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Yu-Gi-Oh Anime Card Reviews (Page 1)

1. Cards below were either anime exclusives or anime versions of TCG cards with notably different effects. Their effects are from their first uses and largely follow the Japanese version of the anime.
2. Suijin and Kazejin were skipped due to having identical effects to Sanga of the Thunder and each other.
3. List excludes Normal Monsters as they generally have identical properties.
#100 (from Yu-Gi-Oh Episode 65)
Jam Breeding Machine
SPELL / Continuous Spell
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/
ATK 500/DEF 500) in Attack Position. Destroy this card if you use a "Slime Token" for the Tribute Summon of a non-"Slime" monster.

https://yugipedia.com/wiki/Jam_Breeding_Machine_(anime)
Pros: Easily played, helps Tribute Summons
Cons: Destroys itself if Tokens are used for non-Slime Tribute Summon, Summons weak Tokens, no other effects
#99 (from Yu-Gi-Oh Episode 65)
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)

If this card is destroyed, Special Summon it to its controller's field.
https://yugipedia.com/wiki/Revival_Jam_(anime)
Pros: Easily played, searchable, helps Stall and various Summons
Cons: Very low DEF, no other effects
#98 (from Yu-Gi-Oh Episode 65)
De-Fusion
SPELL / Quick-Play Spell
Return 1 Fusion Monster on the field to the Extra Deck, then Special Summon its Fusion Materials from the Graveyard. Negate any attacks those Fusion Materials would make this turn.
https://yugipedia.com/wiki/De-Fusion_(anime)
Pros: Easily played, counters Fusions, helps Stall
Cons: No other effects
#97 (from Yu-Gi-Oh Episode 65)
Quick Attack
SPELL / Normal Spell
A Fusion Monster can attack the same turn it was Fusion Summoned.
https://yugipedia.com/wiki/Quick_Attack
Pros: Easily played, helps Fusions and OTKs
Cons: Exists solely due to a rule exclusive to the anime, no other effects
#96 (from Yu-Gi-Oh Episode 64)
Ant Reproduction
SPELL / Normal Spell

Tribute 1 "Soldier Ant" you control. Special Summon 10 "Army Ant Tokens" (Insect/EARTH/
Level 4/ATK 500/DEF 1200) to your field. These Tokens cannot attack and are destroyed at the end of the turn.

https://yugipedia.com/wiki/Multiplication_of_Ants_(anime)
Pros: Easily played, helps Insect Queen and various Summons
Cons: Summons weak Tokens, costs Soldier Ant for Tokens, destrroys Tokens at End Phase, prevents Tokens' attacks
#95 (from Yu-Gi-Oh Episode 64)
Magic Arm Shield
TRAP / Normal Trap
Activate only when an opponent's monster attacks. Take control of 1 non-attacking monster your opponent controls and it is attacked instead. Your opponent takes any battle damage you would've taken from that battle.
https://yugipedia.com/wiki/Magical_Arm_Shield_(anime)
Pros: Easily played, counters high ATK, helps Stall
Cons: Requires attack to use, can't use attacking monster to attack other opponent's monster
#94 (from Yu-Gi-Oh Episode 63)
Reckless Parasite
SPELL / Continuous Spell
Special Summon 1 "Parasite Paracide" from your opponent's Deck to their field in Attack Position. While this card and "Parasite Paracide" are face-up on the field, monsters your opponent Summons and controls are equipped with a Parasite Token that treats them as an Insect-Type monster. Monsters affected by this effect cannot be Tributed.
https://yugipedia.com/wiki/Reckless_Parasite
Pros: Easily played, helps Insects, counters Tributes
Cons: Must have both cards on field and Parasite Paracide in opponent's Deck, can't prevent opponent from using Parasite to Tribute Summon
#93 (from Yu-Gi-Oh Episode 63)
Skull-Mark Ladybug
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1500
(Insect / Effect)

