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Yu-Gi-Oh Anime Card Reviews (Page 6)
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1.
Cards below were either anime exclusives or anime
versions of TCG cards with notably different effects. Their
effects are from their first uses and largely follow the
Japanese version of the anime. 2. List excludes Normal Monsters as they generally have identical properties. |
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# (from Yu-Gi-Oh GX Episode ) Name LIGHT / Effect Monster (Type / Effect) |
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Pros:
Cons: |
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# (from Yu-Gi-Oh GX Episode ) Name LIGHT / Effect Monster (Type / Effect) |
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Pros:
Cons: |
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#568 (from Yu-Gi-Oh GX Episode 60) Cursed Ring TRAP / Normal Trap Activate only when your opponent declares an attack. Equip this card to the attacking monster. It cannot destroy a monster by battle (damage calculation is applied normally). https://yugipedia.com/wiki/Cursed_Ring |
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Pros: Easily played, counters
monsters and
attacks, helps Stall Cons: Can't use outside attacks, no other effects |
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#567 (from Yu-Gi-Oh GX Episode 60) Spotlight SPELL / Continuous Spell Select 1 face-up monster you control. It gains 300 ATK. If the selected monster is removed from the field, you can select 1 other face-up monster you control and apply this card's effect to it. https://yugipedia.com/wiki/Spotlight |
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Pros: Easily played, helps monsters Cons: Very low ATK boost, largely no other effects |
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#566 (from Yu-Gi-Oh GX Episode 57) Destruction of Destiny TRAP / Normal Trap Send 5 cards from your Deck to the Graveyard, and take 100 damage for each Spell Card sent to the Graveyard this way. https://yugipedia.com/wiki/Destruction_of_Destiny_(anime) |
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Pros: Easily played, helps Grave
effects and
Lightsworns Cons: Deals you damage per Spell or Trap sent, no other effects |
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#565 (from Yu-Gi-Oh GX Episode 57) Trap Booster SPELL / Quick-Play Spell Discard 1 card. You can activate 1 Trap Card from your hand. https://yugipedia.com/wiki/Trap_Booster |
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Pros: Easily played, helps
Traps Cons: Costs card to use, can't use Traps from other places, no other effects |
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#564 (from Yu-Gi-Oh GX Episode 56) No Entry!! TRAP / Normal Trap Change all Attack Position monsters your opponent controls to Defense Position. Your opponent discards 1 card. https://yugipedia.com/wiki/No_Entry!!_(anime) |
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Pros: Easily played, helps Stall and
Hand Destruction Cons: Must change battle position(s) to discard, no other effects |
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#563 (from Yu-Gi-Oh GX Episode 56) Magical Longicorn EARTH / Effect Monster / Level 4 / ATK 600 / DEF 1600 (Insect / Effect) While this card is in face-up Attack Position, negate the activation of your Spell Cards. https://yugipedia.com/wiki/Magical_Longicorn |
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Pros: Easily played, searchable Cons: Low DEF, largely not useful on your field, no other effects |
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#562 (from Yu-Gi-Oh GX Episode 56) Insect Pheromone SPELL / Equip Spell Equip only to "Insect Princess". Once per turn, if the equipped monster destroys a monster by battle, you can force 1 of your opponent's face-up Insect-Type monsters to battle the equipped monster during the same Battle Phase. https://yugipedia.com/wiki/Insect_Pheromone |
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Pros: Easily played, helps
Insect Princess, counters Insects Cons: Must win battle for 2nd battle, no other effects |
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#561 (from Yu-Gi-Oh GX Episode 56) Insect Garden SPELL / Field Spell While this card is face-up on the field, you can give your opponent control of any face-up Level 4 or lower Insect-Type monster you control. https://yugipedia.com/wiki/Insect_Garden |
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Pros: Easily played, searchable,
helps low-Level Insects Cons: Largely not useful on your field, no other effects |
