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Rise of the Duelist (ROTD-EN) Card Reviews

1. Card gallery: yugipedia.com/wiki/Set_Card_Galleries:Rise_of_the_Duelist
Rise of the Duelist (ROTD-EN100) (Reprint from STON)
D.D. Crow
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Winged Beast / Effect)
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
~Rarities: Starlight Rare
Pros: Easily played, searchable, Hand Trap, supports Banished
Cons: Very low DEF, costs itself to Banish, no other effects
Rise of the Duelist (ROTD-EN099)
Revenge Rally
TRAP / Normal Trap
Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of "Revenge Rally" once per turn.
~Rarities: Super Rare
Pros: Easily played, supports monsters
Cons: Very low boost, minor other effect
Rise of the Duelist (ROTD-EN098)
Yaminabe Party
SPELL / Continuous Spell
At the start of your Battle Phase: You can target 1 face-up monster you control; this turn, your opponent chooses the attack target(s) for that monster, also if that monster you control battles an opponent's monster, it gains ATK equal to its original ATK during damage calculation only. You can only use this effect of "Yaminabe Party" once per turn.
~Rarities: Super Rare
Pros: Easily played, counters attacks
Cons: Can't use outside Battle Phase, 1-turn boost
Rise of the Duelist (ROTD-EN097)
Superheavy Samurai Scarecrow
EARTH / Link Monster / ATK 0 / Link-1
Links: Bottom-Left
(Machine / Link / Effect)
1 "Superheavy Samurai" monster
Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.
~Rarities: Common
Pros: Easily played, supports Superheavy Samurais
Cons: 0 ATK, can't be Link Material, Grave must have no Spells or Traps to prevent battle damage, costs monster, to revive monster
Rise of the Duelist (ROTD-EN096)
Linkerbell
EARTH / Link Monster / ATK 1500 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)
2 monsters
You cannot Link Summon this card unless you have at least 3 more cards in your Extra Deck than your opponent's.
~Rarities: Common
Pros: Partly easily played
Cons: Low ATK for Link Rating, must have 3+ more Extra Deck cards than opponent to Link Summon, no actual effects
Rise of the Duelist (ROTD-EN095)
Raidraptor - Revolution Falcon - Air Raid
DARK / Xyz Monster / Rank 6 / ATK 2000 / DEF 3000
(Winged Beast / Xyz / Effect)

3 Level 6 Winged Beast monsters
You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell, and using a Rank 5 or lower "Raidraptor" Xyz Monster you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target 1 monster your opponent controls; destroy it, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Raidraptor - Revolution Falcon" from your Extra Deck, and if you do, attach this card to it as material.
~Rarities: Super Rare
Pros: Easily played, high DEF for Rank, supports Raidraptors and Burn
Cons: Low ATK for Rank, costs Rank-Up-Magic for other method, must destroy face-up monster for burn effect, doesn't Xyz Summon
Rise of the Duelist (ROTD-EN094)
Raidraptor - Arsenal Falcon
DARK / Xyz Monster / Rank 7 / ATK 2500 / DEF 2000
(Winged Beast / Xyz / Effect)

2 Level 7 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.
~Rarities: Super Rare
Pros: Partly easily played, supports Raidraptors and Winged Beasts
Cons: Low stats for Rank, attack total depends on Radraptor materials, doesn't Xyz Summon
Rise of the Duelist (ROTD-EN093)
Rampaging Smashtank Rhynosaber
FIRE / Synchro Monster / Level 7 / ATK 2400 / DEF 2100
(Machine / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards; this card gains 700 ATK for each card discarded. At the end of the Battle Phase, if this card battled: You can send this card to the GY; Special Summon monsters from your GY whose total Levels equal 7, except "Rampaging Smashtank Rhynosaber", but their effects are negated. You can only use each effect of "Rampaging Smashtank Rhynosaber" once per turn.
~Rarities: Super Rare
Pros: Easily played, supports Grave-based effects
Cons: Costs card(s) for low boost, 1-turn boost, costs itself for monsters with Levels totalling 7, negates revived monsters' effects, can't revive itself
Rise of the Duelist (ROTD-EN092)
Performapal Odd-Eyes Metal Claw
DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2000
(Dragon / Fusion / Effect)

1 "Odd-Eyes" monster + 1 "Performapal" monster
Cannot be used as Fusion Material. If this card was Fusion Summoned with "Polymerization", it is unaffected by other cards' effects. When this card declares an attack: All monsters you currently control gain 300 ATK until the end of the Battle Phase.
