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The Skipped Collection Card Ratings (Page 4)

1. Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release.
Skipped Collection 4 (SC04-EN100)
Machina Sniper

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Machine / Effect)

"Machina" monsters cannot be attacked, except "Machina Sniper".
~Rarities: Common (from the Machina Mayhem Structure Deck)
Pros: Easy to play, high ATK, supports Machina
Cons: Low DEF, minimal effect, no other effects
Skipped Collection 4 (SC04-EN099)
Machina Soldier

EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Machine / Effect)

When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
~Rarities: Common
(from the Machina Mayhem Structure Deck)
Pros: Easy to play, supports Machina
Cons: Low stats, can't Special Summon another copy by its effect, no other effects
Skipped Collection 4 (SC04-EN098)
Commander Covington

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 600
(Machine / Effect)

You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
~Rarities: Common (from the Machina Mayhem Structure Deck)
Pros: Easy to play, searchable, supports Machina
Cons: Low DEF, requires all 3 monsters to Special Summon Machina Force, no other effects
Skipped Collection 4 (SC04-EN097)
Machina Peacekeeper

EARTH / Effect Monster / Level 2 / ATK 500 / DEF 400
(Machine / Union / Effect)

When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
~Rarities: Super Rare (from the Machina Mayhem Structure Deck)
Pros: Easy to play, searchable, supports Machina
Cons: Low DEF, minimal effects
Skipped Collection 4 (SC04-EN096)
Machina Gearframe

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Machine / Union / Effect)

When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
~Rarities: Super Rare (from the Machina Mayhem Structure Deck)
Pros: Easy to play, high ATK, supports Machina
Cons: 0 DEF, can't add a copy of itself, minimal effects otherwise
Skipped Collection 4 (SC04-EN095)
Machina Fortress

EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 1600
(Machine / Effect)

You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
~Rarities: Ultra Rare (from the Machina Mayhem Structure Deck)
Pros: Easy to play, supports Machine, can Special Summon itself
Cons: Poor stats for Level, mostly poor effects
Skipped Collection 4 (SC04-EN094)
Gemini Soldier

WIND / Effect Monster / Level 2 / ATK 500 / DEF 300
(Warrior / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier".
~Rarities: Common (from the Warriors' Strike Structure Deck)
Pros: Easy to play, searchable, supports Gemini
Cons: Low DEF, does nothing unless Genimi Summoned, minimal bulleted effect
Skipped Collection 4 (SC04-EN093)
Featherizer

WIND / Effect Monster / Level 2 / ATK 700 / DEF 1100
(Spellcaster / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.
~Rarities: Super Rare (from the Warriors' Strike Structure Deck)
Pros: Easy to play, searchable, supports Gemini
Cons: Low DEF, doesn't Special Summon, no other effects
Skipped Collection 4 (SC04-EN092)
Evocator Chevalier

FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 900
(Warrior / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls.
~Rarities: Super Rare (from the Warriors' Strike Structure Deck)
Pros: Easy to play, high ATK, supports Gemini
Cons: Low DEF, does nothing unless Genimi Summoned, minimal bulleted effect
Skipped Collection 4 (SC04-EN091)
Phoenix Gearfried

FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2200
(Warrior / Gemini / Effect)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When your opponent activates a Spell Card, you can select 1 Gemini monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field, and destroy it.
~Rarities: Ultra Rare (from the Warriors' Strike Structure Deck)
Pros: Easy to play, high ATK, supports Gemini
Cons: Low DEF for Level, does nothing unless Genimi Summoned or if other effects are activated
Skipped Collection 4 (SC04-EN090)
Temple of the Kings

SPELL / Continuous Spell
The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck.
~Rarities: Ultra Rare (from the TCG Structure Deck: Marik)
Pros: Easy to play, pretty potent effects
Cons: Forbidden in tournaments, costs 2 cards to Special Summon, does nothing for other effects
Skipped Collection 4 (SC04-EN089)
Mystical Beast of Serket

EARTH / Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Fairy / Effect)

Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK.
~Rarities: Ultra Rare (from the TCG Structure Deck: Marik)
Pros: Easy to play, high ATK
Cons: Low DEF for Level, poor effects
Skipped Collection 4 (SC04-EN088)
Pentestag