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#560 (from Yu-Gi-Oh GX Episode 55) Dark Tyranno EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Dinosaur / Effect) If your opponent has no Attack Position monsters on their side of the field, this card can attack your opponent directly. https://yugipedia.com/wiki/Dark_Tyranno |
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Pros: Easily played Cons: Low stats for Level, largely copies Black Tyranno |
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#559 (from Yu-Gi-Oh GX Episode 55) New Ultra Evolution SPELL / Normal Spell Tribute 1 Winged Beast-Type monster. Special Summon 1 Dinosaur-Type monster from your hand. https://yugipedia.com/wiki/New_Ultra_Evolution |
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Pros: Easily played, helps Dinosaurs Cons: Costs Winged Beast to Summon, can't Summon from other places, no other effects |
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#558 (from Yu-Gi-Oh GX Episode 55) Amber Pitfall TRAP / Continuous Trap Activate only when an opponent's monster declares an attack. Negate the attack, and change the attacking monster to Defense Position. That monster cannot change its battle position. https://yugipedia.com/wiki/Amber_Pitfall |
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Pros: Easily played, counters high
ATK, helps
Stall Cons: Requires attack to use |
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#557 (from Yu-Gi-Oh GX Episode 55) Archeonys WIND / Effect Monster / Level 3 / ATK 300 / DEF 1300 (Winged Beast / Effect) This card can attack your opponent directly. https://yugipedia.com/wiki/Archeonys |
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Pros: Easily played, searchable Cons: Low DEF, largely copies early direct attackers, no other effects |
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#556 (from Yu-Gi-Oh GX Episode 55) Jurassic World SPELL / Field Spell All face-up Dinosaur and Winged Beast-Type monsters gain 300 ATK and DEF. Dinosaur and Winged Beast-Type monsters cannot be targeted by your opponent's Trap Cards, and are unaffected by their effects. When a face-up Attack Position Dinosaur or Winged Beast-Type monster you control is selected as an attack target, you can change that monster to Defense Position. https://yugipedia.com/wiki/Jurassic_World_(anime) |
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Pros: Easily played,
searchable, helps Stall, Dinosaurs and Winged Beasts,
counters Traps Cons: Very low stat boost, can't counter other Types, requires attack to change battle positon |
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#555 (from Yu-Gi-Oh GX Episode 54) Ojamachine Yellow LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100 (Machine / Effect) When this card is Summoned, Special Summon 3 "Ojamachine Yellow Tokens" (Machine-Type/ LIGHT/Level 3/ATK 0/DEF 100). The controller takes no Battle Damage from battles involving an "Ojamachine Yellow Token". When an "Ojamachine Yellow Token" is destroyed, the opponent takes 300 points of damage. You take no Battle Damage from battles involving this card. When this card is destroyed, inflict 300 points of damage to your opponent. https://yugipedia.com/wiki/Ojamachine_Yellow |
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Pros: Easily played, searchable,
helps Tribute Summons and Burn Cons: Very low DEF, Summons weak Tokens, very low burn damage |
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#554 (from Yu-Gi-Oh GX Episode 54) Mecha Ojama King LIGHT / Effect Monster / Level 6 / ATK 0 / DEF 3000 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Mecha Ojama King Transformation". Once per turn, you can Special Summon 1 "Ojamachine Yellow", "Ojamachine Green", or "Ojamachine Black" from your hand or Deck. https://yugipedia.com/wiki/Mecha_Ojama_King |
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Pros: Partly easily played,
searchable, high DEF, helps Ojamachines Cons: Nomi Monster, can't revive or Summon regular Ojamas, no other effects |
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#553 (from Yu-Gi-Oh GX Episode 54) Mecha Ojama King Transormation SPELL / Normal Spell Tribute 1 "Ojama King". Special Summon 1 "Mecha Ojama King" from your hand or Deck. https://yugipedia.com/wiki/Mecha_Ojama_King_Transformation |
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Pros: Partly easily played, helps
Mecha Ojama King and Ojamas Cons: Can't revive, no other effects |
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#552 (from Yu-Gi-Oh GX Episode 54) Ojama Delta Wear TRAP / Normal Trap Special Summon "Ojama Yellow", "Ojama Green", and "Ojama Black" from your Graveyard that were destroyed by battle this turn. https://yugipedia.com/wiki/Ojama_Delta_Wear |