~Rarities: Super Rare
Pros: Easily played, high ATK, partly decent effects, supports Odd-Eyes and Performapals
Cons: Low DEF for Level, can't be Fusion Material, very low 1-turn loss, must attack for loss
Rise of the Duelist (ROTD-EN091)
D/D Dog
DARK / Pendulum Monster / Level 6 / ATK 2000 / DEF 2000
Pendulum Effect(s) / Pendulum Scale 3
You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn.
(Fiend / Pendulum / Effect)
Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.
~Rarities: Super Rare
Pros: Easily played, counters Extra Deck monsters, low Pendulum Scale
Cons: Low stats for Level, 1-turn effects
Rise of the Duelist (ROTD-EN090)
Speedroid CarTurbo
WIND / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Machine / Tuner / Effect)
If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable Tuner, supports WIND and Speedroids
Cons: Low DEF and boost, costs 2 cards for 1-turn boost
Rise of the Duelist (ROTD-EN089)
Speedroid Block-n-Roll
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Machine / Effect)
If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn.
~Rarities: Super Rare
Pros: Easily played, searchable, high DEF, supports multiple strategies
Cons: Summons weak Token, must be Synchro Material for effect, no other effects
Rise of the Duelist (ROTD-EN088)
Ret-time Reviver Emit-ter
DARK / Effect Monster / Level 2 / ATK 800 / DEF 0
(Fairy / Tuner / Effect)
If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn.
~Rarities: Super Rare
Pros: Easily played, searchable Tuner, counters high ATK, supports Flip monsters
Cons: 0 DEF, must Set monster on each field, banishes itself if Summoned by effect and removed
Rise of the Duelist (ROTD-EN087)
Seleglare the Luminous Lunar Dragon
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Dragon / Effect)
You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase. You can only use this effect of "Seleglare the Luminous Lunar Dragon" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, partly useful effects
Cons: Low DEF for Level, can't Special Summon itself, 1st effect makes ATK 1500, must return itself to steal monster for 1 turn
Rise of the Duelist (ROTD-EN086)
Wynn the Wind Channeler
WIND / Effect Monster / Level 5 / ATK 1850 / DEF 1500
(Spellcaster / Effect)
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
~Rarities: Super Rare and Starlight Rare
Pros: Easily played, supports multiple Decks
Cons: Low stats for Level, costs 2 cards to add WIND, can't add another copy, minor other effect
Rise of the Duelist (ROTD-EN085)
D/D Evil
DARK / Pendulum Monster / Level 4 / ATK 2000 / DEF 0
Pendulum Effect(s) / Pendulum Scale 8
Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated.
(Fiend / Pendulum / Effect)
Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.
~Rarities: Common
Pros: Easily played, high ATK for Level, high Pendulum Scale, supports D/Ds
Cons: 0 DEF, must control other D/D to attack, negates for 1 turn or once overall
Rise of the Duelist (ROTD-EN084)
D/D Ark
DARK / Pendulum Monster / Level 4 / ATK 0 / DEF 2000
Pendulum Effect(s) / Pendulum Scale 1
You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn.
(Fiend / Pendulum / Effect)
If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn.
~Rarities: Common
Pros: Easily played, searchable, high DEF, low Pendulum Scale, supports D/D
Cons: Costs itself to destroy opponent's Pendulum Summoned monster, negates Extra Deck monster's effects
Rise of the Duelist (ROTD-EN083)
Odd-Eyes Revolution Dragon
LIGHT / Pendulum Monster / Level 12 / ATK ? / DEF ?
Pendulum Effect(s) / Pendulum Scale 12
You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target.
(Dragon / Pendulum / Effect)
Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck.
~Rarities: Secret Rare
Pros: Partly easily played, hgh Pendulum Scale, supports Dragons and Pendulums
Cons: Undefined stats, Nomi Monster, strict Summon requireements, costs itself to add Pendulum, stats are only half opponent's LP
Rise of the Duelist (ROTD-EN082)
Performapal Card Gardna
EARTH / Pendulum Monster / Level 3 / ATK 1000 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 8
Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes equal to the combined original DEF of all face-up Defense Position monsters you currently control (even if this card leaves the field).
(Rock / Pendulum / Effect)
Gains DEF equal to the combined original DEF of all other "Performapal" monsters you control.
~Rarities: Common
Pros: Easily played, searchable, high Pendulum Scale, supports multiple Decks
Cons: Low DEF, doesn't gain ATK
Rise of the Duelist (ROTD-EN081)
Abyss Actor - Twinkle Little Star
DARK / Pendulum Monster / Level 4 / ATK 1000 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 9
You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field).