If this card is attacked and sent to the Graveyard, gain 500 Life Points.
https://yugipedia.com/wiki/Skull-Mark_Ladybug_(anime)
Pros: Easily played, searchable, helps LP Gain
Cons: Low DEF, very low LP boost, must be attacked and sent to Grave for boost, no other effects
#92 (from Yu-Gi-Oh Episode 62)
Dark Magic Curtain
SPELL / Normal Spell
Both players can pay half their Life Points this turn to Special Summon 1 "Dark Magician" monster from their hand or Deck.
https://yugipedia.com/wiki/Dark_Magic_Curtain_(anime
)
Pros: Easily played, helps Dark Magician monsters
Cons: Costly to use, applies to both players, can't revive, no other effects
#91 (from Yu-Gi-Oh Episode 62)
Shadow Balance
TRAP / Normal Trap
Activate only when your opponent Summons a monster. Destroy monsters they control until they control the same number of monsters you control.
https://yugipedia.com/wiki/Shadow_Balance
Pros: Easily played, counters Swarming
Cons: Can't use against Setting monsters, no other effects
#90 (from Yu-Gi-Oh Episode 61)
Ectoplasmer
SPELL / Field Spell
Select up to 2 Monster Types. Tribute any monsters on the field with that Type, then the controller can either deal half their Tributed monster's ATK to their opponent or make the damage they take from the effect 0.
https://yugipedia.com/wiki/Ectoplasmer_(anime)
Pros: Easily played, searchable
Cons: Deals half Tributed monster(s) ATK(s), affects all chosen monster Type(s) on field
#89 (from Yu-Gi-Oh Episode 61)
Nightmare's Chains
TRAP / Normal Trap
Negate the activation of an opponent's Trap Card and destroy it, then prevent 1 "Dark Magician" they control from attacking or battling. If your opponent controls no other monsters, monsters you control can attack your opponent directly.
https://yugipedia.com/wiki/Nightmare's_Chains
Pros: Easily played, counters Dark Magician
Cons: Can't use against Spells, must negate to affect Dark Magician
#88 (from Yu-Gi-Oh Episode 61)
Beckon to the Dark
SPELL / Normal Spell
Send 1 monster on the field to the Graveyard.
https://yugipedia.com/wiki/Beckon_to_the_Dark_(anime)
Pros: Easily played, counters monsters
Cons: Largely copies Mystical Guillotine, no other effects
#87 (from Yu-Gi-Oh Episode 61) *Card is shown as a Normal Spell
Cursebreaker
SPELL / Quick-Play Spell
Negate all active Spell Cards and destroy them.
https://yugipedia.com/wiki/Cursebreaker
Pros: Easily played, counters Spells
Cons: Can't negate other card Types, affects both players' Spells, no other effects
#86 (from Yu-Gi-Oh Episode 61)
The Mystical Guillotine
SPELL / Normal Spell
Destroy 1 monster on the field.
https://yugipedia.com/wiki/The_Mystical_Guillotine
Pros: Easily played, counters monsters
Cons: Can't sent from hand, no other effects
#85 (from Yu-Gi-Oh Episode 61)
Dark Renewal
TRAP / Normal Trap
Activate only when your opponent Summons a monster. Send that monster and 1 monster you control to the Graveyard, then Special Summon 1 DARK Spellcaster-Type monster from your Graveyard.
https://yugipedia.com/wiki/Dark_Renewal_(anime)
Pros: Easily played, helps DARK Spellcasters
Cons: Must send monster on each field to Grave to revive, can't Summon from other places, no other effects
#84 (from Yu-Gi-Oh Episode 59)
Roulette Spider
SPELL / Normal Spell
Pay half your Life Points. Select the monster on the field with the highest ATK. Move that monster to the center of the field and have it choose 1 random target. If it targets a player, it is treated as a direct attack. Calculate Battle Damage where necessary.
https://yugipedia.com/wiki/Roulette_Spider_(anime)
Pros: Easily played, partly counters high ATK
Cons: Gamble effect, costly to use, no other effects
#83 (from Yu-Gi-Oh Episode 59) *Card is shown as a Normal Spell
Amplifier
SPELL / Equip Spell
Equip only to "Jinzo". It gains 500 ATK. During each of your Standby Phases, it gains 300 ATK.
https://yugipedia.com/wiki/Amplifier_(anime)
Pros: Easily played, helps Jinzo
Cons: Low ATK boosts, no other effects
#82 (from Yu-Gi-Oh Episode 58)
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)

While this card is face-up on the field, negate and destroy all Trap Cards your opponent controls, including Set Trap Cards. This card cannot age or corrode for 10,000 years.
https://yugipedia.com/wiki/Jinzo_(anime)
Pros: Easily played, high ATK, potent effect, counters Traps
Cons: Low DEF for Level, can't destroy other card Types
#81 (from Yu-Gi-Oh Episode 58)
Mind Control
TRAP / Normal Trap
Select 1 monster on the field. Take control of it until the 2nd turn after activation.
https://yugipedia.com/wiki/Mind_Control_(anime)
Pros: Easily played, helps Tribute Summons
Cons: Monster returns to owner after 2nd turn from activation, no other effects
#80 (from Yu-Gi-Oh Episode 58)
Skull Dice
SPELL / Quick-Play Spell
Select 1 monster on the field and roll a six-sided die. The selected monster's ATK becomes multiplied by 1/x.
https://yugipedia.com/wiki/Skull_Dice_(anime)
Pros: Easily played, partly counters high ATK
Cons: Gamble effect, largely copies Graceful Dice
#79 (from Yu-Gi-Oh Episode 58)
Graceful Dice
SPELL / Quick-Play Spell
Select 1 monster on the field with 500 or less ATK. Roll a six-sided die, then multiply that monster's ATK by the die result.
https://yugipedia.com/wiki/Graceful_Dice_(anime)
Pros: Easily played, helps low ATK
Cons: Gamble effect, no other effects
#78 (from Yu-Gi-Oh Episode 55)
Scapegoat
SPELL / Normal Spell
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) to your field in Defense Position. They cannot be Tributed for a Tribute Summon.
https://yugipedia.com/wiki/Scapegoat_(anime)
Pros: Easily played, helps Stall
Cons: Summons weak Tokens, can't use Tokens for a Tribute Summon, no other effects
#77 (from Yu-Gi-Oh Episode 54)
Obelisk the Tormentor
DIVINE / God Card / Level 10 / ATK 4000 / DEF 4000
(Divine-Beast)

This card cannot be Normal Summoned or Set, except by Tributing 3 monsters. When this card is Summoned, cards and effects cannot be activated. You can Tribute 2 monsters you control to have this card gain ATK equal to the Tributed monsters' ATK, then destroy all monsters your opponent controls and inflict 4000 damage to your opponent. Spell or Trap Cards affecting this card last for 1 turn. If this card is Special Summoned from the Graveyard, send it to the Graveyard at the End Phase of the turn.
https://yugipedia.com/wiki/Obelisk_the_Tormentor_(anime)
Pros: Easily played, high stats, helps Burn, counters Stall, potent effects
Cons: Costs 2 monsters for burn effect and ATK boost, sends itself to Grave at End Phase if revived
#76 (from Yu-Gi-Oh Episode 54) *Card is shown as a Level 4 monster
Dragon Seeker
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2100
(Fiend / Effect)

