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Yu-Gi-Oh Anime Card Reviews (Page 5)

1. Cards below were either anime exclusives or anime versions of TCG cards with notably different effects. Their effects are from their first uses and largely follow the Japanese version of the anime.
2. List excludes Normal Monsters as they generally have identical properties.
#500 (from Yu-Gi-Oh GX Episode 33)
Insurance
TRAP / Normal Trap
Select 1 face-down Spell/Trap Card on the field, and return it to the hand. When this card is returned to the hand, gain 500 Life Points.
https://yugipedia.com/wiki/Insurance
Pros: Easily played, helps LP Gain
Cons: Must return itself to gain LP, very low LP boost
#499 (from Yu-Gi-Oh GX Episode 33)
Genesis Crisis
SPELL / Continuous Spell
If you do not control "Vampire Genesis", destroy this card and all face-up Zombie-Type monsters you control. Once per turn, you can add 1 Zombie-Type monster from your Deck to your hand.
https://yugipedia.com/wiki/Genesis_Crisis
Pros:
Cons:
#498 (from Yu-Gi-Oh GX Episode 33)
Cross Heart
TRAP / Normal Trap
Activate only when you receive a direct attack from an opponent's monster. Take control of that monster.
https://yugipedia.com/wiki/Cross_Heart
Pros:
Cons:
#497 (from Yu-Gi-Oh GX Episode 32)
Red Ghost Moon
TRAP / Normal Trap
Discard 1 Zombie-Type monster. Increase your Life Points by the ATK of 1 opponent's attacking monster and end the Battle Phase.
https://yugipedia.com/wiki/Red_Ghost_Moon
Pros:
Cons:
#496 (from Yu-Gi-Oh GX Episode 31)
Zombie Bed
TRAP / Normal Trap
When this Set card is destroyed and sent to the Graveyard, Special Summon 1 Zombie-Type monster from your Graveyard.
https://yugipedia.com/wiki/Zombie_Bed
Pros:
Cons:
#495 (from Yu-Gi-Oh GX Episode 31)
Infernalvania
SPELL / Field Spell
Both players can send 1 Zombie-Type monster from their hand to the Graveyard during their Main Phase to destroy all monsters on the field. Players using this effect cannot Normal Summon or Set the turn this effect is used.
https://yugipedia.com/wiki/Infernalvania
Pros:
Cons:
#494 (from Yu-Gi-Oh GX Episode 31)
Vampire Bat
DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Zombie / Effect)

All face-up Zombie-Type monsters you control gain 200 ATK. If this face-up card on the field would be destroyed, you can send 1 card with the same name from your Deck to the Graveyard instead.
https://yugipedia.com/wiki/Vampire_Bat
Pros:
Cons:
#493 (from Yu-Gi-Oh GX Episode 31)
Zombie Werewolf
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Zombie / Effect)

When this card is destroyed by battle, Special Summon 1 card with the same name from your Deck, and it gains 500 ATK.
https://yugipedia.com/wiki/Zombie_Werewolf
Pros:
Cons:
#492 (from Yu-Gi-Oh GX Episode 30)
Wild Half
SPELL / Normal Spell
Activate only while you control a face-up "Elemental Hero Wildheart". Select 1 face-up monster your opponent controls and halve its original ATK. Then, Special Summon 1 "Half Token" to your opponent's side of the field, with the same ATK, DEF, Type, Attribute, Level, and effect(s) as the monster with halved ATK.
https://yugipedia.com/wiki/Wild_Half
Pros:
Cons:
#491 (from Yu-Gi-Oh GX Episode 29)
Attachment Dragon
WIND / Effect Monster / Level 1 / ATK 100 / DEF 100
(Dragon / Effect)

When this card is Summoned, you can equip this card as an Equip Card to a monster your opponent controls. Then, choose the equipped monster's battle position. After that, the equipped monster cannot change its battle position.
https://yugipedia.com/wiki/Attachment_Dragon
Pros:
Cons:
#490 (from Yu-Gi-Oh GX Episode 22)
Cyclone Boomerang
SPELL / Equip Spell
Equip only to "Elemental Hero Wildheart". It gains 500 ATK. When this card and the equipped monster are sent from the field to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 500 points of damage to your opponent for each Spell or Trap Card destroyed by this effect.
https://yugipedia.com/wiki/Cyclone_Boomerang_(anime)
Pros:
Cons:
#489 (from Yu-Gi-Oh GX Episode 22)
Last Magnet
TRAP / Normal Trap
Activate only when a monster you control is destroyed. Equip this card to the monster that destroyed it. It loses 800 ATK.
https://yugipedia.com/wiki/Last_Magnet
Pros:
Cons:
#488 (from Yu-Gi-Oh GX Episode 21)
Living Fossil
SPELL / Equip Spell
Select 1 Monster Card in your Graveyard, Special Summon it, and equip it with this card. The equipped monster loses 1000 ATK and its effects are negated. When this card is destroyed, destroy the equipped monster.
https://yugipedia.com/wiki/Living_Fossil_(anime)
Pros:
Cons:
#487 (from Yu-Gi-Oh GX Episode 21)
Carboneddon
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 600
(Dinosaur / Effect)