(Fiend / Pendulum / Effect)
Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.
~Rarities: Common
Pros: Easily played, searchable, supports Abyss Actors, high Pendulum Scale
Cons: Low DEF, only prevents destruction in battle during your turn
Rise of the Duelist (ROTD-EN080)
Junk Sleep
TRAP / Continuous Trap
If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn.
~Rarities: Common
Pros: Easily played, supports Flip monsters
Cons: Slow to reset monster(s)
Rise of the Duelist (ROTD-EN079)
Icy Dragon's Prison
TRAP / Normal Trap
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
~Rarities: Ultra Rare
Pros: Easily played, supports Banished, counters Mirror Matches
Cons: Negates reivved monster's effects
Rise of the Duelist (ROTD-EN078)
Redeemable Jar
TRAP / Continuous Trap
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.
~Rarities: Super Rare
Pros: Easily played, partly supports Traps, supports Banished
Cons: Costs Trap to retrieve Trap, can't add from Deck or retrieve Trap with same name
Rise of the Duelist (ROTD-EN077)
Dragonmaid Tidying
TRAP / Normal Trap
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.
~Rarities: Super Rare
Pros: Easily played, supports Dragons, Dragonmaids and Banished
Cons: Must return card from each player, costs itself to Summon, can't use both effects in same turn, returns Dragonmaid to hand at End Phase
Rise of the Duelist (ROTD-EN076)
Shaddoll Schism
TRAP / Continuous Trap
During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, supports Shaddolls and Fusion Summons
Cons: Prevents Fusion's direct attacks, minor other effect
Rise of the Duelist (ROTD-EN075)
Darklord Uprising
TRAP / Normal Trap
Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn.
~Rarities: Common
Pros: Easily played, supports multiple Decks
Cons: Costs Darklord to Fusion Summon, largely just Fusion Summons
Rise of the Duelist (ROTD-EN074)
Frightfur Jar
TRAP / Continuous Trap
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
~Rarities: Common
Pros: Easily played, supports Edge Imps
Cons: Costs card to show and/or destroy, gamble effect, minor other effect
Rise of the Duelist (ROTD-EN073)
Melffy Playhouse
TRAP / Normal Trap
Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn.
~Rarities: Common
Pros: Easily played, supports Beast Xyz
Cons: Costs material(s) for low boost and to return card(s), 1-turn boost
Rise of the Duelist (ROTD-EN072)
Horn of Olifant
TRAP / Normal Trap
Activate 1 of these effects;
● Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
● Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.
~Rarities: Common
Pros: Easily played, supports FIRE Warriors and Banished
Cons: Costs Equip Spell/Roland monster to destroy, negates monster(s) effects
Rise of the Duelist (ROTD-EN071)
Dogmatika Encounter
TRAP / Normal Trap
Activate one of these effects;
● Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your hand.
● Add to your hand or Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your GY.
You can only activate 1 "Dogmatika Encounter" per turn.
~Rarities: Common
Pros: Easily played, supports Albaz and Dogmatikas
Cons: Can't Summon from Deck or use both bullet effects in same turn
Rise of the Duelist (ROTD-EN070)
Dogmatika Punishment
TRAP / Normal Trap
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
~Rarities: Common
Pros: Easily played, supports monster destruction
Cons: Costs Extra Deck monster to destroy, can't Summon from Extra Deck until your next turn ends
Rise of the Duelist (ROTD-EN069)
Spiral Reborn
TRAP / Normal Trap
Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a "Gaia the Dragon Champion" by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 "Spiral Reborn" per turn.
~Rarities: Common
Pros: Easily played, supports Dragons and Gaias
Cons: Must revive Dragon Campion for protection, can't Summon from other places
Rise of the Duelist (ROTD-EN069)
Spiral Discharge
TRAP / Continuous Trap
While "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters can only target "Gaia the Dragon Champion" for attacks. When an attack is declared involving your "Gaia the Dragon Champion": You can target 1 card on the field; destroy it. You can only use this effect of "Spiral Discharge" once per turn.
~Rarities: Common
Pros: Easily played, supports Gaia the Dragon Champion
Cons: Minor effects
Rise of the Duelist (ROTD-EN067)
Diced Dice
SPELL / Quick-Play Spell
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.
● 1 or 6: Return this card to the hand.
● 2, 3, 4, or 5: Place this card on top of the Deck.
You can only activate 1 "Diced Dice" per turn.
