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Strike of Neos (STON-EN) Card Reviews

1. STON-ENSE1 and STON-ENSE2 are only included because of their Set ID.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Strike_of_Neos
STON Special Edition (STON-ENSE2) *Reprint from SJC
Shrink
SPELL / Quick-Play Spell
Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
~Rarities: Super Rare
Pros: Easily played, counters high ATK, partly helps Stall and high DEF
Cons: 1-turn ATK halving, no other effects
STON Special Edition (STON-ENSE1) *Reprint from CRV
Cyber End Dragon (2nd art)
LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800
(Machine / Fusion / Effect)

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
~Rarities: Super Rare
Pros: Easilly played, high stats, decent effect
Cons: Can't use Fusion Subs, no other effects
 
Strike of Neos (STON-EN068)
Aegis of Gaia
TRAP / Continuous Trap
Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.
~Rarities: Secret Rare
Pros: Easily played, partly supports LP Gain
Cons: Risky overall, loss is not effect damage
Strike of Neos (STON-EN067)
Gellenduo
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 0
(Fairy / Effect)

This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
~Rarities: Secret Rare
Pros: Easily played, helps LIGHT Fairies and Tribute Summons
Cons: Low stats, destroys itself if controller takes damage
Strike of Neos (STON-EN066)
Radiant Jeral
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Fairy / Effect)

When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
~Rarities: Secret Rare
Pros: Easily played, sarchable, high DEF, helps LP Gain
Cons: Must control Field Spell for boost, no other effects
Strike of Neos (STON-EN065)
Nova Summoner
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
~Rarities: Secret Rare
Pros: Easily played, searchable, helps LIGHT Fairies and Airknight Parshath
Cons: Low DEf, must control Field Spell for Parshath, can't Summon if destroyed by effect
Strike of Neos (STON-EN064)
Freya, Spirit of Victory
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fairy / Effect)

While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
~Rarities: Secret Rare
Pros: Easily played, searchable, helps Fairies
Cons: Very low DEF and boost, must control Fairy that isn't Freya to prevent being attacked
Strike of Neos (STON-EN063)
Harvest Angel of Wisdom
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Fairy / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.
~Rarities: Secret Rare
Pros: Easily played, high ATK, helps Counter Traps
Cons: Low DEF, can't add Counter Trap from other places or if destroyed by effect, no other effects
Strike of Neos (STON-EN062)
Meltiel, Sage of the Sky
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fairy / Effect)

Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
~Rarities: Secret Rare
Pros: Easily played, helps LP Gain
Cons: Low stats and boost, must control Field Spell to destroy, can't gain LP if other cards activate
Strike of Neos (STON-EN061)
Neo-Parshath, the Sky Paladin
LIGHT / Effect Monster / Level 7 / ATK 2300 / DEF 2000
(Fairy / Effect)