If this card is in your Graveyard and 10 or more cards are on top of this card, you can remove this card from play to Special Summon 1 "Hyozanryu" from your hand or Deck.
https://yugipedia.com/wiki/Carboneddon_(anime)
Pros:
Cons:
#486 (from Yu-Gi-Oh GX Episode 20)
Happy Marriage
SPELL / Equip Spell
This card can only be activated while a face-up monster that is owned by your opponent is on your side of the field. Increase the ATK of the equipped monster by the ATK of that monster.
https://yugipedia.com/wiki/Happy_Marriage_(anime)
Pros:
Cons:
#485 (from Yu-Gi-Oh GX Episode 20)
Defense Maiden
TRAP / Continuous Trap
When an opponent's monster attacks 1 of your monsters, you can change the target of that attack to a face-up "Maiden in Love" on your side of the field.
https://yugipedia.com/wiki/Defense_Maiden_(anime)
Pros:
Cons:
#484 (from Yu-Gi-Oh GX Episode 20)
Cupid's Kiss
SPELL / Equip Spell
If the equipped monster attacks a monster with a Maiden Counter on it and the controller of the equipped monster takes Battle Damage, take control of the monster that inflicts Battle Damage to a player's Life Points at the end of the Damage Step.
https://yugipedia.com/wiki/Cupid%27s_Kiss_(anime)
Pros:
Cons:
#483 (from Yu-Gi-Oh GX Episode 20)
Maiden in Love
LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 300
(Spellcaster / Effect)

As long as this card remains face-up on the field in face-up Attack Position, it is not destroyed as a result of battle. Put a Maiden Counter on an opponent's monster that attacks this card.
https://yugipedia.com/wiki/Maiden_in_Love_(anime)
Pros:
Cons:
#482 (from Yu-Gi-Oh GX Episode 17)
Drawber
SPELL / Normal Spell
Declare 1 card name. Your opponent draws 1 card, and if it is the declared card, shuffle all cards from your opponent's hand and side of the field into the Deck.
https://yugipedia.com/wiki/Drawber
Pros:
Cons:
#481 (from Yu-Gi-Oh GX Episode 17)
Card Loan
SPELL / Normal Spell
Draw 1 card. Your opponent gains 1000 Life Points, and you take 1000 damage. During the End Phase of this turn, return the card drawn by this effect to your Deck, and then shuffle it.
https://yugipedia.com/wiki/Card_Loan
Pros:
Cons:
#480 (from Yu-Gi-Oh GX Episode 17)
Miracle Draw
TRAP / Continuous Trap
During each Draw Phase, you can declare the card name of the card(s) that will be drawn. If the drawn card(s) is the declared card(s), inflict 1000 damage to your opponent. Otherwise, you take 1000 damage.
https://yugipedia.com/wiki/Miracle_Draw
Pros:
Cons:
#479 (from Yu-Gi-Oh GX Episode 17)
Drawler
EARTH / Effect Monster / Level 3 / ATK ? / DEF ?
(Rock / Effect)

When this card is Normal Summoned, you can place any number of cards from your hand on the bottom of the Deck (in a random order) to have this card's ATK and DEF become equal to the number of returned cards x 500. If this card destroys an Attack Position monster by battle, place the destroyed monster on the bottom of the Deck instead of sending it to the Graveyard.
https://yugipedia.com/wiki/Drawler
Pros:
Cons:
#478 (from Yu-Gi-Oh GX Episode 16)
Half Goblin
DARK / Effect Monster / Level 3 / ATK 500 / DEF 500
(Warrior / Effect)

