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Strike of Neos (STON-EN) Card Reviews
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1.
STON-ENSE1
and STON-ENSE2 are only included because of their Set ID. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Strike_of_Neos |
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STON Special Edition
(STON-ENSE2)
*Reprint from
SJC Shrink SPELL / Quick-Play Spell Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. ~Rarities: Super Rare |
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Pros: Easily played, counters
high ATK, partly helps Stall and high DEF Cons: 1-turn ATK halving, no other effects |
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STON Special Edition (STON-ENSE1)
*Reprint from
CRV Cyber End Dragon (2nd art) LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 2800 (Machine / Fusion / Effect) "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ~Rarities: Super Rare |
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Pros: Easilly played, high stats,
decent effect Cons: Can't use Fusion Subs, no other effects |
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Strike of Neos (STON-EN068) Aegis of Gaia TRAP / Continuous Trap Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points. ~Rarities: Secret Rare |
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Pros: Easily played, partly supports
LP Gain Cons: Risky overall, loss is not effect damage |
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Strike of Neos (STON-EN067) Gellenduo LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ~Rarities: Secret Rare |
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Pros: Easily played, helps
LIGHT Fairies and Tribute Summons Cons: Low stats, destroys itself if controller takes damage |
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Strike of Neos (STON-EN066) Radiant Jeral LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Fairy / Effect) When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. ~Rarities: Secret Rare |
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Pros: Easily played, sarchable, high
DEF, helps LP Gain Cons: Must control Field Spell for boost, no other effects |
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Strike of Neos (STON-EN065) Nova Summoner LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Fairy / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
helps LIGHT Fairies and
Airknight Parshath Cons: Low DEf, must control Field Spell for Parshath, can't Summon if destroyed by effect |
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Strike of Neos (STON-EN064) Freya, Spirit of Victory LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fairy / Effect) While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF. ~Rarities: Secret Rare |
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Pros: Easily played, searchable,
helps Fairies Cons: Very low DEF and boost, must control Fairy that isn't Freya to prevent being attacked |
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Strike of Neos (STON-EN063) Harvest Angel of Wisdom LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Fairy / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, high ATK, helps
Counter Traps Cons: Low DEF, can't add Counter Trap from other places or if destroyed by effect, no other effects |
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Strike of Neos (STON-EN062) Meltiel, Sage of the Sky LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Fairy / Effect) Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. ~Rarities: Secret Rare |
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Pros: Easily played, helps LP Gain Cons: Low stats and boost, must control Field Spell to destroy, can't gain LP if other cards activate |
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Strike of Neos (STON-EN061) Neo-Parshath, the Sky Paladin LIGHT / Effect Monster / Level 7 / ATK 2300 / DEF 2000 (Fairy / Effect) You can Special Summon this card by Tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points. ~Rarities: Secret Rare |
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Pros: Easily played, helps LP Gain Cons: Low stats for Level, must control Field Spell for boost, can't use any Fairy for 1-Tribute effect |
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Strike of Neos (STON-EN060) Pulling the Rug TRAP / Counter Trap Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, counters
Effect Monsters Cons: Can't counter effects from other Summons, no other effects |
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Strike of Neos (STON-EN059) Cloak and Dagger TRAP / Continuous Trap Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, counters key
Deck cards, helps Banished Cons: Gamble effect, banishes itself to banish other card, no other effects |
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Strike of Neos (STON-EN058) Swift Samurai Storm! TRAP / Continuous Trap Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn. ~Rarities: Common |
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Pros: Easily played, helps
Six Samurais Cons: Very low 1-turn boost, doesn't apply to subsequent attacks, no other effects |
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Strike of Neos (STON-EN057) Birthright TRAP / Continuous Trap Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, helps
Normal Monsters Cons: Can't Summon from other places or in Defense Mode, destroys monster if removed |
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Strike of Neos (STON-EN056) Ritual Sealing TRAP / Normal Trap Destroy 1 face-up Ritual Monster on the field. ~Rarities: Common |
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Pros: Easily played, counters
Rituals Cons: Can't negate Ritual Summons, largely copies Anti-Fusion Device |
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Strike of Neos (STON-EN055) Anti-Fusion Device TRAP / Normal Trap Destroy 1 face-up Fusion Monster on the field. ~Rarities: Common |
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Pros: Easily played, counters
Fusions Cons: Can't negate Fusion Summons, no other effects |
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Strike of Neos (STON-EN054) The Transmigration Prophecy TRAP / Normal Trap Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, helps and/or
counters
various Decks Cons: Can't return to hand or field, no other effects |
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Strike of Neos (STON-EN053) Flashbang TRAP / Normal Trap Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. ~Rarities: Common |
