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Yu-Gi-Oh Anime Card Reviews (Page 4)

1. Cards below were either anime exclusives or anime versions of TCG cards with notably different effects. Their effects are from their first uses and largely follow the Japanese version of the anime.
2. List excludes Normal Monsters as they generally have identical properties.
#400 (from Yu-Gi-Oh Episode 196)
Forest Hunter
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Warrior / Effect)

When this card is Normal or Special Summoned, remove 1 face-up Beast or Beast-Warrior-Type monster on the field from play.
https://yugipedia.com/wiki/Forest_Hunter
Pros: Easily played, searchable, helps Banished, counters Beasts and Beast-Warriors
Cons: Low DEF, can't banish Spells or Traps, no other effects
#399 (from Yu-Gi-Oh Episode 196)
Little Red Riding Hood

EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Fairy / Effect)

When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your Deck.
https://yugipedia.com/wiki/Little_Red_Riding_Hood
Pros: Easily played, searchable, helps low-Level Warriors
Cons: Low DEf, can't Summon Level 5+ or from other places, must lose battle to Summon, no other effects
#398 (from Yu-Gi-Oh Episode 195) *1st effect is partly a guess
Final Light

SPELL / Normal Spell
Pay 1000 Life Points. Destroy 1 card on the field. Select 1 random LIGHT monster in your Graveyard, and Special Summon it in face-up Attack Position. Then, your opponent can Special Summon 1 monster with 2000 or less ATK from their Graveyard in face-up Attack Position.
https://yugipedia.com/wiki/Final_Light_(anime)
Pros: Easily played, helps LIGHT
Cons: Costs LP to use, must destroy to revive, can't Summon from other places, largely affects both players
#397 (from Yu-Gi-Oh Episode 195)
Magical Alms

SPELL / Continuous Spell
When you activate this card, gain 1000 Life Points. During each player's turn, the turn player must predict how many Spell Cards they will activate for the rest of that turn, then both players gain 500 Life Points x the number of Spell Cards predicted. During each player's End Phase, if the turn player activated less Spell Cards than they predicted, they take 1000 damage x the number of Spell Cards they predicted.
https://yugipedia.com/wiki/Magical_Alms
Pros: Easily played, helps LP Gain and Burn
Cons: Affects both players, gamble effect, can't apply to other Types, low LP boost
#396 (from Yu-Gi-Oh Episode 194)
Pegasus Wing

SPELL / Normal Spell
Activate only if there is a "Fortune Chariot" in your Graveyard. Select 1 face-up "Valkyrie" monster, and halve its ATK. It can attack your opponent directly this turn.
https://yugipedia.com/wiki/Pegasus_Wing_(anime)
Pros: Easily played, helps Valkyries
Cons: Must have Fortune Chariot in Grave to use, largely copies Fortune Chariot, no other effects
#395 (from Yu-Gi-Oh Episode 194)
Fortune Chariot

WIND / Effect Monster / Level 6 / ATK 1000 / DEF 2000
(Fairy / Union / Effect)

You can equip this card to a "Valkyrie" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this card's effect, you can halve the equipped monster's original ATK this turn. If you do, that monster can attack your opponent directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
https://yugipedia.com/wiki/Fortune_Chariot_(anime)
Pros: Easily played, searchable, helps Valkyries
Cons: Low DEF for Level, must equip itself for most effects, can't equip 2+ Unions to 1 monster, costs itself to prevent destruction, halves target's ATK to attack directly
#394 (from Yu-Gi-Oh Episode 194)
Flat Lv 4

TRAP / Normal Trap
Activate only when your monster is destroyed. Each player can Special Summon 1 Level 4 monster from their Deck.
https://yugipedia.com/wiki/Flat_Lv_4
Pros: Easily played, helps Level 4s
Cons: Affects both players, costs monster to Summon, no other effects
#393 (from Yu-Gi-Oh Episode 194)
Valkyrie's Embrace

SPELL / Normal Spell
Change 1 face-up Attack Position "Valkyrie" you control to face-up Defense Position. Remove from play 1 monster your opponent controls.
https://yugipedia.com/wiki/Valkyrie's_Embrace_(anime)
Pros: Easily played, helps Valkyries and Banished
Cons: Can't target Defense Position monsters, no other effects
#392 (from Yu-Gi-Oh Episode 194)
Clone Dragon

LIGHT / Effect Monster / Level 4 / ATK ? / DEF ?
(Dragon / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when you Normal Summon a monster. This card's ATK and DEF become the same as that monster's original ATK and DEF. This card cannot declare an attack unless you pay 1000 Life Points.
https://yugipedia.com/wiki/Clone_Dragon
Pros: Easily played
Cons: ? stats, costs LP to attack, Semi Nomi
#391 (from Yu-Gi-Oh Episode 194) *Card is depicted as a Normal Spell
Mischief of the Time Goddess

SPELL / Quick-Play Spell
Skip 1 turn, and then it becomes the Battle Phase of your turn.
https://yugipedia.com/wiki/Mischief_of_the_Time_Goddess_(anime)
Pros: Easily played, potent effect
Cons: Can't skip to start of your next turn, no other effects
#390 (from Yu-Gi-Oh Episode 193)
Thorn Princess

EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1200
(Spellcaster / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "100-Year Awakening". When this card is Special Summoned, select 1 monster your opponent controls, and take control of it.
https://yugipedia.com/wiki/Thorn_Princess
Pros: Easily played, searchable, decent effect
Cons: Low DEF, Nomi Monster
#389 (from Yu-Gi-Oh Episode 193)
100-Year Awakening

SPELL / Normal Spell
Tribute "Curse of Thorns" on the field to Special Summon "Thorn Princess" from your Deck.
https://yugipedia.com/wiki/100-Year_Awakening
Pros: Easily played
Cons: Can't Summon from other places, no other effects
#388 (from Yu-Gi-Oh Episode 193)
Gold Moon Coin

SPELL / Normal Spell
Add all the card(s) in your hand to your opponent's hand. Then, draw the same number of cards that you gave to your opponent.
https://yugipedia.com/wiki/Gold_Moon_Coin_(anime)
Pros: Easily played, helps brick hands
Cons: Must give all cards in hand to opponent, no other effects
#387 (from Yu-Gi-Oh Episode 193)
Globerman

EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2000
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Giant's Training".
https://yugipedia.com/wiki/Globerman
Pros: Easily played
Cons: Low stats for Level, Semi Nomi, no effects
#386 (from Yu-Gi-Oh Episode 193)
Giant's Training

SPELL / Normal Spell
Tribute 1 "Tom Thumb" you control that has been face-up on the field for at least 1 turn. Special Summon 1 "Globerman" from your hand or Deck.
https://yugipedia.com/wiki/Giant's_Training
Pros: Easily played
Cons: Costs Tom Thumb to Summon, no other effects
#385 (from Yu-Gi-Oh Episode 192)
Glass Slippers

SPELL / Equip Spell
When a "Cinderella" equipped with this card inflicts battle damage to your opponent by a direct attack, you can equip this card to a monster your opponent controls. While this card is equipped to a monster your opponent controls, the equipped monster loses 1000 ATK and cannot select "Cinderella" as an attack target. When that monster is destroyed, you can equip this card to a "Cinderella" you control.
https://yugipedia.com/wiki/Glass_Slippers_(anime)
Pros: Easily played, helps Cinderella, counters other monsters
Cons: Low ATK boost and loss, must be equipped for effects
#384 (from Yu-Gi-Oh Episode 192)
Cinderella

LIGHT / Effect Monster / Level 4 / ATK 300 / DEF 600
(Fairy / Effect)

When this card is Summoned, Special Summon 1 "Pumpkin Carriage" from your hand, Deck, or Graveyard. Also, you can equip 1 "Glass Slippers" from your hand, Deck, or Graveyard. When a "Glass Slippers" that was unequipped from "Cinderella" is equipped once again to "Cinderella", increase the ATK of "Cinderella" by 1000 points.
https://yugipedia.com/wiki/Cinderella_(anime)
Pros: Easily played, searchable, helps Pumpkin Carriage and Glass Slippers
Cons: Low DEF and ATK boost, must re-equip with Glass Slippers for boost
#383 (from Yu-Gi-Oh Episode 192)
Gingerbread House

SPELL / Continuous Spell
During each of your opponent's Standby Phases, select 1 face-up monster your opponent controls. It gains 600 ATK. If a monster's ATK becomes 2500 or higher by this card's effect, destroy that monster and gain 500 Life Points.
https://yugipedia.com/wiki/Gingerbread_House_(anime)
Pros: Easily played, counters monsters, helps LP Gain
Cons: Low ATK boost, must target 2500+ ATK to destroy, very low LP boost
#382 (from Yu-Gi-Oh Episode 192)
Glife the Phantom Bird

WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Winged Beast / Effect)

When this card is Summoned, you can destroy 1 Spell or Trap Card your opponent controls.
https://yugipedia.com/wiki/Glife_the_Phantom_Bird_(anime)
Pros: Easily played, searchable, counters Spells or Traps
Cons: Low DEF, can't destroy monsters, no other effects
#381 (from Yu-Gi-Oh Episode 192)
Curse of Thorns

SPELL / Continuous Spell
Negate the effect(s) of a card whose effect(s) activate in the Graveyard. Inflict 500 damage to the player who destroyed this card.
https://yugipedia.com/wiki/Curse_of_Thorns
Pros: Easily played, counters Grave effects, helps Burn
Cons: Very low burn damage, can't counter effects on field, no other effects
#380 (from Yu-Gi-Oh Episode 192)
Forest Wolf

EARTH / Effect Monster / Level 3 / ATK 1800 / DEF 300
(Warrior / Effect)

When this card destroys a monster by battle, equip that monster to this card. When this card is destroyed, your opponent can Summon any of those Equip Cards to their side of the field.
https://yugipedia.com/wiki/Forest_Wolf
Pros: Easily played, high ATK, counters monsters
Cons: Very low DEF, must win battle to equip itself, opponent can Summon equipped monster(s) when destroyed
#379 (from Yu-Gi-Oh Episode 191)
Rainbow Bridge Bifrost

SPELL / Normal Spell
Activate only while you control a face-up "Valkyrie" card. This turn, 1 "Valkyrie" on the field gains 500 ATK for each of your opponent's monsters that is removed from play.
https://yugipedia.com/wiki/Rainbow_Bridge_Bifrost_(DM)
Pros: Easily played, helps Valkyries and Banished
Cons: 1-turn effect, very low ATK boost, can't gain ATK for other places or cards
#378 (from Yu-Gi-Oh Episode 191)
Enchanted Sword Nothung

SPELL / Equip Spell
The equipped monster gains 400 ATK. When you equip this card, destroy and remove from play all face-up Dragon-Type monsters your opponent controls. If the equipped monster battles a Dragon-Type monster, destroy that monster at the start of the Damage Step, without applying damage calculation.
https://yugipedia.com/wiki/Enchanted_Sword_Nothung
Pros: Easily played, counters Dragons, helps Banished
Cons: Very low boost, can't banish from other places, must battle to destroy
#377 (from Yu-Gi-Oh Episode 191)
Apple of Enlightenment

TRAP / Normal Trap
When this card is removed from the field, draw 1 card.
https://yugipedia.com/wiki/Apple_of_Enlightenment_(anime)
Pros: Easily played, helps Exodia
Cons: Must leave field to draw card, no other effects
#376 (from Yu-Gi-Oh Episode 191)
Swan Maiden

SPELL / Normal Spell
Special Summon 1 "Valkyrie" monster from your hand.
https://yugipedia.com/wiki/Swan_Maiden
Pros: Easily played, helps Valkyries
Cons: Can't Summon from other places, no other effects
#375 (from Yu-Gi-Oh Episode 191)
Nibelung's Ring

SPELL / Equip Spell
The equipped monster cannot attack, be Tributed, change its battle position, or activate its effect(s). Draw 2 cards during the Draw Phase. If a Monster Card(s) is drawn this way, discard 1 of them to the Graveyard. If the monster equipped with this card is destroyed by battle with a monster, return this card to the Deck. Then shuffle the Deck.
https://yugipedia.com/wiki/Nibelung's_Ring
Pros: Easily played, counters monsters, helps Exodia
Cons: Returns to Deck if target loses battle, largely only useful against opponent
#374 (from Yu-Gi-Oh Episode 191)
Nibelung's Treasure