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Pros: Easily played, helps Ojamas Cons: Can't Summon from other places, largely copies Ojamandala |
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#551 (from Yu-Gi-Oh GX Episode 54) Ojamandala SPELL / Normal Spell Activate only by paying 1000 Life Points if "Ojama Yellow", "Ojama Green", and "Ojama Black" are in your Graveyard. Special Summon 1 "Ojama Yellow", "Ojama Green", and "Ojama Black" from your Graveyard. https://yugipedia.com/wiki/Ojamandala_(anime) |
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Pros: Easily played, helps Ojamas Cons: Costs LP to revive, can't Summon from other places, no other effects |
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#550 (from Yu-Gi-Oh GX Episode 54) Great Sword SPELL / Equip Spell Equip only to a Warrior-Type monster. It gains 300 ATK, and can be treated as 2 Tributes for the Tribute Summon of a Warrior-Type monster. https://yugipedia.com/wiki/Great_Sword |
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Pros: Easily played, helps Warriors
and
Tribute Summons Cons: Very low ATK boost, largely copies Jewel Sword |
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#549 (from Yu-Gi-Oh GX Episode 54) Ojama Ride SPELL / Normal Spell Discard 1 "Ojama Yellow", "Ojama Black", and "Ojama Green" to the Graveyard. Special Summon up to 3 Level 4 or lower Machine-Type Union monsters from your Deck in face-up Defense Position. Those monsters cannot change their battle positions. https://yugipedia.com/wiki/Ojama_Ride |
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Pros: Easily played, helps
LIGHT Machines Cons: Costs 3 monsters to Summon, can't Summon from other places or change monster(s) position(s) |
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#548 (from Yu-Gi-Oh GX Episode 54) Jewel Sword SPELL / Equip Spell Equip only to a Warrior-Type monster. It gains 300 ATK. When this card is sent from the field to the Graveyard, draw 1 card. https://yugipedia.com/wiki/Jewel_Sword |
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Pros: Easily played, helps Warriors Cons: Very low ATK boost, must send to Grave to draw card |
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#547 (from Yu-Gi-Oh GX Episode 53) Elemental Hero Clay Guardian EARTH / Fusion Monster / Level 4 / ATK 0 / DEF 2800 (Warrior / Fusion / Effect) This card cannot be Special Summoned except with "Metamorphosis" by Tributing "Elemental Hero Clayman". This card's name is treated as "Elemental Hero Clayman" while it is face-up on the field. When this card is Special Summoned, inflict 200 damage to your opponent for each card they control. https://yugipedia.com/wiki/Elemental_HERO_Clay_Guardian |
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Pros: Easily played, high DEF, helps
Burn Cons: 0 ATK, Nomi Monster, costs Clayman to Summon, very low 1-time burn damage |
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#546 (from Yu-Gi-Oh GX Episode 52) Time Fusion SPELL / Normal Spell Remove from play 1 card in your hand. Select 1 Fusion Monster that was destroyed this turn while on your side of the field, then Special Summon it during your next Standby Phase, ignoring the Summoning conditions. That monster cannot attack during the turn it is Summoned. https://yugipedia.com/wiki/Time_Fusion |
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Pros: Easily played, helps
Fusons Cons: Costs card in hand to revive, slow to revive Fusions, can't attack with revived monster that turn |
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#545 (from Yu-Gi-Oh GX Episode 51)
*Card's text doesn't state equipping
itself Future Fusion SPELL / Equip Spell Send Fusion Material Monsters from your Deck to the Graveyard, and Special Summon that 1 Fusion Monster from your Fusion Deck and equip this card to that monster. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this effect cannot attack or be attacked this turn. Also, for the rest of this Duel, it cannot be Tributed. When this card is destroyed, destroy the equipped monster. https://yugipedia.com/wiki/Future_Fusion_(anime) |
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Pros: Easily played, helps Fusion
Summons Cons: Can't attack with Fusion that turn, can't Tribute Fusion for rest of Duel |
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#544 (from Yu-Gi-Oh GX Episode 51) Card from a Different Dimension SPELL / Normal Spell During your next Standby Phase after this card was removed from play, you can add it to your hand. Then, both players draw 2 cards. https://yugipedia.com/wiki/Card_from_a_Different_Dimension |
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Pros: Easily played, helps
Exodia Cons: Must be banished to draw cards, affects both players, no other effects |