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Pros: Easily played, helps
Stall Cons: Can't use on regular attacks or negate attacks, no other effects |
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Strike of Neos (STON-EN052) Eliminating the League TRAP / Normal Trap Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, counters
multiple copies Cons: Costs Spell to destroy, no other effects, can't destroy Set monsters |
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Strike of Neos (STON-EN051) Return of the Six Samurai TRAP / Normal Trap Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn. ~Rarities: Common |
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Pros: Easily played, helps
Six Samurais Cons: Can't Summon from other places, destroys monster at turn's end |
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Strike of Neos (STON-EN050) Hero Medal TRAP / Normal Trap When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, helps
Exodia Cons: Must destroy by opponent's effect while Set to draw card, no other effects |
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Strike of Neos (STON-EN049) Change of Hero - Reflector Ray TRAP / Normal Trap Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300. ~Rarities: Common |
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Pros: Easily played, helps
Elemental Heroes and Burn Cons: Very low born damage, can't use on regular monsters or on Summons, no other effects |
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Strike of Neos (STON-EN048) Skyscraper 2 - Hero City SPELL / Field Spell Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.) ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, searchable,
helps Elemental Heroes Cons: Can't revive monsters destroyed by effects, no other effects |
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Strike of Neos (STON-EN047) Shien's Castle of Mist SPELL / Field Spell When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Six Samurais Cons: Very low temporary loss, no other effects, doesn't apply outside being attacked |
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Strike of Neos (STON-EN046) Card Trader SPELL / Continuous Spell Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, partly helps
Exodia Cons: Costs card to draw card, gamble effect, can't use effect outside Standby Phase, no other effects |
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Strike of Neos (STON-EN045) Advanced Ritual Art SPELL / Ritual Spell Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand. ~Rarities: Common |
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Pros: Easily played, helps Ritual
Summons and
Normal Monsters Cons: Can't send monsters from other places, largely just a Ritual Spell |
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Strike of Neos (STON-EN044) Emblem of the Awakening SPELL / Ritual Spell This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. ~Rarities: Common |
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Pros: Easily played Cons: Largely copies Synthesis Spell |
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Strike of Neos (STON-EN043) Synthesis Spell SPELL / Ritual Spell This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Level equal 6 or more from the field or your hand. ~Rarities: Common |
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Pros: Easily played Cons: Generic Ritual Spell, no other effects |
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Strike of Neos (STON-EN042) Twister SPELL / Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played Cons: Costs LP to destroy, can't destroy Set cards, no other effects |
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Strike of Neos (STON-EN041) "A" Cell Scatter Burst SPELL / Quick-Play Spell Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. ~Rarities: Common |
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Pros: Easily played, partly helps
Aliens Cons: Costs Alien to give counters, gives based on monster's Level, no other effects |
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Strike of Neos (STON-EN040) Legendary Ebon Steed SPELL / Equip Spell Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead. ~Rarities: Common |
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Pros: Easily played, helps
Six Samurais Cons: Very low boost, costs itself to prevent destruction |
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Strike of Neos (STON-EN039) Neos Force SPELL / Equip Spell Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, helps Neos and
Burn, partly decent effects Cons: Low boost, shuffles into Deck at End Phase, must win battle for burn effect |
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Strike of Neos (STON-EN038) Dark World Dealings SPELL / Normal Spell Each player draws 1 card. Then each player discards 1 card. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, helps
Dark Worlds and Exodia Cons: Costs card to draw card, applies to both players, no other effects |
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Strike of Neos (STON-EN037) Ancient Rules SPELL / Normal Spell Special Summon 1 Level 5 or higher Normal Monster from your hand. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, helps
high-Level Normal Monsters Cons: Can't Summon from other places, no other effects |
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Strike of Neos (STON-EN036) Elemental Hero Glow Neos LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up card your opponent controls. Based on that card's type, apply the proper effect: ● Monster: This card cannot battle this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: This card is changed to Defense Position. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly useful
effects Cons: Low stats for Level, gamble effect, largely copies Grand Neos |
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Strike of Neos (STON-EN035) Elemental Hero Grand Neos EARTH / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Fusion Deck during the End Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly useful
effects Cons: Low stats for Level, largely copies Air Neos |
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Strike of Neos (STON-EN034) Elemental Hero Air Neos WIND / Fusion Monster / Level 7 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, partly useful
effects Cons: Low stats for Level, must have less LP for boost, returns to Fusion Deck at End Phase, no other effects |