SPELL / Normal Spell
Activate 1 "Nibelung's Ring" from your Deck on your opponent's side of the field, equipping it to a monster they control. Then, draw 5 cards.
https://yugipedia.com/wiki/Nibelung's_Treasure
Pros: Easily played, helps Exodia
Cons: Can't activate Equip Spell from Grave, must equip on opponent's field to draw cards, no other effects
#373 (from Yu-Gi-Oh Episode 191)
Fricka's Mediation

TRAP / Normal Trap
Remove from play 1 "Wotan's Judgment" from your Graveyard. You take no Battle Damage this turn.
https://yugipedia.com/wiki/Fricka's_Mediation
Pros: Easily played, helps Stall
Cons: Costs Wotan's Judgmenjt for 1-turn blocking, no other effects
#372 (from Yu-Gi-Oh Episode 191)
Hyper Refresh

SPELL / Quick-Play Spell
Activate only if the combined ATK of your opponent's face-up monsters is higher than your Life Points, while you control no monsters. Double your Life Points.
https://yugipedia.com/wiki/Hyper_Refresh
Pros: Partly easily played, helps Stall, counters high ATK and Swarming
Cons: Must have total ATK of opponent's monsters exceed your LP, no other effects
#371 (from Yu-Gi-Oh Episode 190)
Goddess Erda's Guidance

SPELL / Normal Spell
Send 1 Spell Card from your hand to the Graveyard. Select 1 Trap Card from your Graveyard and Set it on your field.
https://yugipedia.com/wiki/Goddess_Erda's_Guidance
Pros: Easily played, helps Traps
Cons: Costs Spell to retrieve Trap, can't retrieve other Types or add, no other effects
#370 (from Yu-Gi-Oh Episode 190)
Wotan's Judgment

TRAP / Counter Trap
Activate only when an opponent's monster declares an attack. Swap the top card of your Deck with a Spell Card in your hand and shuffle your Deck. Negate the attack and end the Battle Phase.
https://yugipedia.com/wiki/Wotan's_Judgment
Pros: Easily played, helps poor hands and Stall
Cons: Can't swap with other Types, requires attack to use, no other effects
#369 (from Yu-Gi-Oh Episode 189)
Mystic Eruption

SPELL / Quick-Play Spell
If a Spell or Trap Card was destroyed this turn, inflict 1000 damage to the owner(s) of the destroyed card(s).
https://yugipedia.com/wiki/Mystic_Eruption
Pros: Easily played, helps Burn
Cons: Affects both players, low burn damage, can't apply to monsters, no other effects
#368 (from Yu-Gi-Oh Episode 189)
Dragon Lady

LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2100
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Luminous Clouds". You cannot Special Summon any other monsters the turn this card is Summoned. Once per turn, you can select 1 Spell or Trap Card on the field, and destroy it. This card cannot declare an attack the turn you activate this effect.
https://yugipedia.com/wiki/Dragon_Lady
Pros: Partly easily played, counters Spells and Traps
Cons: Low stats for Level, Semi Nomi, can't attack the turn it destroys non-monster, can't Special Summon the turn it's Special Summoned
#367 (from Yu-Gi-Oh Episode 189)
Luminous Clouds

SPELL / Normal Spell
Tribute 1 "Master Kyonshee" and 1 "Kung Fu Nyan Nyan". Special Summon 1 "Dragon Lady" from your hand or Deck.
https://yugipedia.com/wiki/Luminous_Clouds
Pros: Easily played
Cons: Costs 2 monsters to Summon, no other effects
#366 (from Yu-Gi-Oh Episode 189)
Kung Fu Nyan Nyan

EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Warrior / Effect)

During your Standby Phase, if this face-up Attack Position card did not attack during your last turn, it gains 300 ATK. If this card attacks after gaining ATK this way, it loses 300 ATK during the End Phase.
https://yugipedia.com/wiki/Kung_Fu_Nyan_Nyan
Pros: Easily played
Cons: Low stats for Level, very low ATK boost and DEF loss, can't gain ATK if it attacks
#365 (from Yu-Gi-Oh Episode 188)
Landstar Forces

SPELL / Normal Spell
Special Summon as many Level 3 or lower "Landstar" monsters from your hand as possible in face-up Attack Position.
https://yugipedia.com/wiki/Landstar_Forces
Pros: Easily played, helps Landstars
Cons: Can't Summon from other places or in Defense Mode, no other effects
#364 (from Yu-Gi-Oh Episode 188)
Ancient Dragon

DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2100
(Dragon / Effect)

When this card destroys an opponent's monster by battle, destroy all Defense Position monsters your opponent controls.
https://yugipedia.com/wiki/Ancient_Dragon_(DM_anime)
Pros: Easily played, high ATK, counters Stall and high DEF
Cons: Low DEF for Level, must win battle to destroy, can't destroy Attack Position monsters or Spells or Traps, no other effects
#363 (from Yu-Gi-Oh Episode 188)
Ancient Gate

SPELL / Normal Spell
This card can only be played by "Ancient Key".
https://yugipedia.com/wiki/Ancient_Gate
Pros: Easily played
Cons: No effects
#362 (from Yu-Gi-Oh Episode 188)
Ancient Tome

SPELL / Continuous Spell
During your Main Phase, you can switch 1 card in your hand with the top card of your Deck. During each of your Standby Phases, send 1 card from your hand to the Graveyard or destroy this card.
https://yugipedia.com/wiki/Ancient_Tome
Pros: Easily played, helps bad hands
Cons: Destroys itself if cost isn't paid
#361 (from Yu-Gi-Oh Episode 187)
Ancient Key

SPELL / Continuous Spell
When you activate this card, Special Summon 2 "Stone Giant" Tokens (Rock-Type/EARTH/
Level 3/ATK 400/DEF 2000). (These Tokens cannot be Tributed for a Tribute Summon. If any of these Attack Position Tokens does not attack, their controller takes 500 damage.) If the 2 "Stone Giant" Tokens were switched from Attack to Defense Position and then from Defense to Attack Position, you can Tribute this card and those 2 Tokens to activate 1 "Ancient Gate" from your hand, Deck, or Graveyard.