DARK / Link Monster / ATK 1600 / Link-2
Links: Top and Bottom
(Cyberse / Link / Effect)
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
~Rarities: Super Rare (from Starter Deck: Codebreaker)
Pros: Easy to play, somewhat useful effect
Cons: Low ATK for Link Rating, must link to a monster to do anything, no other effects
Skipped Collection 4 (SC04-EN087)
Transcode Talker

EARTH / Link Monster / ATK 2300 / Link-3
Links: Top Right and Bottom
(Cyberse / Link / Effect)
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
~Rarities: Ultra Rare (from Starter Deck: Codebreaker)
Pros: Easy to play, supports Cyberse Links
Cons: Low ATK for Link Rating, Link-3, low ATK boost, can't Special Summon non-Links or non-Cyberse monsters
Skipped Collection 4 (SC04-EN086)
Cynet Recovery

SPELL / Continuous Spell
If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn.
~Rarities: Super Rare (from Starter Deck: Codebreaker)
Pros: Easy to play
Cons: Can't revive Links, requires your Link(s) to be destroyed to do anything, no other effects
Skipped Collection 4 (SC04-EN085)
Cyberse White Hat

LIGHT / Effect Monster / Level 6 / ATK 1800 / DEF 2400
(Cyberse / Effect)

If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn.
~Rarities: Ultra Rare (from Starter Deck: Codebreaker)
Pros: Easy to play, supports Decks with 1 Monster Type
Cons: Poor stats for Level, minimal effects
Skipped Collection 4 (SC04-EN084)
Widget Kid

EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 900
(Cyberse / Effect)

If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.
~Rarities: Super Rare (from Starter Deck: Codebreaker)
Pros: Easy to play, searchable, supports Cyberse
Cons: Low DEF, no other effects
Skipped Collection 4 (SC04-EN083)
Texchanger

DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Cyberse / Effect)

Once per turn, when your monster is targeted for an attack: You can negate the attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY.
~Rarities: Common (from Starter Deck: Codebreaker)
Pros: Easy to play, searchable, supports Cyberse Normal Monsters
Cons: Low DEF, no other effects, can't revive other Cyberse monsters
Skipped Collection 4 (SC04-EN082)
Leotron

EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 0
(Cyberse / Normal)

A territorial electronic monster that guards its own domain.
~Rarities: Common (from Starter Deck: Codebreaker)
Pros: Easy to play, high ATK for Level
Cons: 0 DEF, is a Normal Monster
Skipped Collection 4 (SC04-EN081)
Link Spider

EARTH / Link Monster / ATK 1000 / Link-1
Links: Bottom
(Cyberse / Link / Effect)
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
~Rarities: Super Rare
(from Starter Deck: Link Strike)
Pros: Easy to play, supports Normal Monsters
Cons: Low ATK, can only Special Summon Level 4 or lower Normal Monsters, no other effects
Skipped Collection 4 (SC04-EN080)
Honeybot

LIGHT / Link Monster / ATK 1900 / Link-2
Links: Left and Right
(Cyberse / Link / Effect)
2 Cyberse monsters
Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.
~Rarities: Super Rare
(from Starter Deck: Link Strike)
Pros: Easy to play, supports linked monsters
Cons: Low ATK for Link-Rating, minimal effect, no other effects
Skipped Collection 4 (SC04-EN079)
Cynet Universe

SPELL / Field Spell
All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY.
~Rarities: Common (from Starter Deck: Link Strike)
Pros: Easy to play, searchable, supports Links, somewhat potent last effect
Cons: Low ATK boost, last effect applies to both players' monsters
Skipped Collection 4 (SC04-EN078)
Linkslayer

EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 600
(Cyberse / Effect)

If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
~Rarities: Ultra Rare (from Starter Deck: Link Strike)
Pros: Easy to play
Cons: Poor stats for Level, poor other effect
Skipped Collection 4 (SC04-EN077)
RAM Clouder

LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Cyberse / Effect)

You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "RAM Clouder" once per turn.
~Rarities: Super Rare (from Starter Deck: Link Strike)
Pros: Easy to play, high ATK, supports Cyberse
Cons: Low DEF, costs itself to Special Summon, no other effects
Skipped Collection 4 (SC04-EN076)
Draconnet

DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1200
(Cyberse / Effect)