You can discard 1 Warrior-Type monster to Special Summon this card from your hand.
https://yugipedia.com/wiki/Half_Goblin
Pros:
Cons:
#477 (from Yu-Gi-Oh GX Episode 15)
Giant Racket
SPELL / Equip Spell
Equip only to "The Big Server". Once per turn, the equipped monster cannot be destroyed by battle, and its controller takes no Battle Damage from that battle.
https://yugipedia.com/wiki/Giant_Racket
Pros:
Cons:
#476 (from Yu-Gi-Oh GX Episode 15)
Deuce
SPELL / Continuous Spell
Activate only while both you and your opponent each have 1000 Life Points. Only 1 monster can attack during each player's Battle Phase. The player who inflicts damage to their opponent twice in a row wins the Duel. This effect keeps count even after the end of a player's turn, but once the opponent inflicts damage to them, that player's consecutive-point effect is negated. (While this card is face-up on the field, neither player loses the Duel when their Life Points become 0.)
https://yugipedia.com/wiki/Deuce
Pros:
Cons:
#475 (from Yu-Gi-Oh GX Episode 15)
The Big Server
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 800
(Warrior / Effect)

This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent, you can add 1 "Service Ace" from your Deck to your hand. If you do, your opponent draws 1 card.
https://yugipedia.com/wiki/The_Big_Server
Pros:
Cons:
#474 (from Yu-Gi-Oh GX Episode 15)
Smash Ace
SPELL / Normal Spell
Reveal the top card of your Deck. If it is a monster, inflict 1000 damage to your opponent. Send the revealed card to the Graveyard.
https://yugipedia.com/wiki/Smash_Ace
Pros:
Cons:
#473 (from Yu-Gi-Oh GX Episode 15)
Recieve Ace
TRAP / Normal Trap
Activate only when an opponent's monster declares a direct attack. Negate the attack, and inflict 1500 damage to your opponent. Then, send the top 3 cards of your Deck to the Graveyard.
https://yugipedia.com/wiki/Receive_Ace
Pros:
Cons:
#472 (from Yu-Gi-Oh GX Episode 15)
Service Ace
SPELL / Normal Spell
Remove from play 1 other card in your hand, face-down. Your opponent selects the type of that card (Spell, Trap, or Monster). If the removed card matches the type selected by your opponent, destroy this card and the selected card. Otherwise, inflict 1500 damage to your opponent.
https://yugipedia.com/wiki/Service_Ace
Pros:
Cons:
#471 (from Yu-Gi-Oh GX Episode 14)
Clay Wrap
SPELL / Equip Spell
Equip only to an "Elemental Hero Clayman" you control. When this card is sent to the Graveyard while equipped, send 1 Spell or Trap Card your opponent controls to the Graveyard.
https://yugipedia.com/wiki/Clay_Wrap
Pros:
Cons:
#470 (from Yu-Gi-Oh GX Episode 13)
Courageous Charge
SPELL / Normal Spell
Pay 1000 Life Points to select 1 face-up monster you control with 1000 or less ATK. When that monster inflicts Battle Damage to your opponent, increase the damage inflicted by an amount equal to that monster's DEF.
https://yugipedia.com/wiki/Courageous_Charge
Pros:
Cons:
#469 (from Yu-Gi-Oh GX Episode 12)
Amorphous Barrier
TRAP / Counter Trap
Activate only while you control 3 or more monsters. Negate the attack of 1 opponent's monster and end the Battle Phase. When this card is sent to the Graveyard, you can Tribute 1 monster to return this card to the top of the Deck.
https://yugipedia.com/wiki/Amorphous_Barrier
Pros:
Cons:
#468 (from Yu-Gi-Oh GX Episode 11)
One-on-One Fight
TRAP / Normal Trap
This turn, each player selects 1 monster they control with the highest ATK and conducts battle between the selected monsters.
https://yugipedia.com/wiki/One-on-One_Fight
Pros:
Cons:
#467 (from Yu-Gi-Oh GX Episode 11)
Elemental Hero Tempest
WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2800
(Warrior / Fusion / Effect)

"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. If this card would be destroyed by battle, you can send 1 other card you control to the Graveyard, instead.

https://yugipedia.com/wiki/Elemental_Hero_Tempest_(anime)
Pros:
Cons:
#466 (from Yu-Gi-Oh GX Episode 11)
Dark Guardian
DARK / Effect Monster / Level 12 / ATK 3800 / DEF 3800
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Dark Element". This card cannot be destroyed by battle.
https://yugipedia.com/wiki/Dark_Guardian_(anime)
Pros:
Cons:
#465 (from Yu-Gi-Oh GX Episode 11)
Dark Element
SPELL / Normal Spell
Activate only if "Gate Guardian" is in your Graveyard. Pay half your Life Points to Special Summon 1 "Dark Guardian" from your Deck. You cannot Normal or Special Summon other monsters the turn you use this card.
https://yugipedia.com/wiki/Dark_Element_(anime)
Pros:
Cons:
#464 (from Yu-Gi-Oh GX Episode 10)
Defense Wall
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2100
(Rock / Effect)