https://yugipedia.com/wiki/Ancient_Key
Pros: Easily played, helps Stall, Tokens have high DEF
Cons: Deals you 500 damage per Attack Mode Token that doesn't attack, costs all 3 to play Ancient Gate
#360 (from Yu-Gi-Oh Episode 187)
Ancient Giant

EARTH / Effect Monster / Level 5 / ATK 2200 / DEF 1100
(Rock / Effect)

During the End Phase, if this face-up card does not attack an opponent's monster, you take 300 damage.
https://yugipedia.com/wiki/Ancient_Giant
Pros: Easily played
Cons: Low stats for Level, must attack opponent's monster to avoid burn damage
#359 (from Yu-Gi-Oh Episode 187)
Ancient City

SPELL / Field Spell
When "Ancient Gate", "Ancient Giant", and "Ancient Tome" are all gathered on the field, Tribute those 3 cards to Special Summon 1 "Ancient Dragon" from your hand, Deck, or Graveyard. While "Ancient City" is face-up on the field, "Ancient Dragon" is Special Summoned at the end of the turn it is destroyed.
https://yugipedia.com/wiki/Ancient_City
Pros: Easily played, searchable, helps Ancient Dragon
Cons: Slow to revive, can't revive if Ancient Dragon is banished
#358 (from Yu-Gi-Oh Episode 187)
The Legendary Gambler

TRAP / Continuous Trap
When your opponent uses a die because of a card effect, you also roll a six-sided die. If your die result is equal to or higher than your opponent's, negate that effect.
https://yugipedia.com/wiki/The_Legendary_Gambler
Pros: Easily played, partly counters gamble effects
Cons: Gamble effect, must get equal or higher result to negate, no other effects
#357 (from Yu-Gi-Oh Episode 182) *Level, Attribute, DEF and Type are guesses
The Knight of Destiny

LIGHT / Fusion Monster / Level 12 / ATK ? / DEF 0
(Warrior / Fusion / Effect)

"Legendary Knight Critias" + "Legendary Knight Hermos" + "Legendary Knight Timaeus"
This card cannot be Special Summoned except from your Fusion Deck by having "Legendary Knight Timaeus" absorb "Legendary Knight Critias" and "Legendary Knight Hermos". This card's ATK is equal to the combined ATK of the absorbed monsters. When this card is destroyed by battle, Special Summon 3 "Legendary Knight" monsters from your hand, Deck, or Graveyard.

https://yugipedia.com/wiki/Timaeus_the_Knight_of_Destiny_(anime)
Pros: Partly easily played, helps Legendary Knights
Cons: ? ATK, 0 DEF, Nomi Monster, can't be Fusion Summoned, must win battle to Summon
#356 (from Yu-Gi-Oh Episode 181)
Impact Revive

SPELL / Quick-Play Spell
Special Summon 1 of your opponent's monsters that was destroyed by battle this turn to their side of the field and increase its ATK by 500. You can conduct a second Battle Phase this turn.
https://yugipedia.com/wiki/Impact_Revive
Pros: Easily played, counters Stall
Cons: Revived monster gains ATK, can't revive monster destroyed by effect
#355 (from Yu-Gi-Oh Episode 181)
Relay Soul

TRAP / Normal Trap
Activate only when your Life Points become 0. Special Summon 1 monster from your hand. You lose the Duel when the Special Summoned monster is destroyed.
https://yugipedia.com/wiki/Relay_Soul_(anime)
Pros: Partly easily played
Cons: Costs you the Duel if monster is destroyed, no other effects
#354 (from Yu-Gi-Oh Episode 181)
Divine Serpent

DARK / Effect Monster / Level 10 / ATK OO / DEF OO
(Reptile / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with "Orichalcos Shunoros". When this card is Summoned, your Life Points become 0. This card cannot declare an attack unless you send the top 10 cards of your Deck to the Graveyard. While you control this card, you cannot lose the Duel.
https://yugipedia.com/wiki/Divine_Serpent_Geh_(anime)
Pros: Highest stats possible
Cons: Costs your Deck's top 10 cards to attack, Nomi Monster, makes your LP 0 when Special Summoned
#353 (from Yu-Gi-Oh Episode 181)
Legendary Knight Critias

LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800
(Warrior / Effect)

When this card battles an opponent's monster, you can have this card gain the effect of 1 Trap Card in your hand or Graveyard.
https://yugipedia.com/wiki/Legendary_Knight_Critias_(anime)
Pros: Easily played, high ATK, partly decent effect
Cons: Low DEF for Level, can't use effect unless battling or with other Types, no other effects
#352 (from Yu-Gi-Oh Episode 181)
Legendary Knight Hermos

LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800
(Warrior / Effect)

When a monster you control is selected as an attack target, you can switch the target to this card. During either player's turn, you can remove from play 1 Effect Monster from your Graveyard to have this card gain that monster's effects until the End Phase. Once per turn, during either player's turn, you can remove from play 3 monsters from your Deck to have this card gain ATK equal to the combined ATK of those removed monsters each time it is attacked this turn.
https://yugipedia.com/wiki/Legendary_Knight_Hermos_(anime)
Pros: Easily played, high ATK, partly decent effects, helps Banished
Cons: Low DEF for Level, costs mosnter(s) for most effects, largely 1-turn effects
#351 (from Yu-Gi-Oh Episode 181)
Legendary Knight Timaeus

LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800
(Warrior / Effect)

During either player's turn, you can have this card gain the effect of monsters you control.
https://yugipedia.com/wiki/Legendary_Knight_Timaeus_(anime)
Pros: Easily played, high ATK, potent effect
Cons: Low DEF for Level, no other effects, can't gain effects of Spells or Traps
#350 (from Yu-Gi-Oh Episode 181)
Legend of Heart
Legendary Dragon Card
Pay 1000 Life Points, Tribute 1 Warrior-Type monster, and remove from play 1 "The Eye of Timaeus", "Claw of Hermos", and "Fang of Critias" from your hand, Deck, side of the field, or Graveyard. Special Summon 1 "Legendary Knight Timaeus", "Legendary Knight Hermos", and "Legendary Knight Critias". When you activate this card, destroy any face-up "The Seal of Orichalcos", ignoring its effect that prevents itself from being destroyed.
https://yugipedia.com/wiki/Legend_of_Heart_(anime)
Pros: Easily played, helps Legendary Knights, counters Orichalcos Field Spells
Cons: Costs LP and multiple cards to use
#349 (from Yu-Gi-Oh Episode 181)
Soul Shield

