, decent effect
Cons: Low DEF for Level, can't target itself, loss lasts 1 turn, no other effects
Generation Force (GENF-EN095)
Masked HERO Vapor
WATER / Fusion Monster / Level 6 / ATK 2400 / DEF 2000
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
~Rarities: Super Rare
Pros: Easy to play, somewhat useful effect
Cons: Low stats for Fusion Level, Summon requirement, no other effects
Generation Force (GENF-EN094)
Masked HERO Goka
FIRE / Fusion Monster / Level 6 / ATK 2400 / DEF 2000
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
~Rarities: Rare
Pros: Easy to play
Cons: Low stats for Fusion Level, Summon requirement, very low boost, no other effects
Generation Force (GENF-EN093)
Elemental HERO Nova Master
FIRE / Fusion Monster / Level 8 / ATK 2600 / DEF 2100
(Warrior / Fusion / Effect)

1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play
Cons:  Low stats for Level, must be Fusion Summoned, poor effect, no other effects
Generation Force (GENF-EN092)
Phantom Magician
DARK / Effect Monster / Level 3 / ATK 600 / DEF 700
(Spellcaster / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
~Rarities: Common
Pros: Eassy to play, searchable, supports weaker HEROs
Cons: Low DEF, must be destroyed by battle, can't Special Summon from hand or Grave, no other effects
Generation Force (GENF-EN091)
Vision HERO Trinity
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
~Rarities: Super Rare
Pros: Easy to play, somewhat potent effects
Cons: Low stats for Level, effects only apply the turn it's Fusion Summoned, can't attack directly
Generation Force (GENF-EN090)
Elemental HERO Flash
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1600
(Warrior / Effect)

When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
~Rarities: Common
Pros: Easy to play, searchable, supports Normal Spells
Cons: Low DEF, costs 3 cards to retrieve Normal Spell, can't get Spell from Deck
Generation Force (GENF-EN089)
Smashing Horn
TRAP / Counter Trap
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
~Rarities: Secret Rare
Pros: Easy to play, counters Summon negation
Cons: Doesn't block Flip Summon negation, no other effects
Generation Force (GENF-EN088)
Painful Return
SPELL / Normal Spell
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
~Rarities: Rare
Pros: Easy tp play
Cons: Very slow to retrieve, opponent chooses retrieved card, no other effects
Generation Force (GENF-EN087)
Fish and Swaps
SPELL / Normal Spell
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
~Rarities: Rare
Pros: Easy to play, supports Banished and Banished Fish
Cons: Doesn't Special Summon, costs card for activation, no other effects
Generation Force (GENF-EN086)
Adreus, Keeper of Armageddon
DARK / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700
(Fiend / Xyz / Effect)

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
~Rarities: Secret Rare
Pros: Somewhat easy to play
Cons: Poor stats for Rank, poor effect, no other effects, can't destroy Set cards
Generation Force (GENF-EN085)
Orient Dragon
WIND / Synchro Monster / Level 6 / ATK 2300 / DEF 1000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
~Rarities: Secret Rare
Pros: Easy to play, counters Synchros
Cons: Low stats for Level, effect only works when Synchro Summoned, no other effects
Generation Force (GENF-EN084)
Pain Painter
DARK / Effect Monster / Level 2 / ATK 400 / DEF 200
(Zombie / Tuner / Effect)

While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.
~Rarities: Secret Rare
Pros: Easy to play, searchable, Tuner monster, supports Zombies and Synchro and Xyz Summons
Cons: Very low DEF, minimal effects
Generation Force (GENF-EN083)
Lost Blue Breaker
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 0
(Sea Serpent / Effect)

If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
~Rarities: Secret Rare
Pros: Easy to play, searchable, supports Fish, Sea Serpent and Aqua
Cons: 0 DEF, costs itself to destroy, no other effects
Generation Force (GENF-EN082)
Piercing Moray
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fish / Effect)

Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, searchable, supports Fish, Sea Serpent and Aqua
Cons: Low DEF, costs Fish, Sea Serpent or Aqua to gain ATK, low boost, attacks can't pierce without help
Generation Force (GENF-EN081)
Sea Lancer
WATER / Effect Monster / Level 5 / ATK 1300 / DEF 1000
(Beast-Warrior / Effect)

You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
~Rarities: Rare
Pros: Easy to play, searchable, supports Banished and Banished Fish
Cons: Low DEF for Level, can't use effect more than once while face-up, low boost, costs equipped monster to prevent destruction
Generation Force (GENF-EN080)
Gravelstorm
TRAP / Normal Trap
Target 1 Spell/Trap Card on each side of the field; return them to the hand.
~Rarities: Common
Pros: Easy to play
Cons: Poor effect, no other effects
Generation Force (GENF-EN079)
Raigeki Bottle
TRAP / Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, somewhat potent effect
Cons: Must have 4 counters on it to send itself, requires attacks to gain counters
Generation Force (GENF-EN078)
Attention!
TRAP / Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
~Rarities: Rare
Pros: Easy to play, somewhat useful effect
Cons: Requires Level 5 or less on opponent's field, destroys your monsters too, doesn't destroy Set monsters, no other effects
Generation Force (GENF-EN077)
Tyrant's Tummyache
TRAP / Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
~Rarities: Common
Pros: Easy to play counters Special Summons
Cons: Costs monster for activation, destroy itself if hand has 3+ cards, doesn't prevent Summons of Level 5 or less
Generation Force (GENF-EN076)
Curse of the Circle
TRAP / Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
~Rarities: Rare
Pros: Easy to play, somewhat counters Tribute and Synchro Summons
Cons:  Minimal effect, no other effects
Generation Force (GENF-EN075)
United Front
TRAP / Counter Trap
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
~Rarities: Rare
Pros: Easy to play, counters Traps
Cons: Must control 2+ monsters with same Level
Generation Force (GENF-EN074)
Utopian Aura
TRAP / Normal Trap
Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
~Rarities: Common
Pros: Easy to play, supports Xyz
Cons: Costs Xyz Material for activation, only lasts 1 turn, no other effects
Generation Force (GENF-EN073)
Treaty on Uniform Nomenclature
TRAP / Normal Trap
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
~Rarities: Common
Pros: Easy to play, supports multiple copies, somewhat useful effect
Cons: Must control 2+ matching monsters, can't use with Tokens
Generation Force (GENF-EN072)
Burgeoning Whirlflame
TRAP / Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
~Rarities: Common
Pros: Easy to play, supports FIRE and Lavals (#11), counters Traps
Cons: Costs Laval monster to negate, costs 2 FIRE to retrieve itself
Generation Force (GENF-EN071)
Past Image
TRAP / Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
~Rarities: Common
Pros: Easy to play, supports Psychics (#18)
Cons: Doesn't banish for long, no other effects
Generation Force (GENF-EN070)
Bright Future
TRAP / Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
~Rarities: Rare
Pros: Easy to play, supports Banished and Psychics
Cons: Doesn't Special Summon, minimal effect, no other effects
Generation Force (GENF-EN069)
Oh F!sh!
TRAP / Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
~Rarities: Rare
Pros: Easy to play, supports Banished and Banished Fish, counters Effect Monsters
Cons: Doesn't counter other effects, no other effects
Generation Force (GENF-EN068)
Underworld Egg Clutch
TRAP / Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
~Rarities: Common
Pros: Easy to play, supports Banished and Banished Fish
Cons: Doesn't Special Summon, no other effects
Generation Force (GENF-EN067)
Overwind
TRAP / Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
~Rarities: Common
Pros: Easy to play, supports Wind-Ups (#23)
Cons:
Generation Force (GENF-EN066)
Damage Vaccine MAX
TRAP / Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
~Rarities: Common
Pros: Easy to play, counters burn, supports LP Gain
Cons: Doesn't prevent damage, no other effects
Generation Force (GENF-EN065)
Explosive Urchin
TRAP / Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
~Rarities: Common
Pros: Easy to play
Cons: Slow to deal damage, low burn damage, opponent must control Trap for activation, sends itself to Grave after 3rd End Phase
Generation Force (GENF-EN064)
Poseidon Wave
TRAP / Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
~Rarities: Common
Pros: Easy to play, somewhat decent effect
Cons: Requires attack for activation, must control Fish, Sea Serpent or Aqua to do more, no other effects