While this card is in face-up Defense Position, your opponent cannot attack other monsters on the field.
https://yugipedia.com/wiki/Defense_Wall
Pros:
Cons:
#463 (from Yu-Gi-Oh GX Episode 9)
Flipping the Table
SPELL / Continuous Spell
You can destroy all other cards you control, then destroy cards your opponent controls, equal to the number of your cards destroyed by this effect. If you activate this effect, you cannot Normal Summon any monsters for the rest of this turn.
https://yugipedia.com/wiki/Flipping_the_Table_(anime)
Pros:
Cons:
#462 (from Yu-Gi-Oh GX Episode 9)
Hot Sauce Bottle
SPELL / Continuous Spell
When this card is destroyed and sent to the Graveyard, inflict 500 damage to your opponent.
https://yugipedia.com/wiki/Hot_Sauce_Bottle_(anime)
Pros:
Cons:
#461 (from Yu-Gi-Oh GX Episode 9)
Dizzy Angel
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 400
(Fairy / Effect)

This card is not destroyed by the effect of "Flipping the Table".
https://yugipedia.com/wiki/Dizzy_Angel_(anime)
Pros:
Cons:
#460 (from Yu-Gi-Oh GX Episode 9)
Koala March
SPELL / Normal Spell
Select 1 Level 4 or lower "Koala" monster in your Graveyard, and Special Summon it. Then, you can Special Summon 1 monster with the same name from your hand.
https://yugipedia.com/wiki/Koala_March
Pros:
Cons:
#459 (from Yu-Gi-Oh GX Episode 9)
Dizzy Tiger
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 600
(Beast-Warrior / Effect)

Negate the effects of face-down Defense Position Flip Effect Monsters attacked by this card.
https://yugipedia.com/wiki/Dizzy_Tiger_(anime)
Pros:
Cons:
#458 (from Yu-Gi-Oh GX Episode 6)
Elemental Hero Bubbleman
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200
(Warrior / Effect)

When this is the only card in your hand, you can treat this card's Normal Summon as a Special Summon. When this card is Summoned, if there are no other cards on your side of the field, draw 2 cards from your Deck.
https://yugipedia.com/wiki/Elemental_Hero_Bubbleman_(anime)
Pros:
Cons:
#457 (from Yu-Gi-Oh GX Episode 3)
Elemental Hero Thunder Giant
LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)

"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This monster cannot be Special Summoned except by Fusion Summon. When this card is Summoned, select and destroy 1 monster with less original ATK than this card.

https://yugipedia.com/wiki/Elemental_Hero_Thunder_Giant_(anime)
Pros:
Cons:
#456 (from Yu-Gi-Oh GX Episode 3)
Doble Passe
TRAP / Normal Trap
Activate only when your opponent's monster attacks a face-up Attack Position monster you control. That monster's attack becomes a direct attack, then the monster you control that was attacked can attack your opponent directly.
https://yugipedia.com/wiki/Doble_Passe_(anime)
Pros:
Cons:
#455 (from Yu-Gi-Oh GX Episode 2)
Chthonian Blast
SPELL / Normal Spell
Activate only during the turn a monster you control was destroyed. Destroy 1 face-up monster on the field and inflict damage to your opponent equal to half of its ATK.
https://yugipedia.com/wiki/Chthonian_Blast_(anime)
Pros:
Cons:
#454 (from Yu-Gi-Oh GX Episode 2)
Mirror Gate
TRAP / Normal Trap
Activate only during a battle between two monsters. Switch control of the attacking monster your opponent controls with the targeted monster you control, and resume the battle.
https://yugipedia.com/wiki/Mirror_Gate_(anime)
Pros:
Cons:
#453 (from Yu-Gi-Oh GX Episode 2)
Reborn Zombie
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Zombie / Effect)

During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.
https://yugipedia.com/wiki/Reborn_Zombie_(anime)
Pros:
Cons:
#452 (from Yu-Gi-Oh the Movie)
Fallout
SPELL / Normal Spell
You can only activate this card when you Special Summon a monster. Increase the ATK and DEF of that monster by 4000 points. You cannot conduct your Draw Phase, Main Phase, and Battle Phase for the next 5 turns.
https://yugipedia.com/wiki/Fallout
Pros:
Cons:
#451 (from Yu-Gi-Oh the Movie)
Reverse of Reverse
TRAP / Normal Trap
You can only activate this card when you have no cards in your hand and this is the only card you control on the field. You can activate your opponent's face-down Spell and Trap Cards as if they were your own.
https://yugipedia.com/wiki/Reverse_of_Reverse
Pros:
Cons:
#450 (from Yu-Gi-Oh the Movie)
Theinen the Great Sphinx
LIGHT / Effect Monster / Level 10 / ATK 3500 / DEF 3000
(Beast / Effect)