TRAP / Normal Trap
Activate only by paying half your Life Points when a monster you control would be destroyed by battle. Negate the destruction of a monster by battle, and end the Battle Phase.
https://yugipedia.com/wiki/Soul_Shield
Pros: Easily played, helps Stall and monsters
Cons: Costly to use, can't use outside Battle Phase, no other effects
#348 (from Yu-Gi-Oh Episode 180)
Wish of Final Effort

TRAP / Normal Trap
Activate only when your monster(s) is destroyed. Gain Life Points equal to the destroyed monster's ATK.
https://yugipedia.com/wiki/Wish_of_Final_Effort
Pros: Easily played, helps LP Gain
Cons: Costs monster to gain LP, no other effects
#347 (from Yu-Gi-Oh Episode 180)
Martyr Curse

TRAP / Normal Trap
When a monster you control is destroyed, force 1 of your monsters and 1 opponent's monster to battle. At this time, your opponent cannot activate their monster's effect(s).
https://yugipedia.com/wiki/Martyr_Curse 
Pros: Easily played, counters Stall and Effect Monsters
Cons: Costs monster to force 2nd battle, 1-turn effect, no other effects
#346 (from Yu-Gi-Oh Episode 180) *Attribute and Type are guesses
Orichalcos Aristeros

LIGHT / Effect Monster / Level 4 / ATK 0 / DEF ?
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Orichalcos Shunoros". This card cannot be destroyed while you control "Orichalcos Shunoros". When an opponent's monster declares an attack, you can change the attack target to this card and make the DEF of this card equal to the attacking monster's ATK +300 during the Damage Step only. After damage calculation, 1 "Orichalcos Shunoros" you control loses ATK equal to the DEF this card had during the Damage Step.
https://yugipedia.com/wiki/Orichalcos_Aristeros
Pros: Partly easily played, searchable, partly decent effects
Cons: Nomi Monster, must battle to have DEF, lowers Shunoros' ATK
#345 (from Yu-Gi-Oh Episode 180) *Attribute and Type are guesses
Orichalcos Shunoros

LIGHT / Effect Monster / Level 10 / ATK ? / DEF 0
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Orichalcos Kyutora". This card's original ATK is equal to the total amount of Battle Damage reduced to 0 by the effect of the "Orichalcos Kyutora" that Summoned this card. When this card is Summoned, you can Special Summon 1 "Orichalcos Aristeros" and "Orichalcos Dexia" from your hand or Deck. After damage calculation, if this card battled, it loses ATK equal to either that Attack Position monster's ATK or that Defense Position monster's DEF, depending on its battle position. When this card is destroyed while its ATK is 0, you can pay 10,000 Life Points and discard your entire hand to Special Summon 1 "Divine Serpent" from your hand or Deck.
https://yugipedia.com/wiki/Orichalcos_Shunoros_(anime)
Pros: Partly easily played, partly potent effects
Cons: ? ATK, 0 DEF, Nomi Monster, loses ATK after battling, very costly to Summon Divine Serpent
#344 (from Yu-Gi-Oh Episode 180)
Ambush Shield

TRAP / Normal Trap
Tribute 1 monster. Select 1 monster on the field. It gains ATK equal to the DEF of the Tributed monster.
https://yugipedia.com/wiki/Ambush_Shield
Pros: Easily played, helps Stall and high ATK
Cons: Costs monster to use, requires high DEF for high boost, no other effects
#343 (from Yu-Gi-Oh Episode 179)
Orichalcos Tritos

SPELL / Field Spell
Activate only if you control "Orichalcos Deuteros". This card gains the effects of "The Seal of Orichalcos" and "Orichalcos Deuteros", also its name is treated as "The Seal of Orichalcos" while on the field. You can negate any Spell and Trap Card effects that target your monsters.
https://yugipedia.com/wiki/Orichalcos_Tritos
Pros: Easily played, searchable, helps monsters, counters Spells and Traps
Cons: Largely copies Orichalcos Deuteros
#342 (from Yu-Gi-Oh Episode 179)
Attack Guidance Barrier

TRAP / Normal Trap
Activate only when an opponent's monster declares an attack. Change the attack target to a Defense Position monster you control. It gains 600 DEF until the End Phase. After that battle, end the Battle Phase.
https://yugipedia.com/wiki/Attack_Guidance_Barrier
Pros: Easily played, counters attacks, helps Stall and high DEF
Cons: 1-turn effects
#341 (from Yu-Gi-Oh Episode 179) *Attribute and Type are guesses
Orichalcos Malevolence

FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Fiend / Effect)

Once per turn, you can select 1 Defense Position monster your opponent controls, and change it to face-up Attack Position.
https://yugipedia.com/wiki/Orichalcos_Malevolence
Pros: Easily played, searchable, counters Stall and high DEF
Cons: Low DEF, no other effects
#340 (from Yu-Gi-Oh Episode 179)
Twin Bow Centaur

SPELL / Continuous Spell
You cannot declare an attack during the turn you activate this card's effect. Once per turn, you can select 1 monster you control and 1 monster your opponent controls, then toss a coin.
● If you call it right: Remove from play the monster your opponent controls, and inflict damage to your opponent equal to the original ATK of that monster.
● If you call it wrong: Remove from play the monster you control, and take damage equal to the original ATK of that monster.

https://yugipedia.com/wiki/Twin_Bow_Centaur
Pros: Easily played, counters monsters, helps Banished
Cons: Gamble effect, can't attack the turn effect is used, no other effects
#339 (from Yu-Gi-Oh Episode 178) *Attribute and Type are guesses
Mirror Knight Calling