You can Special Summon this card by Tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
~Rarities: Secret Rare
Pros: Easily played, helps LP Gain
Cons: Low stats for Level, must control Field Spell for boost, can't use any Fairy for 1-Tribute effect
Strike of Neos (STON-EN060)
Pulling the Rug
TRAP / Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, counters Effect Monsters
Cons: Can't counter effects from other Summons, no other effects
Strike of Neos (STON-EN059)
Cloak and Dagger
TRAP / Continuous Trap
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, counters key Deck cards, helps Banished
Cons: Gamble effect, banishes itself to banish other card, no other effects
Strike of Neos (STON-EN058)
Swift Samurai Storm!
TRAP / Continuous Trap
Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
~Rarities: Common
Pros: Easily played, helps Six Samurais
Cons: Very low 1-turn boost, doesn't apply to subsequent attacks, no other effects
Strike of Neos (STON-EN057)
Birthright
TRAP / Continuous Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, helps Normal Monsters
Cons: Can't Summon from other places or in Defense Mode, destroys monster if removed
Strike of Neos (STON-EN056)
Ritual Sealing
TRAP / Normal Trap
Destroy 1 face-up Ritual Monster on the field.
~Rarities: Common
Pros: Easily played, counters Rituals
Cons: Can't negate Ritual Summons, largely copies Anti-Fusion Device
Strike of Neos (STON-EN055)
Anti-Fusion Device
TRAP / Normal Trap
Destroy 1 face-up Fusion Monster on the field.
~Rarities: Common
Pros: Easily played, counters Fusions
Cons: Can't negate Fusion Summons, no other effects
Strike of Neos (STON-EN054)
The Transmigration Prophecy
TRAP / Normal Trap
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps and/or counters various Decks
Cons: Can't return to hand or field, no other effects
Strike of Neos (STON-EN053)
Flashbang
TRAP / Normal Trap
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.
~Rarities: Common
Pros: Easily played, helps Stall
Cons: Can't use on regular attacks or negate attacks, no other effects
Strike of Neos (STON-EN052)
Eliminating the League
TRAP / Normal Trap
Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, counters multiple copies
Cons: Costs Spell to destroy, no other effects, can't destroy Set monsters
Strike of Neos (STON-EN051)
Return of the Six Samurai
TRAP / Normal Trap
Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
~Rarities: Common
Pros: Easily played, helps Six Samurais
Cons: Can't Summon from other places, destroys monster at turn's end
Strike of Neos (STON-EN050)
Hero Medal
TRAP / Normal Trap
When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps Exodia
Cons: Must destroy by opponent's effect while Set to draw card, no other effects
Strike of Neos (STON-EN049)
Change of Hero - Reflector Ray
TRAP / Normal Trap
Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300.
~Rarities: Common
Pros: Easily played, helps Elemental Heroes and Burn
Cons: Very low born damage, can't use on regular monsters or on Summons, no other effects
Strike of Neos (STON-EN048)
Skyscraper 2 - Hero City
SPELL / Field Spell
Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.)
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, searchable, helps Elemental Heroes
Cons: Can't revive monsters destroyed by effects, no other effects
Strike of Neos (STON-EN047)
Shien's Castle of Mist
SPELL / Field Spell
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
~Rarities: Common
Pros: Easily played, searchable, helps Six Samurais
Cons: Very low temporary loss, no other effects, doesn't apply outside being attacked
Strike of Neos (STON-EN046)
Card Trader
SPELL / Continuous Spell
Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, partly helps Exodia
Cons: Costs card to draw card, gamble effect, can't use effect outside Standby Phase, no other effects
Strike of Neos (STON-EN045)
Advanced Ritual Art
SPELL / Ritual Spell
Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
~Rarities: Common
Pros: Easily played, helps Ritual Summons and Normal Monsters
Cons: Can't send monsters from other places, largely just a Ritual Spell
Strike of Neos (STON-EN044)
Emblem of the Awakening
SPELL / Ritual Spell
This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
~Rarities: Common
Pros: Easily played
Cons: Largely copies Synthesis Spell
Strike of Neos (STON-EN043)
Synthesis Spell
SPELL / Ritual Spell
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Level equal 6 or more from the field or your hand.
~Rarities: Common
Pros: Easily played
Cons: Generic Ritual Spell, no other effects
Strike of Neos (STON-EN042)
Twister
SPELL / Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
~Rarities: Rare and Ultimate Rare
Pros: Easily played
Cons: Costs LP to destroy, can't destroy Set cards, no other effects
Strike of Neos (STON-EN041)
"A" Cell Scatter Burst
SPELL / Quick-Play Spell
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
~Rarities: Common
Pros: Easily played, partly helps Aliens
Cons: Costs Alien to give counters, gives based on monster's Level, no other effects
Strike of Neos (STON-EN040)
Legendary Ebon Steed
SPELL / Equip Spell
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.
~Rarities: Common
Pros: Easily played, helps Six Samurais
Cons: Very low boost, costs itself to prevent destruction
Strike of Neos (STON-EN039)
Neos Force
SPELL / Equip Spell
Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps Neos and Burn, partly decent effects
Cons: Low boost, shuffles into Deck at End Phase, must win battle for burn effect
Strike of Neos (STON-EN038)
Dark World Dealings
SPELL / Normal Spell
Each player draws 1 card. Then each player discards 1 card.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, helps Dark Worlds and Exodia
Cons: Costs card to draw card, applies to both players, no other effects
Strike of Neos (STON-EN037)
Ancient Rules
SPELL / Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, helps high-Level Normal Monsters
Cons: Can't Summon from other places, no other effects
Strike of Neos (STON-EN036)
Elemental Hero Glow Neos
LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up card your opponent controls. Based on that card's type, apply the proper effect: ● Monster: This card cannot battle this turn. ● Spell: This card can attack your opponent directly this turn.
● Trap: This card is changed to Defense Position.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, partly useful effects
Cons: Low stats for Level, gamble effect, largely copies Grand Neos
Strike of Neos (STON-EN035)
Elemental Hero Grand Neos
EARTH / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Grand Mole"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Fusion Deck during the End Phase.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, partly useful effects
Cons: Low stats for Level, largely copies Air Neos
Strike of Neos (STON-EN034)
Elemental Hero Air Neos
WIND / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, partly useful effects
Cons: Low stats for Level, must have less LP for boost, returns to Fusion Deck at End Phase, no other effects
Strike of Neos (STON-EN033) *lacks quotation marks around Ritual Spell's name
Cú Chulainn the Awakened
LIGHT / Ritual Monster / Level 4 / ATK 500 / DEF 1000
(Warrior / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
~Rarities: Common
Pros: Easily played, searchable, helps Normal Monsters and Banished
Cons: Low DEF, costs Normal Monster for temporary boost, can't banish from other places, no other effects
Strike of Neos (STON-EN032)
Lycanthrope
EARTH / Ritual Monster / Level 6 / ATK 2400 / DEF 1800
(Beast-Warrior / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
~Rarities: Common
Pros: Easily played, high ATK, helps Normal Monsters and Burn
Cons: Low DEF for Level, very low burn damage doesn't apply to other places, no other effects
Strike of Neos (STON-EN031)
Alien Psychic
DARK / Effect Monster / Level 1 / ATK 200 / DEF 100
(Reptile / Effect)