~Rarities: Common
Pros: Easily played, supports die rolls
Cons: Gamble effects, must return itself to hand or Deck, regardless of result
Rise of the Duelist (ROTD-EN066)
Heavenly Dragon Circle
SPELL / Quick-Play Spell
Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easily played, supports Wyrms and non-Effect Monsters
Cons: Negates monster's effects, costs itself for Tenyi card
Rise of the Duelist (ROTD-EN065)
Forbidden Droplet
SPELL / Quick-Play Spell
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
~Rarities: Secret Rare
Pros: Easily played, counters Effect Monsters
Cons: Costs card(s) to negate for 1 turn
Rise of the Duelist (ROTD-EN064)
Fury of Kairyu-Shin
SPELL / Normal Spell
Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
~Rarities: Common
Pros: Easily played, supports WATER and Torrential Tribute
Cons: Costs itself to prevent destruction
Rise of the Duelist (ROTD-EN063)
Blizzard
SPELL / Quick-Play Spell
Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.
~Rarities: Super Rare
Pros: Easily played, counters Spells
Cons: Returns affected card(s) to opponent's hand, lasts 1 turn
Rise of the Duelist (ROTD-EN062)
Triple Tactics Talent
SPELL / Normal Spell
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
● Draw 2 cards.
● Take control of 1 monster your opponent controls until the End Phase.
● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
~Rarities: Secret Rare and Starlight Rare
Pros: Easily played, partly decent effects
Cons: 3rd bullet is a gamble, can't use in response to Spells and Traps
Rise of the Duelist (ROTD-EN061)
Adamancipator Friends
SPELL / Normal Spell
Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.
~Rarities: Secret Rare
Pros: Easily played, supports Rocks
Cons: Gamble effect, no other effects
Rise of the Duelist (ROTD-EN060)
Ancient Warriors Saga - East-by-South Winds
SPELL / Continuous Spell
You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect.
● When this card declares an attack: You can destroy 1 card your opponent controls.
~Rarities: Common
Pros: Easily played, supports Ancient Warriors
Cons: Must send itself to Grave after your 2nd Standby Phase or if you get Heads, gamble effect, minor bullet effect
Rise of the Duelist (ROTD-EN059)
Magellanica, the Deep Sea City
SPELL / Field Spell
(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
~Rarities: Super Rare
Pros: Easily played, searchable, supports WATER and Extra Deck Summons
Cons: Doesn't Summon, minior effects
Rise of the Duelist (ROTD-EN058)
Frightfur Repair
SPELL / Normal Spell
Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easily played, supports multiple Decks
Cons: Costs itself to Summon, can't Summon from other places
Rise of the Duelist (ROTD-EN057)
Melffy Hide-and-Seek
SPELL / Continuous Spell
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.
~Rarities: Common
Pros: Easily played, supports Beasts
Cons: Doesn't Summon, minor protection
Rise of the Duelist (ROTD-EN056)
Melffy Tag
SPELL / Quick-Play Spell
Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.
~Rarities: Common
Pros: Easily played, supports Melffys
Cons: Can't Summon from other places, no other effects
Rise of the Duelist (ROTD-EN055)
"Infernoble Arms - Joyeuse"
SPELL / Equip Spell
While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
~Rarities: Super Rare
Pros: Easily played, supports FIRE Warriors
Cons: Destoys itself to retrieve, must be sent to Grave while equipped to Summon
Rise of the Duelist (ROTD-EN054)
"Infernoble Arms - Hautteclere"
SPELL / Equip Spell
While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
~Rarities: Common
Pros: Easily played, supports multiple attacks
Cons: Costs itself for multiple attacks, largely copies Durendal
Rise of the Duelist (ROTD-EN053)
"Infernoble Arms - Durendal"
SPELL / Equip Spell
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
~Rarities: Ultra Rare
Pros: Easily played, supports FIRE Warriors
Cons: Costs itself to add, can't Summopn from other places
Rise of the Duelist (ROTD-EN052)
Nadir Servant
SPELL / Normal Spell
Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
~Rarities: Secret Rare
Pros: Easily played, supports Dogmatikas and Albaz
Cons: Costs Extra Deck monster to add, can't add monster with equal or higher ATK or Extra Deck Summon
Rise of the Duelist (ROTD-EN051)
Dogmatika Nation
SPELL / Field Spell
Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Nation" once per turn.
● After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster.
● If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY.
~Rarities: Common
Pros: Easily played, searchable, supports Dogmatikas
Cons: Must battle to destroy, minor 2nd bullet
Rise of the Duelist (ROTD-EN050)
Spiral Fusion
SPELL / Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.