LIGHT / Ritual Monster / Level 6 / ATK 0 / DEF 0
(Fairy / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card "Orichalcos Mirror". When this card is Ritual Summoned, Special Summon 4 "Mirror Knight Tokens" (Warrior-Type/DARK/
Level 1/ATK 0/DEF 0), then place 1 Shield Counter on each of them. When a "Mirror Knight Token" with a Shield Counter battles an opponent's monster, its ATK becomes equal to that monster's ATK until the end of the Damage Step. If a "Mirror Knight Token" would be destroyed, remove 1 Shield Counter from it instead. Once per turn, you can place 1 Shield Counter on each "Mirror Knight Token" you control without a Shield Counter.

https://yugipedia.com/wiki/Mirror_Knight_Calling
Pros: Easily played, searchable, helps Stall and various Summons
Cons: 0 DEF, Summons weak Tokens, Tokens must battle for most effects, costs counter to prevent destruction
#338 (from Yu-Gi-Oh Episode 178)
Orichalcos Mirror

SPELL / Ritual Spell
This card is used to Ritual Summon "Mirror Knight Calling" from your Deck. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.
https://yugipedia.com/wiki/Orichalcos_Mirror
Pros: Easily played
Cons: Generic Ritual Spell
#337 (from Yu-Gi-Oh Episode 178)
Reflect Energy

SPELL / Quick-Play Spell
Tribute 1 monster you control. 1 monster your partner controls can attack your opponent directly this turn.
https://yugipedia.com/wiki/Reflect_Energy
Pros: Easily played, counters Stall and high DEF
Cons: Costs monster for 1-turn effect, no other effects
#336 (from Yu-Gi-Oh Episode 178)
Orichalcos Deuteros

SPELL / Field Spell
Activate only if you control "The Seal of Orichalcos". This card gains the effects of "The Seal of Orichalcos", also its name is treated as "The Seal of Orichalcos" while on the field. Once per turn, you can gain 500 Life Points for each monster you control. When an opponent's monster declares an attack, you can Tribute 1 monster to destroy that attacking monster.
https://yugipedia.com/wiki/Orichalcos_Deuteros
Pros: Easily played, searchable, helps LP Gain and Stall, counters attacks
Cons: Largely copies The Seal of Orichalcos
#335 (from Yu-Gi-Oh Episode 177) *Attribute and Type are guesses
Orichalcos Kyutora

DARK / Effect Monster / Level 3 / ATK 500 / DEF 500
(Fiend / Effect)

This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points. While this card is face-up on the field, all Battle Damage you take from battles involving monsters you control becomes 0. When this card is destroyed, you can Special Summon 1 "Orichalcos Shunoros" from your hand or Deck.
https://yugipedia.com/wiki/Orichalcos_Kyutora_(anime)
Pros: Easily played, searchable, counters Battle Damage
Cons: Very low DEF, can't be Normal Summoned or Set, costs LP to Special Summon itself
#334 (from Yu-Gi-Oh Episode 176)
Spider Web

SPELL / Normal Spell
Add 1 card that was sent to your opponent's Graveyard during the previous turn to your hand. (If it would be sent to the Graveyard, it is sent to its owner's Graveyard.)
https://yugipedia.com/wiki/Spider_Web_(anime)
Pros: Easily played, partly potent effect
Cons: Depends on what's in opponent's Grave at the time, no other effects, can't retrieve from earlier turns
#333 (from Yu-Gi-Oh Episode 176)
Reduction Barrier

TRAP / Normal Trap
Damage that a player takes in battle becomes 1/10.
https://yugipedia.com/wiki/Reduction_Barrier
Pros: Easily played, counters high ATK
Cons: No other effects
#332 (from Yu-Gi-Oh Episode 176)
Orichalcos Sword of Sealing

SPELL / Equip Spell
Activate only by discarding 1 card that was drawn this turn. Negate the equipped monster's effects.
https://yugipedia.com/wiki/Orichalcos_Sword_of_Sealing_(anime)
Pros: Partly easily played, counters Effect Monsters
Cons: Can't discard card drawn on other turns or retrieved, no other effects
#331 (from Yu-Gi-Oh Episode 176)
Altar of Restoration

SPELL / Normal Spell
Remove from play the top 2 cards of your Deck. Add 1 card from your Graveyard to your hand.
https://yugipedia.com/wiki/Altar_of_Restoration
Pros: Easily played, helps Banished
Cons: Costs your Deck's top 2 cards to retrieve, can't add or Summon, no other effects
#330 (from Yu-Gi-Oh Episode 175)
Spirit Hunting

TRAP / Normal Trap
Select 1 monster you control. Change its battle position, then destroy all Defense Position monsters your opponent controls.
https://yugipedia.com/wiki/Spirit_Hunting
Pros: Easily played, counters Stall and high DEF
Cons: Must change your monster's battle position to destroy, can't destroy Attack Position monsters, no other effects
#329 (from Yu-Gi-Oh Episode 174)
Magical Pigeon

SPELL / Quick-Play Spell
Return 1 face-up "Dark Magician Girl" you control to your hand. Special Summon 2 "Pigeon Tokens" (WIND/Winged Beast-Type/Level 1/ATK 0/DEF 0) in Defense Position. During the End Phase, destroy all "Pigeon Tokens" you control, and Special Summon 1 "Dark Magician Girl" from your hand.
https://yugipedia.com/wiki/Magical_Pigeon
Pros: Easily played, helps Dark Magician Girl
Cons: Summon sweak Tokens, must return DMG to hand to Summon Tokens, destroys Tokens at End Phase
#328 (from Yu-Gi-Oh Episode 174)
Obedience

SPELL / Normal Spell
This turn, when the monster on the field with the highest ATK attacks a Defense Position monster, change the attack target to face-up Attack Position.
https://yugipedia.com/wiki/Obedience
Pros: Easily played, counters high DEF
Cons: 1-turn effect, must battle Defense Position monster for effect, no other effects
#327 (from Yu-Gi-Oh Episode 174)
Guardian Formation

TRAP / Normal Trap
Activate only when a face-up "Guardian" monster you control is selected as an attack target. Negate the attack and move that monster to an unoccupied Monster Card Zone. Then, you can activate 1 Spell Card from your hand or Deck.
https://yugipedia.com/wiki/Guardian_Formation
Pros: Easily played, helps Guardians, Spells and Stall
Cons: Requires attack to use, can't activate Traps from hand or Deck
#326 (from Yu-Gi-Oh Episode 174)
Kuribandit