When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position.
~Rarities: Common (from Starter Deck: Link Strike)
Pros: Easy to play, searchable, supports Normal Monsters
Cons: Low DEF, can't Special Summon Level 3 or higher monsters, no other effects
Skipped Collection 4 (SC04-EN075)
Bitron

EARTH / Normal Monster / Level 2 / ATK 200 / DEF 2000
(Cyberse / Normal)

A new species found in electronic space. There's not much information on it.
~Rarities: Common (from Starter Deck: Link Strike)
Pros: Easy to play, searchable, high DEF
Cons: Is a Normal Monster
Skipped Collection 4 (SC04-EN074)
Performapal Show Down
TRAP / Normal Trap
Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.
~Rarities: Common (from Starter Deck: Yuya)
Pros: Easy to play, somewhat useful effect
Cons: Does nothing if you control other cards, no other effects
Skipped Collection 4 (SC04-EN073)
Smile World
SPELL / Normal Spell
All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.
~Rarities: Common (from Starter Deck: Yuya)
Pros: Easy to play
Cons: Very poor effect, no other effects
Skipped Collection 4 (SC04-EN072)
Performapal Dramatic Theater
SPELL / Field Spell
Monsters you control gain 200 ATK for monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from  your hand, Deck, or Graveyard.
~Rarities: Common (from Starter Deck: Yuya)
Pros: Easy to play, searchable, supports Performapal and Odd-Eyes
Cons: Strict effect requirement, low ATK boost
Skipped Collection 4 (SC04-EN071)
Performapal Teeter Totter Hopper
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1200
(Insect / Effect)

The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn.
~Rarities: Common (from Starter Deck: Yuya)
Pros: Easy to play, searchable, supports Performapal
Cons: Low DEF, minimal effects
Skipped Collection 4 (SC04-EN070)
Performapal Longphone Bull
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Beast / Effect)

If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn.
~Rarities: Super Rare (from Starter Deck: Yuya)
Pros: Easy to play, supports Performapal
Cons: Can't add Pendulums from the Deck to the hand, doesn't Special Summon, no other effects
Skipped Collection 4 (SC04-EN069)
Performapal Parrotrio
WIND / Pendulum Monster / Level 3 / ATK 500 / DEF 500 / Scale 2 and Scale 2
Pendulum Effect(s) / Pendulum Scale
Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn.
(Winged Beast / Pendulum / Effect)
When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.
~Rarities: Super Rare (from Starter Deck: Yuya)
Pros: Easy to play, searchable, supports Performapal, Magician and Odd-Eyes, low Scale
Cons: Low DEF, minimal effects
Skipped Collection 4 (SC04-EN068)
Performapal Momoncarpet
EARTH / Pendulum Monster / Level 3 / ATK 1000 / DEF 100 / Scale 7 and Scale 7
Pendulum Effect(s) / Pendulum Scale
Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved.
(Beast / Pendulum / Flip / Effect)
FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position.

~Rarities: Super Rare
(from Starter Deck: Yuya)
Pros: Easy to play, searchable, high Pendulum Scale
Cons: Low DEF, poor effects
Skipped Collection 4 (SC04-EN067)
Performapal Swincobra
EARTH / Pendulum Monster / Level 4 / ATK 300 / DEF 1800 / Scale 2 and Scale 2
Pendulum Effect(s) / Pendulum Scale
Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard.
(Reptile / Pendulum / Effect)
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
~Rarities: Common (from Starter Deck: Yuya)
Pros: Easy to play, searchable, high DEF, low Pendulum Scale
Cons: Low DEF, minimal effects
Skipped Collection 4 (SC04-EN066)
Performapal King Bear
EARTH / Pendulum Monster / Level 6 / ATK 2200 / DEF 1000 / Scale 7 and Scale 7
Pendulum Effect(s) / Pendulum Scale
Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck.
(Beast-Warrior / Pendulum / Effect)
Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.
~Rarities: Ultra Rare (from Starter Deck: Yuya)
Pros: Easy to play, supports Performapal, high Pendulum Scale
Cons: Poor stats for Level, minimal effects
Skipped Collection 4 (SC04-EN065)
Performapal Sleight Hand Magician
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000
(Spellcaster / Effect)

You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.
~Rarities: Ultra Rare (from Starter Deck: Yuya)
Pros: Easy to play, supports Performapal
Cons: Poor stats for Level, minimal effects