Generation Force (GENF-EN063)
Asleep at the Switch
TRAP / Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
~Rarities: Common
Pros: Easy to play
Cons: Doesn't prevent LP boost, minimal effect, no other effects
Generation Force (GENF-EN062)
Peeking Goblin
SPELL / Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
~Rarities: Common
Pros: Easy to play
Cons: Gamble effect, no other effects
Generation Force (GENF-EN061)
Resonance Device
SPELL / Normal Spell
Target 2 face-up monsters you control with the same Type and Attrribute; change one of their Levels to the current Level of the other, until the End Phase.
~Rarities: Rare
Pros: Easy to play, supports Archetypes and Xyz Summons
Cons: Only lasts 1 turn, no other effects
Generation Force (GENF-EN060)
Oni-Gami Combo
SPELL / Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
~Rarities: Common
Pros: Easy to play, somewhat supports Xyz
Cons: Costs all of Xyz's materials, no other effects
Generation Force (GENF-EN059)
Star Changer
SPELL / Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
~Rarities: Rare
Pros: Easy to play, supports Synchro and Xyz Summons
Cons: Minimal effect, no other effects
Generation Force (GENF-EN058)
Quill Pen of Gulldos
SPELL / Normal Spell
Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
~Rarities: Super Rare
Pros: Easy to play, supports WIND
Cons: Costs 2 WIND to return, no other effects
Generation Force (GENF-EN057)
Vylon Filament
SPELL / Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
~Rarities: Common
Pros: Easy to play, supports Vylons, somewhat useful effects
Cons: Doesn't Special Summon, must be sent to Grave while face-up, only adds Vylon Spells
Generation Force (GENF-EN056)
Future Glow
SPELL / Equip Spell
Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
~Rarities: Common
Pros: Easy to play, supports Psychics
Cons: Very low boost, costs Psychic for boost
Generation Force (GENF-EN055)
Fish and Kicks
SPELL / Normal Spell
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
~Rarities: Common
Pros: Easy to play, supports Banished and Banished Fish
Cons: Minimal effect, no other effects, must have 3+ Fish, Sea Serpents or Aquas banished
Generation Force (GENF-EN054)
Wind-Up Factory
SPELL / Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
~Rarities: Super Rare
Pros: Easy to play, supports Wind-Ups
Cons: Doesn't Special Summon, no other effects
Generation Force (GENF-EN053)
Legendary Wind-Up Key
SPELL / Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
~Rarities: Common
Pros: Easy to play, supports Wind-Ups
Cons: Doesn't turn them face-up afterwards, no other effects
Generation Force (GENF-EN052)
Cracking
SPELL / Continuous Spell
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
~Rarities: Common
Pros: Easy to play
Cons: Low burn damage, no other effects, applies to both players
Generation Force (GENF-EN051)
Infected Mail
SPELL / Continuous Spell
Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
~Rarities: Super Rare
Pros: Easy to play, somewhat useful effect, supports low-Level monsters
Cons: Sends monster to Grave after Battle Phase ends, no other effects
Generation Force (GENF-EN050)
Crashbug Road
SPELL / Quick-Play Spell
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
~Rarities: Common
Pros: Easy to play, supports low-Level monsters
Cons: Applies to both players, no other effects, can't Special Summon Level 5+
Generation Force (GENF-EN049)
Surface
SPELL / Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
~Rarities: Super Rare
Pros: Easy to play, supports low-Level Fish, Sea Serpents and Aquas
Cons: Can't Special Summon Level 4+, no other effects
Generation Force (GENF-EN048)
Aqua Jet
SPELL / Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
~Rarities: Common
Pros: Easy to play, supports Fish, Sea Serpents and Aquas
Cons: Low boost, no other effects
Generation Force (GENF-EN047)
Thunder Short
SPELL / Normal Spell
Inflict 400 damage to your opponent for each monster they control.
~Rarities: Common
Pros: Easy to play
Cons: Low burn damage, no other effects
Generation Force (GENF-EN046)
Double or Nothing!
SPELL / Quick-Play Spell
When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
~Rarities: Common
Pros: Easy to play, somewhat potent effect
Cons: Boost only lasts for Damage Step, no other effects
Generation Force (GENF-EN045)
Wonder Wand
SPELL / Equip Spell
Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, supports Spellcasters
Cons: Costs 2 cars to draw cards, low boost
Generation Force (GENF-EN044)
Tiras, Keeper of Genesis
LIGHT / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700
(Fairy / Xyz / Effect)