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#543 (from Yu-Gi-Oh GX Episode 50) Animal Trail TRAP / Normal Trap Activate only if a monster you control is destroyed by battle. Add 1 Beast-Type monster from your Deck to your hand. https://yugipedia.com/wiki/Animal_Trail |
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Pros: Easily played, helps
Beasts Cons: Can't retrieve or Summon, no other effects |
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#542 (from Yu-Gi-Oh GX Episode 49) Resurrection Tribute SPELL / Normal Spell Select 1 monster in your Graveyard. Activate only during the turn a monster you controlled was destroyed by battle. Destroy 1 monster your opponent controls, and Special Summon the selected monster in face-up Defense Position. https://yugipedia.com/wiki/Resurrection_Tribute |
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Pros: Easily played, partly helps
monsters Cons: Must destroy opponent's monster to revive, can't revive in Attack Mode or Summon from other places |
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#541 (from Yu-Gi-Oh GX Episode 49) Sabatiel - The Philosopher's Stone SPELL / Normal Spell When a "Winged Kuriboh" is destroyed, add this card from your Deck to your hand. You can pay half your Life Points to switch this card in your hand with 1 card in your Deck or Graveyard. After that card is used, return this card to your hand. After switching cards 3 times with this effect, this card gains the following effect. Select 1 face-up monster on the field and multiply its ATK by the number of monsters your opponent controls, until the end of this turn. https://yugipedia.com/wiki/Sabatiel_-_The_Philosopher's_Stone_(anime) |
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Pros: Easily played, potent effects Cons: Costly to add itself initially, must be switched 3 times for 1-turn ATK boost |
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#540 (from Yu-Gi-Oh GX Episode 48) Fallen Paradise SPELL / Field Spell Activate only if an opponent's Field Spell Card is currently active. Once per turn, you can add 2 cards from your Deck to your hand. When a card(s) added to the hand by this effect is played, its effects are negated and that card is destroyed. https://yugipedia.com/wiki/Fallen_Paradise_(anime) |
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Pros: Easily played, searchable Cons: Negates and destroys added card(s), can't use if other Field Zone is empty |
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#539 (from Yu-Gi-Oh GX Episode 48) Uria, Lord of Searing Flames DIVINE / Effect Monster / Level 10 / ATK 0 / DEF 0 (Divine-Beast / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Trap Cards. This card gains 1000 ATK and DEF for each Trap Card in your Graveyard. This card is unaffected by the effects of Trap Cards, and is only affected by the effects of Spell Cards during the turn they are activated. Once per turn, you can select 1 Trap Card your opponent controls, and destroy it. (If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.) Spell and Trap Cards cannot be activated in response to this effect's activation. You can send 1 Trap Card from your hand to the Graveyard to Special Summon this card from your Graveyard. During the turn this card is Special Summoned by its own effect, if you control another monster, this card cannot declare an attack. https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames_(anime) |
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Pros: Easily played, searchable,
counters Spells and Traps Cons: 0 DEF, Nomi Monster, low ATK boost, costs 3 Traps to Summon itself, costs Trap to revbive itself, can't attack if it revives itself while you control a monster |
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#538 (from Yu-Gi-Oh GX Episode 47) Dramatic Crossroads TRAP / Normal Trap Activate only when you take Battle Damage. Your opponent selects and activates 1 of these effects: ● Discard 1 random card. ● Your opponent looks at your hand, selects 1 card in it, and adds it to their hand. https://yugipedia.com/wiki/Dramatic_Crossroads |
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Pros: Easily played Cons: Largely copies Love Letter |
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#537 (from Yu-Gi-Oh GX Episode 47) Dress Up SPELL / Equip Spell The equipped monster gains 300 ATK. Once per turn, you can change 1 monster your opponent controls to Attack Position, and conduct battle between the equipped monster and that monster. https://yugipedia.com/wiki/Dress_Up |
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Pros: Easily played, helps monsters Cons: Very low ATK boost, must change monster's battle position for attack |
