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The Skipped Collection Card Ratings (Page 4)
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1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Skipped Collection 4 (SC04-EN100) Machina Sniper EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 800 (Machine / Effect) "Machina" monsters cannot be attacked, except "Machina Sniper". ~Rarities: Common (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, high ATK,
supports Machina Cons: Low DEF, minimal effect, no other effects |
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Skipped Collection 4 (SC04-EN099) Machina Soldier EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Machine / Effect) When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". ~Rarities: Common (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, supports Machina Cons: Low stats, can't Special Summon another copy by its effect, no other effects |
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Skipped Collection 4 (SC04-EN098) Commander Covington EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 600 (Machine / Effect) You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. ~Rarities: Common (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, searchable,
supports Machina Cons: Low DEF, requires all 3 monsters to Special Summon Machina Force, no other effects |
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Skipped Collection 4 (SC04-EN097) Machina Peacekeeper EARTH / Effect Monster / Level 2 / ATK 500 / DEF 400 (Machine / Union / Effect) When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) ~Rarities: Super Rare (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, searchable,
supports Machina Cons: Low DEF, minimal effects |
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Skipped Collection 4 (SC04-EN096) Machina Gearframe EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Machine / Union / Effect) When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) ~Rarities: Super Rare (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, high ATK,
supports Machina Cons: 0 DEF, can't add a copy of itself, minimal effects otherwise |
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Skipped Collection 4 (SC04-EN095) Machina Fortress EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 1600 (Machine / Effect) You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand. ~Rarities: Ultra Rare (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, supports
Machine, can Special Summon itself Cons: Poor stats for Level, mostly poor effects |
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Collection 4 (SC04-EN094) Gemini Soldier WIND / Effect Monster / Level 2 / ATK 500 / DEF 300 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier". ~Rarities: Common (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, searchable,
supports
Gemini Cons: Low DEF, does nothing unless Genimi Summoned, minimal bulleted effect |
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Collection 4 (SC04-EN093) Featherizer WIND / Effect Monster / Level 2 / ATK 700 / DEF 1100 (Spellcaster / Effect) When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card. ~Rarities: Super Rare (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, searchable,
supports Gemini Cons: Low DEF, doesn't Special Summon, no other effects |
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Collection 4 (SC04-EN092) Evocator Chevalier FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 900 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls. ~Rarities: Super Rare (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, high ATK,
supports Gemini Cons: Low DEF, does nothing unless Genimi Summoned, minimal bulleted effect |
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Collection 4 (SC04-EN091) Phoenix Gearfried FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2200 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When your opponent activates a Spell Card, you can select 1 Gemini monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field, and destroy it. ~Rarities: Ultra Rare (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, high ATK,
supports Gemini Cons: Low DEF for Level, does nothing unless Genimi Summoned or if other effects are activated |
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Skipped Collection 4 (SC04-EN090) Temple of the Kings SPELL / Continuous Spell The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck. ~Rarities: Ultra Rare (from the TCG Structure Deck: Marik) |
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Pros: Easy to play, pretty potent
effects Cons: Forbidden in tournaments, costs 2 cards to Special Summon, does nothing for other effects |
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Skipped Collection 4 (SC04-EN089) Mystical Beast of Serket EARTH / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Fairy / Effect) Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK. ~Rarities: Ultra Rare (from the TCG Structure Deck: Marik) |
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Pros: Easy to play, high ATK Cons: Low DEF for Level, poor effects |
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Skipped Collection 4