~Rarities: Common
Pros: Easily played, supports Gaia the Dragon Champion
Cons: Largely just Fusion Summons unless for Dragon Champion
Rise of the Duelist (ROTD-EN049)
Galloping Gaia
SPELL / Field Spell
Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects.
● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand.
● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand.
You can only use this effect of "Galloping Gaia" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Gaias and Dragons
Cons: Doesn't protect outside Battle Phase, doesn't Summon or add other Levels
Rise of the Duelist (ROTD-EN048)
Ancient Warriors Oath - Double Dragon Lords
WIND / Link Monster / ATK 1100 / Link-2
Links: Bottom Corners
(Beast-Warrior / Link / Effect)
2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster
All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
~Rarities: Super Rare
Pros: Easily played, supports Beast-Warriors and Ancient Warriors
Cons: Low ATK for Link Rating, low boost, doesn't Summon added card, costs card to return
Rise of the Duelist (ROTD-EN047)
Drill Driver Vespenato
EARTH / Xyz Monster / Rank 5 / ATK 2500 / DEF 2100
(Machine / Xyz / Effect)

2 Level 5 monsters
Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
~Rarities: Common
Pros: Easily played, partly useful effects, supports Level 5 or less
Cons: Low stats for Rank, can't be Xyz Material the turn it's Xyz Summoned, can't revive Level 6+
Rise of the Duelist (ROTD-EN046)
Rikka Queen Strenna
WATER / Xyz Monster / Rank 4 / ATK 2000 / DEF 2000
(Plant / Xyz / Effect)

2 Level 4 monsters
You can detach 1 material from this card, then target 1 Plant monster or "Rikka" card in your GY; add it to your hand. If this card with Xyz Material is Tributed: You can Special Summon 1 Rank 5 or higher Plant Xyz Monster from your Extra Deck or GY, then you can attach this card to it as material. You can only use each effect of "Rikka Queen Strenna" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, supports Plants and Rikkas
Cons: Low stats for Rank, doesn't Xyz Summon, must be Tributed to Special Summon Xyz
Rise of the Duelist (ROTD-EN045)
Melffy Mommy
EARTH / Xyz Monster / Rank 2 / ATK 1000 / DEF 1000
(Beast / Xyz / Effect)

2+ Level 2 Beast monsters
Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.
● 3+: Cannot be destroyed by battle.
● 4+: You take no damage from battles involving this card.
● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.
~Rarities: Common
Pros: Easily played, supports Beasts, decent effects
Cons: Low stats, needs 3+ materials for effects, burn effect doesn't apply to attacking monster in Defense Mode
Rise of the Duelist (ROTD-EN044)
Melffy of the Forest
EARTH / Xyz Monster / Rank 2 / ATK 500 / DEF 2000
(Beast / Xyz / Effect)

2 Level 2 monsters
You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, supports Melffys, counteters Effect Monsters
Cons: Low stats for Rank, doesn't Summon, can't negate unless Melffy monster returns to hand
Rise of the Duelist (ROTD-EN043)
Chaos Ruler, the Chaotic Magical Dragon
DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
~Rarities: Secret Rare
Pros: Easily played, high ATK, supports Chaos, LIGHT and DARK
Cons: Low DEF for Level, gamble effect, costs 2 monsters to revive itself, banishes itself if removed after reviving itself
Rise of the Duelist (ROTD-EN042)
Infernoble Knight Emperor Charles
FIRE / Synchro Monster / Level 9 / ATK 3000 / DEF 200
(Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, high ATK, supports Equip Spells and FIRE Warriors
Cons: Very low DEF and boost, largely copies Captain Roland
Rise of the Duelist (ROTD-EN041)
Infernoble Knight Captain Roland
FIRE / Synchro Monster / Level 5 / ATK 2000 / DEF 500
(Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
~Rarities: Common
Pros: Easily played, supports Warriors
Cons: Low stats for Level, very low boost, must equip with Warrior for boost
Rise of the Duelist (ROTD-EN040)
The First Darklord
DARK / Fusion Monster / Level 12 / ATK 4000 / DEF 4000
(Fairy / Fusion / Effect)

3 DARK Fairy monsters
Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.
● If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.
● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
~Rarities: Super Rare
Pros: Easily played, high stats, supports Fairies
Cons: Can't use both bullet effects in same turn or multiple times in same turn, can't revive monsters
Rise of the Duelist (ROTD-EN039)
Frightfur Cruel Whale
WATER / Fusion Monster / Level 9 / ATK 2600 / DEF 2400
(Fiend / Fusion / Effect)

1 "Edge Imp" monster + 1 "Fluffal" monster
If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn
~Rarities: Rare
Pros: Easily played, supports multiple Decks
Cons: Low stats for Level, must destroy on both fields, costs Frightfur card for boost, boost is half sent monster's ATK
Rise of the Duelist (ROTD-EN038)
Thitanklad the Ash Dragon
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Dragon / Fusion / Effect)

"Fallen of Albaz" + 1 monster with 2500 or more ATK
Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
~Rarities: Secret Rare
Pros: Easily played, supports Albaz and Dogmatikas, counters Extra Deck monsters
Cons: Low stats for Level, very low boost, 1-turn protection, slow to Summon, can't Summon from other places
Rise of the Duelist (ROTD-EN037)
Gaia the Magical Knight Dragon
WIND / Fusion Monster / Level 7 / ATK 2600 / DEF 2100
(Dragon / Fusion / Effect)

1 "Gaia the Fierce Knight" monster + 1 Level 5 Dragon monster
This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
~Rarities: Super Rare and Starlight Rare
Pros: Easily played, upgraded version
Cons: Copies original's stats, costs all ATK to destroy, must win battle for boost
Rise of the Duelist (ROTD-EN036)
Megalith Phul
EARTH / Ritual Monster / Level 2 / ATK 500 / DEF 2000
(Rock / Ritual / Effect)

You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn.
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Megaliths and Ritual Summons
Cons: Can't Ritual Summon normally or from other places
Rise of the Duelist (ROTD-EN035)
Dracoon Lamp
FIRE / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Wyrm / Effect)
Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation.
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Wyrms
Cons: 1-turn boost, costs Wyrm for boost, other effect applies to battling monsters
Rise of the Duelist (ROTD-EN034)
Red Potan
FIRE / Effect Monster / Level 1 / ATK 100 / DEF 200
(Fairy / Effect)
You can target 1 "Potan" monster you control; treat it as a Tuner until the end of the next turn. If a monster is Synchro Summoned while you control this monster: You can Special Summon 1 "Potan" monster from your hand or Deck. You can only use each effect of "Red Potan" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Potans and Synchro Summons
Cons: Very low DEF, can't revive, must control it when Synchro Summoning to Summon Potan
Rise of the Duelist (ROTD-EN033)
Lifeless Leaffish
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Fish / Effect)
When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, supports Fish and Banished
Cons: Low DEf, costs itself to shuffle Fish and draw
Rise of the Duelist (ROTD-EN032)
Gizmek Okama, the Dreaded Deluge Dragon
WATER / Effect Monster / Level 10 / ATK 2950 / DEF 2950
(Machine / Effect)
You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.
~Rarities: Ultra Rare
Pros: Easily played, high stats, counters Extra Deck monsters, supports Banished and LP Gain
Cons: Costly to destroy, requires 2+ Extra Deck Summons to Summon Summon itself
Rise of the Duelist (ROTD-EN031)
Thunder Hand
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Thunder / Effect)
If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.
~Rarities: Rare
Pros: Easily played, supports 1600 ATK and DEF
Cons: Low stats, banishes itself if Summons itself and removed, minor effects
Rise of the Duelist (ROTD-EN030)
Koa'ki Meiru Supplier
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1600
(Rock / Effect)
If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, supports Rocks and Koa'ki Meirus
Cons: Low DEF, doesn't Summon other monsters
Rise of the Duelist (ROTD-EN029)
Nemeses Keystone
EARTH / Effect Monster / Level 1 / ATK 700 / DEF 0
(Rock / Effect)
You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn.
~Rarities: Super Rare
Pros: Easily played, searchable, supports Banished
Cons: 0 DEF, can't Summon itself, slow to retrieve itself
Rise of the Duelist (ROTD-EN028)
Mathmech Diameter
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Cyberse / Tuner / Effect)
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
You can only use each effect of "Mathmech Diameter" once per turn.
~Rarities: Common
Pros: Easily played, searchable Tuner, supports Mathmechs, Cyberse, Synchros and Xyz
Cons: Low DEF, prevents Summoned monster's effects, largely must be Synchro or Xyz Material, bullet effect doesn't apply to Links
Rise of the Duelist (ROTD-EN027)
Unauthorized Bootup Device
DARK / Effect Monster / Level 1 / ATK 500 / DEF 0
(Machine / Union / Effect)
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Unauthorized Bootup Device" once per turn.
~Rarities: Common
Pros: Easily played, searchable
Cons: 0 DEF, generic Union monster
Rise of the Duelist (ROTD-EN026)
Machina Resavenger
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn.