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#536 (from Yu-Gi-Oh GX Episode 47) Hidden Wish SPELL / Normal Spell When this card is returned from your opponent's side of the field to its owner's hand, inflict 1000 damage to your opponent and gain 1000 Life Points. https://yugipedia.com/wiki/Hidden_Wish |
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Pros: Easily played, helps Burn and
LP Gain Cons: Must return from opponent's field to your hand for effect, no other effects |
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#535 (from Yu-Gi-Oh GX Episode 47) Love Letter SPELL / Normal Spell Activate only if you control a monster and a face-down card in your Spell & Trap Card Zone. Your opponent selects and activates 1 of these effects. ● Take control of 1 monster your opponent controls. ● Set 1 card from your opponent's Spell & Trap Card Zone to your Spell & Trap Card Zone. https://yugipedia.com/wiki/Love_Letter |
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Pros: Easily played Cons: Opponent chooses bullet effect |
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#534 (from Yu-Gi-Oh GX Episode 46) Red Process - Rubedo SPELL / Normal Spell Tribute 1 "Helios Duo Megistus" to Special Summon 1 "Helios Trice Megistus" from your hand or Deck. https://yugipedia.com/wiki/Red_Process_-_Rubedo |
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Pros: Easily played, helps
Trice Megistus Cons: Largely copies Yellow Process |
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#533 (from Yu-Gi-Oh GX Episode 46) Yellow Process - Kitolenics SPELL / Normal Spell Tribute 1 "Helios - The Primordial Sun" to Special Summon 1 "Helios Duo Megistus" from your hand or Deck. https://yugipedia.com/wiki/Yellow_Process_-_Kitolenics |
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Pros: Easily played, helps
Duo Megistus Cons: Costs monster to Summon, no other effects |
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#532 (from Yu-Gi-Oh GX Episode 46) Planet Alignment SPELL / Quick-Play Spell You can only activate this card while you control a face-up "Macro Cosmos". Inflict 300 damage to your opponent and destroy all monsters your opponent controls. https://yugipedia.com/wiki/Planet_Alignment |
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Pros: Easily played, potent effect,
helps Burn and Monster Destruction Cons: Largely copies Grand Convergence, no other effects |
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#531 (from Yu-Gi-Oh GX Episode 45) Burst Impact SPELL / Normal Spell Activate only while you control a face-up "Elemental Hero Burstinatrix". Destroy all monsters on the field except "Elemental Hero Burstinatrix". Inflict 300 points of damage to the controller(s) for each of their destroyed monsters. https://yugipedia.com/wiki/Burst_Impact_(anime) |
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Pros: Easily played, helps
Burstinatrix and Burn Cons: Very low burn damage, must control Burstinatrix to destroy, affects both players |
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#530 (from Yu-Gi-Oh GX Episode 45) White Process - Albedo SPELL / Normal Spell When "Chaos Distill" is face-up on the field, Special Summon 1 "Golden Homunculus" from your hand or Deck. https://yugipedia.com/wiki/White_Process_-_Albedo |
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Pros: Easily played, helps Golden
Homunculus Cons: Can't revive, must control Chaos Distill to use, no other effects |
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#529 (from Yu-Gi-Oh GX Episode 45) Mud Max SPELL / Equip Spell Equip only to "Elemental Hero Clayman". It gains 300 ATK. When an opponent's monster declares an attack, you can Tribute this card to Special Summon 1 Level 4 or lower "Elemental Hero" monster from your hand and negate the attack of that opponent's monster. https://yugipedia.com/wiki/Mud_Max |
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Pros: Easily played, helps Clayman
and
Elemental Heros Cons: Very low ATK boost, costs itself to Summon and/or negwte, can't Summon from other places |
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#528 (from Yu-Gi-Oh GX Episode 45) Black Process - Negledo SPELL / Normal Spell Activate only while "Chaos Distill" is face-up on the field and you have no other cards in your hand. Remove from play all face-up "Alchemy Beast" monsters on the field. Draw 2 cards for each monster removed. https://yugipedia.com/wiki/Black_Process_-_Negledo |
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Pros: Easily played, helps Banished
and Exodia Cons: Must control Chaos Distill to use with empty hand to use, costs Alchemy Beast(s) to draw cards |