(SC04-EN088) Pentestag DARK / Link Monster / ATK 1600 / Link-2 Links: Top and Bottom (Cyberse / Link / Effect) 2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. ~Rarities: Super Rare (from Starter Deck: Codebreaker) |
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Pros: Easy to play, somewhat useful
effect Cons: Low ATK for Link Rating, must link to a monster to do anything, no other effects |
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Skipped Collection 4
(SC04-EN087) Transcode Talker EARTH / Link Monster / ATK 2300 / Link-3 Links: Top Right and Bottom (Cyberse / Link / Effect) 2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn. ~Rarities: Ultra Rare (from Starter Deck: Codebreaker) |
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Pros: Easy to play, supports Cyberse
Links Cons: Low ATK for Link Rating, Link-3, low ATK boost, can't Special Summon non-Links or non-Cyberse monsters |
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Skipped Collection 4
(SC04-EN086) Cynet Recovery SPELL / Continuous Spell If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn. ~Rarities: Super Rare (from Starter Deck: Codebreaker) |
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Pros: Easy to play Cons: Can't revive Links, requires your Link(s) to be destroyed to do anything, no other effects |
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Skipped Collection 4
(SC04-EN085) Cyberse White Hat LIGHT / Effect Monster / Level 6 / ATK 1800 / DEF 2400 (Cyberse / Effect) If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn. ~Rarities: Ultra Rare (from Starter Deck: Codebreaker) |
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Pros: Easy to play, supports Decks
with 1 Monster Type Cons: Poor stats for Level, minimal effects |
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Skipped Collection 4
(SC04-EN084) Widget Kid EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 900 (Cyberse / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn. ~Rarities: Super Rare (from Starter Deck: Codebreaker) |
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Pros: Easy to play, searchable,
supports Cyberse Cons: Low DEF, no other effects |
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Skipped Collection 4
(SC04-EN083) Texchanger DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Cyberse / Effect) Once per turn, when your monster is targeted for an attack: You can negate the attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. ~Rarities: Common (from Starter Deck: Codebreaker) |
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Pros: Easy to play, searchable,
supports Cyberse Normal Monsters Cons: Low DEF, no other effects, can't revive other Cyberse monsters |
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Skipped Collection 4
(SC04-EN082) Leotron EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 0 (Cyberse / Normal) A territorial electronic monster that guards its own domain. ~Rarities: Common (from Starter Deck: Codebreaker) |
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Pros: Easy to play, high ATK for
Level Cons: 0 DEF, is a Normal Monster |
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Skipped Collection 4
(SC04-EN081) Link Spider EARTH / Link Monster / ATK 1000 / Link-1 Links: Bottom (Cyberse / Link / Effect) 1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to. ~Rarities: Super Rare (from Starter Deck: Link Strike) |
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Pros: Easy to play, supports Normal
Monsters Cons: Low ATK, can only Special Summon Level 4 or lower Normal Monsters, no other effects |
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Skipped Collection 4
(SC04-EN080) Honeybot LIGHT / Link Monster / ATK 1900 / Link-2 Links: Left and Right (Cyberse / Link / Effect) 2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle. ~Rarities: Super Rare (from Starter Deck: Link Strike) |
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Pros: Easy to play, supports linked
monsters Cons: Low ATK for Link-Rating, minimal effect, no other effects |
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Skipped Collection 4
(SC04-EN079) Cynet Universe SPELL / Field Spell All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. ~Rarities: Common (from Starter Deck: Link Strike) |
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Pros: Easy to play, searchable,
supports Links, somewhat potent last effect Cons: Low ATK boost, last effect applies to both players' monsters |
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Skipped Collection 4
(SC04-EN078) Linkslayer EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 600 (Cyberse / Effect) If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. ~Rarities: Ultra Rare (from Starter Deck: Link Strike) |
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Pros: Easy to play Cons: Poor stats for Level, poor other effect |
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Skipped Collection 4
(SC04-EN077) RAM Clouder LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Cyberse / Effect) You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "RAM Clouder" once per turn. ~Rarities: Super Rare (from Starter Deck: Link Strike) |
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Pros: Easy to play, high ATK,
supports Cyberse Cons: Low DEF, costs itself to Special Summon, no other effects |