When both "Androsphinx" and "Gynosphinx" are destroyed at the same time, pay 1000 Life Points to Special Summon this card. Also, when this card is Special Summoned, you can pay 1000 Life Points to increase the ATK of this card by an amount equal to the ATK of all monsters in your Graveyard. This effect lasts until the end of your next turn.
https://yugipedia.com/wiki/Theinen_the_Great_Sphinx_(anime)
Pros:
Cons:
#449 (from Yu-Gi-Oh the Movie)
Sphinx Teleia
LIGHT / Effect Monster / Level 10 / ATK 2500 / DEF 3000
(Beast / Effect)

You can Special Summon this card from your Deck when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. When this card battles 1 of your opponent's monsters, negate its effects.
https://yugipedia.com/wiki/Sphinx_Teleia_(anime)
Pros:
Cons:
#448 (from Yu-Gi-Oh the Movie)
Blue-Eyes Shining Dragon
LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2500
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from your hand except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. [Special Attack Name: Shining Burst] Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. [Special Effect 1 technique name: Shining Flare] You can negate the effect of Spell, Trap and Monster Cards that designate this card. [Special Effect 2 technique name: Shining Nova] You can offer this card as a Tribute to destroy any cards you choose on the field.
https://yugipedia.com/wiki/Blue-Eyes_Shining_Dragon_(anime)
Pros:
Cons:
#447 (from Yu-Gi-Oh the Movie)
Sorcerer of Dark Magic
DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards or their effect(s) and destroy them. When this card battles an opponent's monster, that monster loses 500 ATK for each Spellcaster-Type monster in your Graveyard that was sent there from the field.
https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic_(anime)
Pros:
Cons:
#446 (from Yu-Gi-Oh the Movie)
Deck Destruction Virus
TRAP / Continuous Trap
You can only activate this card when a DARK monster with 500 or less ATK is destroyed as a result of battle. Each time a DARK monster with 500 or less ATK is destroyed as a result of battle, send 10 random cards from your opponent's Deck to the Graveyard.
https://yugipedia.com/wiki/Deck_Destruction_Virus
Pros:
Cons:
#445 (from Yu-Gi-Oh the Movie)
Pyramid of Light
TRAP / Continuous Trap
All God Cards on the field are removed from play.
https://yugipedia.com/wiki/Pyramid_of_Light_(anime)
Pros:
Cons:
#444 (from Yu-Gi-Oh the Movie)
Obligatory Summon
SPELL / Normal Spell
Your opponent must Special Summon as many monsters as possible, from their Deck to the field, of the same Type as 1 monster on the field that they control. The effects of the Special Summoned monsters that would activate at the time of being Summoned are negated.
https://yugipedia.com/wiki/Obligatory_Summon
Pros:
Cons:
#443 (from Yu-Gi-Oh Episode 224)
Dark Illusion
TRAP / Normal Trap
Your opponent draws 1 card. Make 1 "Dark Magician" on your side of the field unaffected by monster effects until the End Phase, also it cannot be destroyed by battle until the End Phase.
https://yugipedia.com/wiki/Dark_Illusion_(anime)
Pros:
Cons:
#442 (from Yu-Gi-Oh Episode 224)
Gold Sarcophagus
SPELL / Continuous Spell
Remove from play 1 card in your hand or Deck face-down. When your opponent activates a card of the same name, you can reveal the removed card to negate its activation and destroy it.
https://yugipedia.com/wiki/Gold_Sarcophagus_(anime)
Pros:
Cons:
#441 (from Yu-Gi-Oh Episode 224)
Dark Spear
SPELL / Equip Spell
Equip only to "Dark Magician". When it attacks a Defense Position monster whose DEF is lower than the monster's ATK, inflict the difference as Battle Damage to your opponent.