If this card is changed to Attack Positon, you can destroy 1 Dragon-Type monster on the field.
https://yugipedia.com/wiki/Dragon_Seeker_(anime)
Pros: Easily played, counters Dragons
Cons: Low stats for Level, must change to Defense Mode to destroy, no other effects
#75 (from Yu-Gi-Oh Episode 51)
Magic Jammer
TRAP / Normal Trap
Discard 1 card. Negate the activation of a Spell Card or its effects on the field and destroy it.
https://yugipedia.com/wiki/Magic_Jammer_(anime)
Pros: Easily played, counters Spells
Cons: Costs card to negate, can't negate other Types, no other effects
#74 (from Yu-Gi-Oh Episode 50) *Card is shown as a Normal Spell
Machine Conversion Factory
SPELL / Continuous Spell
All Machine-Type monsters you control gain 300 ATK.
https://yugipedia.com/wiki/Machine_Conversion_Factory_(anime)
Pros: Easily played, helps Machines
Cons: Very low ATK boost, no oother effects
#73 (from Yu-Gi-Oh Episode 45)
Dragon Master Knight
LIGHT / Fusion Monster / Level 12 / ATK 5000 / DEF 4000
(Dragon / Fusion / Effect)

"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
This card gains 500 ATK for all other Dragon-Type monsters on the field, and in either player's Graveyard.

https://yugipedia.com/wiki/Dragon_Master_Knight_(anime)
Pros: Partly easily played, very high stats, counters Dragons
Cons: Very low boost, no other effects
#72 (from Yu-Gi-Oh Episode 45)
Mythic Dragon
DARK / Ritual Monster / Level 12 / ATK 5000 / DEF 4000
(Dragon / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Dragon Revival Ritual". When this card is Ritual Summoned, destroy all cards your opponent controls. This card cannot attack the turn it is Ritual Summoned. This card cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
https://yugipedia.com/wiki/Mythic_Dragon_(anime)
Pros: Very high stats, partly potent effects
Cons: Can't attach the turn it's Ritual Summoned, can still lose battles with LIGHT
#71 (from Yu-Gi-Oh Episode 42)
Judgment Blaster
SPELL / Normal Spell
Discard 5 cards from your hand. Destroy all monsters on the field.
https://yugipedia.com/wiki/Judgment_Blaster
Pros: Easily played, helps Grave effects
Cons: Costs 5 cards to destroy, largely copies Final Destiny
#70 (from Yu-Gi-Oh Episode 39)
Thousand-Eyes Restrict
DARK / Fusion Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Fusion / Effect)

"Thousand-Eyes Idol" + "Relinquished"
Negate the following effects until your next Standby Phase: Other monsters on the field cannot attack or change battle positions. Once per turn, you can select 1 monster your opponent controls and equip it to this card. This card gains ATK and DEF equal to the total ATK and DEF of the monsters equipped this way. If this card would be destroyed destroy 1 monster equipped to it instead. The opponent takes any battle damage you take from a battle involving this card while it is equipped with a monster.

https://yugipedia.com/wiki/Thousand-Eyes_Restrict_(anime)
Pros: Easily played, potent effects
Cons: 0 ATK and DEF, largely copies Relinquished
#69 (from Yu-Gi-Oh Episode 38)
Jigen Bakudan
FIRE / Effect Monster / Level 2 / ATK 200 / DEF 1000
(Pyro / Effect)

Your opponent cannot attack this card. During your opponent's 2nd End Phase after this card was Summoned, destroy all monsters on the field. Both players then take damage equal to the ATK of all monsters they owned that were destroyed by this effect.
https://yugipedia.com/wiki/Jigen_Bakudan_(anime)
Pros: Easily played, searchable, counters monsters, helps Burn and Stall
Cons: Low DEF, slow to destroy, burn affects both players
#68 (from Yu-Gi-Oh Episode 38)
Relinquished
DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Black Illusion Ritual". You must also Tribute monsters from your hand or field with Levels of 1 or more. Once per turn, you can select 1 monster your opponent controls. Equip that monster to this card. This card's ATK and DEF become the total ATK and DEF of all monsters equipped to it. If this card would be destroyed by battle, destroy the equipped monster, then deal any Battle Damage you would've taken from the battle to the opponent instead.
https://yugipedia.com/wiki/Relinquished_(anime)
Pros: Easily played, searchable, potent effects
Cons: 0 DEF, must equip itself for ATK and DEF, costs equipped monster to prevent destruction
#67 (from Yu-Gi-Oh Episode 38)
Dark-Eyes Illusionist
DARK / Effect Monster / Level 2 / ATK 0 / DEF 0
(Spellcaster / Effect)