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Skipped Collection 4
(SC04-EN076) Draconnet DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1200 (Cyberse / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position. ~Rarities: Common (from Starter Deck: Link Strike) |
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Pros: Easy to play, searchable,
supports Normal Monsters Cons: Low DEF, can't Special Summon Level 3 or higher monsters, no other effects |
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Skipped Collection 4
(SC04-EN075) Bitron EARTH / Normal Monster / Level 2 / ATK 200 / DEF 2000 (Cyberse / Normal) A new species found in electronic space. There's not much information on it. ~Rarities: Common (from Starter Deck: Link Strike) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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Skipped Collection 4
(SC04-EN074) Performapal Show Down TRAP / Normal Trap Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. ~Rarities: Common (from Starter Deck: Yuya) |
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Pros: Easy to play, somewhat useful
effect Cons: Does nothing if you control other cards, no other effects |
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Skipped Collection 4
(SC04-EN073) Smile World SPELL / Normal Spell All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. ~Rarities: Common (from Starter Deck: Yuya) |
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Pros: Easy to play Cons: Very poor effect, no other effects |
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Skipped Collection 4
(SC04-EN072) Performapal Dramatic Theater SPELL / Field Spell Monsters you control gain 200 ATK for monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. ~Rarities: Common (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable,
supports Performapal and Odd-Eyes Cons: Strict effect requirement, low ATK boost |
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Skipped Collection 4
(SC04-EN071) Performapal Teeter Totter Hopper EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1200 (Insect / Effect) The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. ~Rarities: Common (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable,
supports Performapal Cons: Low DEF, minimal effects |
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Skipped Collection 4
(SC04-EN070) Performapal Longphone Bull EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast / Effect) If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn. ~Rarities: Super Rare (from Starter Deck: Yuya) |
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Pros: Easy to play, supports
Performapal Cons: Can't add Pendulums from the Deck to the hand, doesn't Special Summon, no other effects |
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Skipped Collection 4
(SC04-EN069) Performapal Parrotrio WIND / Pendulum Monster / Level 3 / ATK 500 / DEF 500 / Scale 2 and Scale 2 Pendulum Effect(s) / Pendulum Scale Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. (Winged Beast / Pendulum / Effect) When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster. ~Rarities: Super Rare (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable,
supports Performapal, Magician and Odd-Eyes, low Scale Cons: Low DEF, minimal effects |
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Skipped Collection 4
(SC04-EN068) Performapal Momoncarpet EARTH / Pendulum Monster / Level 3 / ATK 1000 / DEF 100 / Scale 7 and Scale 7 Pendulum Effect(s) / Pendulum Scale Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved. (Beast / Pendulum / Flip / Effect) FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position. ~Rarities: Super Rare (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable, high
Pendulum Scale Cons: Low DEF, poor effects |
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Skipped Collection 4
(SC04-EN067) Performapal Swincobra EARTH / Pendulum Monster / Level 4 / ATK 300 / DEF 1800 / Scale 2 and Scale 2 Pendulum Effect(s) / Pendulum Scale Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. (Reptile / Pendulum / Effect) This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. ~Rarities: Common (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable, high
DEF, low Pendulum Scale Cons: Low DEF, minimal effects |
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Skipped Collection 4
(SC04-EN066) Performapal King Bear EARTH / Pendulum Monster / Level 6 / ATK 2200 / DEF 1000 / Scale 7 and Scale 7 Pendulum Effect(s) / Pendulum Scale Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. (Beast-Warrior / Pendulum / Effect) Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only. ~Rarities: Ultra Rare (from Starter Deck: Yuya) |
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Pros: Easy to play, supports
Performapal, high Pendulum Scale Cons: Poor stats for Level, minimal effects |
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Skipped Collection 4
(SC04-EN065) Performapal Sleight Hand Magician LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Spellcaster / Effect) You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it. ~Rarities: Ultra Rare (from Starter Deck: Yuya) |
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Pros: Easy to play, supports
Performapal Cons: Poor stats for Level, minimal effects |