~Rarities: Common
Pros: Easily played, searchable, high DEF, supports Machinas
Cons: Costs itself for 1-turn boost, can't Summon itself
Rise of the Duelist (ROTD-EN025)
Darklord Nergal
DARK / Effect Monster / Level 8 / ATK 2700 / DEF 2500
(Fairy / Effect)
If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nergal" once per turn. You can only Special Summon "Darklord Nergal" once per turn.
~Rarities: Common
Pros: Easily played, supports Fairies and Darklords
Cons: Low stats for Level, can't Special Summon more than once per turn, costs LP to use target's effect
Rise of the Duelist (ROTD-EN024)
Indulged Darklord
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 0
(Fairy / Effect)
If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn.
~Rarities: Rare
Pros: Easily played, supports Darklords and Fairies
Cons: Low stats, can't Summon Darklord(s) to your field
Rise of the Duelist (ROTD-EN023)
Capricious Darklord
DARK / Effect Monster / Level 4 / ATK 0 / DEF 1600
(Fairy / Effect)
During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Tribute Summons and Fairies
Cons: Low DEF, very low 1-turn loss
Rise of the Duelist (ROTD-EN022)
Edge Imp Scythe
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 0
(Fiend / Effect)
During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Frightfurs and Banished
Cons: 0 DEF, largely just Fusion Summons, costs itself to prevent destruction
Rise of the Duelist (ROTD-EN021)
Fluffal Dolphin
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Fairy / Effect)
You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn
~Rarities: Common
Pros: Easily played, supports Fluffals, Edge Imps and Fusion Summon Spells
Cons: Low stats, costs monster to Set Toy Vendor, doesn't add Fusion Spell to hand
Rise of the Duelist (ROTD-EN020)
Melffy Pony
EARTH / Effect Monster / Level 2 / ATK 400 / DEF 0
(Beast / Effect)
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Beasts
Cons: 0 DEF, doesn't Summon retrieved monster, largely copies Puppy
Rise of the Duelist (ROTD-EN019)
Melffy Puppy
EARTH / Effect Monster / Level 2 / ATK 300 / DEF 100
(Beast / Effect)
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.
~Rarities: Super Rare
Pros: Easily played, searchable, supports Beasts
Cons: Very low DEF, largely copies Catty
Rise of the Duelist (ROTD-EN018)
Melffy Catty
EARTH / Effect Monster / Level 2 / ATK 200 / DEF 200
(Beast / Effect)
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.
~Rarities: Super Rare
Pros: Easily played, searchable, supports Beasts
Cons: Very low DEF, largely copies Fenny
Rise of the Duelist (ROTD-EN017)
Melffy Fenny
EARTH / Effect Monster / Level 2 / ATK 100 / DEF 300
(Beast / Effect)
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.
~Rarities: Common
Pros: Easily played, searchable, supports Beasts
Cons: Very low DEF, must return itself to Summon Beast, slow to Summon itself
Rise of the Duelist (ROTD-EN017)
Melffy Rabby
EARTH / Normal Monster / Level 2 / ATK 0 / DEF 2100
(Beast / Normal)

Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!
~Rarities: Common
Pros: Easily played, searchable, high DEF
Cons: Normal Monster
Rise of the Duelist (ROTD-EN015)
Infernoble Knight Maugis
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Warrior / Effect)
While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
~Rarities: Common
Pros: Easily played, searchable, supports FIRE Warriors, Noble Arms and Banished
Cons: Low DEF, largely copies Oliver
Rise of the Duelist (ROTD-EN014)
Infernoble Knight Oliver
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Warrior / Tuner / Effect)
While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
~Rarities: Super Rare
Pros: Easily played, searchable Tuner, supports FIRE Warriors
Cons: Low DEF, largely copies Ogier
Rise of the Duelist (ROTD-EN013)
Infernoble Knight Ogier
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 2000
(Warrior / Effect)
While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
~Rarities: Super Rare
Pros: Easily played, searchable, high DEF, supports FIRE Warriors and Noble Arms
Cons: Largely copies Astolfo
Rise of the Duelist (ROTD-EN012)
Infernoble Knight Astolfo
FIRE / Effect Monster / Level 1 / ATK 500 / DEF 200
(Warrior / Effect)
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.