This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
~Rarities: Common
Pros: Easily played, searchable, helps Aliens
Cons: Very low DEF, must have A-Counters to prevent attacks, no other effects
Strike of Neos (STON-EN030)
Umbral Soul
DARK / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
~Rarities: Common
Pros: Easily played, helps DARK, counters Stall and high DEF
Cons: Low stats for Level, largely copies Radiant Spirit
Strike of Neos (STON-EN029)
Radiant Spirit
LIGHT / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.
~Rarities: Common
Pros: Easily played, helps LIGHT, counters Stall and high DEF
Cons: Low stats for Level, largely copies Destruction Cyclone
Strike of Neos (STON-EN028)
Destruction Cyclone
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
~Rarities: Common
Pros: Easily played, helps WIND, counters Stall and high DEF
Cons: Low stats for Level, largely copies Raging Earth
Strike of Neos (STON-EN027)
Raging Earth
EARTH / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.
~Rarities: Common
Pros: Easily played, helps EARTH, counters Stall and high DEF
Cons: Low stats for Level, largely copies Firestorm Prominence
Strike of Neos (STON-EN026)
Firestorm Prominence
FIRE / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.
~Rarities: Common
Pros: Easily played, helps FIRE, counters Stall and high DEF
Cons: Low stats for Level, largely copies Silent Abyss
Strike of Neos (STON-EN025)
Silent Abyss
WATER / Effect Monster / Level 7 / ATK 2000 / DEF 1500
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
~Rarities: Common
Pros: Easily played, helps WATER, counters Stall and high DEF
Cons: Low stats for Level, affects both players, no other effects
Strike of Neos (STON-EN024)
D.D. Crow
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Winged Beast / Effect)

By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, helps Banished, counters Grave effects
Cons: Very low DEF, costs itself to banish, no other effects
Strike of Neos (STON-EN023)
Marionette Mite
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Insect / Effect)

By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie Type monster your opponent controls until the end of the turn.
~Rarities: Common
Pros: Easily played, searchable, counters Fiends and Zombies
Cons: Low DEF, largely copies Puppet Plant
Strike of Neos (STON-EN022)
Puppet Plant
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Plant / Effect)

By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.
~Rarities: Common
Pros: Easily played, searchable, counters Warriors and Spellcasters
Cons: Low DEF, largely copies Electric Virus
Strike of Neos (STON-EN021)
Electric Virus
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Thunder / Effect)

By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.
~Rarities: Common
Pros: Easily played, searchable, counters Machines and Dragons
Cons: Low DEF, costs itself to steal for 1 turn, no other effects
Strike of Neos (STON-EN020)
Fusion Devourer
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Fiend / Effect)

When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, counters Fusions
Cons: Low DEF, must battle for temporary effect, no other effects
Strike of Neos (STON-EN019)
Gren, Tactician of Dark World
DARK / Effect Monster / Level 2 / ATK 300 / DEF 500
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.
~Rarities: Common
Pros: Easily played, searchable
Cons: Very low DEF, largely copies Kahkki
Strike of Neos (STON-EN018)
Kahkki, Guerilla of Dark World
DARK / Effect Monster / Level 2 / ATK 300 / DEF 500
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.
~Rarities: Common
Pros: Easily played, searchable
Cons: Very low DEF, largely copies Goldd
Strike of Neos (STON-EN017)
Reign-Beaux, Overlord of Dark World
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 1800
(Fiend / Effect)