https://yugipedia.com/wiki/Dark_Spear
Pros:
Cons:
#440 (from Yu-Gi-Oh Episode 223)
Awakening from Beyond
SPELL / Normal Spell
Add 1 Monster Card from your Graveyard to your hand. Your opponent can draw 2 cards.
https://yugipedia.com/wiki/Awakening_from_Beyond
Pros:
Cons:
#439 (from Yu-Gi-Oh Episode 223) *Card is shown as a Normal Spell
Magnet Reverse
SPELL / Quick-Play Spell*
Select 1 Rock or Machine-Type monster in your Graveyard that was sent to your Graveyard this turn. Special Summon it in face-up Defense Position.
https://yugipedia.com/wiki/Magnet_Reverse_(anime)
Pros:
Cons:
#438 (from Yu-Gi-Oh Episode 222)
Magnet Force
TRAP / Normal Trap
This turn, when a Rock or Machine-Type monster would be affected by an opponent's card effect, you can switch the target of that effect to a monster(s) your opponent controls.
https://yugipedia.com/wiki/Magnet_Force_(anime)
Pros:
Cons:
#437 (from Yu-Gi-Oh Episode 222)
Mirage Ruler
TRAP / Continuous Trap
Activate only by paying 1000 Life Points when an opponent's monster declares an attack. When all monsters on your side of the field are destroyed during your opponent's Battle Phase, you can Tribute this card to return all monsters you controlled that were destroyed during this turn's Battle Phase and your Life Points to the state they were in before the Battle Phase.
https://yugipedia.com/wiki/Mirage_Ruler 
Pros:
Cons:
#436 (from Yu-Gi-Oh Episode 222)
Mirage Spell
SPELL / Quick-Play Spell
Activate only when the ATK and/or DEF of a monster you control would change by an opponent's card effect. Gain Life Points equal to the ATK and/or DEF that would have been changed, instead.
https://yugipedia.com/wiki/Mirage_Spell
Pros:
Cons:
#435 (from Yu-Gi-Oh Episode 221)
Summoning Clock
TRAP / Continuous Trap
Activate only when a Spell or Trap Card is activated on your opponent's side of the field. During each of your Standby Phases, increase this card's Turn Counters by 1. You can Tribute this card and 1 monster to Special Summon a number of monsters from your hand equal to the number of Turn Counters. No Tributes are required for the monsters Summoned with this effect.
https://yugipedia.com/wiki/Summoning_Clock
Pros:
Cons:
#434 (from Yu-Gi-Oh Episode 221)
Ground Erosion
TRAP / Continuous Trap
During each of your Standby Phases, place 1 Turn Counter on this card. You can Tribute this card with a Turn Counter(s) to select 1 of your opponent's Monster Card Zones. The monster in the selected Monster Card Zone loses 500 ATK for each Turn Counter, and its effects are negated. This effect lasts as long as that monster is in that Monster Card Zone.
https://yugipedia.com/wiki/Ground_Erosion
Pros:
Cons:
#433 (from Yu-Gi-Oh Episode 221)
Bounce Spell
SPELL / Quick-Play Spell
Take control of an active Spell Card on the field. Choose a target for it again, and it is treated as having been activated from this point onward.
https://yugipedia.com/wiki/Bounce_Spell
Pros:
Cons:
#432 (from Yu-Gi-Oh Episode 221)
Ties of the Brethren
SPELL / Normal Spell
Pay 1000 Life Points to Special Summon up to 2 Level 4 monsters from your hand or Deck with the same Type as a monster you control. Those monsters cannot attack or be Tributed.
https://yugipedia.com/wiki/Ties_of_the_Brethren_(anime)
Pros:
Cons:
#431 (from Yu-Gi-Oh Episode 217)
Rebellion
SPELL / Normal Spell
Select 1 monster. It attacks the player whose side of the field it is on.
https://yugipedia.com/wiki/Rebellion_(anime)
Pros:
Cons:
#430 (from Yu-Gi-Oh Episode 217)
Necro Jar
DARK / Effect Monster / Level 3 / ATK 1100 / DEF 300
(Rock / Effect)