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#527 (from Yu-Gi-Oh GX Episode 45) Steel Lamp SPELL / Normal Spell When "Chaos Distill" is face-up on the field, Special Summon 1 "Alchemy Beast - Salamandra the Steel" from your hand or Deck. https://yugipedia.com/wiki/Steel_Lamp |
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Pros: Easily played, helps
Salamandra the Steel Cons: Can't revive largely copies others |
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#526 (from Yu-Gi-Oh GX Episode 44) Alchemy Beast - Salamandra the Steel FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500 (Rock / Effect) This card cannot be Normal Summoned or Set. This card can attack your opponent directly. https://yugipedia.com/wiki/Alchemy_Beast_-_Salamandra_the_Steel |
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Pros: Easily played, searchable Cons: Very low DEF, largely copies early direct attackers |
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#525 (from Yu-Gi-Oh GX Episode 43) Cyber Prima LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1600 (Warrior / Effect) When this card is Summoned, destroy all Spell Cards on the field. https://yugipedia.com/wiki/Cyber_Prima_(anime) |
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Pros: Easily played, counters Spells Cons: Low stats for Level, affects both players, can't destroy other Types, no other effects |
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#524 (from Yu-Gi-Oh GX Episode 43) Prima Light SPELL / Quick-Play Spell Send 1 face-up "Cyber Tutu" you control to the Graveyard. Special Summon 1 "Cyber Prima" from your hand. https://yugipedia.com/wiki/Prima_Light_(anime) |
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Pros: Easily played, helps Cyber
Prima Cons: Costs Cyber Tutu to Summon, no other effects |
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#523 (from Yu-Gi-Oh GX Episode 43) Gamble Angel Bunny EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Fairy / Effect) Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. https://yugipedia.com/wiki/Gamble_Angel_Bunny |
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Pros: Easily played, searchable,
helps Burn Cons: Low DEF, gamble effect, low burn damage, no other effects |
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#522 (from Yu-Gi-Oh GX Episode 41) Banderillero Fiend DARK / Effect Monster / Level 3 / ATK 900 / DEF 1600 (Warrior / Effect) When this card is Normal Summoned, destroy 1 monster on the field. This card cannot attack the turn it is Normal Summoned. https://yugipedia.com/wiki/Banderillero_Fiend |
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Pros: Easily played, searchable,
counters monsters Cons: Low DEF, can't use effect if Flip or Special Summoned, can't attack the turn effect is used, no other effects |
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#521 (from Yu-Gi-Oh GX Episode 41) Dark Arena SPELL / Field Spell Neither player can select monsters on their opponent's side of the field as attack targets during battle. Also, all Attack Position monsters must attack when possible. When they do, the player's opponent selects the attack target monster. https://yugipedia.com/wiki/Dark_Arena_(anime) |
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Pros: Easily played, searchable,
counters attacks Cons: Affects both players, opponent chooses attack target |
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#520 (from Yu-Gi-Oh GX Episode 41) Matador Fiend DARK / Ritual Monster / Level 6 / ATK 0 / DEF 0 (Warrior / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of the Matador". This card cannot declare an attack. This card is not destroyed as a result of battle and any Battle Damage to the controller of this card from that battle becomes 0. An opponent's monster that battles with this card is destroyed at the end of the Damage Step. https://yugipedia.com/wiki/Matador_Fiend |
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Pros: Easily played, searchable,
helps
Stall Cons: 0 DEf, must battle to destroy monster |
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#519 (from Yu-Gi-Oh GX Episode 41) Picador Fiend DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) While "Dark Arena" is face-up on the field, this card can attack your opponent directly. https://yugipedia.com/wiki/Picador_Fiend |
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Pros: Easily played Cons: Low stats, must control Dark Arena for effect, no other effects |
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#518 (from Yu-Gi-Oh GX Episode 40)