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Fiend / Effect)

During either player's turn, you can Tribute this card to draw 5 cards, then send all Monster Cards drawn by this effect to the Graveyard.
https://yugipedia.com/wiki/Kuribandit_(anime)
Pros: Easily played, searchable
Cons: Low DEF, costs itself to draw cards, must send monsters drawn by the effect to Grave
#325 (from Yu-Gi-Oh Episode 173)
Guardian Shield

SPELL / Equip Spell
Equip only to a "Guardian" monster. It gains 300 DEF. If a "Guardian" monster you control would be destroyed by battle, you can destroy this card instead.
https://yugipedia.com/wiki/Guardian_Shield
Pros: Easily played, helps Guardians
Cons: Very low DEF boost, costs itself to prevent destruction, can't prevent destruction by effects
#324 (from Yu-Gi-Oh Episode 173)
Guardian Force

TRAP / Counter Trap
Activate only while there are no "Guardian" monsters in your Graveyard. Negate the activation of a Spell Card and destroy it.
https://yugipedia.com/wiki/Guardian_Force
Pros: Easily played, counters Spells, helps Guardians
Cons: Must have no Guardians in your Grave to use, can't negate other Types, no other effects
#323 (from Yu-Gi-Oh Episode 172)
Aero Nail

SPELL / Equip Spell
Equip only to "Harpie Lady". It gains 300 ATK. When this card is sent from the field to the Graveyard, you can equip this card to 1 "Harpie Lady" on your side of the field.
https://yugipedia.com/wiki/Aero_Nail
Pros: Easily played, helps Harpie Lady
Cons: Very low ATK boost, can't equip to other monsters
#322 (from Yu-Gi-Oh Episode 172)
Blue Flame Swordsman

FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)

During either player's turn, you can have this card lose ATK in multiples of 100 to have another face-up monster on the field gain an equal amount of ATK. When this card is destroyed, you can Special Summon 1 "Flame Swordsman" from your Deck or Graveyard.
https://yugipedia.com/wiki/Blue_Flame_Swordsman_(anime)
Pros: Easily played, high ATK, helps monsters
Cons: Low DEF, loses ATK to give ATK, can't Summon other monsters, must be destroyed to Summon
#321 (from Yu-Gi-Oh Episode 172)
Take One Chance

TRAP / Normal Trap
Select 1 random card in your Graveyard, and activate or Summon it immediately, ignoring the requirements or conditions.
https://yugipedia.com/wiki/Take_One_Chance
Pros: Easily played
Cons: Gamble effect, no other effects
#320 (from Yu-Gi-Oh Episode 172)
Phoenix Gravitation

SPELL / Normal Spell
Special Summon 4 Armor monsters from your Graveyard. All monsters Special Summoned by this card's effect are sent to the Graveyard at the end of this turn.
https://yugipedia.com/wiki/Phoenix_Gravitation
Pros: Easily played, helps Armors
Cons: Can't Summon from other places, sends monster(s) to Grave at turn's end
#319 (from Yu-Gi-Oh Episode 171)
Extinction Fist

TRAP / Normal Trap
Activate only when your opponent declares a direct attack with a Fusion Monster or a Ritual Monster. Destroy the Ritual or Fusion Monster, then end the Battle Phase and Special Summon the monster(s) that were used to Summon that monster to your opponent's side of the field.
https://yugipedia.com/wiki/Extinction_Fist
Pros: Easily played, counters Rituals and Fusions
Cons: Summons materials to opponent's field, can't use outside Battle Phase, requires attack to use
#318 (from Yu-Gi-Oh Episode 171)
Lord of the Red

FIRE / Ritual Monster / Level 8 / ATK 2400 / DEF 2000
(Warrior / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Red-Eyes Transmigration". If 2 Spell Cards are activated in separate Chains during the same turn, you can destroy all other monsters on the field after the second Spell Card's effect resolves.
https://yugipedia.com/wiki/Lord_of_the_Red_(anime)
Pros: Partly easily played, potent effect
Cons: Low stats for Level, requires 2 Spells to activate in same turn during separate chains to destroy, can't apply to other Types
#317 (from Yu-Gi-Oh Episode 171)
Red-Eyes Transmigration

SPELL / Ritual Spell
This card is used to Ritual Summon "Lord of the Red". You must also Tribute 1 "Red-Eyes B. Dragon" and 1 Warrior-Type monster from the field or your hand.
https://yugipedia.com/wiki/Red-Eyes_Transmigration_(anime)
Pros: Partly easily played
Cons: Must Tribute specific monsters to use, generic Ritual Spell
#316 (from Yu-Gi-Oh Episode 171)
Roll of Fate

SPELL / Normal Spell
Roll a six-sided die. Draw cards equal to the result, then remove an equal number of cards from the top of your Deck.
https://yugipedia.com/wiki/Roll_of_Fate
Pros: Easily played, helps Exodia
Cons: Gamble effect, no other effects
#315 (from Yu-Gi-Oh Episode 171)
Aura Armor

TRAP / Normal Trap
Activate only when an opponent's monster declares a direct attack while your Life Points are 2000 or less. Negate the attack, and Special Summon 1 "Player Token" (Warrior-Type/EARTH/
Level 4/ATK ?/DEF ?). When that "Player Token" is Special Summoned, halve your Life Points. The ATK and DEF of the "Player Token" are equal to your Life Points.

https://yugipedia.com/wiki/Aura_Armor
Pros: Partly easily played
Cons: Costly to use, ? ATK and DEF when Summoned, can't use for regular attacks, stats become your LP
#314 (from Yu-Gi-Oh Episode 171)
Black Hole Shield

EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. You can Tribute this card to make an instance of Battle Damage 0.
https://yugipedia.com/wiki/Black_Hole_Shield_(anime)
Pros: Easily played, searchable, helps Armors
Cons: 0 DEF, largely copies Buster Pyle
#313 (from Yu-Gi-Oh Episode 170)
Data Brain