If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.
~Rarities: Ultra Rare and Ultimate Rare
Pros: Easily played, potent effect
Cons: Low stats for Level, must discard by opponent's effect to destroy or by any effect to Summon itself
Strike of Neos (STON-EN016)
Sage of Stillness
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Spellcaster / Effect)

If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
~Rarities: Common
Pros: Easily played, searchable, counters Traps
Cons: Low DEF, largely copies Sage of Silence
Strike of Neos (STON-EN015)
Sage of Silence
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Spellcaster / Effect)

If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, counters Spells
Cons: Low DEF, must sin battle for 1-turn Spell blocking, no other effects
Strike of Neos (STON-EN014)
Shien's Footsoldier
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300
(Warrior / Effect)

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
~Rarities: Common
Pros: Easily played, searchable, helps Six Samurais
Cons: Very low DEF, can't Summon from other places or Level 4+, no other effects
Strike of Neos (STON-EN013)
Great Shogun Shien
FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Warrior / Effect)

If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, helps Six Samurais, partly decent effects
Cons: Low stats for Level, must control 2+ Six Sams to Summon itself, costs Six Sam to prevent destruction
Strike of Neos (STON-EN012)
The Six Samurai - Irou
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
~Rarities: Common
Pros: Easily played, helps Six Samurais
Cons: Low stats, largely copies Zanji
Strike of Neos (STON-EN011)
The Six Samurai - Zanji
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
~Rarities: Common
Pros: Easily played, high ATK, helps Six Samurais
Cons: Low DEF, largely copies Nisashi
Strike of Neos (STON-EN010)
The Six Samurai - Nisashi
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 700
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
~Rarities: Common
Pros: Easily played, searchable, helps Six Samurais
Cons: Low DEF, largely copies Yariza
Strike of Neos (STON-EN009)
The Six Samurai - Yariza
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Warrior / Effect)

While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
~Rarities: Common
Pros: Easily played, searchable, helps Six Samurais
Cons: Very low DEF, largely copies Kamon
Strike of Neos (STON-EN008)
The Six Samurai - Kamon
FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 1000
(Warrior / Effect)

Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
~Rarities: Common
Pros: Easily played, searchable, helps Six Samurais
Cons: Low DEF, largely copies Kamon
Strike of Neos (STON-EN007)
The Six Samurai - Yaichi
WATER / Effect Monster / Level 3 / ATK 1300 / DEF 800
(Warrior / Effect)

Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
~Rarities: Common
Pros: Easily played, searchable, helps Six Samurais
Cons: Low DEF, must control different Six Sam to destroy Spell or Trap, costs Six Sam to prevent destruction
Strike of Neos (STON-EN006)
Neo-Spacian Glow Moss
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 900
(Plant / Effect)

When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this attack to a direct attack instead. ● Trap: This monster is changed to Defense Position.
~Rarities: Common
Pros: Easily played, searchable
Cons: Low DEF, gamble effect largely not to your benefit, must attack or be attacked for effect, opponent draws card
Strike of Neos (STON-EN005)
Neo-Spacian Grand Mole
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Rock / Effect)

If this card attacks or is attacked by an opponent's monster you can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
~Rarities: Rare and Ultimate Rare
Pros: Easily played, searchable, decent effect
Cons: Very low DEF, must return itself to return other monster
Strike of Neos (STON-EN004)
Neo-Spacian Air Hummingbird
WIND / Effect Monster / Level 3 / ATK 800 / DEF 600
(Winged Beast / Effect)

Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, searchable, helps LP Gain
Cons: Low DEF, very low boost, boost depends on opponent's hand size, no other effects
Strike of Neos (STON-EN003)
Spiral Serpent
WATER / Normal Monster / Level 8 / ATK 2900 / DEF 2900
(Sea Serpent / Normal)

When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, high stats
Cons: Normal Monster
Strike of Neos (STON-EN002)
Frostosaurus
WATER / Normal Monster / Level 6 / ATK 2600 / DEF 1700
(Dinosaur / Normal)

This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
~Rarities: Rare and Ultimate Rare
Pros: Easily played, high ATK for Level
Cons: Low DEF for Level, Normal Monster
Strike of Neos (STON-EN001)
Gene-Warped Warwolf
EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 100
(Beast-Warrior / Normal)

This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
~Rarities: Super Rare and Ultimate Rare
Pros: Easily played, high ATK for Level
Cons: Very low DEF, Normal Monster
Strike of Neos (STON-EN000)
Grandmaster of the Six Samurai
EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800
(Warrior / Effect)

You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
~Rarities: Secret Rare
Pros: Easily played, helps Six Samurais
Cons: Low stats for Level, can't control 2+, can't revive or Summon other Six Sams