*Last line of text is a guess. Soul Guide SPELL / Normal Spell Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. Then, add 1 card with the same name as the Tributed card from your Deck to your hand. This turn, you cannot Special Summon the card added to your hand by this effect. https://yugipedia.com/wiki/Soul_Guide |
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Pros: Easily played, helps LP Gain Cons: Largely copies Gift of the Martyr, can't Special Summon added monster or at all |
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#517 (from Yu-Gi-Oh GX Episode 40) Invincible Hero TRAP / Normal Trap Attack Position monsters you control cannot be destroyed by battle this turn. https://yugipedia.com/wiki/Invincible_Hero |
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Pros: Easily played, helps Stall and
Tribute Summons Cons: Can't use on Defense Position monsters, 1-turn prevention, no other effects |
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#516 (from Yu-Gi-Oh GX Episode 39) Dark Scorpion - Tragedy of Love SPELL / Normal Spell You can only activate this card when there are "Don Zaloog" and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. Send 1 "Dark Scorpion - Meanae the Thorn" from your side of your field to the Graveyard to destroy all of your opponent's monsters. https://yugipedia.com/wiki/Dark_Scorpion_-_Tragedy_of_Love_(anime) |
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Pros: Easily played, helps
Dark Scorpions Cons: Costs 2 monsters to destroy, can't destroy Spells or Traps, no other effects |
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#515 (from Yu-Gi-Oh GX Episode 39) Retreat of the Dark Scorpions TRAP / Normal Trap You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. Return them to their owners' hands. https://yugipedia.com/wiki/Retreat_of_the_Dark_Scorpions |
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Pros: Easily played, helps Dark
Scorpions Cons: Must return all to hand, no other effects, largely not beneficial |
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#514 (from Yu-Gi-Oh GX Episode 38) Cursed Waters Level 3 TRAP / Normal Trap Activate only while "Umi" is face-up on the field. This turn, the monsters Normal Summoned must have a total Level of 3. (If there is a monster(s) that can be Normal Summoned, 1 or more of them can be Normal Summoned at the same time.) https://yugipedia.com/wiki/Cursed_Waters_Level_3 |
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Pros: Easily played, partly counters
Summons Cons: Affects both players, 1-turn effect, must control Umi to use, no other effects |
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#513 (from Yu-Gi-Oh GX Episode 37) Amazoness Trainer SPELL / Quick-Play Spell When "Amazoness Tiger" cannot destroy an opponent's monster by battle, it gains 400 ATK and can battle that monster again. At that time, if "Amazoness Tiger" has an ATK that is higher than the DEF of your opponent's monster, inflict the difference as damage to your opponent's Life Points. https://yugipedia.com/wiki/Amazoness_Trainer |
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Pros: Easily played, helps Amazoness
Tiger Cons: Very low ATK boost, must win battle for boost and/or piercing 2nd attack |
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#512 (from Yu-Gi-Oh GX Episode 37) Amazoness Call SPELL / Normal Spell Select 1 face-up Fusion Monster on the field, and return it to the Fusion Deck. Then, if all of the Fusion Material Monsters that were used to Fusion Summon that monster are in the Graveyard(s), Special Summon them to their owners' sides of the field. https://yugipedia.com/wiki/Amazoness_Call_(anime) |
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Pros: Easily played, counters
Fusions Cons: Largely copies De-Fusion, no other effects |
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#511 (from Yu-Gi-Oh GX Episode 37) Amazoness Arena SPELL / Field Spell When this card is activated, increase the Life Points of both players by 600 points. After a battle between monsters, each player can pay 100 Life Points to inflict 100 points of damage to the opponent's Life Points. https://yugipedia.com/wiki/Amazoness_Arena_(anime) |
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Pros: Easily played, searchable,
helps LP Gain and
Burn Cons: Very low LP boosts and burn damage, costs LP for burn, affects both players |
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#510 (from Yu-Gi-Oh GX Episode 37) Amazoness Charm SPELL / Normal Spell Change all Defense Position monsters your opponent controls to face-up Attack Position, then they gain 200 ATK. https://yugipedia.com/wiki/Amazoness_Charm |
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Pros: Easily played, counters Stall
and
high DEF Cons: Very low ATK boost, no other effects |