Negate the attack of a monster attacking this card. The attacking monster cannot attack while this card is face-up on the field.
https://yugipedia.com/wiki/Dark-Eyes_Illusionist_(anime)
Pros: Easily played, searchable, helps Stall
Cons: 0 DEF, can't negate effects, no other effects
#66 (from Yu-Gi-Oh Episode 37)
Magical Neutralizing Force Field
SPELL / Normal Spell
Destroy all face-up Spell or Trap Cards your opponent controls.
https://yugipedia.com/wiki/Magical_Neutralizing_Force_Field
Pros: Easily played, potent effect
Cons: Can't destroy Set cards, no other effects
#65 (from Yu-Gi-Oh Episode 36) *Card is shown as a Normal Trap
Gorgon's Eye
TRAP / Continuous Trap
Flip all Set monsters your opponent controls face-up. If a Defense Position monster your opponent controls is destroyed, inflict damage to your opponent equal to half that monster's DEF.
https://yugipedia.com/wiki/Gorgon's_Eye_(anime)
Pros: Easily played, partly counters Stall and high DEF, helps Burn
Cons: Can't deal destroyed monster's full DEF
#64 (from Yu-Gi-Oh Episode 36)
Trap Displacement
TRAP / Normal Trap
Activate only when a monster is being affected by a Trap Card. Move that Trap Card to another appropriate target.
https://yugipedia.com/wiki/Trap_Displacement
Pros: Easily played, partly counters Traps
Cons: Can't counter other Types, largely copies Tears of a Mermaid
#63 (from Yu-Gi-Oh Episode 35)
Tears of a Mermaid
TRAP / Normal Trap
Activate only when the opponent equips an Equip Card to a monster they control. Negate the activation of that card and destroy it.
https://yugipedia.com/wiki/Tears_of_a_Mermaid
Pros: Easily played, counters Equip Cards
Cons: Can't counter other Types, no other effects
#62 (from Yu-Gi-Oh Episode 32)
Graverobber
TRAP / Normal Trap
Select 1 card in your opponent's Graveyard. If it's a Spell or Trap Card, activate it. Otherwise, Special Summon it to your field.
https://yugipedia.com/wiki/Graverobber_(anime)
Pros: Easily played, potent effect
Cons: Largely copies Doppelganger
#61 (from Yu-Gi-Oh Episode 32)
Pillager
SPELL / Normal Spell
Look at your opponent's hand. Select 1 card in it and add it to your hand.
https://yugipedia.com/wiki/Pillager
Pros: Easily played, counters Exodia and Hand Traps
Cons: Can't take from other places, no other effects
#60 (from Yu-Gi-Oh Episode 32)
Blast Sphere
DARK / Effect Monster / Level 4 / ATK 2900 / DEF 1400
(Machine / Effect)

If this card is Summoned, you can select 1 monster on the field and equip this card to it. Destroy the equipped monster at the End Phase of your turn and inflict damage to your opponent equal to the difference in its ATK and this card's ATK if this card's ATK is higher. Otherwise, you take the difference in ATKs to your Life Points.
https://yugipedia.com/wiki/Blast_Sphere_(anime)
Pros: Easily played, very high ATK for Level, helps Burn
Cons: Low DEF, must equip itself for burn effect, slow to destroy, must have higher ATK to only affect opponent
#59 (from Yu-Gi-Oh Episode 32)
Time Machine
TRAP / Normal Trap
Return 1 monster destroyed by battle and sent to the Graveyard back to the field the way it was the previous turn in the same battle position and make the battle damage from the attack 0. (This is not a Summon.)
https://yugipedia.com/wiki/Time_Machine_(anime)
Pros: Easily played, helps monsters
Cons: Can't revive the turn monster is lost, no other effects
#58 (from Yu-Gi-Oh Episode 32)
Barrel Dragon
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Machine / Effect)

If this card attacks, spin a roulette 3 times with 1/2 chance of success. This card can attack a number of monsters equal to the number of successful spins.
https://yugipedia.com/wiki/Barrel_Dragon_(anime)
Pros: Easily played, partly counters Swarming
Cons: Low stats for Level, gamble effect, must attack for effect, no other effects
#57 (from Yu-Gi-Oh Episode 31)
Chasm of Spikes
TRAP / Normal Trap
Activate only when an opponent's monster attacks. Destroy the attacking monster and inflict 1/4 of its ATK to your opponent's Life Points.
https://yugipedia.com/wiki/Chasm_of_Spikes
Pros: Easily played, counters monsters, helps Burn
Cons: Requires attack to use, deals only 1/4 destroyed monster's ATK, no other effects
#56 (from Yu-Gi-Oh Episode 31)
Magic Metal Force
TRAP / Normal Trap
Activate only when an opponent's monster attacks. Metalize 1 monster on the field and equip this card to it. The equipped monster gains 400 ATK and DEF. If the attacking monster produced magic, it is reflected back on another monster its owner controls.
https://yugipedia.com/wiki/Magic_Metal_Force
Pros: Easily played, helps monsters, counters magic attacks
Cons: Very low stat boost, requires attack to use
#55 (from Yu-Gi-Oh Episode 30)
Brain Control
SPELL / Normal Spell
Select 1 monster your opponent controls. Take control it until the End Phase.
https://yugipedia.com/wiki/Brain_Control_(anime)
Pros: Easily played, decent effect
Cons: Largely copies Change of Heart
#54 (from Yu-Gi-Oh Episode 30)
Shadow of Eyes
SPELL / Normal Spell
Change all male monsters your opponent controls to Attack Mode. They must attack, if able.
https://yugipedia.com/wiki/Shadow_of_Eyes_(anime)
Pros: Easily played, counters male monsters, partly potent effect
Cons: Can't affect females, no other effects
#53 (from Yu-Gi-Oh Episode 30)
Mirror Wall
TRAP / Continuous Trap
Halve the ATK of your opponent's attacking monsters.
https://yugipedia.com/wiki/Mirror_Wall_(anime)
Pros: Easily played, counters high ATK, potent effect
Cons: Can't make ATK 0, requires attack for effect, no other effects
#52 (from Yu-Gi-Oh Episode 27)
Doppelganger
SPELL / Normal Spell
Select 1 card in the opponent's Graveyard. If you select a Spell or Trap Card, replace this card's effect with that card's. If you select a Monster Card, treat this card as that monster in the Spell & Trap Zone.
https://yugipedia.com/wiki/Doppleganger_(anime)
Pros: Easily played, potent effect
Cons: Can't copy from other places, no other effects
#51 (from Yu-Gi-Oh Episode 27)
Dragon Piper
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1800
(Pyro / Effect)