2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
~Rarities: Secret Rare
Pros: Somewhat easy to play
Cons: Low stats for Rank, effects only apply while having material, largely poor effects
Generation Force (GENF-EN043)
Leviair the Sea Dragon
WIND / Xyz Monster / Rank 3 / ATK 1800 / DEF 1600
(Aqua / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, supports Banished
Cons: Low stats for Rank, can't Special Summon Level 5+, no other effects
Generation Force (GENF-EN042)
Wind-Up Zenmaister
EARTH / Xyz Monster / Rank 4 / ATK 1900 / DEF 1500
(Machine / Xyz / Effect)

2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play
Cons: Low stats for Rank, low boost, minimal effects
Generation Force (GENF-EN041)
Number 34: Terror-Byte
DARK / Xyz Monster / Rank 3 / ATK 0 / DEF 2900
(Machine / Xyz / Effect)

3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play, high DEF for Rank, supports low-Level monsters
Cons: 0 ATK, can't steal Level 5+ or monsters in Defense Mode
Generation Force (GENF-EN040)
Submersible Carrier Aero Shark
WATER / Xyz Monster / Rank 3 / ATK 1900 / DEF 1000
(Fish / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
~Rarities: Super Rare
Pros: Easy to play
Cons: Low stats for Rank, very low burn damage
Generation Force (GENF-EN039)
Number 17: Leviathan Dragon
WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 0
(Dragon / Xyz / Effect)

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
~Rarities: Ultra Rare, Ultimate Rare and Ghost Rare
Pros: Easy to play, high ATK for Rank
Cons: 0 DEF, low boost, must have materials to attack directly, no other effects
Generation Force (GENF-EN038)
Milla the Temporal Magician
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Spellcaster / Effect)

When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF, minimal effect, no other effects
Generation Force (GENF-EN037)
The Great Emperor Penguin
WATER / Effect Monster / Level 5 / ATK 1800 / DEF 1500
(Aqua / Effect)

You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
~Rarities: Common
Pros: Easy to play, supports Penguins (#22)
Cons: Low stats for Level, costs itself to Special Summon, can't Special Summon from other places
Generation Force (GENF-EN036)
Absolute Crusader
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
~Rarities: Super Rare
Pros: Easy to play, high ATK, counters Level 5+
Cons: Low DEF, doesn't negate Summon, costs itself to destroy, no other effects
Generation Force (GENF-EN035)
Ghost Ship
LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1000
(Fiend / Effect)

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
~Rarities: Rare
Pros: Easy to play
Cons: Poor stats for Level, Summon requirement, no actual effects
Generation Force (GENF-EN034)
Blue-Blooded Oni
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700
(Zombie / Effect)

When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Level 4 Zombies, somewhat useful effects
Cons: Low DEF, costs Xyz Material to revive
Generation Force (GENF-EN033)
Perditious Puppeteer
DARK / Effect Monster / Level 7 / ATK 2700 / DEF 500
(Fiend / Effect)

Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
~Rarities: Common
Pros: Easy to play, somewhat useful effect
Cons: Low stats for Level, can't steal Level 4+, costs card to steal, can't use stolen monstes for Tribute or Synchro Summons
Generation Force (GENF-EN032)
Master of the Flaming Dragonswords
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF and boost, boost only lasts 1 turn
Generation Force (GENF-EN031)
Poki Draco
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 100
(Dragon / Effect)