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Strike of Neos (STON-EN033)
*lacks quotation marks around Ritual Spell's name Cú Chulainn the Awakened LIGHT / Ritual Monster / Level 4 / ATK 500 / DEF 1000 (Warrior / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Normal Monsters and
Banished Cons: Low DEF, costs Normal Monster for temporary boost, can't banish from other places, no other effects |
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Strike of Neos (STON-EN032) Lycanthrope EARTH / Ritual Monster / Level 6 / ATK 2400 / DEF 1800 (Beast-Warrior / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard. ~Rarities: Common |
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Pros: Easily played, high ATK, helps
Normal Monsters and Burn Cons: Low DEF for Level, very low burn damage doesn't apply to other places, no other effects |
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Strike of Neos (STON-EN031) Alien Psychic DARK / Effect Monster / Level 1 / ATK 200 / DEF 100 (Reptile / Effect) This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Aliens Cons: Very low DEF, must have A-Counters to prevent attacks, no other effects |
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Strike of Neos (STON-EN030) Umbral Soul DARK / Effect Monster / Level 7 / ATK 2000 / DEF 1500 (Reptile / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters. ~Rarities: Common |
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Pros: Easily played, helps DARK,
counters Stall and high DEF Cons: Low stats for Level, largely copies Radiant Spirit |
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Strike of Neos (STON-EN029) Radiant Spirit LIGHT / Effect Monster / Level 7 / ATK 2000 / DEF 1500 (Reptile / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters. ~Rarities: Common |
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Pros: Easily played, helps LIGHT,
counters Stall and high DEF Cons: Low stats for Level, largely copies Destruction Cyclone |
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Strike of Neos (STON-EN028) Destruction Cyclone WIND / Effect Monster / Level 7 / ATK 2000 / DEF 1500 (Reptile / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters. ~Rarities: Common |
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Pros: Easily played, helps WIND,
counters Stall and high DEF Cons: Low stats for Level, largely copies Raging Earth |
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Strike of Neos (STON-EN027) Raging Earth EARTH / Effect Monster / Level 7 / ATK 2000 / DEF 1500 (Reptile / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters. ~Rarities: Common |
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Pros: Easily played, helps EARTH,
counters
Stall and high DEF Cons: Low stats for Level, largely copies Firestorm Prominence |
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Strike of Neos (STON-EN026) Firestorm Prominence FIRE / Effect Monster / Level 7 / ATK 2000 / DEF 1500 (Reptile / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters. ~Rarities: Common |
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Pros: Easily played, helps FIRE,
counters Stall and high DEF Cons: Low stats for Level, largely copies Silent Abyss |
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Strike of Neos (STON-EN025) Silent Abyss WATER / Effect Monster / Level 7 / ATK 2000 / DEF 1500 (Reptile / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters. ~Rarities: Common |
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Pros: Easily played, helps WATER,
counters Stall and high DEF Cons: Low stats for Level, affects both players, no other effects |
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Strike of Neos (STON-EN024) D.D. Crow DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Winged Beast / Effect) By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, searchable,
helps Banished, counters
Grave effects Cons: Very low DEF, costs itself to banish, no other effects |
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Strike of Neos (STON-EN023) Marionette Mite DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Insect / Effect) By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie Type monster your opponent controls until the end of the turn. ~Rarities: Common |
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Pros: Easily played, searchable,
counters
Fiends and Zombies Cons: Low DEF, largely copies Puppet Plant |
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Strike of Neos (STON-EN022) Puppet Plant EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Plant / Effect) By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn. ~Rarities: Common |
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Pros: Easily played, searchable,
counters Warriors and
Spellcasters Cons: Low DEF, largely copies Electric Virus |
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Strike of Neos (STON-EN021) Electric Virus LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Thunder / Effect) By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn. ~Rarities: Common |
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Pros: Easily played, searchable,
counters
Machines and Dragons Cons: Low DEF, costs itself to steal for 1 turn, no other effects |
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Strike of Neos (STON-EN020) Fusion Devourer DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Fiend / Effect) When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, searchable,
counters
Fusions Cons: Low DEF, must battle for temporary effect, no other effects |
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Strike of Neos (STON-EN019) Gren, Tactician of Dark World DARK / Effect Monster / Level 2 / ATK 300 / DEF 500 (Fiend / Effect) If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Very low DEF, largely copies Kahkki |
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Strike of Neos (STON-EN018) Kahkki, Guerilla of Dark World DARK / Effect Monster / Level 2 / ATK 300 / DEF 500 (Fiend / Effect) If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Very low DEF, largely copies Goldd |
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Strike of Neos (STON-EN017) Reign-Beaux, Overlord of Dark World DARK / Effect Monster / Level 7 / ATK 2500 / DEF 1800 (Fiend / Effect) If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls. ~Rarities: Ultra Rare and Ultimate Rare |