Once per turn, you can Special Summon 1 Dragon-Type monster sealed within "Dragon Capture Jar".
https://yugipedia.com/wiki/Dragon_Piper_(anime)
Pros: Easily played, searchable, high DEF, helps Dragon Capture Jar
Cons: Can't Summon Dragons not captured, no other effects
#50 (from Yu-Gi-Oh Episode 27)
Dragon Capture Jar
TRAP / Continuous Trap
After activation, Special Summon this card as an Effect Monster (ATK 100/DEF 200). (This card is also still a Trap Card.) Dragon-Type monsters your opponent controls are sealed inside this card. This card gains DEF equal to the total DEF of all Dragon-Type monsters sealed inside it.
https://yugipedia.com/wiki/Dragon_Capture_Jar_(anime)
Pros: Easily played, counters Dragons
Cons: Very low stats when Summoned, can't counter other Monster Types
#49 (from Yu-Gi-Oh Episode 27)
Shadow Spell
SPELL / Continuous Spell
Select 1 monster on the field. It cannot attack or change battle positions and loses 700 ATK. If that monster leaves the field, destroy this card.
https://yugipedia.com/wiki/Shadow_Spell_(anime)
Pros: Easily played, counters monsters
Cons: Low ATK loss, destroys itself if monster leaves
#48 (from Yu-Gi-Oh Episode 27) *Card is shown as a Normal Spell
Shine Palace
SPELL / Continuous Spell
All LIGHT monsters you control gain 500 ATK.
https://yugipedia.com/wiki/Shine_Palace_(anime)
Pros: Easily played, helps LIGHT
Cons: Very low ATK boost, no other effects
#47 (from Yu-Gi-Oh Episode 27)
Toon World
SPELL / Continuous Spell
Monsters you control become Toon monsters. If a Toon monster you control is attacked by a non-Toon monster, you can negate the attack. You can hide Toon monsters inside this card to prevent them from being attacked.
https://yugipedia.com/wiki/Toon_World_(anime)
Pros: Easily played, helps Toons
Cons: Can't negate other Toon attacks
#46 (from Yu-Gi-Oh Episode 26)
Negative Energy
SPELL / Normal Spell
Double the ATK of all DARK monsters on the field.
https://yugipedia.com/wiki/Negative_Energy
Pros: Easily played, helps DARK, potent effect
Cons: Affects both players' monsters, no other effects
#45 (from Yu-Gi-Oh Episode 26)
Prophecy
TRAP / Normal Trap
Select 1 random card in your opponent's hand and guess whether its ATK is higher or lower than 2000. If you're right, add that card to your hand.
https://yugipedia.com/wiki/Prophecy_(card)
Pros: Easily played
Cons: Gamble effect, can't Summon a guessed monster
#44 (from Yu-Gi-Oh Episode 26)
Mesmeric Control
SPELL / Normal Spell
Negate an attacking monster's attack and reduce its ATK by 800.
https://yugipedia.com/wiki/Mesmeric_Control_(anime)
Pros: Easily played, counters attacks
Cons: Low ATK loss, can't use outside attacks, no other effects
#43 (from Yu-Gi-Oh Episode 25)
De-Spell
SPELL / Normal Spell
Destroy 1 Spell Card on the field.
https://yugipedia.com/wiki/De-Spell_(anime)
Pros: Easily played, counters Spells
Cons: Can't destroy other Types, no other effects
#42 (from Yu-Gi-Oh Episode 25)
Rose Whip
SPELL / Equip Spell
Equip only to "Harpie Lady". It gains 300 ATK.
https://yugipedia.com/wiki/Rose_Whip
Pros: Easily played, helps Harpie Lady
Cons: Very low ATK boost, no other effects
#41 (from Yu-Gi-Oh Episode 24) *Card is shown as a Normal Spell
Living Arrow
SPELL / Quick-Play Spell
Select 1 activated card and redirect it to another card.
https://yugipedia.com/wiki/Living_Arrow_(anime)
Pros: Easily played
Cons: Largely depends on activated card's available targets, no other effects
#40 (from Yu-Gi-Oh Episode 24) *Card is initially shown as a Normal Spell
Multiply
SPELL / Continuous Spell
Select 1 monster you control with 500 or less ATK. Create endless copies of that monster. You take no battle damage from battles involving them.
https://yugipedia.com/wiki/Multiply_(anime)
Pros: Easily played, helps very low ATK
Cons: Can't use on monsters with over 500 ATK
#39 (from Yu-Gi-Oh Episode 24)
Kuriboh
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)