When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, doesn't Special Summon, only adds copies of itself, no other effects
Generation Force (GENF-EN030)
Geargiano
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Machine / Effect)

You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated.
~Rarities: Common
Pros: Easy to play, searchable, supports Level 4 Machines
Cons: Low DEF, costs itself, can't Special Summon from other places, negates monster's effects, no other effects
Generation Force (GENF-EN029)
Saambell the Summoner
WIND / Effect Monster / Level 2 / ATK 600 / DEF 400
(Spellcaster / Effect)

During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, can't use effect more than once while face-up, Special Summoned monster's Level must match, no other effects
Generation Force (GENF-EN028)
Gusto Codor
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 400
(Winged Beast / Effect)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports WIND Psychics
Cons: Very low DEF, must win battle to Special Summon, can't Special Summon from other places, no other effects
Generation Force (GENF-EN027)
Gishki Diviner
WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Sea Serpent / Effect)

Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
~Rarities: Rare
Pros: Easy to play, searchable
Cons: Low DEF, gamble effect, doesn't Special Summon, no other effects
Generation Force (GENF-EN026)
Laval Magma Cannoneer
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 200
(Pyro / Effect)

Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
~Rarities: Common
Pros: Easy to play, supports FIRE
Cons: Very low DEF, low burn damage, costs FIRE to deal damage, no other effects
Generation Force (GENF-EN025)
Gem-Elephant
EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1900
(Rock / Effect)

During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Normal Monsters
Cons: Costs Normal Monster to gain DEF, poor other effect, doesn't Special Summon
Generation Force (GENF-EN024)
Time Escaper
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 100
(Psychic / Effect)

You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Psychics
Cons: Very low DEF, costs itself to banish, does nothing on field, no other effects
Generation Force (GENF-EN023)
Space-Time Police
WIND / Effect Monster / Level 5 / ATK 2300 / DEF 1500
(Psychic / Effect)

When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easy to play
Cons: Poor stats for Level, banishes only until taken off field, must be Special Summoned to banish
Generation Force (GENF-EN022)
Wingtortoise
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1400
(Aqua / Effect)

When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
~Rarities: Rare
Pros: Easy to play, searchable, supports Banished and Banished Fish
Cons: Low DEF, does nothing on field
Generation Force (GENF-EN021)
Airorca
WIND / Effect Monster / Level 3 / ATK 1400 / DEF 300
(Sea Serpent / Effect)

Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
~Rarities: Rare
Pros: Easy to play, searchable, supports Banished and Banished Fish
Cons: Very low DEF, poor effect, no other effects
Generation Force (GENF-EN020)
Skystarray
WIND / Effect Monster / Level 3 / ATK 600 / DEF 300
(Sea Serpent / Effect)

This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
~Rarities: Rare
Pros: Easy to play, searchable, supports Banished
Cons: Very low DEF
Generation Force (GENF-EN019)
Flyfang
WIND / Effect Monster / Level 3 / ATK 1600 / DEF 300
(Fish / Effect)

If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
~Rarities: Common
Pros: Easy to play, supports Banished
Cons: Very low DEF, will need help for piercing attacks
Generation Force (GENF-EN018)
Spearfish Soldier
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1100
(Sea Serpent / Effect)

This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
~Rarities: Common
Pros: Easy to play, supports Banished and Banished Fish
Cons: Low stats, very low boost, no other effects
Generation Force (GENF-EN017)
Wind-Up Snail
WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000
(Aqua / Effect)

During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
~Rarities: Rare
Pros: Easy to play, searchable, high DEF
Cons: Poor effect, can't use effect more than once while face-up, no other effects
Generation Force (GENF-EN016)
Wind-Up Dog
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Beast / Effect)

During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Poor effect, can't use effect more than once while face-up, no other effects
Generation Force (GENF-EN015)
Wind-Up Juggler
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Psychic / Effect)