SPELL / Equip Spell
Equip only to "Psychic Armor Head". If the equipped monster is destroyed by the effect of an opponent's Spell Card, during your next turn, you can activate this card from your Graveyard by copying the effect text of that Spell Card. If this card is activated this way, destroy it during the End Phase of this turn.
https://yugipedia.com/wiki/Data_Brain
Pros: Easily played, helps Psychic Armor Head
Cons: Must destroy monster by opponent's Spell to copy effect, destroys itself if activated by other effect
#312 (from Yu-Gi-Oh Episode 170)
Buster Pyle

EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks an opponent's monster, destroy that monster after damage calculation, and inflict 500 damage to your opponent.
https://yugipedia.com/wiki/Buster_Pyle_(anime)
Pros: Easily played, searchable, helps Armors
Cons: 0 DEF, largely copies Advanced Shield
#311 (from Yu-Gi-Oh Episode 170)
Advanced Shield

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 0
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. You cannot Summon this card unless you control a face-up Armor monster. This card cannot attack.
https://yugipedia.com/wiki/Advanced_Shield_(anime)
Pros: Easily played, searchable, helps Armors
Cons: 0 DEF, largely copies Buster Knuckle
#310 (from Yu-Gi-Oh Episode 170)
Buster Knuckle

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 0
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card gains 200 ATK for each face-up Armor monster on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
https://yugipedia.com/wiki/Buster_Knuckle_(anime)
Pros: Easily played, searchable, helps Armors
Cons: 0 DEF, largely copies Jet Gauntlet
#309 (from Yu-Gi-Oh Episode 170)
Jet Gauntlet

EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1500
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. During either player's turn, you can destroy this card to destroy 1 opponent's Attack Position monster.
https://yugipedia.com/wiki/Jet_Gauntlet_(anime)
Pros: Easily played, searchable, helps Armors
Cons: Low DEF, largely copies Burning Knuckle
#308 (from Yu-Gi-Oh Episode 170)
Burning Knuckle

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1000
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card gains 200 ATK for each face-up Armor monster on the field. An opponent's monster that battles with this monster loses ATK equal to this monster's ATK after the battle.
https://yugipedia.com/wiki/Burning_Knuckle_(anime)
Pros: Easily played, searchable, helps Armors
Cons: Low DEF, very low ATK boost, can't attack with 2+ Armors in same turn, must battle to lower ATK
#307 (from Yu-Gi-Oh Episode 170)
Full Armor Gravitation

SPELL / Normal Spell
Pick up the top 10 cards of your Deck. Special Summon as many Armor monsters as possible from among those cards, in the order they were picked up, then remove the remaining cards from play.
https://yugipedia.com/wiki/Full_Armor_Gravitation
Pros: Easily played, helps Armors and Banished
Cons: Gamble effect, no other effects
#306 (from Yu-Gi-Oh Episode 167)
Toy Robot Box

SPELL / Quick-Play Spell
Discard 1 card. Special Summon 3 "Robot Tokens" (Machine-Type/WIND/Level 1/ATK 0/DEF 0). These Tokens cannot declare an attack. While you control a "Robot Token", your opponent cannot select another monster you control as an attack target, except "Robot Token".
https://yugipedia.com/wiki/Toy_Robot_Box
Pros: Easily played, helps Tribute Summons
Cons: Summons weak Tokens, costs card to Summon
#305 (from Yu-Gi-Oh Episode 167)
Junk Dealer

SPELL / Normal Spell
Select up to 2 Machine-Type or Warrior-Type monsters in your Graveyard. Special Summon them in Attack Position and halve their original ATK. Monsters Summoned by this effect cannot attack or be Tributed this turn.
https://yugipedia.com/wiki/Junk_Dealer
Pros: Easily played, helps Machines and Warriors
Cons: Can't Summon from other places or in Defense Mode, halves revived monster's ATK, can't Tribute or attack with revived monster that turn
#304 (from Yu-Gi-Oh Episode 167)
Air Fortress Ziggurat

WIND / Effect Monster / Level 8 / ATK 2500 / DEF 800
(Machine / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Sky Union". This card is unaffected by the effects of your opponent's Spell and Trap Cards. During each of your End Phases, Special Summon 1 "Robot Token" (Machine-Type/
WIND/Level 1/ATK 0/DEF 0) in Defense Position. That Token cannot declare an attack. While you control a "Robot Token", your opponent cannot select another monster you control as an attack target, except "Robot Token".

https://yugipedia.com/wiki/Air_Fortress_Ziggurat
Pros: Partly easily played, counters Spells and Traps
Cons: Low DEF, Nomi Monster, Summons weak Tokens, slow to Summon Tokens
#304 (from Yu-Gi-Oh Episode 167)
Sky Union

SPELL / Normal Spell
Tribute 3 monsters. Special Summon 1 "Air Fortress Ziggurat" from your Deck.
https://yugipedia.com/wiki/Sky_Union
Pros: Easily played
Cons: Can't Summon from other places, no other effects
#303 (from Yu-Gi-Oh Episode 167)
Soldier Revolt

TRAP / Normal Trap
Activate only while you control a face-up "Science Soldier", "Cyber Soldier of Darkworld" and "Kinetic Soldier" during your Main Phase. Send your opponent's hand to the Graveyard and destroy all cards on your opponent's side of the field. You cannot conduct your Battle Phase this turn.
https://yugipedia.com/wiki/Soldier_Revolt
Pros: Partly easily played, potent effect
Cons: Can't attack the turn it's used, can't use outside your Main Phase
#302 (from Yu-Gi-Oh Episode 166)
Tank Corps

TRAP / Normal Trap
Activate only when "KC-1 Crayton" is on the field. Special Summon 3 "Tank Tokens" (Machine/
EARTH/Level 4/ATK 500/DEF 1200) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.

https://yugipedia.com/wiki/Tank_Corps
Pros: Easily played, helps KC-1 Crayton
Cons: Summons weak Tokens, can't use Tokens for Tribute Summons
#301 (from Yu-Gi-Oh Episode 166)
KC-1 Crayton

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Machine / Effect)

This card gains 500 ATK for every "Tank Token" you control.
https://yugipedia.com/wiki/KC-1_Crayton
Pros: Easily played, searchable
Cons: Low DEF, very low ATK boost, no other effects