During your opponent's turn, you can discard this card to the Graveyard to make the battle damage you take from 1 attack to 0. If this card is attacked, you can negate the attack, then destroy this card.
https://yugipedia.com/wiki/Kuriboh_(anime)
Pros: Easily played, searchable, counters Battle Damage and monsters
Cons: Very low DEF, can't counter burn effects, otherwise must be attacked, destroys itself if it negates attack
#38 (from Yu-Gi-Oh Episode 23)
Gift of the Mystical Elf
SPELL / Normal Spell
1 player gains 300 Life Points.
https://yugipedia.com/wiki/Gift_of_The_Mystical_Elf_(anime)
Pros: Easily played, helps LP Gain
Cons: Very low LP boost, no other effects
#37 (from Yu-Gi-Oh Episode 23)
Crush Card
TRAP / Normal Trap
Select 1 monster you control with 1000 or less ATK. If that monster is destroyed in battle, destroy all monsters your opponent controls, in their hand and their Deck with at least 1500 ATK. Your opponent cannot use monsters affected by this effect. If the selected monster has more than 1000 ATK, destroy this card.
https://yugipedia.com/wiki/Crush_Card
Pros: Easily played, counters 1500+ ATK
Cons: Costs monster with 1000 or less ATK, can't destroy Spells or Traps
#36 (from Yu-Gi-Oh Episode 22)
Ancient Lamp
TRAP / Continuous Trap
Redirect all attacks on 1 "La Jinn the Mystical Genie of the Lamp" you control to another monster the opponent controls.
https://yugipedia.com/wiki/Ancient_Lamp_(anime)
Pros: Easily played, helps La Jinn
Cons: Can't redirect effects, no other effects
#35 (from Yu-Gi-Oh Episode 22) *Card is shown as a Normal Monster
Swordstalker
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1600
(Warrior / Effect)

This card gains ATK equal to 25% the ATK of 1 monster in your Graveyard.
https://yugipedia.com/wiki/Swordstalker_(anime)
Pros: Easily played
Cons: Low stats for Level, ATK boost depends on monster in Grave, no other effects
#34 (from Yu-Gi-Oh Episode 22)
The Eye of Truth
SPELL / Normal Spell
Your opponent shows all cards in their hand.
https://yugipedia.com/wiki/The_Eye_of_Truth_(anime)
Pros: Easily played, counters Exodia and Hand Taps
Cons: No other effects
#33 (from Yu-Gi-Oh Episode 21)
Monster Replace
SPELL / Normal Spell
You can activate this card as a Trap Card. Select the monster on the field with the highest ATK and switch places with 1 other monster on the field.
https://yugipedia.com/wiki/Monster_Replace
Pros: Easily played, helps monsters
Cons: Can't use on monsters with other properties
#32 (from Yu-Gi-Oh Episode 21)
Copycat
DARK / Effect Monster / Level 5 / ATK 0 / DEF 100
(Spellcaster / Effect)

You can play this card as a Spell Card. During your turn, you can select 1 card your opponent played on the field and activate it as your own.
https://yugipedia.com/wiki/Copycat_(anime)
Pros: Easily played, searchable, potent effect
Cons: Very low DEF, can't copy other effects
#31 (from Yu-Gi-Oh Episode 21)
Riryoku
SPELL / Normal Spell
Halve your opponent's Life Points, then add the amount lost to 1 monster you control. Your selected monster cannot attack this turn.
https://yugipedia.com/wiki/Riryoku_(anime)
Pros: Easily played, partly potent effect, helps monsters
Cons: Can't attack with target monster that turn, ATK boost depends on opponent's LP, no  other effects
#30 (from Yu-Gi-Oh Episode 20) *Card stats are speculation
Gate Guardian
DARK / Effect Monster / Level 11 / ATK ? / DEF ?
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Suijin", "Kazejin" and "Sanga of the Thunder". If this card is Special Summoned, equip the Tributed monsters to it as Equip Cards. This card's ATK and DEF become the equipped monsters' individual ATK and DEF and its name is treated as "Suijin", "Kazejin" and "Sanga of the Thunder" and gains their effects.
https://yugipedia.com/wiki/Gate_Guardian_(anime)
Pros: Partly decent effects
Cons: ? ATK and DEF, Nomi Monster
#29 (from Yu-Gi-Oh Episode 20)
Mystic Box
SPELL / Normal Spell
Select 1 "Dark Magician" you control and 1 card the opponent controls. Switch places of those two cards, then destroy the opponent's card.
https://yugipedia.com/wiki/Mystic_Box_(anime)
Pros: Easily played, helps Dark Magician
Cons: Must swap places with opponent's card to destroy, no other effects
#28 (from Yu-Gi-Oh Episode 20) *Card is shown as a Normal Monster
Monster Tamer
EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Effect)

Select 1 of your teammate's monsters. Gain control of it until the end of the turn. The selected monster gains 600 ATK while you cotnrol it this way.
https://yugipedia.com/wiki/Monster_Tamer_(anime)
Pros: Easily played, helps Tag Team Duels and monsters
Cons: Low stats for Level, 1-turn ATK boost and theft, no other effects
#27 (from Yu-Gi-Oh Episode 20) *Card is shown as a Normal Monster
Dungeon Worm
EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1500
(Insect / Effect)

This card can hide underground, where it cannot be selected as an attack target.
https://yugipedia.com/wiki/Dungeon_Worm_(anime)
Pros: Easily played, counters attacks
Cons: Low stats for Level, no other effects
#26 (from Yu-Gi-Oh Episode 20)
Sanga of the Thunder
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Thunder / Effect)