After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
~Rarities: Super Rare
Pros: Easy to play, somewhat useful effect
Cons: Low stats, can't use effect more than once while face-up, no other effects
Generation Force (GENF-EN014)
Wind-Up Magician
FIRE / Effect Monster / Level 4 / ATK 600 / DEF 1800
(Spellcaster / Effect)

If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
~Rarities: Rare
Pros: Easy to play, searchable, high DEF, supports low-Level Wind-Ups
Cons: Can't use effect more than once while face-up, no other effects
Generation Force (GENF-EN013)
Wind-Up Soldier
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)

During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF, poor effect, can't use effect more than once while face-up , no other effects
Generation Force (GENF-EN012)
Super Crashbug
DARK / Effect Monster / Level 4 / ATK 0 / DEF 3000
(Fiend / Effect)

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
~Rarities: Super Rare
Pros: Easy to play, searchable very high DEF for Level
Cons: Summon requirement, can't control more than 1 copy
Generation Force (GENF-EN011)
Crashbug Z
DARK / Effect Monster / Level 3 / ATK 0 / DEF 1500
(Fiend / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
~Rarities: Common
Pros: Easy to play, searchable, supports Crashbug Y
Cons: Low DEF, must control Crashbug X for effect, no other effects
Generation Force (GENF-EN010)
Crashbug Y
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1600
(Fiend / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
~Rarities: Common
Pros: Easy to play, searchable, supports Crashbug X
Cons: Low DEF, must control Crashbug Z for effect, no other effects
Generation Force (GENF-EN009)
Crashbug X
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Fiend / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
~Rarities: Common
Pros: Easy to play, high DEF, supports Crashbug Z
Cons: Must control Crashbug Y for effect, no other effects
Generation Force (GENF-EN008)
Jawsman
WATER / Effect Monster / Level 6 / ATK 2600 / DEF 1600
(Beast-Warrior / Effect)

Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
~Rarities: Rare
Pros: Easy to play, high ATK for Level
Cons: Low DEF for Level, low boost, can't be Special Summoned, must use WATER for Tribute Summon , no other effects
Generation Force (GENF-EN007)
Drill Barnacle
WATER / Effect Monster / Level 3 / ATK 300 / DEF 0
(Aqua / Effect)

This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
~Rarities: Common
Pros: Easy to play, searchable
Cons: 0 DEF, low boost, must deal battle damage to gain ATK
Generation Force (GENF-EN006)
Skull Kraken
DARK / Effect Monster / Level 3 / ATK 600 / DEF 1600
(Aqua / Effect)

When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effects
Cons: Low DEF, can't destroy other cards
Generation Force (GENF-EN005)
Big Jaws
WATER / Effect Monster / Level 3 / ATK 1800 / DEF 300
(Fish / Effect)

At the end of the Battle Phase, if this card attacked: Banish it.
~Rarities: Rare
Pros: Easy to play, high ATK, supports Banished and Banished Fish
Cons: Very low DEF, poor effect, no other effects
Generation Force (GENF-EN004)
Goblindbergh
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 0
(Warrior / Effect)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
~Rarities: Common
Pros: Easy to play, searchable, supports low-Level monsters
Cons: 0 DEF, must be Normal Summoned, no other effects
Generation Force (GENF-EN003)
Achacha Archer
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Warrior / Effect)

When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF and burn damage, must be Normal or Flip Summoned, no other effects
Generation Force (GENF-EN002)
Gogogo Golem
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Rock / Effect)

Once per turn, this face-up Defense Position card cannot be destroyed by battle.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF, must be in Defense Mode to prevent destruction, only does so once per turn, no other effects
Generation Force (GENF-EN001)
Gagaga Magician
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Spellcaster / Effect)

Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Xyz Summons
Cons: Low DEF, can't control more than 1 copy, can't be Synchro Material, only lasts until End Phase, no other effects
Generation Force (GENF-EN000)
Xyz Veil
TRAP / Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
~Rarities: Super Rare
Pros: Easy to play, supports Xyz
Cons: Doesn't work with Xyz that lack materials, no other effects