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Pros: Easily played, potent effect Cons: Low stats for Level, must discard by opponent's effect to destroy or by any effect to Summon itself |
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Strike of Neos (STON-EN016) Sage of Stillness LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Spellcaster / Effect) If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn. ~Rarities: Common |
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Pros: Easily played, searchable,
counters
Traps Cons: Low DEF, largely copies Sage of Silence |
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Strike of Neos (STON-EN015) Sage of Silence LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Spellcaster / Effect) If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, searchable,
counters
Spells Cons: Low DEF, must sin battle for 1-turn Spell blocking, no other effects |
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Strike of Neos (STON-EN014) Shien's Footsoldier EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300 (Warrior / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Six Samurais Cons: Very low DEF, can't Summon from other places or Level 4+, no other effects |
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Strike of Neos (STON-EN013) Great Shogun Shien FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Warrior / Effect) If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, helps Six
Samurais, partly decent effects Cons: Low stats for Level, must control 2+ Six Sams to Summon itself, costs Six Sam to prevent destruction |
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Strike of Neos (STON-EN012) The Six Samurai - Irou DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. ~Rarities: Common |
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Pros: Easily played, helps Six
Samurais Cons: Low stats, largely copies Zanji |
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Strike of Neos (STON-EN011) The Six Samurai - Zanji LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Warrior / Effect) While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. ~Rarities: Common |
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Pros: Easily played, high ATK, helps
Six Samurais Cons: Low DEF, largely copies Nisashi |
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Strike of Neos (STON-EN010) The Six Samurai - Nisashi WIND / Effect Monster / Level 4 / ATK 1400 / DEF 700 (Warrior / Effect) While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Six Samurais Cons: Low DEF, largely copies Yariza |
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Strike of Neos (STON-EN009) The Six Samurai - Yariza EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 500 (Warrior / Effect) While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Six Samurais Cons: Very low DEF, largely copies Kamon |
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Strike of Neos (STON-EN008) The Six Samurai - Kamon FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 1000 (Warrior / Effect) Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. ~Rarities: Common |
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Pros: Easily played, searchable,
helps Six Samurais Cons: Low DEF, largely copies Kamon |
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Strike of Neos (STON-EN007) The Six Samurai - Yaichi WATER / Effect Monster / Level 3 / ATK 1300 / DEF 800 (Warrior / Effect) Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. ~Rarities: Common |
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Pros: Easily played, searchable,
helps
Six Samurais Cons: Low DEF, must control different Six Sam to destroy Spell or Trap, costs Six Sam to prevent destruction |
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Strike of Neos (STON-EN006) Neo-Spacian Glow Moss LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 900 (Plant / Effect) When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this attack to a direct attack instead. ● Trap: This monster is changed to Defense Position. ~Rarities: Common |
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Pros: Easily played, searchable Cons: Low DEF, gamble effect largely not to your benefit, must attack or be attacked for effect, opponent draws card |
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Strike of Neos (STON-EN005) Neo-Spacian Grand Mole EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Rock / Effect) If this card attacks or is attacked by an opponent's monster you can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation). ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, searchable,
decent effect Cons: Very low DEF, must return itself to return other monster |
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Strike of Neos (STON-EN004) Neo-Spacian Air Hummingbird WIND / Effect Monster / Level 3 / ATK 800 / DEF 600 (Winged Beast / Effect) Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, searchable,
helps
LP Gain Cons: Low DEF, very low boost, boost depends on opponent's hand size, no other effects |
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Strike of Neos (STON-EN003) Spiral Serpent WATER / Normal Monster / Level 8 / ATK 2900 / DEF 2900 (Sea Serpent / Normal) When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, high stats Cons: Normal Monster |
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Strike of Neos (STON-EN002) Frostosaurus WATER / Normal Monster / Level 6 / ATK 2600 / DEF 1700 (Dinosaur / Normal) This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. ~Rarities: Rare and Ultimate Rare |
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Pros: Easily played, high ATK for
Level Cons: Low DEF for Level, Normal Monster |
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Strike of Neos (STON-EN001) Gene-Warped Warwolf EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 100 (Beast-Warrior / Normal) This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. ~Rarities: Super Rare and Ultimate Rare |
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Pros: Easily played, high ATK for
Level Cons: Very low DEF, Normal Monster |
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Strike of Neos (STON-EN000) Grandmaster of the Six Samurai EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 800 (Warrior / Effect) You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand. ~Rarities: Secret Rare |
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Pros: Easily played, helps Six
Samurais Cons: Low stats for Level, can't control 2+, can't revive or Summon other Six Sams |