During your Main Phase, you can Set this card as a Spell or Trap Card. Once per turn, you can make battle damage you take from a battle involving a monster you control 0.
https://yugipedia.com/wiki/Sanga_of_the_Thunder_(anime)
Pros: Easily played, counters Battle Damage
Cons: Low stats for Level, can't make battle damage 0 more than once per turn
#25 (from Yu-Gi-Oh Episode 19)
Jirai Gumo
TRAP / Normal Trap
Special Summon this card as an Effect Monster (Insect/EARTH/Level 4/ATK 2100/DEF 1000). If this face-up card battles, the other monster's ATK becomes its original ATK during the Damage Step.
https://yugipedia.com/wiki/Jirai_Gumo_(anime)
Pros: Easily played, counters ATK boosts, high ATK when Summoned
Cons: Low DEF when Summoned, must battle to change ATK
#24 (from Yu-Gi-Oh Episode 19)
Wall Shadow
DARK / Fusion Monster / Level 7 / ATK 1600 / DEF 3000
(Warrior / Fusion / Effect)

"Labyrinth Wall" + "Shadow Ghoul"
This card can hide in the walls and attack monsters anywhere in the Labyrinth. Equip 1 "Shadow Ghoul" from your Graveyard to this card. When this card is destroyed, "Shadow Ghoul" is destroyed, while "Labyrinth Wall" remains in play.

https://yugipedia.com/wiki/Wall_Shadow_(anime)
Pros: Easily played, high DEF
Cons: Low ATK for Level, effect requires labyrinth, destroys Shadow Ghoul if destroyed
#23 (from Yu-Gi-Oh Episode 18)
Pumpking the King of Ghosts
DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000
(Zombie / Effect)

All Zombie monsters you control gain 10% ATK at the start of each of your turns.
https://yugipedia.com/wiki/Pumpking_the_King_of_Ghosts_(anime)
Pros: Easily played, helps Zombies
Cons: Low stats for Level, very low and slow ATK boost, no other effects 
#22 (from Yu-Gi-Oh Episode 17)
Call of the Haunted
SPELL / Continuous Spell
Special Summon all non-Zombie monsters from your Graveyard to your field as Zombie monsters with 0 DEF. Each time a Zombie monster you control is destroyed by battle and sent to the Grave, Special Summon it to your field with 10% more ATK than before.
https://yugipedia.com/wiki/Call_of_the_Haunted_(anime)
Pros: Easily played, helps non-Zombies
Cons: Makes revived monster(s) DEF 0, very low ATK boost when reviving,c an't revive other monster Types
#21 (from Yu-Gi-Oh Episode 15)
Catapult Turtle
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)

You can Tribute 1 monster you control and give it 600 ATK to destroy 1 card your opponent controls, then deal the ATK of each player's monster to their Life Points if the destroyed other card was a Monster Card.
https://yugipedia.com/wiki/Catapult_Turtle_(anime)
Pros: Easily played,  searchable, helps Burn
Cons: Costs monster for ATK boost and burn, burn affects both players and must destory monster to apply, no other effects
#20 (from Yu-Gi-Oh Episode 15) *DEF amount is from amount gained in episode
Chaos Shield
SPELL / Continuous Spell
All monsters you control are changed to Defense Mode and gain 700 DEF.
https://yugipedia.com/wiki/Chaos_Shield_(anime)
Pros: Easily played, helps Stall and high DEF
Cons: Low DEF amount, no other effects
#19 (from Yu-Gi-Oh Episode 14)
Reaper of the Cards
DARK / Effect Monster / Level 5 / ATK 1380 / DEF 1930
(Fiend / Effect)

This card can attack and destroy face-down Spell and Trap Cards.
https://yugipedia.com/wiki/Reaper_of_the_Cards_(anime)
Pros: Easily played, searchable, counters Spells and Traps
Cons: Low DEF for Level, can't attack face-up Spells or Traps, no other effects
#18 (from Yu-Gi-Oh Episode 14)
Castle of Dark Illusions
DARK / Effect Monster / Level 4 / ATK 920 / DEF 1930
(Fiend / Effect)

Your monsters become hidden in darkness.
https://yugipedia.com/wiki/Castle_of_Dark_Illusions_(anime)
Pros: Easily played, searchable, high DEF, helps Stall and high DEF
Cons: No other effects
#17 (from Yu-Gi-Oh Episode 13)
Horn of Heaven
TRAP / Counter Trap
Tribute 1 monster to negate the Summon or activated effect from 1 monster the opponent controls.
https://yugipedia.com/wiki/Horn_of_Heaven_(anime)
Pros: Easily played, counters monsters
Cons: Costs monster to negate, no other effects
#16 (from Yu-Gi-Oh Episode 12)
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)

This card can also be played as a Spell Card. When this card is activated or Summoned, you can activate the following effect:
● Spin a roulette with a 1-in-2 chance of success. If successful, all monsters on the field are aged by 1000 years with the ATK(s) of your opponent's monsters becoming their original ATK(s). If unsuccessful, destroy all monsters you control, including this card, and take damage equal to half of their combined ATK.

https://yugipedia.com/wiki/Time_Wizard_(anime)
Pros: Easily played, searchable, partly potent effect
Cons: Very low DEF, gamble effect, must be successful for benefit
#15 (from Yu-Gi-Oh Episode 12) *Card is shown as a Normal Spell
Dragon Nails
SPELL / Equip Spell
Equip only to a DARK Dragon monster. It gains 600 ATK.
https://yugipedia.com/wiki/Dragon_Nails_(anime)
Pros: Easily played, helps DARK Dragons
Cons: Low boost, no other effects
#14 (from Yu-Gi-Oh Episode 10)
Spellbinding Circle
TRAP / Continuous Trap
Select 1 monster your opponent controls. The selected monster cannot attack, use its effects or change its battle position and loses 700 ATK while this card is face-up. When the selected monster is destroyed, this card is also destroyed.
https://yugipedia.com/wiki/Spellbinding_Circle_(anime)
Pros: Easily played, helps Stall, counters monsters
Cons: Low ATK loss, largely copies Shadow Spell
#13 (from Yu-Gi-Oh Episode 9)
Magical Hats
SPELL / Normal Spell
Activate these effects if you control a Spellcaster.
● Special Summon 4 Hat Tokens with 0 ATK and DEF.
● You can Set Spell or Trap Cards under these hats. If a hat with a Spell or Trap under it is attacked, you can activate that card's effect.