~Rarities: Common
Pros: Easily played, searchable, supports FIRE Warriors and Banished
Cons: Very low DEF, costs FIRE Warrior to Summon itself, slow to Summon itself if banished, effects are once per Duel
Rise of the Duelist (ROTD-EN011)
Fallen of Albaz
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Dragon / Effect)
If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
~Rarities: Secret Rare
Pros: Easily played, high ATK, supports Fusion Summons
Cons: 0 DEF, costs card to Fusion Summon, can't use other monsters on your field as material
Rise of the Duelist (ROTD-EN010)
Dogmatika Nexus
LIGHT / Effect Monster / Level 11 / ATK 3200 / DEF 3200
(Spellcaster / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can target 4 Fusion, Synchro, Xyz, and/or Link Monsters in the GYs; Special Summon this card from your hand, and if you do, banish them. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all your opponent's Attack Position monsters, then inflict 800 damage to your opponent for each Fusion, Synchro, Xyz, and Link Monster destroyed by this effect.
~Rarities: Rare
Pros: Easily played, high stats, counters Special Summoned monsters, supports Banished and Burn, partly potent effects
Cons: Nomi Monster, must banish monsters for other effects, low burn damage
Rise of the Duelist (ROTD-EN009)
Dogmatika Maximus
LIGHT / Effect Monster / Level 8 / ATK 1500 / DEF 3000
(Spellcaster / Effect)
You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.
~Rarities: Secret Rare
Pros: Easily played, searchable, high DEF, partly counters Extra Decks
Cons: Costs Extra Deck monsters to force opponent to send Extra Deck monsters, can't send 2 with same name, costs Extra Deck monster to Summon itself, can't Summon from other places
Rise of the Duelist (ROTD-EN008)
Dogmatika Fleurdelis, the Knighted
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Spellcaster / Effect)
During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.
~Rarities: Secret Rare
Pros: Easily played, supports Dogmatikas, counters Effect Monsters
Cons: Low stats for Level, 1-turn negate, very low boost, can't negate unless opponent controls Dogmatika
Rise of the Duelist (ROTD-EN007)
Dogmatika Aidin, the Enlightened
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Spellcaster / Effect)
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Adin, the Enlightened" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dogmatika" monster from your Deck, except "Dogmatika Adin, the Enlightened".
~Rarities: Super Rare
Pros: Easily played, searchable, supports Dogmatikas, counters Extra Deck monsters
Cons: Largely copies Theo
Rise of the Duelist (ROTD-EN006)
Dogmatika Theo, the Iron Punch
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Spellcaster / Effect)
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
~Rarities: Common
Pros: Easily played, high ATK, counters Extra Deck monsters
Cons: Low DEF, largely copies Ecclesia
Rise of the Duelist (ROTD-EN005)
Dogmatika Ecclesia, the Virtuous
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Spellcaster / Effect)
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easily played, searchable, counters Extra Deck monsters
Cons: Low DEF, doesn't Summon, can't retrieve from Grave or banished
Rise of the Duelist (ROTD-EN004)
Soldier Gaia The Fierce Knight
DARK / Effect Monster / Level 8 / ATK 2600 / DEF 2100
(Warrior / Effect)
(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia The Fierce Knight". You can only use each effect of "Soldier Gaia The Fierce Knight" once per turn
~Rarities: Super Rare
Pros: Easily played, counters high ATK, supports Stall and Warriors
Cons: Copies Dragon Champ's stats, costs Dragon Fusion to Summon itself, costs itself to add Warrior, can't add Level 6 or less
Rise of the Duelist (ROTD-EN003)
Artillery Catapult Turtle
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Aqua / Effect)
You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.
~Rarities: Ultra Rare
Pros: Easily played, searchable, high DEF, upgraded version, supports Gaias and Dragons
Cons: Costs monster to Summon, no other effects
Rise of the Duelist (ROTD-EN002)
Curse of Dragon, the Cursed Dragon
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1500
(Dragon / Effect)
If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.
~Rarities: Common
Pros: Easily played, supports Gaias, counters Effect Monsters, upgraded version
Cons: Copies original's stats, can't add or Summon monsters
Rise of the Duelist (ROTD-EN001)
Gaia the Magical Knight
LIGHT / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
(This card is also always treated as a "Gaia The Fierce Knight" card.)
If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.
~Rarities: Super Rare
Pros: Easily played, upgraded version, supports Gaias and Level 5 Dragons
Cons: Copies original's stats, can't Special Summon itself or Summon Level 6+
Rise of the Duelist (ROTD-EN000)
Gaia the Fierce Knight Origin
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.
~Rarities: Super Rare
Pros: Easily played, supports Warriors and Tribute Summons, counters boosts
Cons: Low stats, costs Level 5+ to Summon itself, costs itself to lower ATK, can't lower ATK outside Battle Phase