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#509 (from Yu-Gi-Oh GX Episode 36) One Hundred Thousand Gauss TRAP / Normal Trap Activate only while you control a face-up Plus monster and a face-up Minus monster. Change 1 monster your opponent controls to Attack Position, and it loses 800 ATK. https://yugipedia.com/wiki/One_Hundred_Thousand_Gauss |
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Pros: Easily played, helps Pluses
and Minuses, counters Stall and high DEF Cons: Low ATK boost, no other effects |
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#508 (from Yu-Gi-Oh GX Episode 36) Magnet Warrior Ω- EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 800 (Rock / Minus) If this card battles a Minus monster, that battle is negated. If your opponent controls a Plus monster, this card must battle a Plus monster as its target, if able. https://yugipedia.com/wiki/Magnet_Warrior_Ω- |
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Pros: Easily played, high ATK,
partly counters attacks Cons: Low DEF, largely copies Σ- |
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#507 (from Yu-Gi-Oh GX Episode 36) Magnet Warrior Σ- EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Minus) If this card battles a Minus monster, that battle is negated. If your opponent controls a Plus monster, this card must battle a Plus monster as its target, if able. https://yugipedia.com/wiki/Magnet_Warrior_Σ-_(anime) |
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Pros: Easily played, searchable,
high DEF Cons: Largely copies Magnet Force Minus |
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#506 (from Yu-Gi-Oh GX Episode 36) Power Off SPELL / Quick-Play Spell Send 1 face-up Plus Minus monster on the field that was Special Summoned by its own monster effect to the Graveyard, and Special Summon the monsters that were sent to the Graveyard for that monster's Special Summon. https://yugipedia.com/wiki/Power_Off |
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Pros: Easily played Cons: Costs monster to revive, no other effects |
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#505 (from Yu-Gi-Oh GX Episode 36) Conduction Warrior Linear Magnum + EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 1300 (Rock / Plus Minus) You can Special Summon this card from your hand by sending 1 "Magnet Warrior Σ+" and "Magnet Warrior Ω-" from your hand or your side of the field to the Graveyard. This card gains ATK equal to half the total ATK of all face-up Plus and Minus monsters on the field. https://yugipedia.com/wiki/Conduction_Warrior_Linear_Magnum_+_(anime) |
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Pros: Easily played, helps Pluses
and Minuses Cons: Low stats for Level, can't gain full ATK |
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#504 (from Yu-Gi-Oh GX Episode 36) Magnet Force Minus TRAP / Continuous Trap After activation, equip this card to a face-up monster. The equipped monster is treated as a Minus monster. If it battles a Minus monster, that battle is negated. If the opponent controls a Plus monster, the equipped monster is changed to Attack Position, and it must battle a Plus monster, if able. https://yugipedia.com/wiki/Magnet_Force_Minus |
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Pros: Easily played Cons: Largely copies Σ+ |
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#503 (from Yu-Gi-Oh GX Episode 36) Magnet Conductor Plus SPELL / Normal Spell Add 1 Plus monster from your Graveyard to your hand. https://yugipedia.com/wiki/Magnet_Conductor_Plus |
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Pros: Easily played, helps Pluses Cons: Can't retrieve Minuses or Summon, no other effects |
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#502 (from Yu-Gi-Oh GX Episode 36) Pride of Tribe TRAP / Normal Trap Activate only when an "Amazoness" monster is destroyed. Special Summon 1 monster with the same name as that monster from your Deck. https://yugipedia.com/wiki/Pride_of_Tribe |
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Pros: Easily played, helps
Amazoness Cons: Can't Summon from other places or other Amazoness, costs Amazoness to Summon, no other effects |
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#501 (from Yu-Gi-Oh GX Episode 36) Magnet Warrior Σ+ EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Rock / Plus) If this card battles a Plus monster, that battle is negated. If your opponent controls a Minus monster, this card must battle a Minus monster as its target, if able. https://yugipedia.com/wiki/Magnet_Warrior_ Σ+_(anime) |
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Pros: Easily played, high ATK Cons: Low DEF, largely can't attack Plus monsters, must attack Minus monsters if able |