https://yugipedia.com/wiki/Magical_Hats_(anime)
Pros: Easily played, helps Stall, Spellcasters and high DEF
Cons: Gamble effect, Summons weak Tokens, can't use with any monster
#12 (from Yu-Gi-Oh Episode 9) *Card is shown as a Normal Trap
Defense Paralysis
TRAP / Continuous Trap
Activate only when an opponent's monster is Set in Defense Mode. Change all monsters on your opponent's side of the field to Attack Position.
https://yugipedia.com/wiki/Defense_Paralysis
Pros: Easily played, counters Stall, helps high ATK
Cons: Can't use if opponent Summons or changes battle positons, no other effects
#11 (from Yu-Gi-Oh Episode 7)
Full Moon
SPELL / Normal Spell
Select 1 Beast monster on the field. It gains 300 ATK and DEF.
https://yugipedia.com/wiki/Full_Moon
Pros: Easily played, helps Beasts
Cons: Very low stat boost, no other effects
#10 (from Yu-Gi-Oh Episode 6)
Elegant Egotist
SPELL / Normal Spell
Select 1 "Harpie Lady" you control. Make 2 copies of that monster and apply any Equip Cards' effects onto the copies. If a copie(s) are destroyed, you take extra damage. You cannot conduct your Battle Phase the turn you activate this card.
https://yugipedia.com/wiki/Elegant_Egotist_(anime)
Pros: Easily played,helps Harpie Lady and various Summons
Cons: Can't attack the turn it's used, deals you extra damage if copie(s) are destroyed
#9 (from Yu-Gi-Oh Episode 5)
Mirror Force
TRAP / Normal Trap
Activate only when an opponent's monster attacks. Reflect the attack on the opponent's other monsters and inflict the difference in ATKs between the attacking monster's ATK and other monsters they control to their Life Points.
https://yugipedia.com/wiki/Mirror_Force_(anime)
Pros: Easily played, counters Swarming, potent effect
Cons: Burn depends on ATKs of each opponent's monster, requires attack for activation, no other effects
#8 (from Yu-Gi-Oh Episode 5)
Makiu the Magical Mist
SPELL / Normal Spell
Activate 1 or both effects based on which monster(s) are on the field.
● Machine or WATER: Lower their ATK
● Summoned Skull: It gains 1000 ATK.

https://yugipedia.com/wiki/Makiu,_the_Magical_Mist_(anime)
Pros: Easily played, counters Machines and WATER, helps Summoned Skull
Cons: Low ATK boost, can't use with other monsters
#7 (from Yu-Gi-Oh Episode 5)
Burning Land
SPELL / Normal Spell
Destroy all Field Power Bonuses and both players' playing fields.
https://yugipedia.com/wiki/Burning_Land_(anime)
Pros: Easily played, counters Field Spells
Cons: Affects both sides of the field, no other effects
#6 (from Yu-Gi-Oh Episode 5)
Parasite Worm
TRAP / Normal Trap
You can only activate this card when your opponent's monster declares an attack. Destroy all monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined ATK of the destroyed monsters.
https://yugipedia.com/wiki/Parasite_Worm
Pros: Easily played, potent effect, helps burn and monster destruction
Cons: Requires attack to use, no other effects
#5 (from Yu-Gi-Oh Episode 4)
Lev. 2 Power Boost
SPELL / Equip Spell
Equip only to an Insect-Type monster. It gains 1200 ATK and 200 DEF.
https://yugipedia.com/wiki/Lev._2_Power_Boost
Pros: Easily played, helps Insects
Cons: Very low DEF boost, generally depends on equipped monster's stats, no other effects
#4 (from Yu-Gi-Oh Episode 2)
Eye of Illusion
SPELL / Normal Spell
Take control of 1 attacking monster your opponent controls and make it the attack target for their next attack.
https://yugipedia.com/wiki/Eye_of_Illusion_(anime)
Pros: Easily played, helps Stall
Cons: Requies attack to steal, theft lasts until next attack, no other effects
#3 (from Yu-Gi-Oh Episode 2)
Sun Shower
TRAP / Normal Trap
Destroys all face-up Zombie-Type monsters on the field.
https://yugipedia.com/wiki/Sun_Shower
Pros: Easily played, counters Zombies
Cons: Can't destroy Set monsters or other cards, no other effects
#2 (from Yu-Gi-Oh Episode 2)
Vortex
TRAP / Normal Trap
Activate only when an opponent's monster attacks. That monster cannot attack while face-up on the field.
https://yugipedia.com/wiki/Vortex
Pros: Easily played, helps Stall
Cons: Requires attack to use, no other effects
#1 (from Yu-Gi-Oh Episode 1)
Negative Energy Generator
SPELL / Normal Spell
Triple the ATK of 1 DARK monster.
https://yugipedia.com/wiki/Negative_Energy_Generator
Pros: Easily played, helps DARK
Cons: Boost depends on monster's ATK, no other effects