If this card is destroyed by battle, your opponent must send 1 card from the top of their Deck to the Graveyard for each multiple of 300 Battle Damage this card's controller took from that battle.
https://yugipedia.com/wiki/Necro_Jar
Pros:
Cons:
#429 (from Yu-Gi-Oh Episode 217)
Aria from Beyond
SPELL / Normal Spell
Select 1 removed from play Spell Card, and activate it on your side of the field.
https://yugipedia.com/wiki/Aria_From_Beyond
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#428 (from Yu-Gi-Oh Episode 217)
Necro Wall
DARK / Effect Monster / Level 3 / ATK 0 / DEF 0
(Zombie / Effect)

During your End Phase, you can Special Summon 1 "Necro Wall Token" (Zombie-Type/DARK/
Level 1/ATK 0/DEF 0) for each face-up Zombie-Type monster on your side of the field, except this card.

https://yugipedia.com/wiki/Necro_Wall
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#427 (from Yu-Gi-Oh Episode 217)
Narrow Corridor
TRAP / Continuous Trap
Your opponent can only declare an attack with up to 2 monsters during the Battle Phase.
https://yugipedia.com/wiki/Narrow_Corridor
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#426 (from Yu-Gi-Oh Episode 217)
Necro Cycle
TRAP / Continuous Trap
Activate only when there is a Necro Mannequin on your side of the field. Once per turn, Special Summon 1 Necro Mannequin from your Deck or hand. When Necro Mannequin is no longer on your side of the field, destroy this card.
https://yugipedia.com/wiki/Necro_Cycle
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#425 (from Yu-Gi-Oh Episode 217)
Counterbalance
SPELL / Continuous Spell
During each player's End Phase, the turn player must send cards from the top of their Deck to the Graveyard equal to the total number of monsters on the field and monsters that are removed from play.
https://yugipedia.com/wiki/Counterbalance
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#424 (from Yu-Gi-Oh Episode 216)
Necro Soldier
DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Zombie / Effect)

During each of your opponent's Standby Phases, you can Special Summon 1 "Necro Soldier" from your hand or Deck.
https://yugipedia.com/wiki/Necro_Soldier
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#423 (from Yu-Gi-Oh Episode 216)
Cursed Twin Dolls
SPELL / Normal Spell
Your opponent selects and receives 1 of the following effects, while you automatically receive the other effect:
● Each time a card(s) is sent to either player's Graveyard, you gain 200 Life Points for each card.
● Your Graveyard disappears. Cards can no longer be sent to your Graveyard. (Each card that was in your Graveyard is removed from play. If one of your cards is destroyed, it is removed from play instead of going to the Graveyard.)

https://yugipedia.com/wiki/Cursed_Twin_Dolls
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#422 (from Yu-Gi-Oh Episode 216)
Lengard
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 100
(Rock / Effect)

If you would take Battle Damage from a battle involving a monster you control, you can destroy this face-up card instead.
https://yugipedia.com/wiki/Lengard
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#421 (from Yu-Gi-Oh Episode 216)
Blocken
EARTH / Effect Monster / Level 3 / ATK 100 / DEF 300
(Rock / Effect)

When another monster you control is selected as an attack target, you can change the target to this card. When this card is removed from the field, Special Summon 1 "Lengard" from your Deck in face-up Attack Position.
https://yugipedia.com/wiki/Blocken
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#420 (from Yu-Gi-Oh Episode 216)
Disgraced Mage
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1400
(Fiend / Effect)

If this card destroys an opponent's monster by battle, shuffle that monster into the Deck instead of sending it to the Graveyard. If this card is destroyed by battle and you would take Battle Damage from that battle, you can shuffle this card and your entire hand into the Deck instead.
https://yugipedia.com/wiki/Disgraced_Mage
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#419 (from Yu-Gi-Oh Episode 216)
Spirit Sword of Sealing
SPELL / Normal Spell
Select 1 monster on the field and place it outside the field. The Monster Card placed outside the field is unaffected by the effects of monsters, Spells, and Traps other than this card's, and cannot activate its own effects. If a monster(s) is sent to the Graveyard from that monster's controller's side of the field, they can return the selected monster to the field.
https://yugipedia.com/wiki/Spirit_Sword_of_Sealing
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#418 (from Yu-Gi-Oh Episode 215)
Turn Jump
SPELL / Quick-Play Spell
Activate only during the Battle Phase. Each player passes their turn without playing for 3 of their turns. (Also, they cannot draw during the Draw Phase.) Resume play from the Battle Phase 6 turns after activation.
https://yugipedia.com/wiki/Turn_Jump
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#417 (from Yu-Gi-Oh Episode 215)
Silent Swordsman LV0
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

During each Standby Phase, this face-up Attack Position card gains 500 ATK.
https://yugipedia.com/wiki/Silent_Swordsman_LV0
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#416 (from Yu-Gi-Oh Episode 215)
Negate Defense
SPELL / Normal Spell
Select 1 Defense Position monster your opponent controls, and change it to face-up Attack Position. That monster's battle position cannot be changed, except by a card effect.
https://yugipedia.com/wiki/Negate_Defense
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#415 (from Yu-Gi-Oh Episode 200)
Mirror Tablet
TRAP / Normal Trap
Activate only when your monster is destroyed. One of your monsters gains ATK equal to half the ATK of the opponent's monster that destroyed your monster, then make it battle that opponent's monster. At the end of the battle, its ATK returns to its original value.
https://yugipedia.com/wiki/Mirror_Tablet
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#414 (from Yu-Gi-Oh Episode 200)
Rebirth Tablet
TRAP / Normal Trap
Activate only when a monster is destroyed. Special Summon 1 monster from your Graveyard.
https://yugipedia.com/wiki/Rebirth_Tablet
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#413 (from Yu-Gi-Oh Episode 200)
Attack Guidance Armor
TRAP / Normal Trap
Activate only when an opponent's monster attacks a monster you control. Select 1 monster you control and make it the attack target instead.
https://yugipedia.com/wiki/Attack_Guidance_Armor_(anime)
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#412 (from Yu-Gi-Oh Episode 200)
Spirit Illusion
SPELL / Equip Spell
Once per turn, during your Main Phase, you can Special Summon 1 "Doppelganger Token" with the same Level, ATK, DEF, Attribute, Type, and effects as the equipped monster. There can only be 1 "Doppelganger Token" on the field. When another "Doppelganger Token" is Summoned, destroy the "Doppelganger Tokens" on your side of the field. "Doppelganger Tokens" cannot be Tributed.
https://yugipedia.com/wiki/Spirit_Illusion_(anime)
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#411 (from Yu-Gi-Oh Episode 200)
Diabound Kernel
DARK / Effect Monster / Level 5 / ATK 1800 / DEF 1200
(Fiend / Effect)

Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses ATK equal to this card's ATK.
https://yugipedia.com/wiki/Diabound_Kernel_(anime)
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#410 (from Yu-Gi-Oh Episode 200)  *Card is shown as a regular Effect Monster
The Duke of Demise
DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1700
(Fiend / Fusion / Effect)

"The Earl of Demise" + "Headless Knight"
This card cannot be destroyed by battle. During each of your Standby Phases, you must pay 500 Life Points (this is not optional).

https://yugipedia.com/wiki/The_Duke_of_Demise_(anime)
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#409 (from Yu-Gi-Oh Episode 198)
Hexe Trude
DARK / Effect Monster / Level 8 / ATK 2600 / DEF 2100
(Spellcaster / Effect)

When this card destroys an opponent's monster by battle, it gains 400 ATK.
https://yugipedia.com/wiki/Hexe_Trude_(anime) 
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#408 (from Yu-Gi-Oh Episode 198)
Royal Straight Slasher
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1350
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Royal Straight". You can send 1 monster each of Levels 1 through 5 from your Deck to the Graveyard to destroy all cards your opponent controls.
https://yugipedia.com/wiki/Royal_Straight_Slasher_(anime)
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#407 (from Yu-Gi-Oh Episode 197)
Golden Castle of Stromberg
SPELL / Field Spell
During each of your Standby Phases, send half the cards in your Deck to the Graveyard. If you cannot, destroy this card. Once per turn, during your Main Phase 1, Special Summon 1 random Level 4 or lower monster from your Deck in face-up Attack Position. You cannot Normal Summon or Set monsters. All monsters Special Summoned by this card's effect and all monsters your opponent controls must attack, if able. When an opponent's monster declares an attack, destroy that monster, and inflict damage to your opponent equal to half of that monster's ATK. This card cannot be destroyed by the effects of other Spells, Traps, or Effect Monsters. Your opponent must pay this card's maintenance cost.
https://yugipedia.com/wiki/Golden_Castle_of_Stromberg_(anime)
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#406 (from Yu-Gi-Oh Episode 197)
Water of Life
SPELL / Normal Spell
Select 1 monster in your Graveyard, and Special Summon it in face-up Attack Position.
https://yugipedia.com/wiki/Water_of_Life_(anime)
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#405 (from Yu-Gi-Oh Episode 197)
Spinning Wheel Spindle
SPELL / Normal Spell
Destroy 1 monster your opponent controls. The destroyed monster is Special Summoned from the Graveyard in face-up Attack Position after 3 turns.
https://yugipedia.com/wiki/Spinning_Wheel_Spindle
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#404 (from Yu-Gi-Oh Episode 197)
Iron Cage
SPELL / Continuous Spell
Send 1 target monster to the Graveyard. During your next Standby Phase, Special Summon that monster to its owner's side of the field, and destroy this card.
https://yugipedia.com/wiki/Iron_Cage_(anime)
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#403 (from Yu-Gi-Oh Episode 196)
Seven Kid Goats
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 700
(Beast / Effect)

When this card is Normal or Flip Summoned, destroy 1 face-up Beast-Type monster your opponent controls and inflict damage to your opponent equal to the ATK of the destroyed monster.
https://yugipedia.com/wiki/Seven_Kid_Goats
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#402 (from Yu-Gi-Oh Episode 196)
Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 700
(Warrior / Effect)

While there is a face-up "Iron Hans" on the field, this card loses 1000 ATK.
https://yugipedia.com/wiki/Iron_Knight_(anime)
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#401 (from Yu-Gi-Oh Episode 196)
Iron Hans
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Warrior / Effect)

When this card is Summoned, Special Summon 1 "Iron Knight" from your Deck.
https://yugipedia.com/wiki/Iron_Hans_(anime)
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